If GT5 is the real driving simulator, why does it allow you to change gear whilst the accelerator is firmly pressed to the floor?
gearbox simulation has never been PD's forte, I personally take the "real driving simulator" claim with a lot of liberty, since if you look closely the physics model is full of holes.
Because controller users don't have the option to use a clutch.
I can't believe someone is seriously complaining about this...
Because controller users don't have the option to use a clutch.
I can't believe someone is seriously complaining about this...
The physics model is fine. Gearbox modeling does not, and never can, fit into "Physics".
I think pretty much everyone that has viewed or going to ever view this thread had worked that out.... honestly.
So the point of the thread is what, exactly?
If you have a wheel and you use the clutch, you have to lift off the throttle to shift. If you don't use the clutch you don't have to.
Why can people never read the OP. I asked why it happens not how you prevent it or what type of device eliminates this floor.
Again, it happens because many people don't have the option to use a clutch. If you can get past the fact that people are driving without the use of a clutch, I think you should be able to get past the fact that those people don't have to lift off the throttle to shift. What would be the point in lifting off if you don't have a clutch anyways?
Why not? it's physical interaction within the gearbox, we are not talking about the electronic systems but simple manual gearboxes.
Yes but thats the thing. There not actually sequential gearboxes and it happens in all cars, tuned or not.
Oh god. Aneurysm.
The PHYSICS model has to do with car to surface interaction. This includes suspension, bodywork, weight ect.
The gearbox is part of the interaction between player and vehicle, it has no PHYSICAL existence in the game at all. Its part of the user interface, not part of the physics interface, its a tiny part of code that tells the engine what it should be doing, and for that it does its job adequately. It would be like saying the Wipers, Lights, Horn, Cockpit look around, ect, are part of the physics modelling.
Assuming that this game was on a deep as level as iRacing, Rfactor, LFS ect would be asinine. The game was designed to be played on a controller AND peripherals, thus PD had the gearboxes designed in this manner so that flat shifting would not effect the car in any form.
Like every other possible nitpick in this forum, its so ridiculously easy to solve or ignore, that it wasn't really even worth complaining about, was it?
Curiously,in iRacing you have to lift even if you don't have a clutch. It seemed odd at first, but the car really responds differently.
The input method on GT5 isn't really an issue, as PC sims uses the same wheels, and "the other semi sim" manage to do that with pad control as the top priority.
Exactly what bond007 said!
Personally I think that GT5 is one of the best driving games ever made for console. A certain other console title is better in terms of overall out-of-the-car functions and features but no other console title feels as good to drive as GT (again, imo).
Flaws? Sure, but they don't break it for me!
If people are going to complain about something like this i recommend you go and buy a car and get to a track.......
Its a simulator/game if your after the real thing go and do the real thing 👍