If GT5 is the real driving simulator.....

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Kazakhstan
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If GT5 is the real driving simulator, why does it allow you to change gear whilst the accelerator is firmly pressed to the floor?
 
There's a lot of modern cars that let you do that. I guess all the dual-clutch transmissions let you do it.
 
If GT5 is the real driving simulator, why does it allow you to change gear whilst the accelerator is firmly pressed to the floor?

Depends. In almost all of the recent race cars, you don't have to lift on the sequential upshift. In several of the more recent performance cars either.

I lift out of reflex in anything not a purebred racecar anyway :/
 
Yes but thats the thing. There not actually sequential gearboxes and it happens in all cars, tuned or not.
 
gearbox simulation has never been PD's forte, I personally take the "real driving simulator" claim with a lot of liberty, since if you look closely the physics model is full of holes.
 
Because controller users don't have the option to use a clutch.

I can't believe someone is seriously complaining about this...
 
gearbox simulation has never been PD's forte, I personally take the "real driving simulator" claim with a lot of liberty, since if you look closely the physics model is full of holes.

The physics model is fine. Gearbox modeling does not, and never can, fit into "Physics".

Because controller users don't have the option to use a clutch.

I can't believe someone is seriously complaining about this...

You can't believe someones complaining about THIS? Are you new?
 
Because controller users don't have the option to use a clutch.

I can't believe someone is seriously complaining about this...

I think pretty much everyone that has viewed or going to ever view this thread had worked that out.... honestly.
 
The physics model is fine. Gearbox modeling does not, and never can, fit into "Physics".


Why not? it's physical interaction within the gearbox, we are not talking about the electronic systems but simple manual gearboxes.
 
I think pretty much everyone that has viewed or going to ever view this thread had worked that out.... honestly.

So the point of the thread is what, exactly?

If you have a wheel and you use the clutch, you have to lift off the throttle to shift. If you don't use the clutch you don't have to.
 
Actually, in this case, is up to you to make the game more realistic. If you know you can't shift without lifting the foot from the throtle, just lift your foot. Simple, isn't it?
 
So the point of the thread is what, exactly?

If you have a wheel and you use the clutch, you have to lift off the throttle to shift. If you don't use the clutch you don't have to.

Why can people never read the OP. I asked why it happens not how you prevent it or what type of device eliminates this floor.
 
Why can people never read the OP. I asked why it happens not how you prevent it or what type of device eliminates this floor.

Again, it happens because many people don't have the option to use a clutch. If you can get past the fact that people are driving without the use of a clutch, I think you should be able to get past the fact that those people don't have to lift off the throttle to shift. What would be the point in lifting off if you don't have a clutch anyways?
 
Because not everybody have a wheel with clutch. If you don't have a clutch pedal, you only have one choice and that is sequential gearbox (which you can shift while accelerate).
I'm also curious why they won't program a clutch button for DS3 and DFGT player (the "other game" did it).
 
Again, it happens because many people don't have the option to use a clutch. If you can get past the fact that people are driving without the use of a clutch, I think you should be able to get past the fact that those people don't have to lift off the throttle to shift. What would be the point in lifting off if you don't have a clutch anyways?

Again, I quite clearly stated I want to know why PD have done this yet you are STILL going on about hardware. Whats wrong with you?
 
Why not? it's physical interaction within the gearbox, we are not talking about the electronic systems but simple manual gearboxes.

Oh god. Aneurysm.


The PHYSICS model has to do with car to surface interaction. This includes suspension, bodywork, weight ect.

The gearbox is part of the interaction between player and vehicle, it has no PHYSICAL existence in the game at all. Its part of the user interface, not part of the physics interface, its a tiny part of code that tells the engine what it should be doing, and for that it does its job adequately. It would be like saying the Wipers, Lights, Horn, Cockpit look around, ect, are part of the physics modelling.

Assuming that this game was on a deep as level as iRacing, Rfactor, LFS ect would be asinine. The game was designed to be played on a controller AND peripherals, thus PD had the gearboxes designed in this manner so that flat shifting would not effect the car in any form.


Like every other possible nitpick in this forum, its so ridiculously easy to solve or ignore, that it wasn't really even worth complaining about, was it?
 
Real Driving Simulator, its just a title or a slogan.
Like Coke, it's the real thing, it's just sugar water. The real coke was removed from the formula long before they started using that slogan.:dopey:
 
Yes but thats the thing. There not actually sequential gearboxes and it happens in all cars, tuned or not.

I think I understand your question now. My answer of course is a guess because let's face it: No one know why PD do things a certain way.
My guess is that in order to save time from simulating different type of gearbox on the specific car, they decide to take a shortcut and give you 3 types of transmission for all cars: Auto, Sequential and Manual with Clutch. You get Auto when you pick it from the Option, Sequential when you pick Manual but have no clutch pedal and the last one is if you have a G25/G27/T500...
Of course a car like a VW Schwimmwagen doesn't have a Sequential IRL but just imagine that when you pick Manual from the "Driving Option" menu, the car had been sent to the shop and magically fitted with one.
And come on "The Real Driving Simulator" is what it is, a slogan to sell the game. Don't believe it just because it says so on the box. GT5 is a very good game but far from perfect. An accurate description would be "The closest to the real driving experience you could have with our current hardware"
 
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Oh god. Aneurysm.


The PHYSICS model has to do with car to surface interaction. This includes suspension, bodywork, weight ect.

The gearbox is part of the interaction between player and vehicle, it has no PHYSICAL existence in the game at all. Its part of the user interface, not part of the physics interface, its a tiny part of code that tells the engine what it should be doing, and for that it does its job adequately. It would be like saying the Wipers, Lights, Horn, Cockpit look around, ect, are part of the physics modelling.

Assuming that this game was on a deep as level as iRacing, Rfactor, LFS ect would be asinine. The game was designed to be played on a controller AND peripherals, thus PD had the gearboxes designed in this manner so that flat shifting would not effect the car in any form.


Like every other possible nitpick in this forum, its so ridiculously easy to solve or ignore, that it wasn't really even worth complaining about, was it?

I don't see it that way.

The suspension model is also just a piece of code but it mimics how it physically absorb bump and rebounds, while the gearbox model mimics the load between engine and drive-train.

It's not a simple speed multiplier of engine revs vs wheel speed, at least in a true simulation that isn't. Even in "the other semi sim" you can physically damage the gearbox by not timing it correctly.

In a simulation sense it is totally a part of the physics model.

It's not like I demand GT5 to be a true simulator, as in my original post I said that the term "real driving simulator" has to be read with some liberty, it remains that gearbox simulation isn't GT5's strong point. it is just what it is.

The input method on GT5 isn't really an issue, as PC sims uses the same wheels, and "the other semi sim" manage to do that with pad control as the top priority.
 
Curiously,in iRacing you have to lift even if you don't have a clutch. It seemed odd at first, but the car really responds differently.
 
Curiously,in iRacing you have to lift even if you don't have a clutch. It seemed odd at first, but the car really responds differently.

Some game simulates manual operation with some assist when you don't have a clutch pedal, while some games assume when you don't have a clutch, you are driving an actual sequential, or an automatic with the ability to select gears. I think that's the main difference.
 
The input method on GT5 isn't really an issue, as PC sims uses the same wheels, and "the other semi sim" manage to do that with pad control as the top priority.

I've played no-aids Forza. I didn't have to lift. Or do much in the way of steering either IIRC.
 
If people are going to complain about something like this i recommend you go and buy a car and get to a track.......

Its a simulator/game if your after the real thing go and do the real thing 👍
 
Exactly what bond007 said!

I suppose that we're asking for the most accurate simulator ever made... but we're saying we want it to run on a generic platform that wasn't overpowered even when it was released a few years ago.

We want true, constant 60fps graphics in HD and we want true 360fps+ physics in realtime for every car on the track. We want AI, photorealism and 10,000 cars with the Premium treatment.

Personally I think that GT5 is one of the best driving games ever made for console. A certain other console title is better in terms of overall out-of-the-car functions and features but no other console title feels as good to drive as GT (again, imo).

Flaws? Sure, but they don't break it for me!
 
Exactly what bond007 said!


Personally I think that GT5 is one of the best driving games ever made for console. A certain other console title is better in terms of overall out-of-the-car functions and features but no other console title feels as good to drive as GT (again, imo).

Flaws? Sure, but they don't break it for me!

👍 Well said
 
The GT series has been called the real driving simulator since 1997. It's a marketing thing but I think the point of it originally was to make it stand out as not just another racing game.
 
If people are going to complain about something like this i recommend you go and buy a car and get to a track.......

Its a simulator/game if your after the real thing go and do the real thing 👍

Thats probably the worst post you could possibly put on a forum involving a driving simulator. If I could get a real car I would and then take it to the track but I dont and cant so I'm stuck at home playing GT5 which is the main reason most people play the game.:dunce:
 
The game lifts off for you. Like with TC, the accelerator bar turns red to limit the throttle. You could always lift off yourself, although you'll probably be a lot slower than the game.
 
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