- 2,119
- Somewhere only we know.
- FanofGT5
What would it be called and what would you have in it
?.Me personally i'd have the IOM TT and endurance races plus cruising along some winding bends on famous english roads etc.
The only problem is that there aren't any motorbike sim controllers that can ever be practically made, sold or stored, which is a real shame. I've been thinking about how you might be able to make one - a gyroscopically stabilised frame on a pivot with all the pedals and handles you need is about as far as I get before I think 'yep, this is too expensive' - so a proper motorbike simulator seems a bit... Not impossible, just kind of pointless. You can easily simulate driving or flying, it's probably not that hard to make a train sim controller if you wanted, but you can't really approximate riding a motorbike while you're sitting down since weight distribution and leaning are pretty key to the whole thing. And to make it worse, a motorbike sim would be utterly amazing with an Oculus Rift...
Projectbikes? Pbikes for short.What would it be called
Support Piboso and you'll have what you want.
http://www.gp-bikes.com/?page=about
http://forum.piboso.com/
It's really promising, problem is he is doing everything on his own, he need customers and staff, but damn, what he's doing is remarkable.
Support Piboso and you'll have what you want.
http://www.gp-bikes.com/?page=about
http://forum.piboso.com/
It's really promising, problem is he is doing everything on his own, he need customers and staff, but damn, what he's doing is remarkable.
It's a base, he is building the core engine, tell me another developer or group of developers doing better than Piboso at the moment.Lacks fun.
It's a base, he is building the core engine, tell me another developer or group of developers doing better than Piboso at the moment.
A core engine. About bike games there's Black Bean Studios with SBK and MotoGP but not a sim.Doing better in what regard? In making a game or making a core engine?
A core engine. About bike games there's Black Bean Studios with SBK and MotoGP but not a sim.
Ok but the same should apply even if SMS are the developers.Because bike sims don't sell, simply. As said above, there's no bike controller or bike controller concept that works or will ever work so making a core engine for an extremely realistic bike sim is a pointless exercise. It simply isn't fun to "play" with a pad, wheel or any other device.
Before I maxed out on my motion sim rig, my cogs where grinding about reverse wiring motion for use with sim wheels. That paved the way for pondering the dual use of sim wheels, as sim handlebars.
The original idea was to use three mini actuators and a slide-able front ball joint/pivot point to move the wheel deck in relation to what the body would feel. Basically instead of the seat being moved to the right for lateral g-force simulation, the wheel deck would rotate slightly to the left. Under braking the wheel would move closer, and further away on acceleration. Bumps and dips in the road would be simulated with a rotational rise or fall of the wheel deck. Again, opposite direction to what a seat would do. So: rotation left/right, movement forward/backward, rotation up/down. All the action would take place between two plates: one attached to the wheel, and underneath, one attached to whatever the wheel is normally attached to.
Extending from this I thought about the possibility of modding a motorcycle "rim" for the Fanatec CS base and having an option to mount the base say 70-90 degrees upwards. The deck would then convert to being able to rotate side to side, move up and down, and rotate forwards and backwards. Trouble is, side to side feed-in (as opposed to feedback) would be difficult or impossible to do. Actuator would have to be able to be increasingly stiff as speed is gained, but still able to respond to input and have potential to "give". I suppose a separate potentiometer could read the movement at least.
Ok but the same should apply even if SMS are the developers.
Your "no fun" statement is kind of contradicting if we look at the second post of this thread where you clearly looking for a good bike game with a pCars type format. And yes I agree, would be amazing.
But since there's no such project the closest thing you can get is a GPBikes kickstarter on Steam.
Piboso is talented, but he need resources. I hope onen day he can achieve that. And have enough budget to licence the content you mentioned.
Better physics won't hurt.The closest thing to what I want is MotoGP 14 and SBK Generations. You know, a game.
Better physics won't hurt.
He "just" need an hardware company like Fanatech building an handlebars (with brakes, clutch and gas) placable on one of those removable steering wheel devices. That would be the beginning of something.It would. These games don't shift a lot anyway, making them harder with no development on a controller makes it an utterly fruitless exercise. I admire what piboso is trying but it's not really ever going to go anywhere.
It's a nice idea but personally - and I've never ridden a motorbike - I think it needs more than just handlebars. On a real bike I've heard it can be quite tricky to hold on if you pin the throttle and falling off (or the threat of falling off) is all part of it, also on a sports bike you're not so much sitting down as you would in a chair, you're closer to being on all fours. With the work you'd put into your idea you may be better off mounting an old bike frame on a pivot or something, I don't know how else you could do it.
Maybe you could have a suit with panels that can apply pressure to parts of your body to simulate g-force, like that seat that does the same, and a bike frame bolted to the floor so you can hang right off the side and not fall off. The frame would have load cells to sense what you're doing, an optical encoder in the handlebars and then the usual pots and switches for the brakes, clutch, gear pedal and throttle.
But the key part, the suit, is pretty sci-fi stuff for a guy like me! And that also brings it right back into the realm of being too expensive and too bulky, all to run software that isn't there...
He "just" need an hardware company like Fanatech building an handlebars (with brakes, clutch and gas) placable on one of those removable steering wheel devices. That would be the beginning of something.
That's simple.But still doesn't come near to riding a motorcycle for real as I think it is nearly impossible to simulate the acceleration bikes have plus the hit from the wind you get when you come up from behind the windscreen at 180km/h and faster.
It's a nice idea but personally - and I've never ridden a motorbike - I think it needs more than just handlebars. On a real bike I've heard it can be quite tricky to hold on if you pin the throttle and falling off (or the threat of falling off) is all part of it, also on a sports bike you're not so much sitting down as you would in a chair, you're closer to being on all fours. With the work you'd put into your idea you may be better off mounting an old bike frame on a pivot or something, I don't know how else you could do it.
Maybe you could have a suit with panels that can apply pressure to parts of your body to simulate g-force, like that seat that does the same, and a bike frame bolted to the floor so you can hang right off the side and not fall off. The frame would have load cells to sense what you're doing, an optical encoder in the handlebars and then the usual pots and switches for the brakes, clutch, gear pedal and throttle.
But the key part, the suit, is pretty sci-fi stuff for a guy like me! And that also brings it right back into the realm of being too expensive and too bulky, all to run software that isn't there...