I've solved what is the 'oversteery' mess that is GT7...

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Hong Kong
Hong Kong
...by increasing the front toe angle to outwards.

Because of the amount of oversteer these cars naturally have in game, l believe we have never had to resort to dialling in a toe-out angle on the front because we all know, in real life it promotes oversteer. Not so by GT7's logic...

It promotes understeer. So there you go...no more need for ballast.

This game is so wonked out, it's nuts!
 
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Hmmm, gonna have to mess around with it in settings. There are definitely things in 7 that just don't fit with reality.
I guarantee you, it has solved a lot of issues with cars that were so undriveable because of oversteer and twitchy behavior. This toe angle setting goes a long way to stopping oversteer. More than any other setting and it changes the whole dynamic of the game.

I noticed brake balances are reversed in game too.
 
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The question is, is this deliberate by Polyhony, like a game feature, meant for players to tune their cars. Or was it a mistake by Polyphony when they were developing the game ? We will never know, unless someone makes an interview with Kazunori about this and all the other problems with GT7.
 
The flaw in the physics has nothing to with front toe setting. Front toe setting will only affect the sensitivity of your wheel input. By that logic you can also decrease front downforce which will decrease oversteer but the car will become a understeery mess.

The oversteer in gt7 especially snap oversteer happens under acceleration. Not when deacceleration or neutral. Currently only proper way to fix the unreal oversteer by setting lsd initial and acceleration settings to unreal values.
 
The flaw in the physics has nothing to with front toe setting. Front toe setting will only affect the sensitivity of your wheel input. By that logic you can also decrease front downforce which will decrease oversteer but the car will become a understeery mess.

The oversteer in gt7 especially snap oversteer happens under acceleration. Not when deacceleration or neutral. Currently only proper way to fix the unreal oversteer by setting lsd initial and acceleration settings to unreal values.
Well, l have noticed a significant change to the dynamic of driving these cars because of this toe setting. The difference is amazing.

I agree about the LSD settings too but even then they didn't cure anything that much.
 
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The flaw in the physics has nothing to with front toe setting. Front toe setting will only affect the sensitivity of your wheel input. By that logic you can also decrease front downforce which will decrease oversteer but the car will become a understeery mess.

The oversteer in gt7 especially snap oversteer happens under acceleration. Not when deacceleration or neutral. Currently only proper way to fix the unreal oversteer by setting lsd initial and acceleration settings to unreal values.
I’m curious, what your ‘unreal’ diff settings are?
 
Depends on the car. But in Gt7 I have to set both initial and acceleration settings lower then usual in order to get rid of that oversteer. In real life that kind of setting would lead to inside wheel spin all the time.
A toe-out setting on the front nullifies and corrects that.
 
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It's so much easier to do with LSD which doesn't sacrifice mechanical grip, but I'll give it a shot for science.
 
Depends on the car. But in Gt7 I have to set both initial and acceleration settings lower then usual in order to get rid of that oversteer. In real life that kind of setting would lead to inside wheel spin all the time.
It depends, you're right to a point but we don't have absolute values for what the locking torque is, if you can drop it all the way down and you still don't have inside wheelspin then its possible there's just an inherently large amount of locking torque at a basic level.

Speaking of which, the numbers in the acceleration/braking values for the Gr.3 cars surprise me somewhat. The biasing of accel/braking is not what I would expect for these cars.
 
The question is, is this deliberate by Polyhony, like a game feature, meant for players to tune their cars. Or was it a mistake by Polyphony when they were developing the game ? We will never know, unless someone makes an interview with Kazunori about this and all the other problems with GT7.
NO. It's not a mistake per se, but it's not being received as they thought it would be.
According to Tidgney, whether you want to take his word for it, is that they are looking to fix it but because it's intertwined with PP and BOP, it's not a small undertaking.
 
That's not solving anything for the locked events which are the main issue for me the cars need a better standard setup. Pointing the front wheels out is not new most the race cars have it stock but not the road cars so its the first thing i do has been for year's.
 
Tried the toe out settings on my tuned RX-7, it made the car horrible to drive and the snap oversteer on throttle is still there.
 
Tried the toe out settings on my tuned RX-7, it made the car horrible to drive and the snap oversteer on throttle is still there.
Which one?

I've never needed to use a toe-out setting on the RX-7 GTX. Mine is fully upgraded and supercharged and it sticks to the floor, never suffered with it.

If it's the other one, l've not driven it yet.

With respect, l think you might have other settings that are wrong, feeding/ causing oversteer.
Remember, settings are reversed in GT7, compared to real life.
 
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Which one?

I've never needed to use a toe-out setting on the RX-7 GTX. Mine is fully upgraded and supercharged and it sticks to the floor, never suffered with it.

If it's the other one, l've not driven it yet.

With respect, l think you might have other settings that are wrong, feeding/ causing oversteer.
Remember, settings are reversed in GT7, compared to real life.
The FD, your toe out setting made the car handling horrible understeery mess on entry and still snaps when you're aggressive on throttle on exit. Nope my setting was good i removed your toe setting and the car turn in normally again.
 
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Thanks to this I made a viable Gr.4 style 23' Z.
with 1 TC t is unspendable. With TC on 0 you just have to be careful on acceleration but will not break traction otherwise. Prior to this, I had a mega grip car that was prone to death wobble where the car would just pendulum until I slowed down, and reducing this increased a very lock style oversteer where you could not recover. THANK YOU.
 
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Tried the toe out settings on my tuned RX-7, it made the car horrible to drive and the snap oversteer on throttle is still there.
I am away from home atm, but l will check out the FD when l get back in a day or so, for sure.

I am not daring to suggest anything else to you until l check it out.
 
I guarantee you, it has solved a lot of issues with cars that were so undriveable because of oversteer and twitchy behavior. This toe angle setting goes a long way to stopping oversteer. More than any other setting and it changes the whole dynamic of the game.

I noticed brake balances are reversed in game too.

It blows my mind how they can get so many things wrong and still not realise months after release?
 
It blows my mind how they can get so many things wrong and still not realise months after release?
They have so many World Tour drivers under NDA. You'd figure they use that resource and let them play test the game before release to point those issues out. Some of those drivers have suggested just that in the past few weeks.
 
They have so many World Tour drivers under NDA. You'd figure they use that resource and let them play test the game before release to point those issues out. Some of those drivers have suggested just that in the past few weeks.
We've become the play-testers...and we've paid them to do it.
 
Throttle control solves oversteer I find. Some cars are worse than others but I enjoy the challenge. IRL a lot of cars oversteer badly. Anyone driven a Ford Capri. Lift off oversteer in 205 GTI was great fun. Porsche 930 turbos were known for killing lawyers With oversteer. It’s not Need for speed. Everyone has different driving styles.


Definitely curious about unreal diff settings.
 
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I think part of the problem for PD going forward is that some of the tuning settings clearly intended to make the cars easier to drive (like differential) are locked out in BOP racing......I would suggest they make these available (they dont add HP or downforce) but it should be up to the player to decide how much risk they like the setup to have....often a faster car is a riskier less consistent car but only an individual can say whats right for theyre driving style and ability
 
The R8 LMS spins out easily. My Camaro SS has just had all upgrades fitted and that too will snap and just try to spin out. I haven't found a way to solve it yet.
 
The flaw in the physics has nothing to with front toe setting. Front toe setting will only affect the sensitivity of your wheel input. By that logic you can also decrease front downforce which will decrease oversteer but the car will become a understeery mess.

The oversteer in gt7 especially snap oversteer happens under acceleration. Not when deacceleration or neutral. Currently only proper way to fix the unreal oversteer by setting lsd initial and acceleration settings to unreal values.
coming in very late here... I use a hand controller, so this problem may be different to what has been discussed already.
regarding 'snap oversteer' - for whatever reason, it occurs only on right-hand corners, fast or slow it doesn't matter, under acceleration or even coasting around the bend/corner, off into the weeds I go.
even stranger, on some tracks it is quite random when it occurs, and then on others it happens at the same place no matter how quick or slow I take the corner (remember, it is always to the right).
in the weekly BoP races this normally doesn't occur, but then when you least expect it - off I go again.
I have softened the rear suspension as much as possible in all the cars I own and race, used ballast (up to 100kg and all the way forward), so looks like I'll give the LSD tune a go as well as the toe out trick if that doesn't work.
I wonder if it is the controller that is causing all this grief. any thoughts on that would be appreciated.
cheers
 
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