Is anyone else disappointed with GT5?

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That, in my opinion, is something GT5 doesn't deliver at all. The games lacks, you know, a connection to car culture in general.

That's so true. Somehow I don't feel the excitement of the development team in GT5. It looks they were quite bored, indifferent and unmotivated when they were developing GT5.

Something like: "Let's just convert another low-poly blurry textured car from PS2 and let's ship this ****, we can't take it anymore!!" :ill:
 
That's so true. Somehow I don't feel the excitement of the development team in GT5. It looks they were quite bored, indifferent and unmotivated when they were developing GT5.
Don't know if I would agree with that... I think that they do have a passion for cars, but, you know, it feels like the passion my grandfather hat for his Mercedes 450SEL: The kind of passion that makes you park the car in a garage with an AC, that makes you wash and wax it every sunday, that makes you drive the car at 100mp/h max. The 'look at it, love it, don't touch it' kind of passion.

Now, I've been reading an article at Speehunters, by Rod Chang, dealing with Shift 2's physics. And there's one quote that stood out to me:
"Let's face it, motorsports is dangerous and dirty and this is the direction the team chose to take."
Maybe it's just me, but I agree with that. Forza didn't deliver that feeling very well (for example), but GT5 doesn't deliver it at all.
 
Don't know if I would agree with that... I think that they do have a passion for cars, but, you know, it feels like the passion my grandfather hat for his Mercedes 450SEL: The kind of passion that makes you park the car in a garage with an AC, that makes you wash and wax it every sunday, that makes you drive the car at 100mp/h max. The 'look at it, love it, don't touch it' kind of passion.

Maybe that's it. They like to see cars as a collector's items and they hate racing.

But if they see cars as collector's items then this can't explain why classic cars (like the Lancia Stratos or the Renault Alpine) are hideous low-poly, blurry textured messes without interior while cars which will never become collector's items (like the Prius or the iMiev) are premium.👎

Also it can't explain why the description of cars have errors. I mean the classic Mini Cooper (again a standard car:tdown:) a german car? Please....
And yes I know it is the 1998 anniversary edition produced under BMW ownership but couldn't they at least have a Mini from the 60's along with the rally version?:nervous:

Now, I've been reading an article at Speehunters, by Rod Chang, dealing with Shift 2's physics. And there's one quote that stood out to me:
"Let's face it, motorsports is dangerous and dirty and this is the direction the team chose to take."
Maybe it's just me, but I agree with that. Forza didn't deliver that feeling very well (for example), but GT5 doesn't deliver it at all.

Completely agree with that.👍
 
Maybe that's it. They like to see cars as a collector's items and they hate racing.

But if they see cars as collector's items then this can't explain why classic cars (like the Lancia Stratos or the Renault Alpine) are hideous low-poly, blurry textured messes without interior while cars which will never become collector's items (like the Prius or the iMiev) are premium.👎

Also it can't explain why the description of cars have errors. I mean the classic Mini Cooper (again a standard car:tdown:) a german car? Please....
And yes I know it is the 1998 anniversary edition produced under BMW ownership but couldn't they at least have a Mini from the 60's along with the rally version?
I think a lot of that is not due to a lack of passion for cars in general... Personally, I have a feeling that it's because of a few things that don't directly link to the attitude towards cars in general:

1) Resource management. Someone's bound to disagree, I guess, but I think PD had a few problems in that regard. My best guess is that that's why we ended up with a lot of really interesting cars being standard cars. They just couldn't pull it of in time. Don't get me wrong, I'm not trying to excuse it, but that's what I consider to be likely.
That might be the reason for flawed descriptions and what not as well: They just ran out of time to double check that stuff. Given the amount of descriptions, that's quite hard to do, I guess.

2) Taste. I guess that's a pretty big thing as well. I consider cars like the Samba Bus, Kübelwagen and Schwimmwagen or the iMiev to be in there because someone (probably Kaz) really likes to add a few odd cars to the game. Maybe they should get in touch with a blog dealing with car culture or something... Forza has Jalopnik, it seems, while NFS has Speedhunters.
It's just a feeling I have. Instead of realising what's currently being liked by the audience, PD went with what they like themselves.
That's not necessarily a bad thing, though. It just didn't work out too well this time.
 
I love how people complain about GT5 being delayed, Gt5 taking so long, Release date etc etc, and when it finally hits, the opposite happen! They rushed it, they should have developed it more, why did they release it!!

Its funny how people, no matter the circumstances, will always find something to complain about. Like what do you expect? nobody is perfect, therefore, nothing made by man can be perfect, ergo your argument becomes invalid!

God this is what i think of every complaint
son-i-am-disappoint.gif


Technitium
 
I love how people complain about GT5 being delayed, Gt5 taking so long, Release date etc etc, and when it finally hits, the opposite happen! They rushed it, they should have developed it more, why did they release it!!
If people would have known that PD planned to release an unfinished product after such a long development time, I'm sure a lot of people would have preferred to give them even more time. Given the statements long before the actual release (Kaz:"We can release GT5 at any time now."), one would have expected the game to be largely finished. The fact that it isn't is not our fault, it's theirs.
 
I love how people complain about GT5 being delayed, Gt5 taking so long, Release date etc etc, and when it finally hits, the opposite happen! They rushed it, they should have developed it more, why did they release it!!

Its funny how people, no matter the circumstances, will always find something to complain about. Like what do you expect? nobody is perfect, therefore, nothing made by man can be perfect, ergo your argument becomes invalid!

God this is what i think of every complaint

Technitium

1) Nobody expected perfection, but something that's better than what we ended up wit. And there's a huge gap between GT5 and what my expectations were for the game. Likewise, there's a huge gap between what I expected and a perfect game. But anyone who's expected more than GT5 delivers expected the perfect game, I guess? :lol:

2) Regarding the unfinished upon release stuff: Five years is an awfully long time. Especially, if the company in question doesn't have much to be sidetracked by. Not finishing the product in the meantine, with that kind of budget hints at bad resource management.
Seriously, if you spend 80% of the development time modeling 200 cars down to the last bit of stitching in the cockpit and rush the rest of the game because you've been spending a crap load of time already, that's bad resource management right there (that's an exaggeration and assumption of course, I just want to get the point across).
Expecting a game to be released in a reasonable amount of time and expecting it to still feel reasonably finished and polished upon release aren't exactly contradictory expectations.

Last but not least: There's plenty of developers who can deliver a product that feels finished in less time, with a smaller budget. I for one came to expect a lot from PD as they did great in the past, better than other developers, at least. So I kinda expected that to be true this time around.

The Time, the budget and the fact that GT5 was developed by one of the development studios I had the most respect for; all of that let me to believe that I could expect something that's at least as finished as a game that's part of a franchise that releases new entrys bi-annually.
 
I'm also bemused by the small number of 2010 cars. Most of the cars are '08 or earlier, which means the respective cars were unveiled in '07 or earlier. It took them 3+ years to model those? I don't buy that 'modeling 200 cars took us so long'. They just went back and forth with no clear idea of what they wanted to do with this game.
 
Look if your dissapointed with the game stop playing it and buy an XBOX. Why waste your time winging about how you wish they had done this or why didnt they do that. Lifes to short!

I personally love the game, the physics are near perfect, with a couple of exceptions, the graphics, both P and S are great. Ok the amount of races are slim but PD have taken note of this and added the seasonal events which are actually really fun, especially if you keep the car standard.

The benefit of modern consoles is the ability to offer software/data updates, we all wanted the game to be released quickly, so the less important bits were left out for future updates.
 
How difficult is it to give me an event creator?

This game is unplayable form me in single player.
Multi with my mates - rocks.

It would take so little to make this game great again, but now I want to play it but I can't
 
Look if your dissapointed with the game stop playing it and buy an XBOX. Why waste your time winging about how you wish they had done this or why didnt they do that. Lifes to short!

And here goes another person who fails to understand that one can be disappointed by a product but still deem it worth to spend one's time with.

The benefit of modern consoles is the ability to offer software/data updates
It's both blessing and curse, in my opinion... While it's a nice way to rectify stuff that's wrong with a game, it's also a nice excuse to release games that are barely a beta.
 
Plenty of things bug me:

Can't speed up B-Spec
B-Spec itself, if I wanted a racing management sim I would have bought one
Lack of events, thought there would have been tons but there just isn't.
Lack of cars from dealers, now you have to trundle through the used cars to find most of them.
Price of certain cars, 20,000,000 credits is just taking the p**s.

Overall though, so far i'm pretty happy otherwise although I have to say, graphics aside I prefer GT4.

I have to agree with all of this. To me, GT4 with weather and night and day, I would have been happy with. GT5 just seems so...so, I don't now. But it doesn't feel right to me.
 
What Is Wrong With You Guys GT5 Is Perfect In Every Way Except For Ditching The Used Wheels Thing. I Am Happy There Is No Custom Liveries As It Will Get To Distracting From The Actual Racing.

I guess you meen "actual driving"? It's not a racing game in any aspect. :)
 
I guess the Super GT race I ran last night with my friends was just a dream...:crazy:

You probably drove the super gt cars with your friends.... But for me the lack of good qualification, flag rules, authentic collision etc. ruins the racing expirience.
And the penalty system.... For example when you get slammed from behind you might get a penalty for causing the collision. And the corner cutting.
And why can't we customize gear ratio, tire pressure, steering lock etc.

My opinion is that gt5 is the "real driving simulator" not racing. Maybe pd did not want it to be a racing game, but i think they wanted to satisfy the racers too and i think they failed big time.
 
Just think, if Kaz and the team take all of these complaints on board for GT6 then GT6 could well be the best driving game ever made!!!!
Doubt it though, there's no way sony will give him the same time and funding for GT6.
 
I think it pretty much speaks volumes that this thread has lasted for 90 pages...

They had six years to work on one game and STILL couldn't finish it. 'nuff said...
 
<rant>
I'm sick and tired of grinding. I leveled to A Spec 30 and find that I can buy a X2010 for a mere 20million points. I had 15.5 mil and thought I was doing good. I also wanted to do the B Spec 500 mile enduro, can't do it, need to level up. I spent around 10-12 hours working to raise my level, then played the 500, got it done, gold, as in all my races. Now I need to level up again to play the next one. I need about 400,000 more points. And did I make the 20mil for the x2010? Nope, still need about a mil.
I can play any other game and not get so frustrated. *sigh* I think I will.
</rant>
 
I think it pretty much speaks volumes that this thread has lasted for 90 pages...

They had six years to work on one game and STILL couldn't finish it. 'nuff said...

Dude....this is GTPlanet where people will moan about everything and anything no matter what PD do.

I think this thread ONLY being 90 pages is a testimont to just how good GT5 is ;)
 
Where can you buy an X2010?

Ok, how about this? This is their flagship product; the game that made them and is the one that everyone will think of when they think PD and this is how they released it. They were either really desparate or really stupid.
 
Some of the decisions made are just horrible and I have no clue as to how someone thought some of them were a good idea. The levelling system is a joke, I'm at level 17 and I'm trying to get to 18 to do other races because I can't beat the historic car cup yet. It's very frustrating to grind or do events I don't want to do yet just because someone at PD thought a leveling system was a good idea.


I enjoy actually driving, that part of the game is fine, but the game forces me to play it the way it wants to be played. Grinding for levels is a crock of 🤬. Why can't the license tests fill the same void they used to?
 
Now that I think about and the shine has come off, this game is just not as good a GT4. I not sure it's really as good as GT5P.
 
Did he stutter or was his point a little foggy? It seemed pretty obvious to me.

He can correct me if I'm wrong, but I'm pretty sure that the point he's trying to make is that complaining about the game won't change it. He then suggests that instead of complaining about the things that you think the game is lacking, you instead focus on the features that the game does offer.

💡 He also made a point that if you aren't enjoying the game, stop playing it. That makes sense to me. It is just a game after all, and games are meant for entertainment purposes only. If you are not longer being entertained, then go find something that suits you better somewhere else.

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Helluva third post, sputnik1234. It seemed perfectly logical to me. 👍

What he said was entirely clear, thats why I specifically asked what the logic behind it was, because while I fully understand WHAT he said, I want to know WHY he thinks its the right thing to say.

There theory "enjoy it or go away" is behind so many flawed arguments... it may sound good and it serves the personal interest of those who want to bask in a shared positive experience without facing any negative views, but logically if you apply the rule enjoy it or go away what you end up with is no creative feedback to make things better.

Ultimately the argument poses a position of apathy until everything is so bad you can't enjoy any of it (and thus have no where to go that's better than the thing you don't like here).

This is also the logic behind "if you don't like the laws/rules of this country, why don't you just leave?" which I bring up because it's a little easier to comphrehend and hits a little closer to home than just video game squabble.

Do you know what makes great countires great? The ability to recognize that no one is perfect and everyone can always improve and inviting improvement and change.

If you lust after something it's always going to feel best to satisfy your confirmation bias with positives only, but if you actually care about something you would be interested in voicing your opinion in where it can be improved.
 
Now that I think about and the shine has come off, this game is just not as good a GT4. I not sure it's really as good as GT5P.

I agree totally with that. I think what many people were expecting was GT4 at GT5p detail levels and with excellent multiplayer. Pretty much all three strikes right there.
 
And why can't we customize gear ratio, tire pressure, steering lock etc.

Gear Ratios: PD was lazy or a crazy last moment bug. Maybe this will be corrected.

Steering Lock: PD was lazy but then again who knows...

Tire Pressure: They don't simulate tire pressure and tire temperatures.

Actually their whole tire simulation must be a mess and not at all realistic. In my opinion they should have less tire compounds but they should have made sure that they behaved more realistic and allowed us to adjust tire pressure.

I think that their "simulation" in general is based more in empirical testing than in a physical/mechanical accurate model. Sometimes it works really good and it conveys the feeling of driving a car. Other times it fails miserably. Like in most standard cars and in slick tires that have equal or better grip than rain or even sport (=street legal) tires in wet conditions! :crazy: :lol:

If they were to have such awful wet weather physics (if you can call them physics that is) coupled with such awful weather effects (no wet track reflections, no way to tell where the track is dry, hideous water spray effects) maybe they should have left dynamic weather out of GT5! But that would be one less bullet point in GT5's box and less sales. :lol:
 
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...slick tires that have equal or better grip than rain or even sport (=street legal) tires in wet conditions! :crazy: :lol:

vrooom, this is simply not true. If you have the track set for 'low' grip as opposed to 'real', than yes, racing slicks will have 'magic' grip in the wet. Just like when you use skid recovery, it changes the laws of physics. Change the grip level to real, and take to a track that's soaking wet, especially in a powerful car with a lot of torque and you can barely drive and accelerate without traction control when using either slicks or sport tires. Don't believe me? Go into your lounge and try it for yourself.

Of course it doesn't help that PD keep these things a secret and that many of these features aren't working in A-spec races.
 
Of course it doesn't help that PD keep these things a secret and that many of these features aren't working in A-spec races.

To be honest I tried the wet Suzuka JGTC race in A-Spec and was very disappointed. I was not given any info to choose between rain and intermediate tires. No weather forecast before the race. I couldn't tell by looking at the track if it was still wet or it was drying. No indication of the temperature of my tires in order to know if I have to cool them off (something real driver do). And then I found that slick tires had equal or even better grip than rain tires!! And then I said the whole weather thing in GT5 is a joke! :lol:

Maybe in time trial with low grip setting tire behavior is more realistic. I haven't tried. But all my other points stand. Right now I think dynamic weather is a gimmick and not a feature I am interested in GT5. I don't think that PD has the talent, skill or funds to make it better. ;)

I never believed the rumors that GT5 would feature dynamic weather. I know that this is extremely difficult to get right. But then when it was confirmed I believed the official PD line: "We won't include a feature if we can't get it right!" I was wrong! :lol:

Actually I am not that disappointed. I bought GT5 mainly for the excellent representation of Nordshleife and a handful of great cars. Actually if there was a limited edition of GT5 which included only Nordshleife in time trial mode I would choose that version! :D
 
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