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Haha!! Look at what I found!!
Look very closely and you'll see what looks like tire pickup/tire degradation... Interesting!!
image.jpg
 
I saw that photo and did not see those images on the desk! Good pickup there Jav!

Though to me it just looks like pickup when you go off track. Gravel, dirt, grass, ect. If you look at the placement of the car, it appears to be off course in my opinion as well.
 
Well ive defiantly found the pace with the dp but not the consistency at watkins getting a 1.40.9 but i had a 1.40.5 had i not have spun on the last corner.
 
👍 Glad Ir is getting some more realism in the game. Hopefully, a debris/fluid model will come soon
I don't see those things being implemented in the near future... We will probably see the switch over to DX11 first as well as full weather and Day/Night transitions before those things are even considered.
 
Jav
I don't see those things being implemented in the near future... We will probably see the switch over to DX11 first as well as full weather and Day/Night transitions before those things are even considered.

Yeah, I would really like racing in the rain. And time change too! It'll probably take a while to implement them though since adding those in are a lot more work than adding cars or tracks. You have to code it so it can work well for a track, have the tires behave like it's spinning on water...
 
Yeah, I would really like racing in the rain. And time change too! It'll probably take a while to implement them though since adding those in are a lot more work than adding cars or tracks. You have to code it so it can work well for a track, have the tires behave like it's spinning on water...
Those factors/values are already functional on iRacing, we just don't have access to them. Last year it leaked that there is indeed rain and AI on iRacing but it is limited to commercial/professional and beta testers use, we just don't have access to them yet and there's been no confirmation that we ever will(for AI, rain has been confirmed to be in the works for a long long time). The beauty of iRacing is that rain will actually simulate the proper weather patterns of each track, you'll see rain in one section of Spa while the rest of the track will be dry or drying as well as you'll see the typical rivers flowing across the track just like in real life. It may seem like a huge project but thankfully iRacing is well organized on how they use their resources and every project has a dedicated team working on it.
 
Well ive defiantly found the pace with the dp but not the consistency at watkins getting a 1.40.9 but i had a 1.40.5 had i not have spun on the last corner.
I'm going to get online here soon. Let me know if you want my tune for the Glen. I'm consistent low 40s
 
Jav
Those factors/values are already functional on iRacing, we just don't have access to them. Last year it leaked that there is indeed rain and AI on iRacing but it is limited to commercial/professional and beta testers use, we just don't have access to them yet and there's been no confirmation that we ever will(for AI, rain has been confirmed to be in the works for a long long time). The beauty of iRacing is that rain will actually simulate the proper weather patterns of each track, you'll see rain in one section of Spa while the rest of the track will be dry or drying as well as you'll see the typical rivers flowing across the track just like in real life. It may seem like a huge project but thankfully iRacing is well organized on how they use their resources and every project has a dedicated team working on it.

The real question is, how much more powerful of a computer will we need for this. I have a pretty darn good computer but, even I struggle to get a steady 60fps on some of the newer tracks and newer cars. The spray, rain fall, and dynamic changes to the circuit will surely make that even more computer power needed.

I personally don't see them implementing rain conditions in official series but, I could definitely see it being something used as a league or hosted session tool. Too many members would complain that having unpredictable session weather in official sessions would be unfair. I'd personally like it because it would require people to make much more conservative setups. With the weather being set, we can setup the car to be best in that condition. We can run a much more aggressive setting on the car because we know what the car will do every lap. But, once we get wind, temperature and air density changes during a race, we would have to switch to a safer more predictable setup. Which is realistic to what is done in real life.
 
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The real question is, how much more powerful of a computer will we need for this. I have a pretty darn good computer but, even I struggle to get a steady 60fps on some of the newer tracks and newer cars. The spray, rain fall, and dynamic changes to the circuit will surely make that even more computer power needed.

I personally don't see them implementing rain conditions in official series but, I could definitely see it being something used as a league or hosted session tool. Too many members would complain that having unpredictable session weather in official sessions. I'd personally like it because it would require people to make much more conservative setups. With the weather being set, we can setup the car to be best in that condition. We can run a much more aggressive setting on the car because we know what the car will do every lap. But, once we get wind, temperature and air density changes during a race, we would have to switch to a safer more predictable setup. Which is realistic to what is done in real life.
I totally agree. It takes the God setup factor out of the race. I generally try to get a balanced setup and fine tune, but there are some people that can fine tune down to perfection with the certain weather conditions, and they get away with it because the weather is static for that week. I simply don't have the time(or want to spend that much time if I had it) practicing a video game to get the perfect tune each week. I can; however, get a stable setup with the time I do have. Then, I can be more competitive
 
Jav


This is really awesome to see what goes into making a circuit on iRacing. But, and not to be rude but, I'm failing to see why it seems to take them a year or two to get things done. As far as the track surface goes, the little demonstration that he showed looked so incredibly easy that you could easily finish that in 16 hours of work. I'm sure there's some difficulties where the program won't agree with the laser scanning but, that doesn't look to be a problem as accurately as that one segment he showed.

As far as modeling everything else. It would seem to take a lot more time as it is mostly done by hand.
 
I'm guessing the hardest part is always going to be accurately recreating the track surroundings, with iRacing's OCD attention to detail you can be sure they go for 100% accuracy there too. As you can see from Long Beach the skeleton(?) for the architecture is in the scan and they line up the created objects to line up perfectly with that skeleton frame. That's what takes them so long, keep in mind their selling point is Ultra realism and you know how important reference points are on the real world, that's the main attractive for the Pros out there. Just look at this from Alessandro Balzan:
Andrew Bakke
This time, it's Alessandro Balzan
How do you prepare for a track like Sebring, when you’ve never been there?
“I do some simulation work – I use iRacing because it’s very good – and I get some tips from the drivers. Last year we had some drivers that really helped me when Jeff Westphal didn’t know this track but I talked a little bit with the guys and you can find on YouTube, a lot of on-board video and believe me, that helps me a lot. Just for the first lap, to have an idea of what to expect on the track.
http://sportscar365.com/imsa/tusc/continental-tire-imsa-driver-spotlight-alessandro-balzan/
 
GT3 is much better at Silverstone. The RUF still has a pace advantage but, the fuel advantage that the McLaren has is awesome. Gain around 10-15 seconds just off of taking less fuel in the pit stop. I've always struggled at this circuit but, I seem to be getting better finishes here. Don't know if that is because others struggle more with the circuit or if the longer races are getting rid of a few drivers, I'm not sure.
 
So far I'm 2/2 for involvement in 'the big one' in oval racing. Some people can't seem to be able to hold their line. Guess I'm gonna be starting from the pits until I'm out of the rookie.
 
So far I'm 2/2 for involvement in 'the big one' in oval racing. Some people can't seem to be able to hold their line. Guess I'm gonna be starting from the pits until I'm out of the rookie.
Qualify, you're better off gaining the experience and learning spin patterns.
 
True. Plus if you qualify, you get to race up front with the fast guys. If your in need of a fast Daytona setup for the Gen 6 car, look for Rusty Greer's superspeedway setup in the forums. It's probably one of the best you'll find
 
To fast track to c class in oval I have to buy and run at least 4 times the late model or national impala (I think) and 4.0?
 
Hate to bring in more "who is at fault" videos but, just had another one. I think it was merely just a racing incident but, could have easily been avoided if the other driver had used a spotter. I'm just upset because I keep having things like this ruin my iRating after I will spend 4-5 races getting it back up to where it was last.

 
Looked to me like you were coming from a little far back and as consequence you didn't get far enough alongside to make the other dude yield. But on the other hand the other guy could have seen what was going to happen and left more room at the apex.
 
To fast track to c class in oval I have to buy and run at least 4 times the late model or national impala (I think) and 4.0?
I made it to C class with out racing late models or national impala. I got my D licence and then continued racing rookie street stocks and legends until i got to 4.0SR and then started with the trucks and the open set street stocks.
 
I made it to C class with out racing late models or national impala. I got my D licence and then continued racing rookie street stocks and legends until i got to 4.0SR and then started with the trucks and the open set street stocks.

Ok the having to race 4 races in that class had me confused. Got up to a 3.70 then this one guy intentionally wrecked me 3 times and i lost .28 SR -_- But I have the same plan as you.
 
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