Livery Editor low quality bug - FIXED reupload your liveries

Sorry, but I'm disagreeing this. Since the first day I used the editor it was clear that scaling decals much beyond the native size was detrimental to quality. It's less noticeable on flat surfaces, but it becomes ****ing awful on highly contoured surfaces. Poor scaling is most definitely not related to this latest update.

I completely agree with the decals on the contoured surfaces is a problem. As far as the quality of enlarging decals, I would never say it was of the exact same quality as at default size, but I still found the decals I was using to be of a suitable quality in relation to what I was creating, and never felt the need to enlarge them to any great degree. I can only speak for myself as far as my designs. I have no idea to what size and scale you were looking to apply your decals. What cannot be in question is the awful drop of in quality of even default size decals, which look still look crisp in the GT website upload website screen (if that even means anything) but then turn to mushy peas when viewed in game.
 
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Scaling isn't an issue in what I'm reporting.

The fact of the matter is that (as seen in the photos and video) the livery used to be high quality in the editor and in scapes. Now it looks bad. It looks how it usually does in races and replays when the quality is reduced.

Now I dont even want to use it in a race, because if it looks anymore quality then it will literally be trash.

I'm going to try to remake it tonight if I have time. Haven't had time to try that yet.
 
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Absolute possible with a clever design style and intelligent decal uploads. Also i must say im not interested in all the anime styles...they look pretty complex. I prefer straight race car liverys.

Some intricate recreations like the Porsche 911 GT1 livery, which I have tried to create, do most certainly require more than 100 decal slots. Obviously, depending at the level of detail which you want to put into it. I have seen some online which definitely use more than 100. Being limited to a measly 15kb also doesn't help, with some decals having to be be broken up on upload and pieced back together in game, which then uses up more decal slots. If that wasn't an issue then maybe 100 could be workable. But the fact they were able to add 300 decal slots to helmet and suit does in my mind show they applied more free spaces in the wrong areas.
 
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Some intricate recreations like the Porsche 911 GT1 livery, which I have tried to create, do most certainly require more than 100 decal slots. Obviously, depending at the level of detail which you want to put into it. I have seen some online which definitely use more than 100. Being limited to a measly 15kb also doesn't help, with some decals having to be be broken up on upload and pieced back together in game, which then uses up more decal slots. If that wasn't an issue then maybe 100 could be workable. But the fact they were able to add 300 decal slots to helmet and suit does in my mind show they applied more free spaces in the wrong areas.

Have about 30 decals, and these are the inbuilt ones!
 

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So since the new update, PD decided to literally **** on the livery editing system.
They drastically lowered the resolution of all liveries/stickers, and now everything is blurred asf, as if we were using PNG intead of SVG files.

It is a shame, and I really don't understand why they did this. Livery editing is what actually makes the charm of this game. If it did not exist, I'm sure a lot of people would have been bored about GT Sport and would have already quited months ago.

Did they need to make space because PS4 is not that powerful to run the game? Then why not taking back all these dumb N100 Japanese that nobody cares and give our HQ liveries back?

Anyway, I thought for a moment that the resolution was lowered only on the livery editor, but I did a race recently... My car was just blurred asf, it was disgusting.
As a license plates and creator and traveling lover, I had fun creating plates from various countries, HQ ones. But guess what, now they are all blurred asf, and it just completely ruined my motivation to create new ones.

Well, as a typical French man, I go on strike. I literally stop creating content until they fix this and put our HQ resolution back.
I dunno what do you guys think, and if you still have motivation to create the awesome liveries and stickers you use to do here, hopefully, you do, but personally, I just can't invest time on designing things that will be rendered on a potatoe quality.

That's all, thanks for reading this, I hope this thread is not against any rule.
 
What? not at all, it's really worse since the update. Before I could clearly see my licence plate, now I can't even distinguish the country code on the left side of my European license plates. Before I could easily. :indiff:
 
Have about 30 decals, and these are the inbuilt ones!

Inbuilt ones are another level of awful. Good thing you can pick up the same ones uploaded by other users and are able to change the colour, reverse and skew them. Even basic shapes like squares available in game are terrible.

Example:
PS_Messages_20180803_173026.jpg


Looks like it is a paint applied with a tippex brush.
 
So since the new update, PD decided to literally **** on the livery editing system.
They drastically lowered the resolution of all liveries/stickers, and now everything is blurred asf, as if we were using PNG intead of SVG files.

It is a shame, and I really don't understand why they did this. Livery editing is what actually makes the charm of this game. If it did not exist, I'm sure a lot of people would have been bored about GT Sport and would have already quited months ago.

Did they need to make space because PS4 is not that powerful to run the game? Then why not taking back all these dumb N100 Japanese that nobody cares and give our HQ liveries back?

Anyway, I thought for a moment that the resolution was lowered only on the livery editor, but I did a race recently... My car was just blurred asf, it was disgusting.
As a license plates and creator and traveling lover, I had fun creating plates from various countries, HQ ones. But guess what, now they are all blurred asf, and it just completely ruined my motivation to create new ones.

Well, as a typical French man, I go on strike. I literally stop creating content until they fix this and put our HQ resolution back.
I dunno what do you guys think, and if you still have motivation to create the awesome liveries and stickers you use to do here, hopefully, you do, but personally, I just can't invest time on designing things that will be rendered on a potatoe quality.

That's all, thanks for reading this, I hope this thread is not against any rule.

We already have a thread for this https://www.gtplanet.net/forum/thre...ty-bug-1-23-hq-photos-and-video-added.380494/

Decal quality has always been low, unless viewed in Scapes.

Not true. See this to see what has changed https://www.gtplanet.net/forum/thre...ty-bug-1-23-hq-photos-and-video-added.380494/

Quit reading your rant after this, what a narrow-minded approach :rolleyes:

Just accept it, you upload SVGs but the game then converts them back to pixel-based decals in the editor. Quality has always been this low

The in-game decals such as lines are now also incredibly blurry. See comparison photos here: https://www.gtplanet.net/forum/thre...ty-bug-1-23-hq-photos-and-video-added.380494/
 
Just had a look in-game and can confirm something has broken/been changed.

Both new and existing liveries are blurry/low res.

This is a deal breaker if it's an intentional choice, I'm hoping it's just a bug, but it's funny how helmets and suits are still sharp!

Well no point making any liveries until this is fixed!
 
Yea everything is slightly blurry. Could their mentality really be that you don't notice it that much/aren't paying close attention when in a race?
 
Did they need to make space because PS4 is not that powerful to run the game? Then why not taking back all these dumb N100 Japanese that nobody cares and give our HQ liveries back?

That's really not how this works.


.. but I get where you're coming from.
 
...saving frames, as it seems PD is planing to add more to the game, textures and AF degradation are fps boost on consoles... I've finished last night my GT500 liveries from season 2018 for all 15 cars, and it seems that quality has gone really low, wasn't sure at first, but then some of the things that were clearly readable, now there are no letters at all, just blurriness...

I don't mind it, if it is for cause that we will get more out of the game, but if it's just for pure performance, it was OK already on the first place. Not constant but fair enough...
 
I don't normally go for things like this but I can feel a "Fix the Livery Editor" decal being made!

I have aleady seen a livery posted on scapes gallery complaining about the kei cars and fictional tracks in the latest patch. And demanding classic Porsche's be introduced. Quite funny to see people spend their time creating and complaining about something on a the very product they are complaining about.
 
I noticed something was off when I placed a decal that normally is HQ. oh well. It’s not the end of the world.
 
I have aleady seen a livery posted on scapes gallery complaining about the kei cars and fictional tracks in the latest patch. And demanding classic Porsche's be introduced. Quite funny to see people spend their time creating and complaining about something on a the very product they are complaining about.
...now that we are on this (of)topic thing, one of the F4H_Super_GT streams he was driving in Sport mode with guy who's name was FixPenalties or something like that :) and he got 10 sec penalty from that guy for basically no reason...
 
Definitely something afoot. Doesn't seem like I've been affected as badly as some though, to the point I can't be sure if any liveries are that much worse.

I've done a before and after comparison of screen shots I made for the Livery Request thread that I took in the livery editor, and there's definitely a difference though.

Liveries and decals are stored on the servers, they could (and I'm positive they have in the past) made changes to the engine that renders SVG to raster/bitmap in the game totally separate from updates and with no patch notes. It's been observed months ago by other users here also - so I'm still not convinced this is because of this update... if I had a tin foil hat I might start to suggest that cutting down livery bandwidth and daily race bandwidth could be a sign of something.
 
I just started car livery 2 days ago and I am addicted to it now.. I am already on my 50th livery... but just noticed the decal that I am using is just low resolution... its bother me.. I had to take out a few ...unusable... What is going on here?
 
if I had a tin foil hat I might start to suggest that cutting down livery bandwidth and daily race bandwidth could be a sign of something.
Well graphics and sport mode are the main selling points for GTS. Cutting that down for Saint Croix and kei cars would be a very wrong sign for me

Edit: if a "sign of something" means the whole game is playable in VR in future, i could understand low res liverys
 
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Just experimented with two liveries that I’m extremely familiar with.

In the livery creator the decal quality is absolutely reduced. However these very same liveries in Scape mode are pin sharp.

In game replays I couldn’t see any discernible difference. When in photomode you could notice the lower quality decals but I’m unsure if this has always been the case.

So to sum up I think this is either a bug in the livery creator or some performance shortcut that doesn’t affect quality in Scape mode.

Edit: Tried a new sample livery and the reduced quality decals carry over to Scape mode. So this seems to be something on PD’s end and the quality/resolution they are saving decals.
 
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After a bit of experimenting it seems liveries uploaded before the update are unaffected (if viewed via Scapes) but reopening or creating new liveries results in poor quality both in the editor and Scapes.
 
Well graphics and sport mode are the main selling points for GTS. Cutting that down for Saint Croix and kei cars would be a very wrong sign for me

Then it's a good job these things have no connection to each other.
 
After a bit of experimenting it seems liveries uploaded before the update are unaffected (if viewed via Scapes) but reopening or creating new liveries results in poor quality both in the editor and Scapes.
That does suggest PD still have the ‘base’ data but are adjusting settings for how it’s displayed in game.

My theory is they are trying to increase the performance overhead in races for the implementation of a feature, ie weather. Somewhere along the line a bug has been introduced into the livery creator and Scapes mode - or they just have a global setting for all modes.
 

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