- 430
- yourluvryourzero
430_Riviera, I see that you have a big dislike to GT5 or just a Forza fanboy with claims such as GT5 physics being light-years behind Forzas and also when talking about the feel of the road "Nah, it's not real, not even close. There are serious holes where things are simply ignored, cars will stick like baby sick to a blanket, and refuse to be upset by lumps in the track."
I suggest you go back and actually read the posts 430_riviera and I have written.
For example did you miss my post about collision detection and how the rumble strips in GT5 are perfectly flat objects, but are not in Forza?
Do you understand the difference between an active physics engine and an approximated one? Yes, active ones make mistakes when they come to a wrong conclusion. However, when they do not come to the wrong conclusion they are more believable. The best example I can give of this that almost anyone can understand is ragdolls. As I said, yes they may do odd things when they come to the wrong conclusion, but they are light-years ahead of approximated/canned animations.
Not directed at anyone in particular...
I've got to agree that it is insane how some of us are having an intelligent conversation and in comes the "I have no clue what I am talking about" fanboys.
Also, as stated modern sports cars handle extremely well. The Evo X, GT-R, Audi R8, etc., etc. are all prime examples of this with their state of the art ESC systems.
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