iRacing is Developing NASCAR Games for Consoles, PC, and Mobile Platforms

  • Thread starter Thread starter Famine
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The Devs have come out and said there is an issue with the force feedback, whether this is affected controllers or not I don't know but they are aware and working on a fix.
"We are aware of the wheel issues in NASCAR 25 and have been working through the night to get a fix into the pipeline as quickly as possible. We apologize to all our fans, and are working diligently with members of the community across facebook groups and other methods to gather info and address as soon as we can. We will update everyone as soon as we have an estimated ETA on a fix. But, it is our top priority." - Matt Lewis, iRacing Studios
 
I'm waiting for the PC release, but from what I've seen so far, there are a lot of little things that seem bizarrely overlooked.

I saw that the COTA track limits were "broken" in the sense that they were using the FIA-limits, suggesting they ported the track straight from iRacing without touching the limits which feels like a dumb oversight (nevermind the track being incorrect; it uses the chicane at the shortcut).

There's also no way to adjust the setup within the pits, which, and this is really weird to me, but apparently you have to ask to pit? Otherwise you just drive through them? That makes no sense to me when literally every NASCAR game ever had it :confused::confused::confused:

Also you can get a GWC even though you're on the last lap :indiff:

Something tells me they needed more time for polish. Some of the things they missed are just plain dumb, but missing feedback on wheels is unacceptable.
 
So for those who don't have it or want to know more about the settings and whatnot, here are the settings menus for all sorts of things.
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Finally, paint booth feature I like, it puts stars on the colours your using throughout the paint booth to make it easier to coordinate different elements.
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