Same here, new DR Kart suits have been sent off to @SRT DK Racing and @bigbeefytaco . Looking to have three DRT Racing/DR Racing Karts on the grid for this Friday to hopefully bring DR Kart a great results on home turf, if not Danillo might pull his supplier deal from me.
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note: Carbon helmet is just temporary, should have a new lid from the painter in time for the race.
Yeah they’re definitely faster now! It feels to me a little bit like how a real life kart would if you just let a little tyre pressure out on a really hot day – that’s the best way I can describe it.Don't know if this is going to be off topic, but to me it is important for you guys to be aware of it, in case some of you still don't are
As some of you may know, last update brought some changes in the tyre modelling.
Had some time yesterday and today to make some tests, here are my thoughts on what I felt and it will help as I hope to understand what happens or/and some may add their own experiences, maybe things I didn't notice.
Some things are better now, others got weird.
Good things first, karts lap faster now, even pretty much faster...at least for me
I also noticed better longitudinal grip. Wheels doesn't spin any more that much on starts in first gear. I noticed the same when braking.
On the weird side and while it seems longitudinal grip has increased, the lateral grip seems slightly weaker, or at least unchanged. This, at least to me, seems to be more the case on the rear axle. On the front, in some cases it feels better than before, in some other cases worst.
Another point concerns the way tires lose grip and regain grip again. Before update, I managed very well to hold that little amount of slide through turns to get faster through them. Also recovering from bigger slides wasn't really an issue. that's pretty different now.
I can explain this the best in a virtual lap at Tsukuba since I've practiced a lot with karts there since GT5.
First turn I feel better front grip on entry, but this may also be because of the better brake performance now!? However, it looks like I can hold the line better through apex, even when entering fast and early. On exit under acceleration I have much more grip being able to go on full throttle sooner. But going to early flat out still results in excessive oversteer, which is more difficult to control now.
Second turn was a real struggle for me at the beginning. More oversteer at the entry, closing to the apex getting more front grip until exit. Here usually I go flat out as soon I release the brakes and getting that slight, to me easy to control an hold oversteer, who allowed me to go around that turn full throttle. Now as soon as I get on full throttle I also get that light oversteer, but way more difficult to control now. Had lots of spins there last 2 days
Turn three (Dunlop Turn), the fast right hander, easy flat out turn for me until last update. After lots of practice I'm still able to go flat out, but it is more difficult, have to hit the right turn in point and drive very smooth through it. It's very easy now to either go wide (understeer) or get a massive oversteer...sometimes even both at the same time
Last hairpin was a bit "different" at the beginning, but after a few laps it isn't an issue for me anymore.
Last turn is now very similar to the Dunlop turn. It's way more important now to hit the perfect turn in point. Otherwise its very easy to go wide or spin. Even hitting the right turn in point, I have to be very smooth on the steering if I wanna go flat out and avoid little slides who would kill the speed. Also unlike in the past, I'm struggling to get control of a slide there. Mostly ending in a spin or a considerable loss of speed.
Would be interesting if someone has experienced similar behaviour
Please consider that I've not raced ad all until yesterday since several weeks. My feelings could result from being rusty
Looking forward to this one, hopefully a few more grid spots filledAfter a week off and a fresh update from PD, who is ready to race? Round 3, Season 2 of the IRS Bridgestone Karting Series, here is the tentative schedule for Lago Maggiore Center. (Times are in US Eastern Standard time)
Link to time converter for our European and Asia-Pacific Region racers - https://www.worldtimeserver.com/convert_time_in_US-FL.aspx
8:15pm - 8:45pm – Room Opens, Free Practice (Track Time set to 6:10 Clear)
9:00pm - 9:10pm - Qualifying - 10 minutes (Track time set to 9:30 Cloudy)
9:15pm – Heat Race 1 - 10 Laps - (Grid Set by Qualifying Results, Track Time set to 11:30 Fine Weather)
9:30pm – Heat Race 2 - 10 Laps - (Grid Set by Reverse Qualifying Results, Track Time set to 18:15 Clear)
9:45pm – Feature Race - 20 Laps - (Grid Set by least accumulated Heat Race Points, Track Time set to 20:00 Clear)
No Track Record is held for this layout
Lobby will be opened between 8:15pm and 8:45pm and will be hosted by @damonc84 (PSN: damon84c) , be sure to add him to you PSN friends list because the room will be set to friends only, if room is opened earlier or later I will notify everyone via a post in this thread. I will also have the a Party chat open via psn (mainly for room access if needed) I will also have a Discord channel open as well for all race communications. Upon entry into the room please enter track as soon as possible so a visibility check can be done to ensure that there is no connectivity issues between racers. Once connectivity checks are completed we will start the event. For the new racers that will be competing with us for the first time be sure to read the Livery requirements in the OP, I will be checking prior to qualifying to make sure everyone's livery is compliant. If it is not compliant you will be asked to correct it before qualifying starts. For qualifying I will have the Track Limit penalty set to weak. For the the race I will have this turned off. Driving options will stay at no limit for the time being.
• Rounds 4 and 5 have been moved to new venues, Round 4 will be held on Alsace - Village in France and Round 5 will be held at Tsukuba Circuit in Japan
• Livery Rules have have been updated to include Helmets and Race suits following update v1.23 of GT Sport. Please be sure to read the Livery Requirements section of the OP when making you helmet and suit. If you have any questions feel free to message me a picture of the suit if you are unsure if it is ok or not.
• Due to update v1.23 of GT Sport, Tire Wear and Fuel Consumption have been lock to off when kart usage is turned on in lobby settings. So starting race Tire wear and Fuel usage will be turned off to remainder of the season till further notice.
Look forward to seeing everyone race tomorrow evening, see y'all in the paddock.
Looking forward to this one, hopefully a few more grid spots filled
Shame to see St.Croix didn’t make the cut! That new track is really, really good!
I'm more than happy for you to finish the season with us. Perfectly fine with you scoring champ points too, if Damon so decides