Honestly I didn't have enough time to read through all 12 pages of dissapointed consumers that drank the hype 'kool-aid' and got caught.
Software development has changed in the recent years. More and more of the majority of the civilized world are getting connected to the internet, and more rural areas are joining in as well. Along with a myriad of other factors this means that more and more content is being delivered electronically and you can actually hit more and more of the userbase. What this allows for is a 'push and patch' type of software development. Companies are truncating timelines and shortening their staff benches all in the name of profits. I've seen it first hand. Does the "problem" cause a crash? Is the game still playable? How noticable is it? We'll patch it later.
In part consumers are to blame for this all you can eat buffet of bugs and glitches because people are always looking for the next thing, the next feature and want it. 3D? Headtracking? Premium vs. Standard? There are all things that show that PD is trying to drag their old development code in to the new technological 2010. These are newly focused features that wouldn't have been thought of in 2004 when GT5 development was new and fresh. As consumers we demand more and more and we get it. More 3D! (more bugs), More Features (more code for bugs), More Cars! (more models to create). Of course there is a bit of satire in my little rant. Developers should be creating new and exciting pieces of software but as the consuming public I think we have to realise that this 'push and patch' isn't going to stop until we say it does.
Now lets call GT5 what it is. GT4 Service Pack 1. Some new features, some new bug fixes from the GT4, other features dropped for no apparant reason. It's not a complete reiteration of the game that we truly love.
Why differentiate between Premium and Standard cars?
-Well because we just didn't have time to get all of the modeling done, that's the real answer.
What about B-Spec mode, why can't we speed it up?
-The feature was removed or forgotten as an oversight ... we'll patch that later.
Why can't we change the rims on the standard cars!?
-Well to be honest, that would have just created more code for us to type and test and we just didn't have time to because we wanted to implement 3D, after all everyone loves 3D!
What about damage modeling ... why do we have to gain levels to access it when we can finish the game with B License?
-Well we didn't want to have people running around and smashing up our lovely modeling, so until you can learn to drive properly ...you can't have damage modeling. A little fender bender is okay, but anymore and we'll take your keys away.
Why can't we just have everything accessable in Arcade Mode, it is Arcade Mode after all?
-Our view here at PD is that you must earn your keep to earn your reward. Catch the flies with the chopsticks and you shall have your racetrack ohaiogozaimasu!
Yea it's a voided, long winded rant. I expected more, I wanted more. I think that over the past 6 years PD have had a lot of thoughts, wants, likes and project management meetings to go along with that. What I think they lacked is the presence of a over all project manager/project co-ordinator to make sure that that things that were promised get developed and things that SHOULD be enabled with a patch (ie: 3D, Head Tracking) are left until the appropriate stage of development.
I have much more, but I'll spare you.
Flame Away
No, not true, we don't WANT 3D, I bet you 99% of the people that play GT5 rather had 400 premium cars and the solidness of GT4 than 3D. The only reason 3D is in GT5 is because Sony wanted to release GT5 together with their news 3D tv hype. Hype on hype, let's implement that together in the biggest hype before Xmas.
You're doing the same thing all the global warming aristocrats do: We give you oil but we blame you for using it. Ugh ugh ugh.
As if really anything is really done for the mass, it;s for the Elite.