if you're in an Evo X and they're in an Evo X; there should be, at most, a few hundredths of a second difference in laptimes between the two cars. Not the several seconds that there are at the minute.
In real life racing, you never see a field of cars bunched up together separated by hundredths of a second the entire race. They're spaced out quite a bit, and the cars are supposed to be roughly equal in performance.
I just hope for PS4 they have different kind of AI than most of previous GT games, ones that you race really close to all other cars and have series where all cars are very similar in spec. If not then GT4 style of game would be awesome still. I remember when I got GT4, Bronze felt like an achievement to me, I think they should try and make that more the case in future GT games than devaluing Gold.
I may be wrong, but I seem to recall some prize cars awarded for all Gold License Tests that were either unbuyable or insanely expensive. If all the cars are available in the dealerships again in GT7 or eventually available, and the economy isn't stingy, then I'd be a little happier with near impossible Golds. Or if we could set the difficulty for having all golds, though I have to wonder about those proposing this, as it sounds contradictory to the thread argument against "too easy" awards.
Some of the gold times in the game I imagine there is enough time to do doughnuts and probably J-turns and still make Gold time.
Dubious.
In any case, I expect not only will GT7 be a different game than GT6 from all the board arguments about it, but GT6 will change a bit over time as well. Heck, Kaz or someone made remarks about a possible Hardcore Mode for GT6, and seeing all the whining on this topic, I'd think this has to be at least in the "Things We Should Seriously Consider" list. Hey, I'd give it a shot. I'm losing races and not crying about it.
This is another point. I lost races again today, and had fun doing it. The bots decidedly did NOT let me win. Yeah, they were with cars like the stock Countach 25th Anniversary model against Aventadors and FXXs, but they didn't roll over on the last quarter of the lap and wet themselves for me. I wouldn't doubt that they slowed down, but it was no help whatsoever. And it was a blast just fighting to get to a podium finish.
So, all you "this game bloze because it's too easy" guys and you "only PC sims are really worth playing" types... whatever. I think by now you should have figured out that you aren't persuading anyone. Even as good as your points sometimes are, in this case they aren't empirical truths. Granted, PC sims have better physics, damage, better bot A.I., a whole slew of online tools that GT6 doesn't have or whatever. First, you guys ignore the fact that no one will agree on which game is best of them. There simply isn't one. If there was, it would sit at the top of the heap and rule the way Gran Turismo does console titles. And if several of you with your pet games got into a bar debate over it, you would slosh liquor around and end up arguing in circles, never convincing anyone.
And about that better physics, I'm just not convinced anymore. I did a torture test with my GTRs, Live For Speed, Forza 4 and GT5. And after racing them one after the other all day, I concluded a few things.
- GT5 was very good but too polite, and the cars all well planted on the road as if all were race cars.
- Forza 4's physics were only outshined in certain aspects by LFS.
- PC sims are boring, and only truly shine as a platform for online racing against other people, especially in clubs and leagues. And the physics superiority was very slight.
So along comes GT6, and now I don't care anymore. The physics are amazing. You can explain or badger or act snotty all you want, but taking a McLaren race car in any game is now just a matter of impression which one you prefer, as far as I'm concerned. And Asseto Corsa, rFactor 2, Race Room or whatever won't have any Civics, any Supra Mk IIIs, any insanely large car lists for me to explore. They're going to offer the usual platform for online racing so people can brag about their virtual skills. All the cars will be loaners, and it will be the same story it's always been.
On the other hand, GT6 is a different, far better game than its predecessors. And it's going to improve over time. New features are going to be added. New challenges to face. New opportunities to take. New content to play with. Maybe even better physics for all I know. Right now, it is what it is. It isn't too easy, it isn't too slow, it isn't too basic or lacking or lame or whatever. I've never liked racing small compacts even in Forza before. But I do in GT6. It's pretty darn good. To me. My feelings, impressions and preferences are all that really count when I'm playing a game. Do mine matter to you?
And really, XDesperado67 is right. SONY and PD need to make money off of GT6, or there might not be a GT7. Appealing to the hardcore at the expense of the casuals will put Gran Turismo squarely in the same niche market boat as the PC sims, if not selling even less when fans get disappointed. Adding serious hardcore content, I'm all for that. That Hardcore Mode sounds like a great idea, though I hope PS3 can deliver 16 car races in it.
Keep asking for the good stuff, but don't ask Kaz to throw out what makes them popular. Because popular = sales.