daft, that's interesting that you seem to be running worse with these settings compared to the default tune. I'd maybe recheck everything. I have bought several ZR1s in the game and it doesn't seem to matter which order you modify the car as far as reaching 905 hp, but any power adding modifications will have to be purchased again after you do the race modification to the car.
Very interesting tune. As a big tuner in F3 I quite formiliar with how all the variables work and hoestly have a chuckle at most tunes I see... But when I saw all the negative toe I was like WTF?
So I tried it... In both races and i'm a bit shocked... It works wonderfully. What did you use as a reference for this tune? It's literally almost as different as completely different car. This tune renewed my faith in how much Mechnical customization there is in gt5.
Great job man!!!
haha...yeah man, the values look a bit bizarre at first don't they?
I didn't really use a method for this madness. I actually decided to forget about what "should" work in the real world, and I wanted to just try everything in every setting to see what would happened. I tested every rear toe value from 1.00 to -1.00 in 0.05 increments and -0.85 was the one that seemed like the car behaved the best so that's where it stayed.
Another important advantage to these alignment settings that I don't think anyone has noticed yet is that the desired cornering balance is created while still allowing a high amount of rear downforce to be used. The back of the car stays glued to the track...if another car bumps you it won't spin you out, etc. You can actually try to make the car spin out at high speed and it just doesn't want to. Sure, you can just use high front downforce with low rear downforce to loosen up the car until it will make it through the turns without hitting the wall, but it's very unstable that way.
A very nice tune for Indy. It delivers consistent 42 second laps, I was using my ford gt lm spec II for this race and was getting pretty consistent 43 second laps out of it, but this one is slightly faster. I must ask why you have the transmission set so high though? I dropped it down to 249 and increased the front wheel camber to 3 instead of 2. It cuts down the understeer factor a little and shaved another 3 seconds of my total lap time.
All in all this is an excellent tune for this car on this track. A+
Cheers, man.
You are correct, but there actually was a reason I made it that way. I knew I was going to be doing this race A LOT of times to earn cash, so I bumped up the gearing a couple of steps to make sure the engine RPM never went into the redline area. My thinking was that maybe the game would make my engine last longer if I wasn't redlining the entire race.
I don't know if that actually makes a difference or not, but that's why I made it like that. I can say that it took about 3,500 miles before my car even lost 1 hp.