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MadRR
Are any of you guys doing the 2.4 tomorrow night? I'm going to run tomorrow night since a friend of mine wanted to. I've been on iracing for quite a while now, but never done any of these events like this so should be fun. It will be the longest road race I've done by far.

I'll be running tomorrow's 2.4hr and Saturday's 2.4hr. Going to be lapping in practices and quali's all day tomorrow before the race.👍

And to say I'm pumped for the 24hrs of Daytona this weekend is a big understatement. Going to be a great weekend!👍

Hope to see some you on the track!
 
I don't really want to make the distance of the throttle pedal shorter though. I did consider that a few weeks ago.

Just did my qualifying in the McLaren. Just inside the top 100 with a 1:44.376. :grumpy: I usually qualify close to the top 50 in the world tour events.

I was in that qualifying session with you lol. I finished right below you in the session with a 45.0. I need to pick it up myself. My best is a 44.8 with my optimal a 44.2. I'm going to try and do at least one more session if not 2 before the race.

Are any of you guys doing the 2.4 tomorrow night? I'm going to run tomorrow night since a friend of mine wanted to. I've been on iracing for quite a while now, but never done any of these events like this so should be fun. It will be the longest road race I've done by far.
I know both of you more than likely are doing it this way but just in case... Go out to quali with only 3.2 Gallons of fuel and do a very slow outlap till the busstop, If you're not doing it that way you might see an iprovement.
I just did my Q run for the 2.4, got a 1:25.4 (Mclaren). It's not especcially quick, but it's close enough to my optimum that I won't bother running again. I may run tomorrows race, depends if I can get off work a few minutes early or not. I'm thinking of starting from pitlane, I figure 20 seconds or so doesnt matter much in a 2 hour race.

Whoa!! Dude you got the world record with that 25.4!! :p
But seriously, don't start from the pits. Just take a defensive line(hug the inside line) from the start and hold it, do not stomp on the brakes if someone spins in front of you just avoid it as best as you can, no time to think of SR take it to the grass if you have to. More often than not the big pile ups result from people trying to "be safe" panicking and stomping on the brakes when they could have gone by the wreck with no problem.
 
Just did a full fuel load test. You can make it 30 laps or around 52 minutes. My set runs consistent mid 1:45's and the last 7 laps can push into the 44's pretty easily. The tires felt nice and stable all the way through. It will benefit to change them in the pit stop of course though. Hopefully people are able to download the sets. I've never uploaded a file to GTP before. Or can't remember doing it before at least lol.
 

Attachments

I was able to download it, and I tested it.. What are you trying to do.. it feels more like a boat than a car man.. seriously, I was a second faster with a 2 minute setup based on the baseline setup..
 
Jav
Whoa!! Dude you got the world record with that 25.4!! :p
But seriously, don't start from the pits. Just take a defensive line(hug the inside line) from the start and hold it, do not stomp on the brakes if someone spins in front of you just avoid it as best as you can, no time to think of SR take it to the grass if you have to. More often than not the big pile ups result from people trying to "be safe" panicking and stomping on the brakes when they could have gone by the wreck with no problem.

Haha, oops, typo :p Yeah, I guess its probably no safer starting from the pits. I'm not at all worried about SR, I'm a class C4.4, I just dont want my race over in Turn 1. My qualifying time isn't that good, so I'll be in a pretty low split.
 
I was able to download it, and I tested it.. What are you trying to do.. it feels more like a boat than a car man.. seriously, I was a second faster with a 2 minute setup based on the baseline setup..

I never said the setup was fast. It's just the one that I was using.
 
So is everyone driving the McLaren? I'm practicing in the DP and going to do the Saturday race. Ryan Murray's quali set took nearly half a second off my times with just a couple laps. The rear keeps biting hard out of the slow turns, something I've had issues with. Going to try and mod his setup to race with, if it will still handle like that with a full load of fuel.

Gotta spend tomorrow afternoon in practices to get used to traffic and get acquainted to being around McLarens.
 
Nah, I'm going to use the Riley, but I did all my practice. So I was ready, and then they will release a new steering model and updated tires tomorrow. If it feels totally different I do a iRacing vacation instead of even go out there.
 
So is everyone driving the McLaren? I'm practicing in the DP and going to do the Saturday race. Ryan Murray's quali set took nearly half a second off my times with just a couple laps. The rear keeps biting hard out of the slow turns, something I've had issues with. Going to try and mod his setup to race with, if it will still handle like that with a full load of fuel.

Gotta spend tomorrow afternoon in practices to get used to traffic and get acquainted to being around McLarens.

Dude welcome back Eric!! Haven't seen you around in a few weeks! The McLaren and DP are pretty good together on track, you'll love it!

I'll be running tomorrow's 2.4hr and Saturday's 2.4hr. Going to be lapping in practices and quali's all day tomorrow before the race.👍

And to say I'm pumped for the 24hrs of Daytona this weekend is a big understatement. Going to be a great weekend!👍

Hope to see some you on the track!
Sweet!! Hopefully some of us will land in the same split!
 
Ha, yeah I lost interest for a little bit there, I was only racing in the league. And Jav, I guess you've figured out that the Rolex league isn't happening this season, Russell is too busy, it should instead pick up during our second season (last half of the year).


So we're expecting everything to get the newfangled steering model?
 
Yes, it's been confirmed by the staff on the forums. All cars will get the newest iterations of the steering and tire models. High hopes for the Ford GT here!
Yeah, Dexter gave me the news about it being cancelled... Was looking forward to that one, but I'm running something similar with the CMSRacing guys using the Caddy and DP so getting my fix there!
 
Jav
Yes, it's been confirmed by the staff on the forums. All cars will get the newest iterations of the steering and tire models. High hopes for the Ford GT here!
Yeah, Dexter gave me the news about it being cancelled... Was looking forward to that one, but I'm running something similar with the CMSRacing guys using the Caddy and DP so getting my fix there!

If Iracing is smart. They will not release the updated models for the DP or the McLaren yet.
 
Jav
I hope you're right man! But do you think there will be any major changes to the McLaren?

There could be. It's the DP I'm more worried about. I have heard that car can be a handful if it's not setup right. If they change the car completely. I bet some people won't change their setups. And then we could have a really interesting 2 hours of crashing.
 
Well you are right! Most people won't even know what the update is all about and will probably go into the race without even knowing the car has changed...
 
Ya, mine has it too you just have to get used to it, it doesn't bother me any more, it's just the slug is slightly short. Did you seriously bleed your shock in 3 mins? It took me a few hrs and then I had to get rid of the bubbles that came to the surface after some use for a few days.

Btw, you should go around and make sure everything is tight (obviously don't strip any bolts) a few days after first use my throttle started spiking and all I had to do was tighten the sensor on the side of the throttle (the 3 allen heads hold in the sensor box)

What? A few hours? I just opened it up and filled it with the silicone oil and put it back together. I filled it from the bottom up so there was no boubles.
Il check on the screws and stuff. thanks for the tips!
 
I'm jealous of you guys and getting to race in the 2.4! I can't wait to come back and here the stories and see the videos.
 
I think I might get a mod for the CSPs to get em stiffer. It was alot easyer to press the breake all the way in than I though it would be. And is it just me or is the push distance pretty short?
 
Just tried the Miata with the CSPs, wow! That felt just perfect! I think im gone be ablot faster with these pedals. And I NEVER miss i shift in the Miata or Mustang any more. The clutch is just awesome!

Time for work now >_< only 9 hours until the weekend!
 
Jav
Well you are right! Most people won't even know what the update is all about and will probably go into the race without even knowing the car has changed...

Why doesn't iRacing wait until after the 2.4 to release this new "update"?
 
Thinking of running the Williams alongside kicking off my Oval career.
What do people suggest Chevrolet National or Late Model in D-class? And what tracks do people suggest purchasing?
I'm thinking of running the National series as they run at USA Speedway the first week and quickly bumping my license up to C and then running trucks.

Then I can focus on buying only tracks that are used in the class C-A series (the idea is to buy the least amount of tracks and try to get promoted to A in oval as fast as possible).

It doesn't seem like there are many tracks that really carry over up the series. I want to get Daytona and Indy but they aren't really used much in the NASCAR series. The main tracks at A and B seem to be tracks like Texas and Las Vegas but these don't seem to be used for the trucks and lower.

With the road side, there were at least some common tracks that were worth buying as they were re-usable (Road Atlanta, Road America, Mid-Ohio, Suzuka, Spa, Watkins Glen, Zandvoort, Zolder, etc). But on Oval it doesn't appear as though many tracks are re-used much?
You can go up to Class B with the Street Stock. Just get your SR up to 4.0 and use the Street Stock C series to complete the MPR.

I plan on buying the Silverado this weekend, together with Interlagos and one oval track. From what I've seen in the S1 calendar, the most popular oval tracks are Texas, Iowa and Richmond.

Edit: Server's down.

RELEASE NOTES

Website:

Hosted/Leagues/Tournaments

- The number of cars that can be used in a hosted, league or Tournament multi-car session has been changed from 3 to 4. The frame rate and performance in a session with this many cars will depend upon your pc and hardware.

- You no longer need to own all of the cars in a hosted multi-car session to participate. You now only need to own the Track where the event is being held and one of the Cars in the session. You will only be able to drive in a car that you own and you still must meet all of the other criteria of the session. You will need to download the cars you do not own. This update applies to Hosted, League and Tournament sessions

- Please Note: The "League Sessions" page and the "Hosted Racing - Join a Race" page are the only places on the site that support this functionality at this time. We are still working hard on implementing this functionality for helmet pop-ups and the "Spectator Sessions" area of the site.

Downloads

- The downloads page has been updated to support the downloading of cars that you have not purchased, that may be required to participate in a multi-car hosted events where you only own one of the cars. Cars that you do not own, that you do not have installed on your machine will appear in a new section of the download page call "Optional Unowned".

New Awards

Nine new awards have been added.

- Young Star - win official races in four different cars
- Honorable - win official races in eight different cars
- The Feared - win official races in sixteen different cars
- The Alien - win official races in all cars

- Runnin' Down a Dream - win official races on four different tracks
- On the Road Again - win official races on eight different tracks
- The Long and Winding Road - win official races on sixteen different tracks
- I've Been Everywhere - win official races on all tracks

- Photo Finish - win an official race with a margin of one twentieth of a second or less; this award is not granted retroactively

License Banner Update

The License Banner has been completely redesigned for clarity and visibility.

- The color of your license will change to reflect your License Level.

- You can toggle between road and oval licenses by clicking "Road" or "Oval" in the top -left area.

- You can toggle between iRating and ttRating by clicking "iRating" or "ttRating" below your name.

- Calendar, MPR and Credit maintain their existing functions, but have been restyled.

- Ping has been moved to the sub-navigation next to "Support".

Payments with PayPal Billing Agreements

** This section is awaiting a configuration change from our payment partner - we expect within the week.

- The iRacing Member's site now supports PayPal Billing Agreements. Once you have a billing agreement in place you can renew your account automatically, purchase content and recharge your account without logging into the PayPal site. A billing agreement is setup automatically whenever a member purchases a subscription using PayPal. You can also configure a billing agreement without purchasing a subscription by going to the "My Account" page on the Member's site (look for the link inside the "PayPal Billing Option" section of the page).

- From the "My Account" page you can remove an existing billing agreement (look for the link inside the "PayPal Billing Option" section of the page).

- If you have both a PayPal Billing Agreement and a credit card on file you should visit the "My Account" page and select your preferred payment method for auto-renewals and instant recharges. The link for this is located in the "Billing & Shipping Information" section of the page.

- Additional enhancements to this page are links to remove your credit card on file and to cancel auto-renewal (this was moved from the Cancel / Renew Membership page).

The following areas of the site have had a visual redesign

- "My Account"

- "Account Recharge"

- "Gift Card"

- "Promotions"

Bug Fixes

- Spotter passwords can no longer be blank. You must uncheck "Require a spotter password" if you decide not to have a password.

Simulation:

Tilt / Touch Driving

- Added tilt sensor support to the existing touch driving controls. Now you can choose to use a tilt sensor to control steering or gas/brake or both. The sensor auto calibrates based on your device orientation at startup, but there is a 'recenter' button on the driving screen (also mapped to the 'y' key) that will let you change your orientation at any time. The tilt sensitivity can be adjusted in the black box along with the FFB sensitivity and touch sensitivity. And the throttle and brake can be inverted with an option in the setting tab.

- Fixed a bug in touch that caused touch up events to get lost if you released your finger over another control.

Text Chat Macros

- Added in an 'auto chat' feature that lets users hit 10 different hotkeys to auto transmit a chat message. By default the keys are mapped to the 0-9 keys above your keyboard, but that can be remapped as needed. The default messages can also be edited in the sound settings tab. Adding a '$' symbol to the end of a line will automatically send the chat message for you, without it the message will be left waiting for you to edit or send as you wish.

Spectating

- No longer report connecting admins as being admins, or show Join/Leave announcements for spectators that are admins.

- Spectators don't need to do tech inspections in a fixed setup session.

Options

- Gray out driving controls and aids that are not used in the current session. But still let the user set their preferences for future sessions. This includes indicating if the h-pattern shifter will be active or not, based on your car type.

- Remove a lot of text from the controls page and push it into mouse over tool tips in order to improve visual clutter.

Spotting

- Change to not do tech inspections on spotters' machines.

- When you use the [Start Spotting] button, you will now see the live action, instead of the slightly delayed replay tape. You can still use the replay controls to rewind and review action from the past. To get back to the live action, use the "fast forward to end" button (>>|), or simply fast forward and the replay will stop and switch to live action when the end of the tape is reached. While spotting, you can tell that you're seeing the live action when the playback state says "Live".

Camera Tool

- Allow the camera tool hotkey to be remapped (ctrl-f12) to provide better compatibility with laptops and Mac devices.

- Fixed a bug where you could not edit the camera shot aim type if your custom camera file ended in 'track.cam'

Telemetry

- Add lap information to telemetry. (LapBestLap, LapBestLapTime, LapCurrentLapTime, LapLastLapTime)

- Add delta time information to telemetry. (LapDeltaToBestLap, LapDeltaToBestLap_DD, LapDeltaToBestLap_OK, LapDeltaToOptimalLap, LapDeltaToOptimalLap_DD, LapDeltaToOptimalLap_OK, LapDeltaToSessionBestLap, LapDeltaToSessionBestLap_DD, LapDeltaToSessionBestLap_OK, LapDeltaToSessionOptimalLap, LapDeltaToSessionOptimalLap_DD, LapDeltaToSessionOptimalLap_OK)

- Add radio channel information to telemetry, see the "RadioInfo:" section in the session string, and RadioTransmitCarIdx in the telemetry data.

- Add pit service time to telemetry. (PitRepairLeft, PitOptRepairLeft)

Race Control

- Qualifying laps will now be invalidated if any 0x or 2x car contact occurs during the lap.

- Many non-significant race control rules are no longer active once you finish your race. This could confusingly penalize people after they finished their race and cause their finishing position to drop as the post-race penalty was applied.

Graphics

- We have updated how we draw extra track surface details so they conform correctly to the road surface better and render more efficiently. This gets rid of our good old "floating skid marks" that we've come to know and love/hate.

- Every car has had its paint adjusted to improve how paint will reflect more at low incident angles than when directly facing the viewer.

- Windshield glare at night is much reduced down to a reasonable level.

- Fixed a bug that was preventing the brake rotor glow effect from being visible.

- The sim can now reload custom car textures with the ctrl-r hotkey. This is useful if you like painting your own cars by being able to quickly load and see your work in progress paint scheme without having to reload the sim many times. When reloading is triggered, all of the existing paint jobs are immediately unloaded and will default to white. They will then begin automatically reloading one at a time. Reloading happens in the background. If the loading causes performance issues while you are driving on track you may disable from loading while you are in car via the "LoadTexturesWhenDriving" setting in the renderer.ini configuration file.

- Also, it is possible for an external application such as Trading Paints to tell the sim to reload car textures by sending irsdk_BroadcastReloadTextures using the SDK.

- Shut off the auto rotate display feature in Windows 8, and force orientation to landscape. Use app.ini [Graphics] displayRotateMode=1 to override the default screen orientation.

Sponsors

- DSD and Lionel Racing sponsors added.

Sound

- Cold brakes now squeal until they warm up, unless the car has carbon brakes, which don't squeal. Note: the sim still does not model any brake performance changes with temperature at this time.

- Engine sound power now continues to get louder as rpm nears max.

- Fixed a bug in the opponent cars that would make them sound like they were driving around at full throttle even while coasting or hard braking.

Flexible Drivetrains

- All cars now have flex modeled in their drivetrain math, instead of being perfectly rigid. This gives all kinds of subtle and interesting audible and physical engine rpm wobble effects. Note: our model of the detroit locker differential that many of the oval cars use can cause some pretty rough sounding off throttle rpm bouncing as the locker and drivetrain get into a oscillation as the locker clatters between driving the left or right wheels. We're looking into that.

New Tire Model

- There have been improvements to the modeling of the tire carcass motion, which improves the handling on all the cars. All our NTM cars feel much better with this tire model update, and have had some amount (anywhere from a little to a lot) of re-tuning, so even if a car doesn't have its own release note does not mean that you shouldn't try it out to find out how it drives now!

- Tweak skid widths, smoke and skid amounts.

New Steering Model

- All the cars have better constrained steering systems to go with the tire carcass improvements, giving more precise feel.

Drafting

- Road course and oval drafting have been reworked to improve the racing experience.

Chevrolet Impala

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

- Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression.

Chevrolet Impala Class B

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

Chevrolet Monte Carlo SS

- Fixed cockpit view windshield duplication when the car was damaged which caused double darkening and reflection issues.

Chevrolet National Impala

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

Chevrolet Silverado

- New rules limit track bar split left to right to a maximum of 3" at all tracks.

- Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression.

- Logitech sponsorship on the windshield has been removed.

Ford GT

- This car has had a physics overhaul to improve how it drives.

Ford Falcon V8 Supercar

- Added new exterior engine sounds that better capture listening at a distance. The previous exterior sounds are now only for the on-car sounds.

Mazda MX-5 Cup and Roadster

- Nvidia sponsorship has been removed.

McLaren MP4-12C GT3

- In-car ABS controls are now available to be assigned, in addition to the usual black box method of adjustment.

- Updated the rpm mapping for Logitech G27 shift lights.

Radical SR8

- Updated the rpm mapping for Logitech G27 shift lights.

Autódromo José Carlos Pace

- This classic Brazilian race track, also known by its former name Interlagos, is now available!

Bristol Motor Speedway

- Update GPS position. It was off by 10 meters or so, and had been 30 meters too low.

Circuit de Spa-Francorchamps

- Improved the Endurance configuration surface types near La Source to try and avoid accidental black flags.

Lime Rock Park

- The first pit stall has been moved back one to make it easier to exit the pits past the armco wall.

Oran Park Raceway

- Added a checkpoint so turns 7-10 can no longer be shortcut.

- North B pit lane speed reduced to 20mph to make it so that driving through the pit lane takes more time than staying out on track.

Sebring International Raceway

- New track surface shaders have been added.

Virginia International Raceway

- The last 10 pit stalls have been moved away from the pit wall to make pitting easier.
 
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Glad to see the FGT got a complete overhaul. I really like the car in real life, but man I thought it was the worst car in iRacing in terms of feel. Can't wait to try it out!
 
Yeah, I'm curious to see the changes on the tyre carcass and sounds. I'm also glad they're finally allowing you to join MC hosted sessions without the need of owning all the cars in it.
 
Anyone see anything like this? I went right through two cars in practice. I got a 0x for doing it and inherited their 4x.

 
Zathra, it says the video is private.

Can't wait to try out the update. And I haven't decided if I'm running the 2.4 tonight, tomorrow, or both. I could really use some more practice tonight, then run it tomorrow. But if I run tomorrow I'll miss the start of the actual Rolex 24.
 
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