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So, COTA is good, I like it. Quite challenging.
Not feeling the Z4. FFB feels dull. TC on turns diving it into a bit of point-n-shoot. A bit better w/o TC, but slower.
Loved the Star Mazda. Gonna try the DP tomorrow.
 
Good to hear the Star Mazda feedback....looking forward to giving it a go...unfortunately still several hours before I get some seat time :(
 
FFB with the Z4 is a bit dull bit it feels better than the Ruf Track to me which just feels like a constant force and lacks any feedback really.
 
With out chasing it down. Anyone know if the Caddy got paintable wheels?

No.

Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.
 
Jav
Oh God, I'm in love with the Z4!! Reminds me so much of the C6.R only better!
Anyone tried the DP or the Star Mazda already??
@cnd01
@Kamuifanboy
Waiting on you guys to tell us all about those cars!!
So far people are reporting the McLaren to be a bit more tail happy and definitely more composed over bumps and kurbs. What about the Ruf, anything different?

BTW, I have a practice session up for tomorrow's CMS GT-3 E race at Mosport, feel free to jump in and try out the new car and build guys!
I'm about to fire it up now to see! I'm excited
 
I have to say that I'm really impressed with the custom liveries in the game. The ability to add colored wheels has only been available for a day, and already I'm really impressed with the taste and creativity people have shown. The game looks amazing with a full pallet of colors on the track. Something for the other sims to learn from.

And COTA is way more technical than I thought it would be, even in a low powered car like the MX5. I've caught myself using every trick in my limited bag of tricks on that track. That's the plus. On the downside, the track is so wide that it invites the dive bomb. You really have to protect your inside line or you will get hammered. And finally, those of us with single monitors are a big disadvantage on this track due to the tight hairpins. I can't see where I'm going in those corners and primarily drive by feel until the track enters my FOV again. Scary.
 
Only got about a half hour last night with the new build, so still have to give the BMW a good run...and test the Star Mazda...But I got that Brass Monkey thing working :) It's pretty cool, I've wanted something like that for ages, again 👍 iRacing !!
 
Well, now that I've had a bit of time on the Z4 and on COTA. Here are my opinions.

iRacing has confirmed my opinions on COTA. That it just feels like a jumble of corners thrown together with no sort of flow. Nothing works with what a car wants to do. It's a bit frustrating and the corners seem miles wide. So, I was right about the circuit being a boring, jumbled mess. Now, I first drove the Z4 and let me tell you, I was not enjoying driving it around COTA. It felt sluggish, and just not very lively. Decided to take it out to Road Atlanta, and the car was a whole lot more fun. Though, I do understand what people are saying about the FFB. Something feels a bit off to me, sort of like the Cadillac. The sounds are disgustingly bad though, sounds nothing like the car in real life. And the piss poor re-creation of the rev limit battering in the pits. Sounds like the LM GT version that they got the sound bites from so, hopefully they upgrade the sounds to a GT3 version in the near future.

Anyone notice that there is much more wheel spin coming from all the cars? Guess they finally decided that we shouldn't be able to go flat out of every corner anymore. About time.
 
The
Well, now that I've had a bit of time on the Z4 and on COTA. Here are my opinions.

iRacing has confirmed my opinions on COTA. That it just feels like a jumble of corners thrown together with no sort of flow. Nothing works with what a car wants to do. It's a bit frustrating and the corners seem miles wide. So, I was right about the circuit being a boring, jumbled mess. Now, I first drove the Z4 and let me tell you, I was not enjoying driving it around COTA. It felt sluggish, and just not very lively. Decided to take it out to Road Atlanta, and the car was a whole lot more fun. Though, I do understand what people are saying about the FFB. Something feels a bit off to me, sort of like the Cadillac. The sounds are disgustingly bad though, sounds nothing like the car in real life. And the piss poor re-creation of the rev limit battering in the pits. Sounds like the LM GT version that they got the sound bites from so, hopefully they upgrade the sounds to a GT3 version in the near future.

Anyone notice that there is much more wheel spin coming from all the cars? Guess they finally decided that we shouldn't be able to go flat out of every corner anymore. About time.
Mustang wheel spin out of the corner is worse, even after tire warm up.
 
I'm playing around with this Brass Monkey Program, it's pretty good considering it's free. The HUD is solid, tried using it for the car controls LMFAO I really hope i am never in a race with someone using it that way.
Did the Brass monkey on release. It's ok, if you must use your phone, but couldn't really see it to be useful. I'll give it a go when I find a used droid tablet :lol:
 
iRacing has confirmed my opinions on COTA. That it just feels like a jumble of corners thrown together with no sort of flow.

You took the exact words I was going to say. There's no flow. There's nothing that makes me want to push the car harder. I can't let the car do it's natural corner exit because there's always another tight apex choking the car off. It's the exact opposite of Suzuka IMO, it would be so much better if there were fast round sweepers (like Suzuka) instead of a bunch of flat spots put together.
 
It doesnt help that Cota for me atleast is terrible on FPS, on all other tracks i can keep a solid 50-60fps but on Cota it dips below 30 which gets quite bad. I dont think the sounds are really that bad, the cockpit sounds could be improved a bit but i think the exterior sounds quite nice.

Also Cota completely takes the feel away from the BMW, took it for a test drive around Watkins Glen and immediately the car felt 100 times better and more responsive.
 
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Looks to me like COTA is going to go the way of Zolder. That track had everyone excited about racing their then the track released and that was it. Every now and then it shows up on a schedule somewhere, but even then the turn out for the track is pretty low.
 
I think you're right, the only thing that will show participation is probably right around the American Grand Prix
 
I even tried the GP layout at COTA with the FW31 and on the whole the corners are either almost flat or are the type of corner where you have to slow right down and then are chasing the throttle at the exit.

Those type of corners are really dull and just end up as brake, turn and then slowly apply the throttle in a straight line out of the corners.
 
It doesnt help that Cota for me atleast is terrible on FPS, on all other tracks i can keep a solid 50-60fps but on Cota it dips below 30 which gets quite bad. I dont think the sounds are really that bad, the cockpit sounds could be improved a bit but i think the exterior sounds quite nice.

Also Cota completely takes the feel away from the BMW, took it for a test drive around Watkins Glen and immediately the car felt 100 times better and more responsive.
Same here with the fps. In testing with a new card it dropped to 50-60 fps. Joined a practice session last night, it took longer than usual to boot up and 25-40 fps around other cars. Not quite ready for a new PC build , tweak some settings again and different card.
I don't get the "flow/rhythem" of COTA yet either in a GT car...more of an F1/Indy "twitch" track to me?!
 
my router died last night before I had the chance to buy the new stuff. Now I gotta wait until the new one gets here.
That's horrible luck. My WiFi was down Tuesday, so I had to wait until yesterday to make my purchase and start enjoying the best update I've seen from IR :cheers:
 
You took the exact words I was going to say. There's no flow. There's nothing that makes me want to push the car harder. I can't let the car do it's natural corner exit because there's always another tight apex choking the car off. It's the exact opposite of Suzuka IMO, it would be so much better if there were fast round sweepers (like Suzuka) instead of a bunch of flat spots put together.

Well, we see things differently. I will agree that the number of hairpins is higher than I would like and this results in too many low speed corners. And perhaps this affects the feeling of "flow". But to say that nothing makes you want to push the car harder ... that's a driver variable not a track variable (for me at least). And did you say "flat spots"? The track is in Austin, you know that right? It's called "The Hill Country of Texas" for a reason.
 
I haven't even downloaded the update yet, but I think Ill be skipping any new content purchases this update. COTA doesn't sound very interesting to me and while I like the BMW I wont be racing it in the GT3 series as I think that series is just a big cluster 🤬.
 
Well, we see things differently. I will agree that the number of hairpins is higher than I would like and this results in too many low speed corners. And perhaps this affects the feeling of "flow".

The flow is not an issue of tight hairpin corners. The flow is most likely the esses in the first section of the track. There are a lot of problems with them. 1. There are just too many. 7 I believe. 2. They aren't long enough to even be considered proper esses in my opinion. You are basically just straight lining through them. Makes them feel like a series of 7 chicanes. Nobody wants that. 3. The size and speed of the esses don't flow together well. Fast, slower, slower, faster, slower, slower, slowest.

Suzuka is a perfect example of properly flowing esses. fast, slower, slower, and finally ends going slower. It gradually slows down, and the esses are actual esses rather than a group of chicanes put together.
 
The flow is not an issue of tight hairpin corners. The flow is most likely the esses in the first section of the track. There are a lot of problems with them. 1. There are just too many. 7 I believe. 2. They aren't long enough to even be considered proper esses in my opinion. You are basically just straight lining through them. Makes them feel like a series of 7 chicanes. Nobody wants that. 3. The size and speed of the esses don't flow together well. Fast, slower, slower, faster, slower, slower, slowest.

Suzuka is a perfect example of properly flowing esses. fast, slower, slower, and finally ends going slower. It gradually slows down, and the esses are actual esses rather than a group of chicanes put together.
I disagree totally about the flow. I love the fast, slow, and go go go combinations. I get that it's a copy/paste track, but there's a version of that track that suits every type of car out there.

Straightline those esses too much and you get a pyramid of death like Scott Pruett did ;)
 
The flow is not an issue of tight hairpin corners. The flow is most likely the esses in the first section of the track. There are a lot of problems with them. 1. There are just too many. 7 I believe. 2. They aren't long enough to even be considered proper esses in my opinion. You are basically just straight lining through them. Makes them feel like a series of 7 chicanes. Nobody wants that. 3. The size and speed of the esses don't flow together well. Fast, slower, slower, faster, slower, slower, slowest.

Suzuka is a perfect example of properly flowing esses. fast, slower, slower, and finally ends going slower. It gradually slows down, and the esses are actual esses rather than a group of chicanes put together.
Pretty much a perfect explanation, also the track is so wide going into the tight corners that its actually hard to see where the corner really is, i dont see the hype of COTA lasting very long hopefully.
 
And did you say "flat spots"?
More specifically the multi apex corners. On the second half of the west circuit there's that 70ish degree corner to the left that leads to a multi apex corner to the right that tricks you into thinking it's like the arc after the hairpin at suzuka but in reality that was a fake (makes a flat spot in the arc) and the real apex is the 130ish degree corner after that, then it arcs after you break momentum even further or understeer into the red
 
I disagree totally about the flow. I love the fast, slow, and go go go combinations. I get that it's a copy/paste track, but there's a version of that track that suits every type of car out there.

Straightline those esses too much and you get a pyramid of death like Scott Pruett did ;)

I completely agree with this. I don't want to equate "flow" with easy, but I definitely like the fact that you can't get into a flow and have to think from corner to corner. The lack of flow creates a puzzle for me to have to figure out. And I like that about the track. I will say that I'm completely biased because this will be the first track in the game that I will actually drive. YMMV.
 
Tried the DP for the first time in two years. Dear god, dat noise. I'm in love.
Drives nice too, tons of grip, until it bites you when you make a mistake. Seriously torn between what to pick-up in S2.
 
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