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God.
The Grand Canyon rally is an embarrassment.
Making a more realistic, narrow ribbon on which to rally is fine, but not if it is artificially defined by the invisi-walls of some of the these circuits.
Look, according to my game stats I have put 57 hours and over 3,200 miles into Rallisport Challenge 2. It's a stretch to say--but in this age when rally is handled so much better elsewhere, Polyphony might have done better to leave these out altogether and just focus on the tarmac surfaces, because these exercises in limitation (invisible walls) and imitation (CMR-like control) are a letdown.
Vehicle physics and control. So far, I am experiencing arcade-easy oversteer. It seems a near identical model to Colin McRae's. Very important though for me not to make snap judgments. This is a big game and I have barely started. The jury is definitely still out on those rally phyics.
Yo - So tell me real quick. Can we ever import cars from our garage for use in arcade mode? (Thx in advance - slow dial-up here.)
The Grand Canyon rally is an embarrassment.
Making a more realistic, narrow ribbon on which to rally is fine, but not if it is artificially defined by the invisi-walls of some of the these circuits.
Look, according to my game stats I have put 57 hours and over 3,200 miles into Rallisport Challenge 2. It's a stretch to say--but in this age when rally is handled so much better elsewhere, Polyphony might have done better to leave these out altogether and just focus on the tarmac surfaces, because these exercises in limitation (invisible walls) and imitation (CMR-like control) are a letdown.
Vehicle physics and control. So far, I am experiencing arcade-easy oversteer. It seems a near identical model to Colin McRae's. Very important though for me not to make snap judgments. This is a big game and I have barely started. The jury is definitely still out on those rally phyics.
Yo - So tell me real quick. Can we ever import cars from our garage for use in arcade mode? (Thx in advance - slow dial-up here.)