Is GT5 Best Karting Simulator?

  • Thread starter AbarthHGT
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I could tolerate the karts, even if they do not feel like karts all that much, if they didn't make ridiculous amounts of smoke once you start pushing them harder.
 
If it's one gear then where'd this magical reverse come from?

The reverse gear is for ease of use in the event of the driver getting stuck. It's not realistic, but sometimes you just have to sacrifice pure realism for user convenience.

To be honest, I would be asking where the magical reverse gear comes from on open-wheeled cars (Formula Gran Turismo, Ferrari F series) too.
 
The reverse gear is for ease of use in the event of the driver getting stuck. It's not realistic, but sometimes you just have to sacrifice pure realism for user convenience.

To be honest, I would be asking where the magical reverse gear comes from on open-wheeled cars (Formula Gran Turismo, Ferrari F series) too.

Don't forget the Handbrake. :lol:
 
I don't know of too many other kart sims so I will just say that GT5 does a great job for what it is,based on my own real kart experiences.

GT5 is not 100% true to how it really feels but is quite good nonetheless :)
 
Wow, I don't know why this has to be even said, but one flaw does make a sim realistic or not. I mean seriously, do think netkar pro or iracing are flawless?
Depends on how big the flaw is.
Plus, how much of a flaw is it really? I assume a kart can't actually go that fast in reverse but if it could, who can say it couldn't be driven like that if it weren't for the likely kneck injury?
What you just said has just as much credibility as you're trying to make of Simon's post.
It's this type of nitpicking that makes GTplanet one of the most pessimistic and miserable forums I've ever seen. Or are you trolling?
So are you saying that we must hide any sort of flaws/glitches/bugs/problems with the game? GTPlanet isn't some sort of totalitarian forum.
 
Don't forget the Handbrake. :lol:

On a kart, since there's only a rear wheel brake, pressing the handbrake activates the normal brake at full pressure. On open-wheeled cars, there isn't supposed to be a handbrake at all.
 
Wow, I don't know why this has to be even said, but one flaw does make a sim realistic or not. I mean seriously, do think netkar pro or iracing are flawless?

Plus, how much of a flaw is it really? I assume a kart can't actually go that fast in reverse but if it could, who can say it couldn't be driven like that if it weren't for the likely kneck injury?

It's this type of nitpicking that makes GTplanet one of the most pessimistic and miserable forums I've ever seen. Or are you trolling?

The guy asked if GT5 was the best karting simulator. I was simply posting that to suggest that the best karting simulator wouldn't have physics which allows the kart to be driven in reverse with rear wheel steering like that.
 
The reverse gear is for ease of use in the event of the driver getting stuck. It's not realistic, but sometimes you just have to sacrifice pure realism for user convenience.

Imagine if there wasn't a reverse gear, but they could've easily limited the speed reached in reverse perhaps.
Dunno if GT5 is the best karting sim since I've never played another game which included them, they mostly seem pretty convincing to me although they were 'dumbed down' or made easier to drive since a few updates ago.
In the beginning they were incredibly tricky to drive (maybe a bit too much even though I really enjoyed it) yet now they're perhaps a bit too easy, don't know what happened to finding a middle ground there.
Maybe that's simply due to the increased tyre grip implemented overall in one of the updates, having the choice to fit lower grade tyres would be nice.
 
analog
Imagine if there wasn't a reverse gear, but they could've easily limited the speed reached in reverse perhaps.
Dunno if GT5 is the best karting sim since I've never played another game which included them, they mostly seem pretty convincing to me although they were 'dumbed down' or made easier to drive since a few updates ago.
In the beginning they were incredibly tricky to drive (maybe a bit too much even though I really enjoyed it) yet now they're perhaps a bit too easy, don't know what happened to finding a middle ground there.
Maybe that's simply due to the increased tyre grip implemented overall in one of the updates, having the choice to fit lower grade tyres would be nice.

I think the difficulty is one of the reasons why the course maker kart tracks do not feature corners anywhere near as tight or slow, or sections anywhere near as fiddly or technical as you would see in your typical real life kart track.

They were fun at first. Way too much like knife edge handling, though. Karts are nimble and pointy but certainly not unstable at all. Karts in gt5 feel vague and heavy, and the way they fire billowing thick white smoke off the tyres if you're slightly sideways is laughable.

I don't mind them, but they are a failure in many ways, and certainly not an advert for gt5 realism. Quite the contrary, in fact.
 
They were fun at first. Way too much like knife edge handling, though. Karts are nimble and pointy but certainly not unstable at all. Karts in gt5 feel vague and heavy, and the way they fire billowing thick white smoke off the tyres if you're slightly sideways is laughable.

It's because GT5 exaggerates the smoke in most cases than the level of smoke in real life. The only case where the level of smoke is realistic in GT5 is when you're doing a burnout with a 700+ BHP car.

 
Johnnypenso
I raced 100CC direct drive (no clutch and one gear) at a fairly high level for a several years and can say that GT5 definitely has the acceleration of the 100CC karts way off. My motor use to rev to 17,000 rpm and a common sight with new drivers was to see their head snap back under acceleration until they got used to it, it was that fast. The motor SCREAMED!! I've seen the Project Cars demo video for 250CC superkarts and it looks much more realistic and sounds more realistic too.

We are talking about acceleration from standstill right, i was anyway. The head snaping probably didnt appear there but some moments later when the revs pick up , right? If so the gt karts feel right to me, and it looks the same IRL on youtube.
 
We are talking about acceleration from standstill right, i was anyway. The head snaping probably didnt appear there but some moments later when the revs pick up , right? If so the gt karts feel right to me, and it looks the same IRL on youtube.

The 100CC karts in GT5 don't acclerate nearly as fast at lower revs as karts do in real life. Real 100CC karts pull like a freight train even out of slower corners, and even with direct drive. In GT5 they seem to be bogged down until they hit a magical rev range and then they take off.

Someone mentioned braking before. Shifter karts have 4 wheel discs. Most 100CC and lower, and 4 stroke karts have brakes only on the rear live axle. But karts also have 12-14" of rubber on the tarmac in the rear and a huge rear weight bias, so they stop incredibly quickly in spite of having no front brakes.
 
Johnnypenso
The 100CC karts in GT5 don't acclerate nearly as fast at lower revs as karts do in real life. Real 100CC karts pull like a freight train even out of slower corners, and even with direct drive. In GT5 they seem to be bogged down until they hit a magical rev range and then they take off.

Someone mentioned braking before. Shifter karts have 4 wheel discs. Most 100CC and lower, and 4 stroke karts have brakes only on the rear live axle. But karts also have 12-14" of rubber on the tarmac in the rear and a huge rear weight bias, so they stop incredibly quickly in spite of having no front brakes.

So yes. If you want more realistic exceleration set the top speed to track specifications. Like for Kart Space set 100/125cc to 110 kmh.
 
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