Lack of grip (this game is a joke)

  • Thread starter Thread starter lee3011
  • 67 comments
  • 5,893 views
Messages
27
Messages
lee3011
does anyone else feel the same way about the lack of grip on gt5 ive got a fair few cars now & all tuned & set quite well but i cant understand why there is so little grip for instance an m3 on racing slicks understeering at 60 mph i find a little dissapointing for a game which has taken 5 years to make! PD intsead making pointless updates like stopping car sharing on cars over a million credits try sort the things out that really matter.
 
A car will understeer at any speed, even 10mph, if you ask it to turn tighter than the tyres can cope with.

Plus, Beemers tend to have a slight bias towards understeer anyway, it's something to do with BMW not thinking all their customers are drift kings or something and not wanting people to be scared of tail happy cars.
 
I haven't had any problems with understeer, maybe it's your driving that's the problem? (no offence) If it's not your driving that's the problem, then it means you must be tuning them wrong or there is something wrong with your controller/wheel.
 
does anyone else feel the same way about the lack of grip on gt5 ive got a fair few cars now & all tuned & set quite well but i cant understand why there is so little grip for instance an m3 on racing slicks understeering at 60 mph i find a little dissapointing for a game which has taken 5 years to make! PD intsead making pointless updates like stopping car sharing on cars over a million credits try sort the things out that really matter.

All cars in GT5 under steer, even more noticeable if you drive in 3rd person mode, in fact some cars are just pain unraceable because of this, golf Mk1- skyline r34 carbon oh man what am I doing there are loads.
 
sometimes fully tuning a car ruins it...BTW, what upgrades have you installed? try to do just a "SPORT" package.....including sport suspention & tires.... LSD lower them all by 50%
 
I do agree I think the lack of grip is a bit exagerrated. I can do a turn on comfort hards at 20mph and start to slide. In reality, I drive an 08 Honda Element, which has the equivalent of comfort hards (like most road cars do IRL) and do the same turn easily. I understand they're hard tires, but they still should grip.
 
Have you noted the actual speeds you are doing in the corners? Now go watch a video online of the same track and you'll see that you are probably a terrible driver who is going into corners much too fast.

NFS4U.
 
Understeer means that there is too much grip.
Please don't just make random wrong statements. Understeer is when the front tyres slide accross the tarmac, so understeer is actually too little grip at the front of the car. There is no such thing as too much grip.

All cars in GT5 under steer, even more noticeable if you drive in 3rd person mode, in fact some cars are just pain unraceable because of this, golf Mk1- skyline r34 carbon oh man what am I doing there are loads.

That sounds like setup and/or driving style in the Carbon R, as I get little to no understeer in mine, and of course a Mk1 GTI will understeer, it's front wheel drive.

I do agree I think the lack of grip is a bit exagerrated. I can do a turn on comfort hards at 20mph and start to slide. In reality, I drive an 08 Honda Element, which has the equivalent of comfort hards (like most road cars do IRL) and do the same turn easily. I understand they're hard tires, but they still should grip.

That depends entirely on the corner, I can get my clio to understeer very easily, just turn tighter than the car can cope with. What corners are you understeering round at 20mph? If you are talking about corners like the Eiger hairpins, then yes, your Honda Element would be scrubbing into understeer at about 20mph as they are tight corners.
 
TeddyBear-420
sometimes fully tuning a car ruins it...BTW, what upgrades have you installed? try to do just a "SPORT" package.....including sport suspention & tires.... LSD lower them all by 50%

I made that mistake with my LFA.
 
Soften the spring rates, sounds like you are running stock spring rates from a stock weight car, but did weight reductions so now there is less roll and less grip put on the tires in cornering.
 
Please don't just make random wrong statements. Understeer is when the front tyres slide accross the tarmac, so understeer is actually too little grip at the front of the car. There is no such thing as too much grip.

Thanks for that ive been trying to work this one out :boggled:
 
i love how these Civic noobs want to fully upgrade cars...lol they have no understanding of tuning they just want the most BHP they can get & run every car on Racing tyres...noobs....learn to play the game.....i bet you buy a car and the first thing you do is add all the upgrades you can...lol, before you even test drive it and see what it actually needs to be better
 
does anyone else feel the same way about the lack of grip on gt5 ive got a fair few cars now & all tuned & set quite well but i cant understand why there is so little grip for instance an m3 on racing slicks understeering at 60 mph i find a little dissapointing for a game which has taken 5 years to make! PD intsead making pointless updates like stopping car sharing on cars over a million credits try sort the things out that really matter.

Have you ever driven a real car?
 
my 206 hdi 1.4 works van on slicks wouldnt understeer

It would still understeer if you went too fast into a corner. This is what I'm trying to say, just because you have slick racing tyres doesn't mean your car has infinite grip. At some point, you will be going too fast as you turn into the bend, if you are in a front wheel drive van, that will result in understeer, it's not like slicks are suddenly going to make your car oversteer (unless youget 'lift-off oversteer').

Even rear wheel drive cars will understeer if they are either set up to do so (like Beemers) or if the driver does not keep the car balanced (i.e. turning into the corner either while braking hard or while at full throttle in a fast bend).
 
It would still understeer if you went too fast into a corner. This is what I'm trying to say, just because you have slick racing tyres doesn't mean your car has infinite grip. At some point, you will be going too fast as you turn into the bend, if you are in a front wheel drive van, that will result in understeer, it's not like slicks are suddenly going to make your car oversteer (unless youget 'lift-off oversteer').

Even rear wheel drive cars will understeer if they are either set up to do so (like Beemers) or if the driver does not keep the car balanced (i.e. turning into the corner either while braking hard or while at full throttle in a fast bend).

i just think the handling could be better
 
Understeer does not mean there is a lack of grip overall, it means that the front-end of the car reach its grip limit before the rear-end does. Going too fast into a corner or just being too agressive when going into corners will usually result in oversteer, no matter what the car is.

Like many said, tune your car, you can either do it yourself or simply take one of the many setups around here.
 
i just think the handling could be better

And you are, of course, entitled to your opinion, but I think you're wrong :) I am a pro drifter in real life, and to me, the handling and physics in GT5 are absolutely spot on, every single input is transferrable from game to real world and vice versa.
 
And you are, of course, entitled to your opinion, but I think you're wrong :) I am a pro drifter in real life, and to me, the handling and physics in GT5 are absolutely spot on, every single input is transferrable from game to real world and vice versa.

what car do you drift? hok us up with suspention settings that you use
 
what car do you drift? hok us up with suspention settings that you use

Depends on my mood, I've got almost 50 cars setup purely for drift in GT5, but my S13 setup is in the 'Drift Settings' forum and has become one of the most commonly used setups for drift-spec S13's on GTP. Anything else you want I'll have to dig out for you.

I guess that, if I'm honest, my most regularly used car is my Viper GTS '99.

If you are talking about real life, I have two R32's.
 
Please don't just make random wrong statements. Understeer is when the front tyres slide accross the tarmac, so understeer is actually too little grip at the front of the car. .

No that is not under steer, I quote Trackpaduser as his post is in short is correct, understeer is also caused by a limited turning circle due the geometry settings of the car many FF and or over sized tyres cause under steer.

TrackpadUser: Under steer does not mean there is a lack of grip overall, it means that the front-end of the car reach its grip limit before the rear-end does. Going too fast into a corner or just being too aggressive when going into corners will usually result in over steer, no matter what the car is.

Like many said, tune your car, you can either do it yourself or simply take one of the many setups around here.


but i will add that 3rd person view in GT makes under steer a lot more apparent due to no sensation of speed
 
Setup is one thing.
Are the tyre cold?
Have you lay rubber on track (racing driver should know about this basic thing :D)?
 
No that is not under steer, I quote Trackpaduser as his post is in short is correct, understeer is also caused by a limited turning circle due the geometry settings of the car many FF and or over sized tyres cause under steer.

TrackpadUser: Under steer does not mean there is a lack of grip overall, it means that the front-end of the car reach its grip limit before the rear-end does. Going too fast into a corner or just being too aggressive when going into corners will usually result in over steer, no matter what the car is.


Understeer is caused by the front tyres sliding, it's a fact. Explain to me how a car can understeer WITHOUT the front tyres sliding....

I never said it was a lack of grip overall,I said that it was caused by the FRONT END losing grip. Please don't tell me I'm wrong about something at which I am a professional.

Sorry, no offence intended, but I'm willing to bet my house that I have a more intricate knowledge of the subject than 'Trackpaduser'.


Edit: definiton - http://oxforddictionaries.com/view/entry/m_en_gb0901140#m_en_gb0901140
Which, unless I've lost my ability to read, says that it means ' a tendency to turn less sharply than is intended', which means that you turn the steering wheel a certain amount and the car doesn't turn as much as you've asked it to, that means the front tyres must be sliding accross the tarmac.
 
Depends on my mood, I've got almost 50 cars setup purely for drift in GT5, but my S13 setup is in the 'Drift Settings' forum and has become one of the most commonly used setups for drift-spec S13's on GTP. Anything else you want I'll have to dig out for you.

I guess that, if I'm honest, my most regularly used car is my Viper GTS '99.

If you are talking about real life, I have two R32's.
pm me the link to the s13 please
 
Sorry, no offence intended, but I'm willing to bet my house that I have a more intricate knowledge of the subject than 'Trackpaduser'.


It's "no offense", no offense... And,contrary to your professed professional experience, tires sliding on the pavement can be a symptom of under steer, not a cause.

The cause is not determined by "are they sliding", but "why are they sliding?"....

  1. Too much speed?
  2. Incorrect size, inflation, temperature of tire?
  3. Non optimized suspension geometry?
Vehicle Dynamics Terminology

In standard terminology defined by the Society of Automotive Engineers (SAE) J670[1] and the International Organization for Standardization (ISO) 8855[2], understeer and oversteer are based on differences in steady-state conditions where the vehicle is following a constant-radius path at a constant speed with a constant steering wheel angle, on a flat and level surface. If the speed is increased slightly for the same radius path and, after settling into steady state, the same steering is measured, then the vehicle is said to have neutral steer. If more steering is needed at the higher speed to maintain the same radius of curvature, then the vehicle is said to have understeer. If less steering is needed at the higher speed, then the vehicle is said to have oversteer.

Understeer and oversteer are defined by an understeer gradient U that is the difference between a reference steer angle gradient and the Ackerman steer angle gradient. The reference steer angle (δR) is the average steer of the front axle wheels minus the average steer of the rear axle wheels. The Ackerman steer angle (δA) is defined for a given radius of turn as the reference steer angle that would be used at a very low speed. For a four-wheeled vehicle with steering only at the front wheels, the Ackerman angle δA (at the wheels) is the arctangent of the wheelbase divided by the turn radius (at the center of the rear axle).

Understeer and oversteer are formally defined using the gradient U: if U is positive, the vehicle is understeer; if U is negative, the vehicle is oversteer; if U is zero, the vehicle is neutral.

Different companies and organizations have different test procedures for defining U. In all cases, the gradient is taken by comparing measures from steady state tests, and expressed with units of degrees of steer (at the road wheels) divided by lateral acceleration Ay expressed in g's. In steady-state conditions, Ay = V2/R/G, where V is the vehicle speed, R is the radius of the turn, and G is the gravitational scaling factor.

SAE J670 describes three methods for measuring U:

1. Constant radius: tests are repeated at different speeds for a given constant-radius track. In this kind of procedure, the Ackerman steering is always the same, so the gradient is: U = d(δR)/d(Ay)
2. Constant steer angle: tests are repeated at different speeds for a given reference steer angle. In this kind of procedure, the reference steer is always the same so the gradient is: U = -d(δA)/d(Ay)
3. Constant speed: tests are repeated with different reference steer angles for a given speed. In this kind of procedure, the gradient is: U = d(δR)/d(Ay) - d(δA)/d(Ay)

Gillespie goes into more detail on applying the first and third measurement methods.[3]

Results depend on the type of test, so just giving a deg/g value is not sufficient; it is also necessary to indicate the type of procedure used to measure the gradient.

Vehicles are inherently nonlinear systems, and it is normal for U to vary over the range of testing. It is possible for a vehicle to be understeer in some conditions and oversteer in others. Therefore, it is necessary to specify the speed and lateral acceleration whenever reporting understeer/oversteer characteristics.
[edit] Contributions to understeer

Many properties of the vehicle affect the understeer gradient, including tire cornering stiffness, camber thrust, lateral force compliance steer, aligning torque, lateral load transfer, and compliance in the steering system. These individual contributions can be identified analytically or by measurement in a Bundorf analysis.


Not one word about tires sliding on pavement....
 
Last edited:
All cars in GT5 under steer, even more noticeable if you drive in 3rd person mode, in fact some cars are just pain unraceable because of this, golf Mk1- skyline r34 carbon oh man what am I doing there are loads.

Lotus Elise(s) = oversteer tendancy
RUF BTR, RGT, & CTR "yellowbird" = oversteer tendancy
Ferrari Enzo = oversteer tendancy

In regards to the R34 Skyline, AWD cars can have terrible understeer if not being driven properly(see 3-2 in the GT Academy for a perfect example).

The "all cars in GT5 under steer" statement is only true if you are changing the factory settings of the car(s), and/or "over tuning" them by adding too much power/taking too much weight away..... I keep most of my cars in "stock trim" and this may be the reason why I don't experience this problem.
 
Back