played
T100
? Why don't you tell me why that is because I wanted to get that game.
sorry. okay, here goes.
I was very excited about this game too; the trailers were super cool and the art style looked awesome. I always wanted to see a realistic futuristic shooter on consoles. So I was stoked.
The hype from game news sites, forums and sony press releases had all pretty much guaranteed a great game. So I bought mine. And Jesus t-f christ, it was not.
The controls were simply horrible. Seriously awful feeling controls ruined the great art style and cool setting. Immediately.
After getting to grips with the awkward, mushy feeling camera control, the first battle started to dissapoint me. The enemies were complete morons that would follow each other in a beeline towards my face as I shot round after round of inaccurate, wierdly-targeting (but nonetheless badass) futuristic weaponry. The A.I. is seriously the worst I've seen since Syphon filter. They are pretty much scripted to either:
A) run right at you, while clumsily hitting into everything and everyone in it's way while clipping and blurring it's own textures into simplified, ps1-looking low res "placeholder" graphics.
B)run until they get to their designated "cover spot" and stay there, stupidly looking at you and firing inconstistently.
C)staying put and basically waiting for you to show up close to them, unknowing that you are withing spitting distance.
Which brings me to one of killzone's awesomest aspects: the weapons. The weapons in killzone are just freaking awesome. The first-person animations are the most slick I have ever seen in a shooter (pull out the pistol and you'll know what I mean.) and the way you can lower your weapon and sprint was a cool touch as well. Their concepts, their sounds, and their 3d models were cool... but they did not feel like they should. That's where the awesomeness ends. The weapons feel slow and actually have a rather long delay until they hit their targets. It feels like you are shooting them in slow motion as you wait for the crude particle effects (since apparently all rounds in the future are bright orange tracer rounds) reach their targets.
The targets are the Helgast troops, which brings me to another awesome feature in killzone: the enemy character designs and story arc are cool. The models look like they are straight out of "Jin Roh: the wolf brigade", an anime featuring soldiers with heavy, inhuman-looking armour characterised by glowing red eyes (infrared vision). Very cool and sinister looking stuff. They are stupid though, as mentioned above. Very stupid.
I also commend the art team highly, as the ruined cityscapes feel like gritty sci-fi levels, and their use of filters and shading techniques give the game a truly unique, washed-out look. The textures, if they ever load up, are a mixted bag of "how did they do that on a ps2?!" and "holy nuts this looks like syphon filter!blech!" though.
Sound is a very strong point in this game, but it isn't an all-out contender. The score is amazing, the weapons all sound great, the range of sound effects littering the game are captured very well, the explosions and intenisty were impressive, but the voice acting just takes all of that and ****s on it. You'll want to turn your sound down after hearing the helgast yell "attaaaaaaaaack" 3 times in a row, identically, after
running away while being shot. It's that bad.
Sooo... so far, we have clunky, awkward ****-sandwich controls; a glitchy, inconsistent graphics engine (that also stutters
a lot ); nagging, idiotic voice-overs, and in the other corner: great art style, cool context and setting, and a very good premise for a very cool set of bad guys. Since this is a game, and games are supposed to be
played to be enjoyed, this game fails to validate it's existence.
The multiplayer and checkpoint systems are so bad I'll just leave it at that (to be kind).
I'm sorry to dissapoint some fans who have been waiting for this game, but don't buy it unless you want to collect it or use it as a coaster. Well, if you're masochistic, you might like to give this game a try.
score:5 out of 10
I hope the artists from Guerrilla are snatched up by a team with better engineers and programmers. They would be a competitor to the best of the fps creators.