- 5,219
- Connecticut
- Ridley-X4
I’m worried that the series is trying to do too many things at once:
-eMotorSports & the FIA
-Tuners and drifting
-Rally, with driving on dirt & snow
-Vintage cars (e.g. Pebble Beach)
-Motorcycles (potentially)
And trying to get all of this in a single game make me worry that it’s why the time between releases seems longer than other racing game IPs, and that it’s causing the series to seem like it’s losing a focus.
I’m wondering if a more modular apporach would be better. It would allow for more frequent releases, and each title could delve deeper into its respective realm.
It also would buy PD more time to improve certain features, mechanics, and models/animations. I’m feeling very inspired by the recent change in production by GameFreak and Pokemon Sword/Shield - a change that I think will best for addressing a lot of concerns regarding animations, models, and balancing. In that case, it’s not like all the species, forms, items, and other mechanics (e.g. mega-evos and Z-moves) are being permanently removed from the series, but simply being given more time in development before being reintroduced as a “compatible” species.
Honestly, I think GT has a lot in common with Pokemon - potentially including the production side of things - and I think the two IPs could learn from each other in this regard. It also could prove to be economical, too, saving money on production. I’ve overall had a lot of ideas for both of these IPs (among many others) for both the player side of things, and the side of the developes/producers.
Tbh, if motorcycles truly return, I think it’d be best for PD to do so in the context of a Tourist Trophy successor, rather than as part of a broader GT installment. For marketing purposes, I don’t think it needs to even be called “Tourist Trophy 2,” but something that could use the same title, perhaps with a subtitle pertaining to bikes. Sorta like how GTS isn’t called GT7.
-eMotorSports & the FIA
-Tuners and drifting
-Rally, with driving on dirt & snow
-Vintage cars (e.g. Pebble Beach)
-Motorcycles (potentially)
And trying to get all of this in a single game make me worry that it’s why the time between releases seems longer than other racing game IPs, and that it’s causing the series to seem like it’s losing a focus.
I’m wondering if a more modular apporach would be better. It would allow for more frequent releases, and each title could delve deeper into its respective realm.
It also would buy PD more time to improve certain features, mechanics, and models/animations. I’m feeling very inspired by the recent change in production by GameFreak and Pokemon Sword/Shield - a change that I think will best for addressing a lot of concerns regarding animations, models, and balancing. In that case, it’s not like all the species, forms, items, and other mechanics (e.g. mega-evos and Z-moves) are being permanently removed from the series, but simply being given more time in development before being reintroduced as a “compatible” species.
Honestly, I think GT has a lot in common with Pokemon - potentially including the production side of things - and I think the two IPs could learn from each other in this regard. It also could prove to be economical, too, saving money on production. I’ve overall had a lot of ideas for both of these IPs (among many others) for both the player side of things, and the side of the developes/producers.
Tbh, if motorcycles truly return, I think it’d be best for PD to do so in the context of a Tourist Trophy successor, rather than as part of a broader GT installment. For marketing purposes, I don’t think it needs to even be called “Tourist Trophy 2,” but something that could use the same title, perhaps with a subtitle pertaining to bikes. Sorta like how GTS isn’t called GT7.