- 486
- MNLumberjack
I wish I could have kept consistent last night would have probably put me up one place
The high-rpm turbo put me over 375. 377 I think. Funny part is that i tested it and it was slower. The high-rpm turbo really needs to be mated to a close ratio gear box. Since the MR2's gearing is tuned for a top speed of about 155 mph, I was getting massive turbo lag in every gear followed by a very short burst of acceleration. The gears were simply too tall. In contrast, the mid-rpm turbo gave me a little less max hp but over a much wider power band. As long as i shifted before the turbo ran out of steam, I had decent acceleration. As I mentioned above, I will consider the high-rpm turbo toward the end of the season but I'll have to experiment with other pricey mods to see what works best with my given budget.chuyler, got it. The spreadsheet should be updated then. How come you went with mid-range? Would not the high-range turbo be better in the long run? Are you thinking of buying the high-range later?
Just to know, that wasn't snoopy, that was me. I was pretty upset about it because miata and I were running close lap times. After the bump/recovery/damage, I couldn't hang with him. Snoopy actually started gaining until I made a pit to repair.
That's racing though. No Biggie.![]()
No need to be sorry. Lap traffic is part of the game...and can be part of your strategy too.I'm terribly sorry, sir. I was racing geezer and didn't want to lose any more time to getting lapped again, but I will try to remember to respect that I'm lapped traffic and need to get out of the way.
To build up your car to le Mans speeds, I'd say yes, you have to lose a few races. However, if your goal isn't to win le Mans, I think the rewards will allow you to build your car up enough to gain points when you need them. In theory, you should only need that extra cash when you or your car is under performing. Sandbagging a few early technical courses should put you in a position to be extremely fast on the straight line courses. However, banking on winning a specific race is a very risky strategy. You simply don't know how quickly other cars are going to gain performance points. Those cheap mods can be just as effective as the expensive ones.Exactly Chuyler. As grenade and I were talking last night, we're not one (and we assume others are the same) to toss a race, but the reward system made it priority. We didnt make the rules, but the rewards are so skewed now that getting the most out of the cars requires a lot more than last season. I dont want to get to Le Sarthe having gotten 3rd-6th every race only to be in 7th in the standings with never having earned enough money to afford half the mods available.
I agree with Huyler on the points/rewards. The rules are in place and should not be changed mid-stream. Tanking is a legitimate strategy.
As for disconnection, this is my recommendation:
If you start the race and park it, you should get what the game awards you.
If you start the race and is disconnected, you should get last place.
If you do not start the race, you should get last place.
The reason for my recommendation is to (1) reward people who stick around but have to stop due to lag issues (2) reward people who actually finish the race--disconnection sucks, but we cannot predict what the future would have happened had there been no disconnection, no matter how fast the car/driver is. In this series, there is at least a silver lining for disconnection if you get last place, ie, most credits. No real race series would award someone who did not finish, where they were when they dropped out.
Personally I would like to see everyone fighting for every point every race...but once the system is in place and strategies are figured out, we can't start changing the rules because we don't like someone's strategy.
Anyway, disconnection happens but it is not that frequent, so it would be unlikely that a faster car/driver is disconnected 2 or 3 times in the season. As long as there are no concurrent use of Internet competing with PS3, disconnection should be rare.
Different definition. I would define 100% differently.
huylerOn lap 7, in his effort to catch back up, he went flying across the nose of my car in the final hairpin. It scared the crap out of me like an effing deer jumping out of the woods. Gave me significant suspension damage which slowed me down about .7 to 1.2 seconds per lap. http://www.youtube.com/watch?v=bRNA2aodFKk
Both pink cars are tied for overall fourth place.
Interesting to see the lap times. I got past Sl3ight and Cujo when their tires gave out. I also ran the first half of the race with damage on two corners. My best lap in qualifying and practice was only 1:10.2 so that best lap must have been when i was getting a little draft up the back straight.
There is a good 5 seconds to be found on the hairpins if you hit them right. I learned this during the GT Academy after analyzing ghost replays. Trail braking is essential for getting the car to rotate at a higher speed...which is why the FF cars fell off pace so quickly. Once you lose front grip it is very difficult to maintain speed without understeering.




