Yes it does. Downforce no longer affects PP since having more or less can have adverse effects on a car far more noticeable than in GT5.
That's correct, it will noticeably reduce your maximum speed for example so to add PP would be a double penalty. I prefer this system to GT5's, it seems one of the few areas that's been given logical consideration.
Try an LMP with max then min downforce down Mulsanne. Difference is quite noticeable.Unfortunately DF doesn't actually appear to influence speed much from what I've read. If that's true that is a step back from the last version of GT5.
Try an LMP with max then min downforce down Mulsanne. Difference is quite noticeable.
I think that depends on the track.Max downforce does kill top end speed but personally I think the added grip and stability makes up for it.
At La Sarthe it really doesn't. To get anywhere near decent lap times you need quite low d/f.Max downforce does kill top end speed but personally I think the added grip and stability makes up for it.
I think that depends on the track.
At La Sarthe it really doesn't. To get anywhere near decent lap times you need quite low d/f.
Sounds like you're not pushing enough. I'll do a couple of laps tomorrow with max and min d/f and put videos up for comparison... maybe a side by side vid, like this one:It also depends on the car too. The LMPs in general on La Sarthe I feel I get better times with or close to max downforce. However with GT3 cars they get a bit understeery for my tastes.
Sounds like you're not pushing enough. I'll do a couple of laps tomorrow with max and min d/f and put videos up for comparison... maybe a side by side vid, like this one:
Actually I mean to use an LMP car... I put that vid up as an example, not to show which cars I'll use, I think you misunderstood its purpose. That was Zonda R v Veyron in GT5.Why not race a lap with just the Zonda R with maximum downforce and another lap with minimum downforce? That way the only performance difference between runs are only defined by the downforce.
Unfortunately DF doesn't actually appear to influence speed much from what I've read. If that's true that is a step back from the last version of GT5.
Thats incorrect then. The more downforce, the less straightline speed, in both games. FactI think there were several threads about downforce in GT5, and the consensus was that higher downforce did not effect top speed, it appears it does now, so I think this (no change in pp) is a better solution.
Thats incorrect then. The more downforce, the less straightline speed, in both games. Fact
I think this new GT6 system is better because in GT5 having low downforce you had a PP advantage because you could have more HP.
This isn't right. It also depends on how advanced GT's aero model is. Lowering the car reduces the drag on the tires and also tends to lower pressure under the car, which increases downforce. This also increases the car's pitch sensitivity which is bad.Have you tried lowering your ride height and adding downforce? These two things work together, and if you can find the right balance you should be able to have a relatively high top speed with high downforce as well, the higher the downforce the lower the car, creating less drag ontop of the car at speed.
Typically you set the downforce as high as you can without compromising top speed (this means focus on the rear wing) and then you adjust the front downforce to get the desired balance since it usually has less effect on drag. Suspension wants to be low even if you don't take aero into account. Once you get a good right height, play with rake and see what it does to your car's handling.Edit: play around with low/high downforce on both front and rear separately while adjusting ride height independent of each other. I find that a lower front with higher downforce, while maintaining a good ratio of higher rear with lower downforce gives you both speed and handling benefits.
That's correct, it will noticably reduce your maximum speed for example so to add PP would be a double penalty. I prefer this system to GT5's, it seems one of the few areas that's been given logical consideration.
Underbody panels are very different from wings and have no drawbacks, so it makes sense that PP goes up.Bit odd at adding flat floor to car and Pp's jumps 20+ higher.
Hard to understand this ideology.
Underbody panels are very different from wings and have no drawbacks, so it makes sense that PP goes up.
I would argue that while you lose top speed, you gain a lot in handling, it's a trade-off. So I'm glad the PP doesn't change anymore.
Given that GT6 is supposed to have a heavily revised aero model, I'm hoping that this is a bug or oversight of some kind. This is a really silly thing to get so wrong.In GT6 the Flat Floor creates a lot of drag and decreases straight line speed by a lot. There's a thread that discusses that. A lot of people find that not adding the Flat Floor results in significantly faster lap times in most cases. It makes the car a lot more stable through corners though.