- 17,240
- Melbourne
- ScottPuss20
- CheetahsMeow
Earning money in GT6 is easy. Because of this, I can drive a larger variety of vehicles. Thats what brings me back to the game time and time again.
The way I got money in gt4 was using a turbocharged audi tt dtm in the dtm championship again and again, the prize clk sells for 743,000Perceived reality is directly proportional to the belief applied.
GT4 is 10 years old - let me jog your memory:
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The above was a reward for having fun at costa d'amalfi.
Then again Bob was always ready to help:
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Now I'm wondering - will it all turn to 00,000,000 when I reach 100,000,000 ?
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And . . . back to the regular scheduled programming.
GT4 was easy, GT5 was hard without the online buffet, GT6 is still being discussed.
I must say I also enjoy some events of them, and I see myself a bit in your description. What I hate are these overpowered car, especially the suzukiAfter reading about the discussion here, I decided to do the 500pp bring your own car Quick Match event. The payout was awesome. It was fast and enjoyable. I was making about $124k to $160k per race for just 2 laps. I hope they bump up the prize money for player lobbies as well.
I think I did like 20-25 races. After a few races I learned where the crashes were happening, and which racing line people take, and where I should place my car on the track to avoid the whole thing. A lot of the times the people that race dirty, can really race that well anyways. If you take the first few corners with caution, you end up racing with people who have ever skill up front in the race. It forced me to try different racing lines so that I don't put my car in a vulnerable position, which made me feel like my race craft improved ever so slightly.
Best part about the whole thing was tuning my car slightly after every race, and then racing for 2 laps to see how much it improved in a live race. I kept playing around with different turbo kits, HP/Weight ratio, and started fine tuning the transmission to see where my under powered car could have the edge. It made tuning more fun cause I was getting quick live feedback in a race.
I think a lot of people here seem to hate the QM races, but I'd say give it another chance, you might enjoy it.
Disclaimer: During the race someone will likely bump/tap your car, and also the penalty system may give you a stupid penalty.
I must say I also enjoy some events of them, and I see myself a bit in your description. What I hate are these overpowered car, especially the suzuki![]()
Yes, plus you just have to finish around the firsts to make lots of moneyYa I forgot to mention, those suzuki's are annoying. I was using the KTM xbow the whole night. Kept tuning it after each race. I could keep up with them in the corners, but they blast past me on the straights. Fine tuned the transmission a bit more so I had better speed on the straights, but my car still loses out by a couple of seconds to the Suzukis.
I'm fine with not winning races as long as the car is fun to drive.
That's my point, that's why it's so crazy.
I have been playing GT5 Version 1.0 for the last two years, on and off, whenever I could, finally getting to Levels 35+ on Both A-Spec and B-Spec, having also kept records of the various progressions.
As you might realise, I had to grind, I had to remember which car I had already bought (no tick marks) I couldn't swap wheels on my standards . . . seasonals? What was that?
There was no easy money for me.
But when I started to play the game, I was under the assumption that Kaz would continue to improve the game in bits and pieces, probably finishing off with some form of compleat game (though I also presumed that as long as there was Online capability, the game would continue to feed on bits and pieces.)
This all came to pass, but I was reluctant to feed on the bits and pieces - I gnawed away at the bone he had thrown me, and amassed over 1300 cars - many of them considered 'rarities' (if such concept still exists in the game.)
Then my son gave me the XL Edition for Father's day.
This I glared at for several months as it lay on my desk, on my hall-table, on my console, in my bedroom (I was still looking at it - shrink-wrap in place.)
Well . . . GT6 is almost around the corner . . . and I felt it was no point waiting for any more 'latest' developments from Kaz .
I slid it in.
The whole process took less than an hour, including hooking up to get the upgrades after XL, too..
Suddenly I had a whole different Save Game! Everything intact! And . . . . Holy smoking 🤬 , Kaz, pardon the language, Honorable-San, this is the GT5 I expected after GT4. Thank you, Thank, Thank you for giving me such pleasure.
Now what kind of Quantum Jump am I going to have to imagine up before GT6 surely comes my way, a few months from now?
Meanwhile,I can occupy myself with playing GT5 - the real . . um . . thing.
This is where I was a month ago when I last played: (Version 1.0, no Online, no DLC via Disc, original game.)
Now I'm all grown-up: (The latest Version at this time before launch of GT6
Tick marks? What?! Two years of no tick marks? How foolish of me.. . .
I have loads of before and after photos - and videos, too; I'm sure some of you may have some questions about this while we wait impatiently for GT6.
This might help you understand.
And the thread it came from:
https://www.gtplanet.net/forum/thre...-game-thank-you-kaz-fully-updated-now.288968/
As mentioned in the thread, the story was exclusive to GTPlanet.
I visit other Gran Turismo Forums, too, but to me GTPlanet is the authentic one.
So as we can see the whole 'money-making'/grinding issue is a delicate one.
Would the Seasonals be as attractive if not for the credits?
Well . . . thoughts on the present situation of the credit system? Love it or hate it?
But that's not the point of a game; the point is to do the best you can with the resources the developers provide.
I'm not saying that my way is the best way for everyone, I'm saying that the credit cap is a good thing in my opinion for the reasons I mentioned. Because that's what I find fun.Here I was thinking the point of a game is to have fun. Which, as luck would have it, means different things to different people.
If some people want GT to be work, they can definitely do that. If others wanted to use the whole credit glitch to gain access to the cars they wanted without putting in all that work, well, they got to do it too.
IMO the game economy in GT is terrible.
The massive payouts later on make a mockery of the low prices of most of the cars and the low payouts early on make it nearly impossible to acquire the higher priced cars without a massive amount of grinding.
There's got to be a better way to design a game economy than that and a better way to design a game to accomodate a wider range of players. Some people enjoy the grind, others do not. IMO, anything remotely resembling grinding takes all the fun out of the game economy.
The most recent poll I know of on this subject indicates that 60% of players surveyed would take advantage of a credit glitch if it were available for GT7, and this is the hardcore fanbase.
A simpler solution would just be multiple paths through the game, from sandbox to full on GT mode for those that want it.