I hope PD haven't gone bust

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Last time I checked the franchise is able to sponsor numerous events, a racing team, a racing development academy, a video game development team, and still put out high quality games. The franchise as whole is doing great, PD is one of Sony's best assets and the Gran Turismo trademark is at it's forefront. Bust, meh, more like gangbusters!

Just over 70 million copies of gran turismo products sold (multiplied by) $30 = $2 billion (I am using $ because i want to) and $30 is a very low average to start with. So now let's say that all GT products have sold for an average of $50.

$50 x 70,020,000= $3,501,000,000

So 3.5 billion dollars in revenue plus all the console\handheld bundles that were sold strictly because of GT...This series is gangbusters! Everyone can stop worrying PD and GT aren't going anywhere in this century! I don't care if the development costs for 7 cost $200,000,000, it still wouldn't hinder 8, 9 or 10 from hitting shelves by 2030.

:gtpflag::gtpflag::gtpflag::gtpflag: :cheers:

I can't wait to get my ps6 / gt9 combo pack in 15 years! :lol:
I agree with everything except till you hit the numbers... Sorry, but I could make a mediocre game, sell 70 million franchise copies, keep all profits, but not have that much net profit at he end... That's only gross revenue you displayed, if that's anywhere near to what is true...
 
Last time I checked the franchise is able to sponsor numerous events, a racing team, a racing development academy, a video game development team, and still put out high quality games. The franchise as whole is doing great, PD is one of Sony's best assets and the Gran Turismo trademark is at it's forefront. Bust, meh, more like gangbusters!

Just over 70 million copies of gran turismo products sold (multiplied by) $30 = $2 billion (I am using $ because i want to) and $30 is a very low average to start with. So now let's say that all GT products have sold for an average of $50.

$50 x 70,020,000= $3,501,000,000

So 3.5 billion dollars in revenue plus all the console\handheld bundles that were sold strictly because of GT...This series is gangbusters! Everyone can stop worrying PD and GT aren't going anywhere in this century! I don't care if the development costs for 7 cost $200,000,000, it still wouldn't hinder 8, 9 or 10 from hitting shelves by 2030.

I can't wait to get my ps6 / gt9 combo pack in 15 years! :lol:
50$ average is insanely high. I'd already be surprised if it's over 25$ in average.

Although I'm talking about the money PD/Sony actually gets.
 
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50$ average is insanely high.

Why? Games now days are selling to wholesalers for what $55+?

So let's just use GT5 at a selling price to wholesalers for $55 x 10,660,000 copies sold, that would equal $586,300,000 in gross revenue.

Now let's say that it actually took $86,000,000 to make just GT5. That's still $500,000,000 in net profit.
I think we both can agree that the franchise is doing great.

Even at a $30 average the franchise would then have a gross revenue of $2 billion. Not too shabby.

But $50 average might be a little high but not insanely high.
 
Why? Games now days are selling to wholesalers for what $55+?

So let's just use GT5 at a selling price to wholesalers for $55 x 10,660,000 copies sold, that would equal $586,300,000 in gross revenue.

Now let's say that it actually took $86,000,000 to make just GT5. That's still $500,000,000 in net profit.
I think we both can agree that the franchise is doing great.

Even at a $30 average the franchise would then have a gross revenue of $2 billion. Not too shabby.

But $50 average might be a little high but not insanely high.

Wholesalers pay $50 for a game? USD? That seems very very high...
 
50$ average is insanely high. I'd already be surprised if it's over 25$ in average.

Wholesalers pay $50 for a game? USD? That seems very very high...

Although I'm talking about the money PD/Sony actually gets.

The retailers mark up the game $5 so they have to pay PD/Sony $55 for new games. The average selling price for any GT product already sold has to be well over $30 maybe closer to $40+ by now. I forget how much PS1 games sold for and PS2 was $50? I just can't remember off the top of my head.
 
Even joking that Sony made half a billion dollars profit on one game shows a startling ability to misunderstand numbers.

Please enlighten the rest of us. Because you obviously know more than anyone else in the room. Why don't you go do some homework and come back and school me on the subject. Blindly belittling facts is for cowards.
 
Please enlighten the rest of us. Because you obviously know more than anyone else in the room. Why don't you go do some homework and come back and school me on the subject. Blindly belittling facts is for cowards.

I would have thought that the 6 previous pages of this thread that you're posting in talking about revenue and profit and the game's budget would have done a good enough job of that, but I'll do one quick one for your benefit.



GT5 hadn't sold 10 million copies anywhere near before GT5 stopped costing $60 in stores.
 
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I would have thought that the 6 previous pages of this thread that you're posting in talking about revenue and profit and the game's budget would have done a good enough job of that, but I'll do one quick one for your benefit.



GT5 hadn't sold 10 million copies anywhere near before GT5 stopped costing $60 in stores.


Do you know why they lowered the price? because they hit their intended ROI and then some. The point is that PD is doing great. And yes they did get hundreds of millions of dollars in profit.
 
Do you know why they lowered the price? because they hit their intended ROI and then some. The point is that PD is doing great. And yes they did get hundreds of millions of dollars in profit.

Here's another one: Subtracting development costs from a (almost certainly incorrect as well) wholesale price-based revenue number and presenting that as "net profit" completely ignores all distribution, marketing and production costs. Nevermind the sizeable post-release development costs that GT5 most certainly incurred.
 
I would have thought that the 6 previous pages of this thread that you're posting in talking about revenue and profit and the game's budget would have done a good enough job of that, but I'll do one quick one for your benefit.
GT5 hadn't sold 10 million copies anywhere near before GT5 stopped costing $60 in stores.

They sold more than 7 million copies in the first 13 months. Try again.
 
And yes they did get hundreds of millions of dollars in profit.

For that to be correct, every single one of those 10 million copies of GT5 would've had to provide PD with at least $10 in profit, on average. Not revenue, but straight-up, positive profit. Actually, since you said multiple hundreds, not singular hundred, I suppose we should probably double that to $20.

So, that'd be 1/3 the list price of every regularly-priced copy going straight to PD, and it still ignores the game's budget and all of the other variables @Tornado just posted. Oh, and every discount XL copy is sold by your friendly retailer gratis. I suppose the Collector's and Signature editions could balance those (especially the latter, as it was absolutely a rip-off/profit machine), but that's, well, unlikely, since the game has recorded over a million sales since XL was released.
 
Please don't make blanket statements like "most is wrong" and them fail to logically back up your statement.

Timing - if you think the release of PS4 and Xbone have had zero effect on GT6 sales, you live in a cave.

GT5 - if you don't understand how the reputation of a previous release can effect future releases of that franchise, you need to take a basic marketing course.

Differences - yes, there are big diffences between 5 and 6. I play GT almost every day, so I've noticed the differences. But ask the average, casual gamer what the differences are, and they'll have trouble coming up with a big list.

We're not talking about my personal opinion of GT6, but rather general public reception, and sales numbers.


I agree that Kaz's ties to the auto industry will help him keep his job. But I don't think even that will save him from the only thin that really matters, which is the bottom line.

If GT7 does not absolutely blow people's minds, I can easily see Kaz and his team being let go.


Look at any industry, even the most successful managers and CEOs get fired / let go all the time simply because their latest effort doesn't stack up to current industry standards.

I like Kaz, I like PD, I love GT...I want to see it succeed. But my tongue isn't so far up PD's 🤬 that I can't take a critical look at the franchise.

The bean counters at Sony don't really care about the legacy of GT1 through 5...all they care about is "what have you done for me lately"...and no one, not even Kaz, is safe from that frame of mind.
Sorry if it seems as if I'm harping on you with my own opinion but just as you said.. That's a general statement from a public perspective. If people keep on talking about timing as if it was the death of something, they need to realize that is totally untrue. This is the third time that a new transition has come through, clean or not, but it doesn't affect the series at all... Yes there will be some who decide to move on but most as I've noticed have decided to stay, even with both consoles. So if you you think that they timed it wrong and it killed them, that's "untrue" (not wrong) but if you think that it has affected them a little then that is most likely the correct statement which should go about.

There are a lot of factors that can influence factors of previous released titles but since we have found out that the majority of players are the "casual gamers" meaning the primary source of income, we can see that they have no recollection for a previous release, as a casual gamer will look at what this game has to offer. Otherwise, the word casual has no relationship with this new gamer who will bring instances from previous renditions of the game.

The differences once again. You cant ask the casual gamer as this is another aspect as to what has already been mentioned. I can guarantee you that you start up GT 5 and 6 in front of a subject who has never played the games before and they will spot out multiple differences when asked to record each and every bit of stimuli they take in.

Here is what runs through my mind between the two, from game starts between both (not talking about first time play, but once you have unlocked all content):
  • Faster start up
  • More simplified menu screening
  • Easier UI to manipulate
  • Faster processing capabilities
  • Immersed into races by additional track information
  • Difference in handling (say using the Audi TT from 03 or whichever it is) by improved or "lifelike" physics
  • Track improvements
  • Multiple improvements to replay functions
  • More user friendly tuning section (or more cleaner if thats preferred)
  • Ease of access to purchase cars wanted at that moment (not talking about micro-transactions, but the combination of standards and premiums)
  • Online features to come
  • Monthly DLC
  • More real-world events such as the implementation of good wood
There are many more positives and id rather leave the negatives to a minimal of zero for the sake of time.

I understand your take on how real world managers are being released from their job place but as we all know GT is different due to the atmosphere is around it. The best way to describe it is how Dr. Wolfgang Ulrich describes his Audi Sport LMP1 team as a family, where they block out all negatives. Rarely do we see PD or the GT team attack and thrash at others, giving no need to retaliate at others as well for childish claims. This isn't the auto industry and I hope that isn't what you are using on you basis for comparison for reality to a game, besides the simile for Audi Sport and GT.
Please don't make blanket statements like "most is wrong" and them fail to logically back up your statement.

you live in a cave

you need to take a basic marketing course.

But ask the average, casual gamer what the differences are, and they'll have trouble coming up with a big list.

We're not talking about my personal opinion of GT6, but rather general public reception, and sales numbers.

I agree that Kaz's ties to the auto industry will help him keep his job. But I don't think even that will save him from the only thin that really matters, which is the bottom line.

If GT7 does not absolutely blow people's minds, I can easily see Kaz and his team being let go.

Look at any industry, even the most successful managers and CEOs get fired / let go all the time simply because their latest effort doesn't stack up to current industry standards.
also, I noticed your first sentence stated that I failed to logically back up my statements. Going to be the nit picker here but neither did you so "do as I say not as I do" was obviously seen here. The majority of what you said was assumption based on no sources (shown). What I showed was speculation, compiled with the addition of personal point of view thoughts now based on my own thoughts, rather than the casual gamer, as I said you cant have a rendition already played and called the casual gamer. That's a returning customer in which they receive a profit from.

Secondly, I take offense from a keyboard warrior who says "you live in a cave" and "you need to take a basic marketing course" when I have multiple accomplishments already achieved in those categories such as schoolwork including AP classes, international baccalaureate classes, and aspiring for a business management degree, but yet to choose the profession of choice. Im not sure if Canada offers similar (not saying you are on a lower education level) but what I have done is good enough to be called "outstanding in class rank". Just saying next time think of what is behind the keys, as things like this turn into much more than what meets they eye. Harassment is not taken easily by the AUP and is considered cyber bullying. That last sentence is just a notice for all and not you, but I took offense from it due to previous reasons concerning the same area, which will remained unmentioned.

All in all, the OP suggests that he hopes PD is still standing, but what we can tell from 7 pages is so far the general opinion (based on only neurological facts, with no sources almost) is that PD is doing fine. But yes, anyone is at the mercy at the stamp, duly noted..
 
Scaff, 9M to reach break-even? Care to share that estimate?

PD's operating expenses are around 10M$ annualy for last 7 years, including all possible costs of studio, development and expenses. How did you come to 9M copies to come to break-even?
With just that budget as an expense, to break even with sales alone (70million estimated) they would have to make $1 from each game sold. I think its reasonable to expect thats a very conservative figure.
 
I'm aware of that. Thank you for providing the numbers I was alluding to for why your own numbers were incorrect.

Then provide some numbers of your own. Instead of just bashing on mine how about you come up with a more realistic number.

For that to be correct, every single one of those 10 million copies of GT5 would've had to provide PD with at least $10 in profit, on average. Not revenue, but straight-up, positive profit. Actually, since you said multiple hundreds, not singular hundred, I suppose we should probably double that to $20.
So, that'd be 1/3 the list price of every regularly-priced copy going straight to PD, and it still ignores the game's budget and all of the other variables @Tornado just posted. Oh, and every discount XL copy is sold by your friendly retailer gratis. I suppose the Collector's and Signature editions could balance those (especially the latter, as it was absolutely a rip-off/profit machine), but that's, well, unlikely, since the game has recorded over a million sales since XL was released.

What do you think the margins are then? This isn't amazon or wal-mart with razor thin margins.

I am aware I may have inflated the profits(or deflated the costs), and over-generalized them for the masses. The fact remains that PD is doing great. I just don't see how anything less than 3/5 of sales would be acceptable to any executive. I am not ignoring the budget. I get you have costs other than just R&D, but your thought process of PD/Sony accepting 15% margins is ludicrous, and maybe that's why you think PD is failing.

But the question remains: Do you think PD has gone bust? I don't think you do.
 
With just that budget as an expense, to break even with sales alone (70million estimated) they would have to make $1 from each game sold. I think its reasonable to expect thats a very conservative figure.

Did you really just use the series' entire sales number? :odd:

What do you think the margins are then? This isn't amazon or wal-mart with razor thin margins.

Well, no - although the game is sold at both.

I am aware I may have inflated the profits(or deflated the costs), and over-generalized them for the masses.

You don't say...

The fact remains that PD is doing great.

I agree, strictly speaking, PD's probably sitting pretty well. I do however expect that GT6 sales will be drastically less than GT5's, which won't help that position (even if the game was likely made for much less than GT5). Considering the game's already had some sale prices attached to it, and doesn't have the insanely over-priced special editions the last game did, I don't see profits being significantly better, either. Though I'll readily admit it's very early.

I just don't see how anything less than 3/5 of sales would be acceptable to any executive. I am not ignoring the budget. I get you have costs other than just R&D, but your thought process of PD/Sony accepting 15% margins is ludicrous, and maybe that's why you think PD is failing.

If you can find me a few studios that enjoy a 60% take on their games' retail price, then I'll gladly be a believer, too.

But the question remains: Do you think PD has gone bust? I don't think you do.

Oh heavens, no. GT is a the 800lb sales-numbers gorilla of the console driving genre; it's also one of the few franchises Sony has kept as an exclusive throughout every PlayStation generation. Even if GT6 is a relative failure in the lineage, Sony would be much worse off closing up PD.
 
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Then provide some numbers of your own.
There's no need. You already invalidated your original statement:
So let's just use GT5 at a selling price to wholesalers for $55 x 10,660,000 copies sold, that would equal $586,300,000 in gross revenue.

Now let's say that it actually took $86,000,000 to make just GT5. That's still $500,000,000 in net profit.


By saying this:
They sold more than 7 million copies in the first 13 months. Try again.
Since that 13 month mark also conveniently happens to coincide with when Sony released GT5 XL (we'll also ignore that the game wasn't selling at $60 after that long either) and the various European equivalent bundles.


And you also admitted you were greatly fudging the numbers here:
I am aware I may have inflated the profits(or deflated the costs), and over-generalized them for the masses.
And while you still haven't made it clear whether or you've read any post made in the previous 6 pages that have been discussing this topic (and in far better detail than making up a wholesale price and subtracting development costs from that wholesale price multiplied by the total sales to date, then misusing the term net profit to boot), since my main issue with your post was that you were basically making up numbers I'd say that's good enough for me.
 
Oh heavens, no. GT is a the 800lb sales-numbers gorilla of the console driving genre; it's also one of the few franchises Sony has kept as an exclusive throughout every PlayStation generation. Even if GT6 is a relative failure in the lineage, Sony would be much worse off closing up PD.

Bing-bing-bing!!!! It's their número uno franchise.... That seems as if you could just say enough said and troll on, but there's more to it. PD and the GT game is an integral part to Sony, not just gaming wise, but including sound, television, movies, radio, ect... It might not be that big in terms of the rest shown side by side, but it definitely help Sony stay in a market of exclusives through gaming...

I think some of that said was nostalgia, and some of that from listening to The Gael too..
 
There's no need. You already invalidated your original statement:
By saying this:

Since that 13 month mark also conveniently happens to coincide with when Sony released GT5 XL (we'll also ignore that the game wasn't selling at $60 after that long either) and the various European equivalent bundles.


And you also admitted you were greatly fudging the numbers here:

And while you still haven't made it clear whether or you've read any post made in the previous 6 pages that have been discussing this topic (and in far better detail than making up a wholesale price and subtracting development costs from that wholesale price multiplied by the total sales to date, then misusing the term net profit to boot), since my main issue with your post was that you were basically making up numbers I'd say that's good enough for me.

Please enlighten me on the proper use of the term net profit. If your main issue was with my numbers why don't you share your own number.

I never said anything about making up numbers. I was acknowledging that i didn't go into great detail on costs. My sales number is accurate. The fact that you can't even come up with your own proves you're a joke. You have no actual clue how executives think or act. I still have no idea if you understand that PD and Sony are making money.

Why can't you come up with your own numbers? The point of the thread is if PD is a bust? It isn't. Period.

How's this to start: What do you think is an acceptable net profit ratio for PD?

EDIT: There is no way PD is operating in the red. They have their brand spread across too many areas. If they were in the red we would see a reduction in adverts, the academy, and support for GT. I thought that this idea was apparent from my original post.
 
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It might have been posted before, but PD busting. HAHA, todays joke!
Sony, Nissan and sure alot of other companies would pay them out if they where in trouble.
 
It might have been posted before, but PD busting. HAHA, todays joke!
Sony, Nissan and sure alot of other companies would pay them out if they where in trouble.

thank you, after jumping into this thread i was starting to think the world has gone mad.
 
Please enlighten me on the proper use of the term net profit.
Gladly. The term you were looking for is "gross profit", which would apply when you subtract the price you spent developing it from the price you sold it for but neglecting to take into account all ancillary costs like overhead and the like. After you did that, it would be operating profit; and after you did that and further subtract taxes and interest, it would be net income/profit.

I never said anything about making up numbers. I was acknowledging that i didn't go into great detail on costs. My sales number is accurate.
Both of your sales numbers are accurate. Only one of your sales numbers are directly relevant to the wholesale price provided (which already is stretching it, because not only is the price you provided highly suspect as per the figures provided 3 pages ago but in fact above what the game was selling 13 months in).


The fact that you can't even come up with your own proves you're a joke.
As I pointed out already, you already provided the number of sales that are relevant to your wholesale price number. You did so right here:
They sold more than 7 million copies in the first 13 months. Try again.
7 million sales would be a good baseline to start from, since that was the time that the game was actually $60 (even though it wasn't for the entire time).

You have no actual clue how executives think or act.
I'm sure executives can think and act on things beyond "we spent this much programming and we sold it for this much". I think executives know what net profit is, too.

I still have no idea if you understand that PD and Sony are making money.
Maybe pointing out that exaggerating your evidence to the extent of invalidating it isn't the same thing as saying that the opposite is true.

💡


On that note, I still have no idea if you've read anything prior to your post except the topic title.


EDIT: There is no way PD is operating in the red. They have their brand spread across to many areas. If they were in the red we would see a reduction in adverts, the academy, and support for GT. I thought that this idea was apparent from my original post.
The idea of your original post was quite apparent. The number you used (which, I remind you, had you claiming Sony made half a billion dollars in profit on one game; the majority of it in one year) to support it was still complete nonsense.
 
Did you really just use the series' entire sales number? :odd:
Yes, I did. Maybe the context was missed as it was a generalisation.

If their budget was $10million per year for the last 7 years, to cover just that portion to break even would be $1 profit from their total sales. Im not speculating on what their total amount of money spent is. Just the money needed to equal the budget over that period of time.

Say if it was $10million per year they are/were allotted over the period of every year theyve been active. That is $150 million over 15 years. If thats their budget, that should cover most everything involved. Unless somehow they go over that total for things like advertisement (which is probably done by Sony). I dont know if thats an actual total or even realistic. But I do not see pd going bust even if gt6's sales are 'low' for the series. There, I added my piece of mind.
 
Gladly. The term you were looking for is "gross profit", which would apply when you subtract the price you spent developing it from the price you sold it for but neglecting to take into account all ancillary costs like overhead and the like. After you did that, it would be operating profit; and after you did that and further subtract taxes and interest, it would be net income/profit.

I was kidding. I get it.
Both of your sales numbers are accurate. Only one of your sales numbers are directly relevant to the wholesale price provided (which already is stretching it, because not only is the price you provided highly suspect as per the figures provided 3 pages ago but in fact above what the game was selling 13 months in).

They didn't drop the price that early.

Maybe pointing out that exaggerating your evidence to the extent of invalidating it isn't the same thing as saying that the opposite is true.
On that note, I still have no idea if you've read anything prior to your post except the topic title.
The idea of your original post was quite apparent. The number you used (which, I remind you, had you claiming Sony made half a billion dollars in profit on one game; the majority of it in one year) to support it was still complete nonsense.

I did read the other posts, but many people are missing major points. The number is a lot closer to a half billion than you may think. I didn't, nor do I want to, go into detail of licensing agreements and revenue generators other than just pure unit sales, but just try and look at the whole picture. Do you think Nissan gets paid to have the most cars in the game or is it the other way around? Do you think that Bridgestone, Casio, Pirelli, or Yokohama get paid to have major visibility in the game? Every GT game has had outside sponsors. I understand that real world tracks are obligated to have their sponsors represented, but not all in-game adverts are bound to this. It is a daunting task to get down to an exact number but I was ball-parking it. And 1/2 a billion sounds about right. Especially since gt5p helped subsidize the final product. So don't go getting a better-than-thou attitude and dismissing my "nonsense" when you can't even come to the discussion with any ideas or numbers of your own.
 
I was kidding. I get it.
I'm sure you do get it now. I'm not particularly convinced when you said "$500,000,000 in net profit" then went out of your way to ignore all other costs when calculating that number that you got it before.

They didn't drop the price that early.
Yes, they did. January 17 of 2012 they released GT5 XL, at a reduced price and including all DLC to that point. That's in fact just a little over 13 months following the release of the game. By that point the game had already been selling new at around that price for the regular edition of the game, just like GT6 is already easily available new at a $50 price point only a month in.

I did read the other posts, but many people are missing major points.
I take it that's why you repeated the same kind of bad information already shown to be misinformed before the first page of the thread was even done.

The number is a lot closer to a half billion than you may think.
That's interesting that you state this but then only throw up vague ideas for where this theoretical extra windfall could be coming from. Tell me: Even using your extra generous numbers that Sony gets on each copy, and even continuing to ignore the massive amounts of money that Sony spends unrelated to the straight development costs (perhaps the highest of any game short of a GTA title, if I had to guess) and the long period of post-release development that was just as involved as the actual development; GT6 would still be short a good $200 million (7 million sales times "55 dollars" a pop) from your "estimate."


You want numbers? They sold "7 million in 13 months" at $60. That's $420 million in sales. Between 20 or 25% of that Sony didn't even see, because the retailer gets it as per the links from several pages ago. That's between 84 and 105 million, gone. We'll split the difference. 95. We'll also be extremely nice and say that PD's marketing budget is only the 15% quoted in the source that quotes it; even though they sponsor several racing teams, several racing events, several racing drivers, Kaz's own personal racing efforts, several automotive events, their extremely elaborate young driver program (all of which you so helpfully pointed out, though seemingly only when it suited you), as well as the normal television and print and etc. ads that they run when a Gran Turismo game is actually releasing. So a generously-given 63 million. Let's even halve the typical distribution costs, since Sony can do at least some of that stuff themselves when other publishers can't. We get 14 million. Subtract all that from the original number and you have 248 million. Subtract 84 million from that (the "5 years" development, plus another year after that interview, plus another year of post-release support).



164 million. A pretty large chunk of change, to be sure, even if it probably would be notably smaller in this breakdown because of the marketing budget being so conservative. Not at all reconcilable with "$500,000,000 in net profit."


I didn't, nor do I want to, go into detail of licensing agreements and revenue generators other than just pure unit sales, but just try and look at the whole picture. Do you think Nissan gets paid to have the most cars in the game or is it the other way around? Do you think that Bridgestone, Casio, Pirelli, or Yokohama get paid to have major visibility in the game?
I'm certain that some companies are represented in the game without PD dropping a cent to do it; just as I'm certain some companies have exorbitant fees.


At least when it comes to cars, I have little reason to believe that there are financial benefits for PD to include specific ones when Kaz specifically said that they don't accept such financial considerations, even shirking off the question the second time when it was more specifically phrased in the manner you are suggesting.

Every GT game has had outside sponsors. I understand that real world tracks are obligated to have their sponsors represented, but not all in-game adverts are bound to this. It is a daunting task to get down to an exact number but I was ball-parking it.
You presented a wildly exaggerated number based on incorrect information (GT5 sales to before the official price drop), a number that you might as well have pulled out of thin air for all the proof you provided for it (the price Sony sells each copy of a game wholesale), and a word that you blatantly misused to tie it all together (net profit); and now you're backtracking with vague suggestions to come up with reasons it could be right. Interesting definition of the term "ball-parking".

You think the Edge Camaro is going to make up that 200 million dollar best case scenario difference from your number? Or the handful of DLC packs they released? How about after you actually take into account all of the costs? How about after you take into account the full year at least following release that they were throwing the entire development team at the game for patches?

And 1/2 a billion sounds about right. Especially since gt5p helped subsidize the final product. So don't go getting a better-than-thou attitude and dismissing my "nonsense" when you can't even come to the discussion with any ideas or numbers of your own.
Pointing out that you're bolstering your opinion (not even disagreeing with it, mind) with inflated numbers based on obviously inaccurate math kind of is an idea, sorry.
 
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