Is Gran Turismo right on the money now?

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Earning money in GT6 is easy. Because of this, I can drive a larger variety of vehicles. Thats what brings me back to the game time and time again.
 
After reading about the discussion here, I decided to do the 500pp bring your own car Quick Match event. The payout was awesome. It was fast and enjoyable. I was making about $124k to $160k per race for just 2 laps. I hope they bump up the prize money for player lobbies as well.

I think I did like 20-25 races. After a few races I learned where the crashes were happening, and which racing line people take, and where I should place my car on the track to avoid the whole thing. A lot of the times the people that race dirty, can really race that well anyways. If you take the first few corners with caution, you end up racing with people who have ever skill up front in the race. It forced me to try different racing lines so that I don't put my car in a vulnerable position, which made me feel like my race craft improved ever so slightly.

Best part about the whole thing was tuning my car slightly after every race, and then racing for 2 laps to see how much it improved in a live race. I kept playing around with different turbo kits, HP/Weight ratio, and started fine tuning the transmission to see where my under powered car could have the edge. It made tuning more fun cause I was getting quick live feedback in a race.

I think a lot of people here seem to hate the QM races, but I'd say give it another chance, you might enjoy it.

Disclaimer: During the race someone will likely bump/tap your car, and also the penalty system may give you a stupid penalty.
 
Perceived reality is directly proportional to the belief applied. :)

GT4 is 10 years old - let me jog your memory:

IMG_3516_zpsbf3d49cb.jpg


The above was a reward for having fun at costa d'amalfi.

Then again Bob was always ready to help:

IMG_3521_zpsa89a8bd0.jpg


IMG_3520_zps8c116396.jpg


Now I'm wondering - will it all turn to 00,000,000 when I reach 100,000,000 ?

IMG_3522_zps66fd57de.jpg


_____________________________________________

And . . . back to the regular scheduled programming.

GT4 was easy, GT5 was hard without the online buffet, GT6 is still being discussed.
The way I got money in gt4 was using a turbocharged audi tt dtm in the dtm championship again and again, the prize clk sells for 743,000
 
After reading about the discussion here, I decided to do the 500pp bring your own car Quick Match event. The payout was awesome. It was fast and enjoyable. I was making about $124k to $160k per race for just 2 laps. I hope they bump up the prize money for player lobbies as well.

I think I did like 20-25 races. After a few races I learned where the crashes were happening, and which racing line people take, and where I should place my car on the track to avoid the whole thing. A lot of the times the people that race dirty, can really race that well anyways. If you take the first few corners with caution, you end up racing with people who have ever skill up front in the race. It forced me to try different racing lines so that I don't put my car in a vulnerable position, which made me feel like my race craft improved ever so slightly.

Best part about the whole thing was tuning my car slightly after every race, and then racing for 2 laps to see how much it improved in a live race. I kept playing around with different turbo kits, HP/Weight ratio, and started fine tuning the transmission to see where my under powered car could have the edge. It made tuning more fun cause I was getting quick live feedback in a race.

I think a lot of people here seem to hate the QM races, but I'd say give it another chance, you might enjoy it.

Disclaimer: During the race someone will likely bump/tap your car, and also the penalty system may give you a stupid penalty.
I must say I also enjoy some events of them, and I see myself a bit in your description. What I hate are these overpowered car, especially the suzuki :D
 
I must say I also enjoy some events of them, and I see myself a bit in your description. What I hate are these overpowered car, especially the suzuki :D

Ya I forgot to mention, those suzuki's are annoying. I was using the KTM xbow the whole night. Kept tuning it after each race. I could keep up with them in the corners, but they blast past me on the straights. Fine tuned the transmission a bit more so I had better speed on the straights, but my car still loses out by a couple of seconds to the Suzukis.

I'm fine with not winning races as long as the car is fun to drive.
 
Ya I forgot to mention, those suzuki's are annoying. I was using the KTM xbow the whole night. Kept tuning it after each race. I could keep up with them in the corners, but they blast past me on the straights. Fine tuned the transmission a bit more so I had better speed on the straights, but my car still loses out by a couple of seconds to the Suzukis.

I'm fine with not winning races as long as the car is fun to drive.
Yes, plus you just have to finish around the firsts to make lots of money :D
 
That's my point, that's why it's so crazy.

This might help you understand.

I have been playing GT5 Version 1.0 for the last two years, on and off, whenever I could, finally getting to Levels 35+ on Both A-Spec and B-Spec, having also kept records of the various progressions.
As you might realise, I had to grind, I had to remember which car I had already bought (no tick marks) I couldn't swap wheels on my standards . . . seasonals? What was that?
There was no easy money for me.
But when I started to play the game, I was under the assumption that Kaz would continue to improve the game in bits and pieces, probably finishing off with some form of compleat game (though I also presumed that as long as there was Online capability, the game would continue to feed on bits and pieces.)
This all came to pass, but I was reluctant to feed on the bits and pieces - I gnawed away at the bone he had thrown me, and amassed over 1300 cars - many of them considered 'rarities' (if such concept still exists in the game. ;) )

Then my son gave me the XL Edition for Father's day.
This I glared at for several months as it lay on my desk, on my hall-table, on my console, in my bedroom (I was still looking at it - shrink-wrap in place. :D)

Well . . . GT6 is almost around the corner . . . and I felt it was no point waiting for any more 'latest' developments from Kaz .
I slid it in.
The whole process took less than an hour, including hooking up to get the upgrades after XL, too..
Suddenly I had a whole different Save Game! Everything intact! And . . . . Holy smoking 🤬 , Kaz, pardon the language, Honorable-San, this is the GT5 I expected after GT4. Thank you, Thank, Thank you for giving me such pleasure.

Now what kind of Quantum Jump am I going to have to imagine up before GT6 surely comes my way, a few months from now?

Meanwhile,I can occupy myself with playing GT5 - the real . . um . . thing.

This is where I was a month ago when I last played: (Version 1.0, no Online, no DLC via Disc, original game.)





Now I'm all grown-up: (The latest Version at this time before launch of GT6







Tick marks? What?! Two years of no tick marks? How foolish of me.. . .

I have loads of before and after photos - and videos, too; I'm sure some of you may have some questions about this while we wait impatiently for GT6.

And the thread it came from:

https://www.gtplanet.net/forum/thre...-game-thank-you-kaz-fully-updated-now.288968/

As mentioned in the thread, the story was exclusive to GTPlanet.
I visit other Gran Turismo Forums, too, but to me GTPlanet is the authentic one.

So as we can see the whole 'money-making'/grinding issue is a delicate one.

Would the Seasonals be as attractive if not for the credits?
 
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This might help you understand.



And the thread it came from:

https://www.gtplanet.net/forum/thre...-game-thank-you-kaz-fully-updated-now.288968/

As mentioned in the thread, the story was exclusive to GTPlanet.
I visit other Gran Turismo Forums, too, but to me GTPlanet is the authentic one.

So as we can see the whole 'money-making'/grinding issue is a delicate one.

Would the Seasonals be as attractive if not for the credits?

I know all of that. I just thought it was funny how you grinded while avoiding the races that were best for grinding.
 
You missed the point; it was not grinding that was the point - I had plenty of fun races, as well the Bobs I had did about 80% of the work of grinding.
I just watched them race and make me money. :)
My Bobs were phenomenal. I didn't have to give them any instructions after they levelled off. They raced on their own while I did paperwork and watched races all day.
I just spent the money and picked and chose what races I wanted to do.

Seasonals would have been the grind.

The idea was to see whether GT4 could be played without online carrots.
It could. The final game was great, too. Offline. As compleat.

One didn't need to be online at all. The online I was enjoying at the time was a site called GTPlanet. :)

However - you are entitled to thinking it funny - a sense of humour is subjective - and to each their own.
 
Is Gran Turismo right on the money now?

I'm sure some must be loving the incredible payouts - large and easy to earn. Micro-transactions, as a way of obtaining credits, is at this point only another flag of humiliation that PD is flying. Viewed in the present moment the whole idea od micro-transactions is not just moot it's ridiculous.

Because . . . we have gone from starving to gluttony.

Not many games get the 'money' system right. As an example - even after years of driving and battling in TDU2 I'm still as poor as a church-mouse. I could do the cheat - but I like to play the game the way the gaming challenges were designed to be played (call it an ego thing.) So I struggle to make money in TDU2.
That's just one example.
I'm sure many of you out there also play other games in addition to Gran Turismo and find it more difficult to get the credits one needs in those games. Or is there a game out there that throws credits at us as generously as GT6 now does?
In my opinion - just . .too . . much money now.

Yes, I'm complaining about too much money - whoever heard of such a thing.

But - this is an important part of the game. To be impoverished at the beginning, to find one's way through many races saving diligently to buy that 'fast' car, spending hard-earned credits on upgrades, battling to win a big race and get some big cash - these were all part of the thrills, a gaming-thrill now kicked aside by these large deposits of credits thrown our way.
To put it in a nutshell - the credit system is once again broken.

How can they get this right? I have no ideas myself - though maybe some of you are better at game-economics.
I have to assume that some players are revelling in the large payouts - maybe gamers who just picked up this game recently and need credits fast for the high-level cars in the game - maybe even for just online-lobby activity.
I don't grudge them this. In fact i don't grudge any player enjoying a particular part of the game - for instance I don't have the time (or even sufficient inclination) to do Time Trials, yet I would be the first to scream if the TTs were neglected; I know many players, friends too, who look forward to that part of the game, and I will not grudge them their enjoyment either. So there must be players out there that love the glut of credits, and I'm happy for them - but my (in the sense of the way I play it) game is ruined.
It has come to the point now that when I see this screen pop-up:

50mcredits_zpsa0vcdttu.jpg


I merely click it off as fast as I can and go back to the race I'm focused on - the one that's throwing money at me - because I don't want to lose the field I'm challenging.
The alternative is to quit that field and go look for yet another car that I don't need to get rid of my credits.

Wait. maybe I can equip all my cars with RS, Heavy wet, and Snow tires! That should get rid of all this excess money. :lol:

Well . . . thoughts on the present situation of the credit system? Love it or hate it?

Have at it; and if you are annoyed like me, well, understood, but keep the raging polite. If you are going gaga over it and happier than a pig in 🤬 - well, some of us will have to put up with your greedy happiness. :)

Fingers crossed that by the next iteration of Gran Tursimo (and it still remains one of my go-to driving/racing games) some professor of gaming economics iat PD is right on the money when it comes to designing a credit system that actually give the credits some value.
 
We grind (GT5), we complain. We repeatedly rev limit credits (GT6), we complain.

I'll take the easy money.
 
Well . . . thoughts on the present situation of the credit system? Love it or hate it?

I think the credit cap is a good thing. Back when I was playing GT4, I decided I'd use the Cr. 10 Trillion Gameshark cheat to give myself a bunch of money. And it was fun... at first. After a while it got boring, though, because I didn't have to do anything to get what I wanted. The entire world was right there at my fingertips. All I had to do was ask, and I received. But that's not the point of a game; the point is to do the best you can with the resources the developers provide. I found it far more fun to actually challenge myself and work toward a goal, knowing that when I finally reached it, it would be as a result of my skill and dedication rather than an illicit and undeserved gain.

A credit cap makes it so that you can't simply amass so much money that you can just go out and spend wantonly without having to work for it. As it is now, you can't just save up a stupid amount of cash and go out and buy all the 20 mill cars - you have to work for each one, which again, makes it even better when you're finally able to click that "purchase" button. That car is 100%, without a shadow of a doubt, unequivocally yours. You put in the effort to save up all that cash. You bested all those Seasonals, won all those races, and put in the hours of work, and now you can officially say that that car is in your garage as a result of your dedication.

That wasn't rambly at all...
 
But that's not the point of a game; the point is to do the best you can with the resources the developers provide.

Here I was thinking the point of a game is to have fun. Which, as luck would have it, means different things to different people.

If some people want GT to be work, they can definitely do that. If others wanted to use the whole credit glitch to gain access to the cars they wanted without putting in all that work, well, they got to do it too.
 
Here I was thinking the point of a game is to have fun. Which, as luck would have it, means different things to different people.

If some people want GT to be work, they can definitely do that. If others wanted to use the whole credit glitch to gain access to the cars they wanted without putting in all that work, well, they got to do it too.
I'm not saying that my way is the best way for everyone, I'm saying that the credit cap is a good thing in my opinion for the reasons I mentioned. Because that's what I find fun.
 
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IMO the game economy in GT is terrible. The massive payouts later on make a mockery of the low prices of most of the cars and the low payouts early on make it nearly impossible to acquire the higher priced cars without a massive amount of grinding. There's got to be a better way to design a game economy than that and a better way to design a game to accomodate a wider range of players. Some people enjoy the grind, others do not. IMO, anything remotely resembling grinding takes all the fun out of the game economy. The most recent poll I know of on this subject indicates that 60% of players surveyed would take advantage of a credit glitch if it were available for GT7, and this is the hardcore fanbase. A simpler solution would just be multiple paths through the game, from sandbox to full on GT mode for those that want it.
 
Forget earning credits,
work out a system by where you win the cars you conquer...
So 12 cars in a race, and you place 1st you get an option to pick a car.

Cars can be kept or sold for cash, or traded in.

Race for pinks..
you win, you get the nearest opponents car,
you lose, you're out of your Zonda and back driving the Mazda 121
 
IMO the game economy in GT is terrible.

I agree. As you know, Johnny, I played GT5 all the way through without DLC help - I had to grind like the devil, and also had my Bob grind like hell to make credits. Alright, this wasn't so tiresome physically as more often than not tedious. It was monotonous. Meanwhile, I watched the other players who were online making credits hand over fist with the help of the highly-paid Seasonals.
From both angles the economy was wrong - too easy, too hard.

At this point I'm putting aside the idea of just using the game to race - whether online or offline. If that was the only point, then the money glitch makes sense; don't waste time, get all the cars, go racing.
But if one were to play the game, as we would play any game - it's escapism - then there is some role-playing that takes place - we have a GT Life, a racing career that we gradually work up through, making money by racing, spending money on upgrades, making more money on harder races in more expensive cars, using that money to unlock stuff, etc, etc, which is a whole different angle.

In a sense they have to draw a plan that duplicates a racer's life, IRL - a guy who has 20 grand, a beat up car and some driving skills, and take it from there all the way to the F1 podium.
What has happened is that the game has no one personality now - and so the credit system is not going to please everybody, especially not those who want to actually 'earn' the money (in a gaming way) so that they can feel that sense of accomplishment at acquiring what they can get with those credits.

If I were to use this app only to take a car to an online lobby, then the credit system is heavenly - in fact insignificant; credits are aplenty, the cars are, almost all, instantly accessible, and the online lobbies are waiting . . . . why would we need to grind at all?
On top of that GT6 now also has Bob to grind out credits for us.
The credit system - for what it is really meant for; a limit to what a player can acquire - is redundant.
Some players might even say that is just a time-wasting bunch of steps in the game towards acquiring a car.

The massive payouts later on make a mockery of the low prices of most of the cars and the low payouts early on make it nearly impossible to acquire the higher priced cars without a massive amount of grinding.

And this is it. A redundancy because it is easily done with Bob, or the massive payouts in Seasonals, so just a waste of time towards getting cars, even the most expensive ones; why waste all that time grinding?

There's got to be a better way to design a game economy than that and a better way to design a game to accomodate a wider range of players. Some people enjoy the grind, others do not. IMO, anything remotely resembling grinding takes all the fun out of the game economy.

Game economy in any game that has a 'monetary' system is vitally important.
We don't need a monetary system in Pac-Man or Space Invaders. But we need monetary systems that work seamlessly in games such as Sims 4, TDU2, etc, because the monetary system is what helps the player level up further.
Gran Turismo had that flavour, too, because we had to work (race) to get the money we needed to level up. How many remember grinding the Sunday Cup and selling the Abarth prize car over and over till we saved enough to buy a better car? Eventually, though, as soon as we had something like the Buick Special or the Falken GT-R we could send Bob out to the Endurance races, and then the credits started rolling in like thunder as we sold the Minolta or Ford GT prize car. Again it became too easy, but there was some hard racing and grinding to do before one got to that level.
GT5, as I said, was too hard offline, too easy online.
GT6 is totally messed up.
TBH - I ignore the credit system and just play. There is 50 M in my bank. That should serve for any emergency.

The most recent poll I know of on this subject indicates that 60% of players surveyed would take advantage of a credit glitch if it were available for GT7, and this is the hardcore fanbase.

Interesting that you would classify that percentage as the 'hard-core' fan-base. Obviously the definition is shadowy, but also means that it could be the truth; however, I would think that what would be hard-core about them would be the simple enjoyment of possessing cars and going racing - in which case the money glitch makes sense; why waste time playing the game to acquire cars?

A simpler solution would just be multiple paths through the game, from sandbox to full on GT mode for those that want it.

A very serious flaw in the game is that there are no multiple paths to level up. In fact the game is broken for those unable to move up any other way but through licence tests.
This may be one of the reasons people would rather level-up enough to get into online lobbies - and from there one doesn't need to level up any more to buy almost any car they wish, and race to their heart's content online.

Providing, as you say, sectors from sandbox, to full on career-leveling, either which will give access to all cars and all tracks, is a step I'm finding many other games-makers are taking.
As to how PD is going to fix the economy (and the leveling system) in the next iteration will be something to see. :)

@Robbks - TDU2 had that - racing for pinks. We would race and win the AI's car.
 
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