FFB in itself is unrealistic, for it to have FFB like other games is actually less realistic than a real car, the game is focused mainly around road cars, that have power steering, the wheel is almost completely dead in a real car.
But sure i prefer FFB in other games, realistic has nothing to do with it though.
Edit : It goes limp when you slide as it is trying to give you the sensation of losing grip, that is what its meant to do, sillies.
And what is that all its meant to do? Just go limp when you slide? Wow did we travel in time to the year 3000?
Explain to me why the force feedback doesn't follow the grooves of the road, like in a real car, when the wheels are forced to move by the road surface?
It happens to me many times in real life, especially on sportier cars with stiffer tyre sidewalls. Minor road changes and elevations grooves et can literally thrown your car around. In Gt5 it just doesn't happen, at all.
Why doesn't the wheel straighten out properly and lock with the road when supposed to and be free when its not?
In gt5 nothing feels properly connected to the road. It feels like your driving on king kongs snot, sprinkled with flour.
Sure there are limitations in the hardware, but the hardware isn't being utilized to its full potential.
Turning the force feedback up just makes things worse and harder to turn.... The steering wheel on cars with power steering is meant to be light normally, and they should make it have resitance toward a particular direction and ONLY in that particular direction when the wheels are forced by the environment to move. In Gt5 it seems when it turns the FFB up it does it just for everything.
And Dammit, why do the options even give you a setting called power assisted steering?
Just make it so cars that have power steering in the game, have it, and cars that don't, don't. If people want power steering on their 60s ferraris they can make it a steering upgrade part. 1000cr power steering motor. BAM. Is it really that hard?
I don't know why PD do so many things to unnecessarily distance themselves from realism when it can so easily be implemented properly. They done the same with ABS TCS active steer etc.
And they still refuse to give us Brake deadzones even though the brakes are hideously sensitive
This is my current views on FFB in GT5