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Well, you just described every version of Forza. Do they all suck too?![]()
Maybe they do. It also describes every version of GT. I don't care if Forza apparently does that - how irrelevant. The point is it's one of the biggest flaws of THIS game.
I don't get why License / "Special" events should be the only ones that are challenging. None of these are actual races anyway - they're just a repeat of Prologue's "get past 15 moving obstacles in x laps" format.
Anyway the point is, the game makers should have prepared an event that is possible, but difficult; challenging but with some sort of enjoyable flow - surely that's their job as game designers. Right now it's just "Here's yer homework kids, read this book and write something about it, as much or little as you feel like, and yeah just cheat if you really wanna secure a pass."
It's just the same old story as GT4. The "racing" part is too lacking because they haven't set up conditions that favour a good hard race... I don't have much problem with the reactive intelligence of the AI, but I think their actual pace is terribly configured - trying to dice with them is a confusing + bad experience - braking on the exits of turns etc, and the next second going impossibly fast. Even the original TOCA games had far better flow to the racing, albeit basic.
Online could've saved it, but the system is not great... at all. It's a random lottery that occasionally provides some fun. I've been playing this game quite a lot, but it's turned into the same familiar experience as all the other iterations (ie. I end up just driving nice cars in the nice physics engine, which eventually gets lonely and boring).
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