Is anyone else disappointed with GT5?

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I just beat the 4hr race at Nurburgring yesterday and spent the day today getting golds on some unfinished license tests and special events. I guess PD doesn't feel I am qualified to advance to level 33 and be able to race the 9hr event or either 24hr race. Just a terrible design in my opinion.
 
What confuses me is that the change in the Seasonals seems to have been taken as PD's commitment to respond to our issues, and yet I don't recall any consensus when the bitching started. Some felt them too easy, some felt them too hard.

And FAR more devastating gameplay issues remain untouched...

I think PD are on auto pilot. They seem (with the forthcoming update) to be interested in returning a feature from GT5p that is likely was intended (but buggy, so left out until fixed), but where is the fix for the grind?

That is the ONE almost universally reviled feature of the game. And it is SO easily fixed, it beggars the imagination why it hasn't been. Another 300-400 A-Spec races, with reward cars and standard cr. and EXP, utilizing the many unused track layouts and the many unused cars would fix it. DONE...

All it takes is a brief amount of thought and a splash screen for the menu. No fancy cut-scenes like the Seasonals seem to (unnecessarily) get. With that out of the way, players can now RACE to the upper levels, rather than grind for them.

That PD seem far more interested in ephemera and poorly conceived Band-Aids for the issue (that don't address the core problem) than in TRULY fixing the #1 gripe with the game just shows that PD DON'T CARE

And that shows arrogance and unconcern with the future. GT6 has dropped completely off my radar. Wouldn't buy it if you PAID me.
 
With that out of the way, players can now RACE to the upper levels, rather than grind for them.

This would make all the difference. I really don't want to drive ten thousand laps of Indy to qualify me for the higher levels. For me the game got boring as soon as I'd completed the top level of events. I don't have the time or the inclination to play for 24 hours at a time so the endurance events are just a waste of time. I realise that some people are happy to pause their game and leave it switched on until next time they can play but tbh that's not going to happen in our house. We use our playstation for other things as well, not just GT5 and I'm not going to deprive my kids of the use of it for days at a time so I can complete an event that PD decided in their wisdom not to allow us to save.

And that shows arrogance and unconcern with the future. GT6 has dropped completely off my radar. Wouldn't buy it if you PAID me.

Oh I'll probably still buy GT6 when it comes out sometime around 2020. I can't complain about the number of hours of gameplay I've had for my 40 quid but I won't be as excited about it as I was with GT5.
I'm unlikely to preorder it and rush out to get it on the day of release as I have done with every title since GT2.
 
Oh I'll probably still buy GT6 when it comes out sometime around 2020. I can't complain about the number of hours of gameplay I've had for my 40 quid but I won't be as excited about it as I was with GT5.
I'm unlikely to preorder it and rush out to get it on the day of release as I have done with every title since GT2.

I actually went out and got the thing a week early. Imagine how I feel. lol
I was about to get the 100 package but something told me to hold off on that. Glad I listened to that voice. As far as GT6 goes I don't know. I would like to see GT5 get some justice done to it. GT6 will honestly be a wait and see for me. Normally I'd go right in but I want to see how GT5 gets supported first and then we'll see from there.
 
I think GT5 is supported great right now. Look at other Games, they get one patch and thats it. We get the 3rd? and every 2 weeks new events. I´m verry seticfied with GT5. I think it has a lot to do with the fact that I don´t care about my level.
 
For those that are expecting major changes to the game through updates may be disappointed. Yes, they can hopefully fix any bugs, but major changes to the gameplay will be out of the question imho. The core game is set, whatever decisions they made with regards to number and variety of races, AI, points system, whatever, may not be able to be changed. This is not a PC game were all the game is installed onto the HD, and a whole new game could be a download, replacing what was initially installed. It does install some information onto the HD, but a lot of it runs from the BR disc.[...]

Just to be precise, you can override code that's written on a BR with the one installed by a patch. You can change even the core of the game, there are no difference in the way you can patch a PS3/XBOX360 game from a PC one.
 
I agree with most views. Some of the basic structuring of the career mode is unbalanced and can get boring quickly. This is a bit of a shame as it really is a great driving game.

I race with different cars and different setups with my brother just for the fun of it. But there is no incentive from PD to make me want to play once A spec is done.

The special races are a nice touch, but nothing to hold my attention for too long. But I still think its one of the most enjoyable driving experience you can have on a console. Just not the most enjoyable racing experience. I enjoy it for the sake of driving and playing with the different setups.

I'm not overly disappointed with GT5. The unfinished feel is not a game breaker for me. But I can understand if it is for others.
 
The problem with GT is that it appears mediocre in most aspects and not genre-leading anymore like past games. The reason is that the competition has improved greatly and PD has been ignoring it. The only thing in which GT5 excels and surpasses anything else is Premium car models, graphically speaking.

- Physics good, but not the best especially if we consider PC sims (which were already better when CPU were far less powerful than the PS3 Cell)
- Weather and night changes are nice, but they're available only on very few tracks
- Good (I guess) number of tracks, but could be more (GT4 had more unique tracks) or use more variations.
- Game fun for a while, but it becomes too soon a grind-work and pokemon-like collection game (like all other GTs, the problem that the most fun part in the game is the beginning when you get to upgrade your car little by little persists)
- It's nice that there are online features, but they feel inferior than other games
- There's some added car customization, but other games are better in this aspect
- Car tuning somewhat updated improved over past GT games, but still too much simple and limited
- Great number of cars, but 85% of them are PS2-gen rehashed car models with little to no improvement performed in the conversion process.
[...]

Good points, but are you sure that the actual PCs are less powerfull than a PS3 cell?? im really ask because i heard that the PCs are more powerfull.
 
For those that are expecting major changes to the game through updates may be disappointed. Yes, they can hopefully fix any bugs, but major changes to the gameplay will be out of the question imho. The core game is set, whatever decisions they made with regards to number and variety of races, AI, points system, whatever, may not be able to be changed. This is not a PC game were all the game is installed onto the HD, and a whole new game could be a download, replacing what was initially installed. It does install some information onto the HD, but a lot of it runs from the BR disc.


Ok, so how many other games have you played on PS3 that take 1 hour to install?

On a side note, Shirakawa Akira has got to be in that small 1% of people here that have decent thoughtful criticism of GT5. No silly rants about no porsche etc.. Just good solid points and i really enjoyed reading your post and changing some of my viewpoints of GT5. 👍
 
Good points, but are you sure that the actual PCs are less powerfull than a PS3 cell?? im really ask because i heard that the PCs are more powerfull.

I think he means that even when PC CPU's were not as good as the PS3 cell the physics of PC sims were still better than what we seen in GT5 now.
 
I think GT5 is supported great right now. Look at other Games, they get one patch and thats it. We get the 3rd? and every 2 weeks new events. I´m verry seticfied with GT5. I think it has a lot to do with the fact that I don´t care about my level.

Did my mum adopt out my twin brother? Is that really you?

" I think it has a lot to do with the fact i don't care about my level " - This is the key to enjoying GT5.

It's like cavemen and rainbows, except the cavemen on here think it's level 40 where there is a pot of gold.
 
Good points, but are you sure that the actual PCs are less powerfull than a PS3 cell?? im really ask because i heard that the PCs are more powerfull.

I meant that 10 years ago (for example) physics in the best PC racing simulators were already more advanced and accurate than what can be found in GT5, and that was when CPUs had much less power than the Cell.
 
I meant that 10 years ago (for example) physics in the best PC racing simulators were already more advanced and accurate than what can be found in GT5, and that was when CPUs had much less power than the Cell.

I get the point and i recall this

* rFactor – 400 Hz
* Test Drive Unlimited – 100 Hz (collision detection) / 1000 Hz (vehicle dynamics)
* netKar Pro – 333 Hz [posted by Kunos on RSC]
* Forza Motorsport 2 – 360 Hz [from wikipedia article]
* Ferrari Challenge: Trofeo Pirelli – 60 Hz
* iRacing – 360 Hz [from AutoSimSport]
* Live For Speed – 100 Hz (general) / 2000 Hz (tyre rotation) [posted by Scawen on lfsforum]
* NASCAR Racing 2003 Season – 288 Hz (possibly)
* Grand Prix Legends – 288 Hz
* Sports Car GT – 50 Hz [from Blackhole Motorsports article]

http://www.virtualr.net/tech-stuff-physic-engine-rates/
 
Just to be precise, you can override code that's written on a BR with the one installed by a patch. You can change even the core of the game, there are no difference in the way you can patch a PS3/XBOX360 game from a PC one.

The big difference between consoles and PC is the fact that console manufacturers keep a tight hold one what you can and can't do on their systems.

I know that both Sony and MS resrict the size of patches and I'm fairly sure both of them restrict how much you can change the game using one. I also think there's a limit to the number of patches you can release.

This would make it significantly more difficult to make any large-scale changes to GT5 on PS3 than if it was on PC.
 
ScouserInExile
The big difference between consoles and PC is the fact that console manufacturers keep a tight hold one what you can and can't do on their systems.

I know that both Sony and MS resrict the size of patches and I'm fairly sure both of them restrict how much you can change the game using one. I also think there's a limit to the number of patches you can release.

This would make it significantly more difficult to make any large-scale changes to GT5 on PS3 than if it was on PC.

For what I can remember Microsoft had in place a limit for DLC's, but that was quite a while ago and since I don't own an Xbox360 no more, I'm not sure it's still like that. For what it concerns Sony, I'm pretty sure there is no imposed limit and I've seen quite large patches in the last few years, especially GT5P I remember a large patch the last time I've played it. DLC are not size limited on PS3 and I'm sure about that, since I've bought and downloaded 2/3GB games.

Burnout on PS3 is a good example, a downloadable game packed with something like 5/6 patches, that wouldn't be possible with imposed limits.
 
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For what I can remember Microsoft had in place a limit for DLC's, but that was quite a while ago and since I don't own an Xbox360 no more, I'm not sure it's still like that. For what it concerns Sony, I'm pretty sure there is no imposed limit and I've seen quite large patches in the last few years, especially GT5P I remember a large patch the last time I've played it. DLC are not size limited on PS3 and I'm sure about that, since I've bought and downloaded 2/3GB games.

Burnout on PS3 is a good example, a downloadable game packed with something like 5/6 patches, that wouldn't be possible with imposed limits.

But that's mostly DLC and dowloadable games you're talking about there. There's a difference between those and patches. I might email some people I used to work with and see if I'm talking rubbish or what...
 
But that's mostly DLC and dowloadable games you're talking about there. There's a difference between those and patches. I might email some people I used to work with and see if I'm talking rubbish or what...

My english sometimes fails me and I wasn't very clear.

Burnout Paradise by Criterion Games was a game first shipped in the classic form of DVD (XBox360) and BRD (PS3) than after some time, I think one year, has been released as a downloadable game on PSN. This is not a small downloadable game, but a full standard game which weight around 3GB, always if I remember well.

I've downloaded it again a couple of nights ago and all I can say is that the full number or patches is way more than the usual, I'm talking about 5/6 patches with expansions, corrections and such. For what I can remember, it's one of the most supported game I've ever seen in this generation (and still played online).

So back to the topic, if you think about this, it shouldn't be clear why Sony would limit the number of patches, their weight and content, it's counter productive. If a game is released unfinished or badly developed in some areas, especially talking of GT5 a flagship product for PS3, it make no sense to put a limit on the patching process.

XBox360 is a different platform, with different point of view and more closed from a software and hardware point of view (Unreal Tournament III and the mods not supported on the MS platform, only approved hardware, while I can connect my Mac bluetooth keyboard on my PS3).

Plus I remember, being an early XBox360 adopter, that downloads where limited in weight (DLC, downloadable games and such), but as of today I don't know if they've changed something in that department or not.

To cut a long story short: PS3 has no limited download or patches, as far as I know :)

Hope this makes sense ... with my broken english you know, isn't writing complex posts that easy.
 
I know that both Sony and MS resrict the size of patches and I'm fairly sure both of them restrict how much you can change the game using one. I also think there's a limit to the number of patches you can release.
I don't think either of these are really accurate. Microsoft had limits on DLC and XBLA sizes (and still do, but considerably larger than they used to be), but patch sizes weren't restricted. I know of a couple of games that have had patches that were notably larger than anything GT5 has had so far, and Uncharted 2 (as an example) has had 9 patches put out since it was released.
 
Biggest thing that GT5 lacks which GT game have usually had = lifespan... once you get to level 30 you more or less lose interest, at this point you'd think that the online races would lure you in but they don't, because:

1) winning online races effectively pays between zero and zilch.

2) all race rooms are rife with cheaters, theres always atleast two morons who have no skill and use the veyron as a battering ram.

3) 8 times out of 10 you will get booted for merely being quicker or being in the lead.

4) collisions physics between cars and penaulty detection is a FARCE.
 
The physics engine frequency rate figure alone does not define how much realistic it is, anyway. It doesn't even tell if the physics values/parameters between each iteration are interpolated or not.
 
I really don't expect much in the way of new features for GT5 via patches. Why should PD be currently working to create new features for GT5 when they could be working on GT6 - they already have our money for GT5. At the end of the day they're a business.
 
I don't think either of these are really accurate. Microsoft had limits on DLC and XBLA sizes (and still do, but considerably larger than they used to be), but patch sizes weren't restricted. I know of a couple of games that have had patches that were notably larger than anything GT5 has had so far, and Uncharted 2 (as an example) has had 9 patches put out since it was released.

Fair enough, ignore me then!
I'm desperately trying to remember where I heard or read about patch and patch sixe limits, but can't. I vaguely remember it was something to do with the image of the various consoles and how manufacturers don't want consumers to have the "the games need constant, massive patches" opinion of their hardware.
 
I think that I've officially come down with a case of severe 'GT5 pessimism.'

We've got an update coming in a few days (maybe), but I can't really get myself too excited. Hate to get my hopes up, afterall. It's been a while, so it is possible that this patch won't be half-assed fixes like the previous lot, but there is no historical trend or news article to back that hope up.

And Of course there will be no change list, so for 48 hours we'll all be guessing what was all was fixed, and most of what we put on our list will be wrong. I sure do hope there's more to the patch than online b-spec--which is a silly solution to a problem nobody ever had.

I guess I'm getting a bit jaded, and could really just use a new driving game so I can forget this whole mess. It's not like I play GT5 anymore. I mostly check here for news rather than load up that miserable turd. I don't think I have it in me to wait for many more patches.
 
Just to be precise, you can override code that's written on a BR with the one installed by a patch. You can change even the core of the game, there are no difference in the way you can patch a PS3/XBOX360 game from a PC one.

I bow to your superior knowledge. :)
 
I really don't expect much in the way of new features for GT5 via patches. Why should PD be currently working to create new features for GT5 when they could be working on GT6 - they already have our money for GT5. At the end of the day they're a business.

Any business that releases a BAD product (after all, if physics ALONE were sufficient to make a racing game, why put anything else in it at all?) and don't do everything in their power to make the bad product into a good one BEFORE the next iteration comes out can expect radically reduced sales on the next product.

GT6 is going to be a whole different kettle of fish for PD.... GT5 did so well because GT4 DID NOT suck! GT6 has a VERY steep hill to climb.
 
Something I was just thinking:
What about if we ask the same question as the OP, but with a slight alteration?

What if the question was: ignoring the previous titles in the GT series, so taking it as a standalone game with no history, are you disapointed with GT5?

I can't help thinking that a lot of the gripes wouldn't be being brought up, were this the first in the series, not the 5th (6th? 10th? 13th?).
 
Something I was just thinking:
What about if we ask the same question as the OP, but with a slight alteration?

What if the question was: ignoring the previous titles in the GT series, so taking it as a standalone game with no history, are you disapointed with GT5?

I can't help thinking that a lot of the gripes wouldn't be being brought up, were this the first in the series, not the 5th (6th? 10th? 13th?).

I think you have just answered your own question.

Sequence usually falls short due to high expectations or previous title being too good, you see this kind of stuff happen a lot in movie industry as well.

There is no doubt people would be glad or even happy if GT5 (changed name of cause) was made by non-well-known company. However, it will never happen due to copyright laws and other many factors.


Answers to the topic:

1. Old fans that played most GT series tend to be disappointed by GT5. <-- I'm here.

2. New comers that have never played any GT games before tend to be satisfied with GT5.
 

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