Im tired of these unnecessary downgrades.

  • Thread starter Thread starter talhaONE
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Please no... not one of these threads again, last I remeber the issue went so far members got banned...

This could be either a bug or another "wrx sti bad LOD" since literally the beginning of the game.

So lets all move on and have fun eh?
 
Unless you provide specific examples, statements like that are incredibly generalized and hollow.
i am not out to point fingers at specific people . just like im not interested myself in condeming or praising specific games .

everyones opinion is going to be personalised so if the op does not like the way the lights look big deal .

i would myself never have noticed it because that stuff means zero to me in if i enjoy playing a game . i do how ever think technical aspects can be fun to debate if done in a proper respectful way and insecurities are left out of it .
 
You gotta think about this. What alternative is there?

Let’s say PD takes the time to test all their content before they release it... the end result of that is you get the updates even later, and likely with more time in between them.

Or, PD can just roll content out with inconsequential issues like this, and simply fix them as they pop up. To me, this is a no-brainer, and if I was in charge of managing development time, I would do the same thing.
 
You gotta think about this. What alternative is there?

Let’s say PD takes the time to test all their content before they release it... the end result of that is you get the updates even later, and likely with more time in between them.

Or, PD can just roll content out with inconsequential issues like this, and simply fix them as they pop up. To me, this is a no-brainer, and if I was in charge of managing development time, I would do the same thing.
If you did this for everything all the time just to save time, you'd have a business with a less than stellar reputation. This is a rare occurrence so we shouldn't insinuate that QC shouldn't be the norm. All you're talking about is creating a backlog that leaves you having to fix issues that you created while also trying to move forward with something else, at the same time, and that really doesn't sound productive. It really sounds like you're creating just as much extra work for yourself or your team.

Either way, again, not that it's a major issue because not only is it rare that it happens, it's also pretty insignificant to the grand scheme of things.
 
This is a rare occurrence so we shouldn't insinuate that QC shouldn't be the norm.

FYI, it took PD almost a year to fix both the ABS Exploit and Ready-Screen-Disconnect, both of which were crippling Sport Mode. By all appearances, it seems as though someone at PD agrees with my methods.
 
FYI, it took PD almost a year to fix both the ABS Exploit and Ready-Screen-Disconnect, both of which were crippling Sport Mode. By all appearances, it seems as though someone at PD agrees with my methods.
Doesn’t make it any less a waste of time, and if you’re saying it’s actually crippling sport mode, than it actually proved my point. It’s more detrimental to work in such a way as what you’re saying than to put a little more effort into it. Now, not only is it affecting the player base, as you say, but they’re having to spend more time on fixing it rather than putting their time and effort into better areas.

In the end, I’m not saying they lack effort, more so that what you’re saying sounds extremely against good time management rather than the other way around.
 
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Little GIF to add a little more fuel to the fire :D

1564610679-toyota-ft-1.gif
 
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If you did this for everything all the time just to save time, you'd have a business with a less than stellar reputation. This is a rare occurrence so we shouldn't insinuate that QC shouldn't be the norm. All you're talking about is creating a backlog that leaves you having to fix issues that you created while also trying to move forward with something else, at the same time, and that really doesn't sound productive. It really sounds like you're creating just as much extra work for yourself or your team.

Either way, again, not that it's a major issue because not only is it rare that it happens, it's also pretty insignificant to the grand scheme of things.
The clues in the name. A bug.

Like that time liveries were pixelated in race conditions. Some freaked out about ‘downgrades’ when it was simply an incorrect line of code or conflict. As with most graphical or sound bugs they’ll be fixed in the follow up patch.
 
The clues in the name. A bug.

Like that time liveries were pixelated in race conditions. Some freaked out about ‘downgrades’ when it was simply an incorrect line of code or conflict. As with most graphical or sound bugs they’ll be fixed in the follow up patch.
I’m not confused about it, not sure why you’re pointing it out to me. I was discussing someone’s opinion about time management.
 
Take a look at in race models.

Still looks fine to me. I will concede though that in the camera view where you can see the bonnet there was a little squaring, easily rectified by going back to bumper cam :cheers:.... but the replay from the track looked perfect. And doesn't it sound lovely!!

PorscheDT.jpg
 
Nope. You might wanna check your settings again.
Aww true i had confusion with visual treatment settings. Yeah that setting is annoying as hell tho. I turned it off as soon as i realized.
I'm tired of these unnecessary threads.
Then why did you answer?
Little GIF to add a little more fuel to the fire :D

1564610679-toyota-ft-1.gif

Bruh those octogonal exhaust pipes. That edgy fenders. What a disgrace. And funny thing is that car is still like that since update 1.11 and Pd still not fixed it. I dont think Porsche will be fixed anytime soon.
 
For the OP, I think that's a render bug, because my Porsche 930 Turbo looked way better than that when I was driving it on Dragon Trail.
 
Simple fix - stop looking at the front of your car while driving, it's really not conducive to good lap times. Also, if you're more concerned that the visuals look ultra buttery than whether the PS4 can actually run the game smoothly, might I recommend going and trying to play Crysis on anything short of a supercomputer the size of a room, and then maybe reassessing your priorities - it's very pretty, even at 4FPS.

Also, this thread is bait, and we should all be ashamed of ourselves for replying.
 
Simple fix - stop looking at the front of your car while driving, it's really not conducive to good lap times. Also, if you're more concerned that the visuals look ultra buttery than whether the PS4 can actually run the game smoothly, might I recommend going and trying to play Crysis on anything short of a supercomputer the size of a room, and then maybe reassessing your priorities - it's very pretty, even at 4FPS.

Also, this thread is bait, and we should all be ashamed of ourselves for replying.
Have you ever used hood cam? So your simple fix is not so simple or even fixing it.

And when it comes to optimization some cars looking very good while in race. You dont even understand the downgrade at all. But some cars like this downgraded into the ground.

I understand Pd needs to downgrade lod while racing for optimization but this much downgrade is obviously too much. Ps4 can handle much more then that.
 
Pay attention to detail next time.
I did, I paid attention to the headlights, the creases, and everything. I was looking at it while driving on Dragon Trail, my point stands.
Your criticism is about a minor bug that's fixed when pausing the game as others said and mentioning it here isn't going to fix it.
 
Have you ever used hood cam? So your simple fix is not so simple or even fixing it.

And when it comes to optimization some cars looking very good while in race. You dont even understand the downgrade at all. But some cars like this downgraded into the ground.
I only use cockpit cam. I think it's pretty obvious any visual downgrade must come from concerns that the game won't run smoothly. I would rather have slightly diminished visuals than slightly diminished performance, especially in a game where every input makes a difference.

I can see why it might be disappointing that a car you like doesn't look quite as buttery as some others in the game, but "unnecessary downgrade" kind of ignores the fact that there must be a reason the game is not fully rendering the model in game.

Not that it doesn't look incredible any other time than when you have the camera facing backwards while driving, which, if you're doing that, why the hell are you looking at your headlights instead of... I don't know, the car behind you? How often do you even need to rear view? Doesn't it make sense that, in order to make sure the game works, you might take some of the stress off the system to render the full beauty of a view that people are, for the most part, only going to look at for a second or so at a time, and even then aren't focused on the car?

I don't mean to make you out to be some nobber, you can be annoyed at whatever you like, but this really, really seems like some nitpicking to me. I highly highly doubt I would ever have noticed this.
 
I did, I paid attention to the headlights, the creases, and everything. I was looking at it while driving on Dragon Trail.
Your criticism is about a minor bug that's fixed when pausing the game as others said and mentioning it here isn't going to fix it.
This forum in an open platform. I have rights write my opinion as long as they dont disrespect others. Just because mentioning it wont fix doesnt mean i shouldnt write.

Btw your criticism isnt going to fix it neither.

I only use cockpit cam. I think it's pretty obvious any visual downgrade must come from concerns that the game won't run smoothly. I would rather have slightly diminished visuals than slightly diminished performance, especially in a game where every input makes a difference.

you barely see the outside of the car in cockpit view. If you only use cockpit view it doesnt matter much.

I can see why it might be disappointing that a car you like doesn't look quite as buttery as some others in the game, but "unnecessary downgrade" kind of ignores the fact that there must be a reason the game is not fully rendering the model in game.
I cant see any reason other then lazy work or some kind of codding errors. For example Ford gt 40 mk1 has an amazing lod while racing. Even the fact the car has a visible engine unlike Porsche. If Gt40 can be that good looking then Porsche should be that good looking too.

Not that it doesn't look incredible any other time than when you have the camera facing backwards while driving, which, if you're doing that, why the hell are you looking at your headlights instead of... I don't know, the car behind you? How often do you even need to rear view? Doesn't it make sense that, in order to make sure the game works, you might take some of the stress off the system to render the full beauty of a view that people are, for the most part, only going to look at for a second or so at a time, and even then aren't focused on the car?

I usually play on hood camera and those parts really annoyed me. Even i couldnt resist my eyes to look at those edges and i stoped driving it and wont going to drive it until wg fixes it.

I don't mean to make you out to be some nobber, you can be annoyed at whatever you like, but this really, really seems like some nitpicking to me. I highly highly doubt I would ever have noticed this.
I dont think I would never notice that if i was like you. But as I said i play on hood cam and those parts are right front of you on hood cam.
 
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This forum in an open platform. I have rights write my opinion as long as they dont disrespect others. Just because mentioning it wont fix doesnt mean i shouldnt write.
Uh huh and that means I can too write my opinion, I gave my opinion on your thread & point.
 
I think this game is unique in its kind (with fortnite if you like it or not) we can have new content for free and good quality on top of that.

But we have to report when something we don't like, otherwise we become blind fanatics. It's also shows that we care about the game. That why I'm not going to complain about Project Cars 2 because I do not care about it. So respected the opinion of others for the good of all, please.

Personally I am not against if they increase the number of polygons for the car we drive (but they can lower the polygons of the opponents cars to gain performance). Or why not let everything how it is and just have a very high poly car for time trial mode only?
 
It definitely looks too low poly during in-game race and is kinda distracting for people who are into graphics; but I think it's more of an LOD bug than a downgrade. The roundness and shape of the 930 doesn't look any more complex than the 911 991 or 997 for it to require that significant reduction in polys of the headlights and front end. Hopefully PD can fix it.

930 (LOD bug?)
966GranTurismoSPORT2019.png


997
63dGranTurismoSPORT2019.png


991
GranTurismoSPORT2017.png


Here's the 911 GT3 in-game close-up of an opponent car.

d01GranTurismoSPORT2018.png
 
It definitely looks too low poly during in-game race and is kinda distracting for people who are into graphics; but I think it's more of an LOD bug than a downgrade.

Yes, something is odd:

P2.png
P1.png


There are definite edges on your photo, but mine look perfectly round (to me!). Take it yours is a time trial at Sardegna, mine is Dragon Trail.... I wonder if the course has something to do with it (but not sure how or why!)

EDIT - Just wondering is it a 4K thing? I'm using lower resolution 1080P.....
 
The headlights are fine in photo mode, but when you're driving on track it's not fine. Many cars have a distinct LOD issue, not just this Porsche. I don't think it's intentional for the model to stuff up in this fashion.
 
Yes, something is odd:

View attachment 839591 View attachment 839592

There are definite edges on your photo, but mine look perfectly round (to me!). Take it yours is a time trial at Sardegna, mine is Dragon Trail.... I wonder if the course has something to do with it (but not sure how or why!)

EDIT - Just wondering is it a 4K thing? I'm using lower resolution 1080P.....
That because you are using the photo mode. In this mode the polycount is crazy high. But we are talking about the in-game LOD problem, there is inconsistency and that why we are pointing it out. Maybe PD forgot to turn ON the tessellation on some cars. I hope they will fix it soon because I like the graphics of this game.
 
Yes, something is odd:

View attachment 839591 View attachment 839592

There are definite edges on your photo, but mine look perfectly round (to me!). Take it yours is a time trial at Sardegna, mine is Dragon Trail.... I wonder if the course has something to do with it (but not sure how or why!)

EDIT - Just wondering is it a 4K thing? I'm using lower resolution 1080P.....

Wait, your picture is taken in photomode right? Mine is taken while in-game during a race using the rear-view button. If you pause or go into photomode the full LOD model is used which has no rounded edges.

In that screenshot I played on Quality Mode on a PS4pro on a 1080p TV in time trial. I'll have to try switching to frame-rate mode and see if anything changes, but I doubt it
 
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