Logitech G27 in GT Sport.

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I very much doubt it would be for the G27. It was not an official GT wheel. It is more likely to be the DFGT if for no other reason than it was an official GT wheel.
The t500 was an official gt wheel i think kaz means. As the t500 still sort of works on ps4. Dfgt/G27 does nothing on the ps4.
 
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The GIMX adapter will allow you to use any steering wheel you want(not just Logitech) with GT Sport. Dew it!

Really, any wheel? Last I saw it was only Logitech wheels and Fanatec wheels that have the PS3 mode. Has that changed? Can you, for example, use PC only direct drive wheels on PS4 with GIMX?
 
Happy GIMX customer here. I play pc ac and dc on PS4 daily with my trusty old DFGT. 0 Latency. Plug it in and go. Dont reward these wheel compaies for their capitalist approach by forcing customers with perfectly working products to by replacements by firmware blocking.
 
This is the thread you want: https://www.gtplanet.net/forum/thre...ogitech-driving-force-gt-g27-with-ffb.336625/

Here is the guy's website (bless his noble work): https://blog.gimx.fr

I think you must have missed what I said. I know what GIMX is, I've been a contributor to the thread you linked, and I in fact use GIMX to allow me to use my Fanatec CSR wheel in AC, DC, and F1 2016 (it works in all my other games without GIMX).

Here's the post I quoted originally:
The GIMX adapter will allow you to use any steering wheel you want(not just Logitech) with GT Sport. Dew it!

I asked for clarification of this statement, because GIMX has never worked on PS4 with wheels other than Logitech and Fanatec wheels that have a PS3 mode. I was then steered to a thread that is only about GIMX being able to emulate a G27 on PC, which has no bearing on PS4 compatibility, and thus has nothing to do with what I asked.

Since nobody seems to have understood what I asked, I took it upon myself to search through the GIMX forums to find out if I can indeed use any wheel on PS4, and the answer is no, GIMX still only works with Logitech wheels, and Fanatec wheels that have a PS3 mode.

The reason I asked if @isamu's statement was true, was because if it was, that would open up a huge number of PC only wheels to be compatible with PS4, which would be awesome.
 
Since nobody seems to have understood what I asked, I took it upon myself to search through the GIMX forums to find out if I can indeed use any wheel on PS4, and the answer is no, GIMX still only works with Logitech wheels, and Fanatec wheels that have a PS3 mode.

The reason I asked if @isamu's statement was true, was because if it was, that would open up a huge number of PC only wheels to be compatible with PS4, which would be awesome.


100% bull.

Mike, re-read what I wrote in my thread again *carefully*. I wrote, and I quote:

GIMX just released a new version! This is a program that normally allows you to emulate a Logitech G27 wheel on a Playstation 3 or 4, but now there is a new version that allows you emulate them using ANY steering wheel or usb device, ***not just on PS4******.....but now the PC!!!!!!!!!!!

Not just on the PS4, Mike, but also on the PC. Meaning it's no longer exclusive to working on the PS4, but also on the PC as well.

So yes, allow me to clarify....you can in fact use *ANY* ffb wheel you want on the PS3 *AND* PS4! I should know, I've been playing GT6 and Ridge Racer 7 on my PS3 with my Leo Bodnar direct drive wheel for the past several months without issue(a wheel mind you, that was not remotely designed to work on consoles in the slightest).

Now you may be asking "When did this happen?" Well, I brought the idea to Matlo, and wanted him to see if he could make any Non-Logitech wheels work on the console. At first he was a bit reluctant to tackle this direction but after a while he was persuaded by the idea and decided to follow up on it. After lots of testing back and forth, he succeeded in getting my Bodnar wheel working properly by converting the DirectInput signal to a signal that emulates the Logitech wheel's protocol. This essentially tricks the console or PC, into thinking *ANY* DirectInput device running GIMX is a Logitech G25 or G27 wheel.

Matlo is a genius and deserves a COLOSSAL amount of credit and gratitude for accomplishing this task. Because like you said, it indeed opens up the opportunity to an incredible amount of people like ourselves with non-logitech ffb wheels, and lets us enjoy upcoming PS4 games such as GT Sport, without having to waste money on buying new PS4 specific wheels.


Hope that clears up any confusion.
 
100% bull.

Mike, re-read what I wrote in my thread again *carefully*. I wrote, and I quote:



Not just on the PS4, Mike, but also on the PC. Meaning it's no longer exclusive to working on the PS4, but also on the PC as well.

So yes, allow me to clarify....you can in fact use *ANY* ffb wheel you want on the PS3 *AND* PS4! I should know, I've been playing GT6 and Ridge Racer 7 on my PS3 with my Leo Bodnar direct drive wheel for the past several months without issue(a wheel mind you, that was not remotely designed to work on consoles in the slightest).

Now you may be asking "When did this happen?" Well, I brought the idea to Matlo, and wanted him to see if he could make any Non-Logitech wheels work on the console. At first he was a bit reluctant to tackle this direction but after a while he was persuaded by the idea and decided to follow up on it. After lots of testing back and forth, he succeeded in getting my Bodnar wheel working properly by converting the DirectInput signal to a signal that emulates the Logitech wheel's protocol. This essentially tricks the console or PC, into thinking *ANY* DirectInput device running GIMX is a Logitech G25 or G27 wheel.

Matlo is a genius and deserves a COLOSSAL amount of credit and gratitude for accomplishing this task. Because like you said, it indeed opens up the opportunity to an incredible amount of people like ourselves with non-logitech ffb wheels, and lets us enjoy upcoming PS4 games such as GT Sport, without having to waste money on buying new PS4 specific wheels.


Hope that clears up any confusion.

I know it can emulate a G27 in PC, to use direct drive wheels in games that don't support them, but how does that make it work on a PS4? Do you need two GIMX devices, one running a G27 emulation for directinput devices, and one running a G29 emulation for G27?

Has anyone actually tested PC only wheels on PS4 using GIMX? I can't find any evidence that it'll work properly in the GIMX forums. Still seems to be very WIP.

Edit: Still can't find anywhere in the GIMX forum where someone has successfully used wheels other than Logitech and Fanatec on PS4 with GIMX. Since you called that assumption of mine "100% bull", and then condescendingly told me to re-read your post again (which contains only assertions, not evidence), I'd appreciate some evidence of your claims that GIMX will make literally *any* wheel work on PS4.
 
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I know it can emulate a G27 in PC, to use direct drive wheels in games that don't support them, but how does that make it work on a PS4? Do you need two GIMX devices, one running a G27 emulation for directinput devices, and one running a G29 emulation for G27?

Has anyone actually tested PC only wheels on PS4 using GIMX? I can't find any evidence that it'll work properly in the GIMX forums. Still seems to be very WIP.


No you don't need two GIMX adapters. You simply load the G29 firmware. Run the USB cable from your PC to the PS4, load GIMX and the PS4 will see GIMX as a G29. Doesn't matter what wheel you have connected. As long as your GIMX config file "makes sense" and is configured properly, and as long as the wheel is an FFB wheel, the recent versions of GIMX will translate and convert the ffb signal into a G29 signal so that the PS4 will recognize it.

I do not own a PS4, so I cannot test it first hand, but I'm in contact with a guy who's playing Drive Club on PS4 without problems with his Accuforce Wheel. I also use GIMX the same way on my PS3 to play GT6, and can assure you it functions the exact same way. The only difference I'm aware of, is that you have to have the DS4 connected to the PS4 to authenticate the controller, which is something not required on the PS3. If you want detailed assistance on exactly how to get it working just ask Matlo directly on his forums and he'll tell you. He's a great guy and welcomes questions :)
 
No you don't need two GIMX adapters. You simply load the G29 firmware. Run the USB cable from your PC to the PS4, load GIMX and the PS4 will see GIMX as a G29. Doesn't matter what wheel you have connected. As long as your GIMX config file "makes sense" and is configured properly, and as long as the wheel is an FFB wheel, the recent versions of GIMX will translate and convert the ffb signal into a G29 signal so that the PS4 will recognize it.

I do not own a PS4, so I cannot test it first hand, but I'm in contact with a guy who's playing Drive Club on PS4 without problems with his Accuforce Wheel. I also use GIMX the same way on my PS3 to play GT6, and can assure you it functions the exact same way. The only difference I'm aware of, is that you have to have the DS4 connected to the PS4 to authenticate the controller, which is something not required on the PS3. If you want detailed assistance on exactly how to get it working just ask Matlo directly on his forums and he'll tell you. He's a great guy and welcomes questions :)

Yeah Matlo's a champ, but he seems to be a bit too busy lately. The way I currently use GIMX for my Fanatec wheel, is to use a customised version of the G25 - G29 config, because the Fanatec "PS3 mode" emulates a G25. If I download the latest version of GIMX, then I should be able to directly emulate a G29 without using PS3 mode yeah? I only ask because in PS3 mode, the digital display on the wheel doesn't work, because it's just emulating a G25. If I put it in PC mode and emulated a G29 directly, there might be a chance of the display working (albeit a slim chance).
 
I hope the PS3 wheels will be compatible by the time of release...Not everyone can afford another £200 wheel.
 
I use my G27 with GT Sport Beta via GIMX. I have the G27 plugged into a raspberry pi running GIMX which then sends it to the PS4.

https://gimx.fr/forum/viewtopic.php?f=11&t=1435&sid=5eea08baa9c660d1cdb511fb25fe268c

Hey do you have any issues when you are in part throttle? When I am in part throttle condition the bar next to the speedo stays constant but the engine revs up erratically. I also found that in some gears it goes to full throttle even before my pedal is to the floor. Let me know if you are seeing this as well.

I am running G27 through GMIX.
 
My thoughts on dropping g27 support for PS4 goes like this: I get it Sony, you saw an opportunity to make a buck, good for you, but now how can I trust you? Why should I spend an extra $200-500 on a pheriphial that you will just arbitrarily decide you don't want to support in the future. These are simple USB input devices, these aren't highly specialized tools or equipment. So when's a new wheel going to be required? Every new generation console? Ever other generation? It's all complete BS.

/RANT
 
My thoughts on dropping g27 support for PS4 goes like this: I get it Sony, you saw an opportunity to make a buck, good for you, but now how can I trust you? Why should I spend an extra $200-500 on a pheriphial that you will just arbitrarily decide you don't want to support in the future. These are simple USB input devices, these aren't highly specialized tools or equipment. So when's a new wheel going to be required? Every new generation console? Ever other generation? It's all complete BS.
I hope the PS3 wheels will be compatible by the time of release...Not everyone can afford another £200 wheel.
They won't be. It doesn't work like that. It's not software support, it's hardware.

The cheaper/older wheels are missing the hardware required to work. If it helps, think of the cheaper/older wheels as simple USB devices that do what they're told by whatever they're plugged into and the newer ones as 'smart wheels' with their own on-board processors that work with whatever they're plugged into (reducing the processor load on the console/computer, so it can spend more time making the game look pretty with stable frame rates).

There's literally two different systems at play. The PS1/2/3 used the first, with the PlayStation chugging away and the wheel did what it was told. The XBox used the second, needing a 'smart wheel'. Sony has merely joined Microsoft's lead with the PS4. It's not a case of needing a new wheel every generation or every other generation, there's just two systems.


If you want to use an older/cheaper wheel you need a hardware workaround that does the job of the newer/expensive wheels' on-board processing, like the GIMX mentioned repeatedly in this thread.
 
They won't be. It doesn't work like that. It's not software support, it's hardware.

The cheaper/older wheels are missing the hardware required to work. If it helps, think of the cheaper/older wheels as simple USB devices that do what they're told by whatever they're plugged into and the newer ones as 'smart wheels' with their own on-board processors that work with whatever they're plugged into (reducing the processor load on the console/computer, so it can spend more time making the game look pretty with stable frame rates).

There's literally two different systems at play. The PS1/2/3 used the first, with the PlayStation chugging away and the wheel did what it was told. The XBox used the second, needing a 'smart wheel'. Sony has merely joined Microsoft's lead with the PS4. It's not a case of needing a new wheel every generation or every other generation, there's just two systems.


If you want to use an older/cheaper wheel you need a hardware workaround that does the job of the newer/expensive wheels' on-board processing, like the GIMX mentioned repeatedly in this thread.

Regarding the underlined, you have any evidence that Sony and M$ have created their own USB input standard or are you just making stuff up? because that's not how it works. And the fact that things like GIMX allow us to use a G27 by spoofing G29 and using DS4 authentication further prove that the wheels are nearly identical in their input and output signals. It's got absolutely nothing to do with frame rate or taxing the CPU, an input device simply isn't that taxing. I'm not trying to start an argument but this is just flat-out wrong and it's not how this works.
 
Regarding the underlined, you have any evidence that Sony and M$ have created their own USB input standard or are you just making stuff up? because that's not how it works. And the fact that things like GIMX allow us to use a G27 by spoofing G29 and using DS4 authentication further prove that the wheels are nearly identical in their input and output signals. It's got absolutely nothing to do with frame rate or taxing the CPU, an input device simply isn't that taxing. I'm not trying to start an argument but this is just flat-out wrong and it's not how this works.
Actually it's nothing to do with USB input standards - or Sony or Microsoft (and quit it with the childish 'M$' garbage) developing anything, which is why I didn't say it was.

It's force feedback. In one system the console tells the wheel what to do (HID - host-based FFB) and in the other the wheel and console communicate with each other (XID - device-based FFB). The PS1-3 used HID, while all XBox consoles and PS4 use XID. HID is naturally more resource-hungry as it requires the console to do all the work, taking up - however small - some of the console's capabilities. XID frees it up, allowing those resources to be used elsewhere.

That is exactly how it works. GIMX takes the place of the XID wheel's processor to allow regular HID wheels to work on platforms that would not normally allow it.
 
My thoughts on dropping g27 support for PS4 goes like this: I get it Sony, you saw an opportunity to make a buck, good for you, but now how can I trust you? Why should I spend an extra $200-500 on a pheriphial that you will just arbitrarily decide you don't want to support in the future. These are simple USB input devices, these aren't highly specialized tools or equipment. So when's a new wheel going to be required? Every new generation console? Ever other generation? It's all complete BS.

/RANT
Up to Logitech to support an old wheel, they decided not to so far. Disappointing really but understandable. Spending money and time to take away potentially from sales of new devices would probably not be a good business decision. Enabling the old Logitech wheels means most wheels people used on the older consoles will work due to also a lot of the Fanatec wheels emulating Logitech wheels.
They won't be. It doesn't work like that. It's not software support, it's hardware.

The cheaper/older wheels are missing the hardware required to work. If it helps, think of the cheaper/older wheels as simple USB devices that do what they're told by whatever they're plugged into and the newer ones as 'smart wheels' with their own on-board processors that work with whatever they're plugged into (reducing the processor load on the console/computer, so it can spend more time making the game look pretty with stable frame rates).

There's literally two different systems at play. The PS1/2/3 used the first, with the PlayStation chugging away and the wheel did what it was told. The XBox used the second, needing a 'smart wheel'. Sony has merely joined Microsoft's lead with the PS4. It's not a case of needing a new wheel every generation or every other generation, there's just two systems.


If you want to use an older/cheaper wheel you need a hardware workaround that does the job of the newer/expensive wheels' on-board processing, like the GIMX mentioned repeatedly in this thread.
Software support will make it work in-game, like the old Thrustmaster wheels. Up to Logitech to provide drivers or a developer to try and make it themselves.

Sony still use DirectInput on PS4 AFAIK. The new standard probably adds extra processing of authentication, hard to tell but might take a small amount of resources away but likely to be miniscule.

Interesting though that Microsoft have enabled DirectInput devices for UWP apps on Windows, I wonder if they do something similar on Xbox One for VR reasons or they release a Xbox headset.

Actually it's nothing to do with USB input standards - or Sony or Microsoft (and quit it with the childish 'M$' garbage) developing anything, which is why I didn't say it was.

It's force feedback. In one system the console tells the wheel what to do (HID - host-based FFB) and in the other the wheel and console communicate with each other (XID - device-based FFB). The PS1-3 used HID, while all XBox consoles and PS4 use XID. HID is naturally more resource-hungry as it requires the console to do all the work, taking up - however small - some of the console's capabilities. XID frees it up, allowing those resources to be used elsewhere.

That is exactly how it works. GIMX takes the place of the XID wheel's processor to allow regular HID wheels to work on platforms that would not normally allow it.
PS4 is HID AFAIK.
 
The PS1-3 used HID, while all XBox consoles and PS4 use XID.

PS4 uses XID? :eek:

I thought the issue was that Sony added a handshake/authorization on PS4 usb (due exploits possible on PS3), and for that companies had to relicense old products.
 
PS4 uses XID?
That's what I was told was the reason why older Logitech wheels would not function on the PS4.
I thought the issue was that Sony added a handshake/authorization on PS4 usb (due exploits possible on PS3), and for that companies had to relicense old products.
I'd not heard that one, but I suppose it's plausible - I do know that each tends to blame the other for lack of legacy support and it's a mess.

Edit: The above is how to discuss like an adult, @polizei. If you cannot post without descending into childish behaviour (after already being warned once), do not post.
 
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PS4 uses XID? :eek:

I thought the issue was that Sony added a handshake/authorization on PS4 usb (due exploits possible on PS3)
, and for that companies had to relicense old products.

Yes, this is true. I've looked at teardowns of the G29 and there is no additional CPU power to help take the load off the console CPU. It's 99.99% identical to my G27.
 
That's what I was told was the reason why older Logitech wheels would not function on the PS4.
No security chip for PS4 is reason why it won't function fully, GIMX uses PS4 controller to enable full support as PS4 authentication device. Gets around no drivers by emulating G29 which there is PS4 support for. Technically I think if one could emulate the Thrustmaster wheels, then you could get in-game support without needing a PS4 controller connected to device to authenticate which should make it more stable instead of potential disconnection problems when PS4 does a security check.

Still full in-game support is possible if Logitech wanted to support the older wheels like Thrustmaster have done, just won't function for OS controls. It will be interesting to see what Fanatec will do once they release their licensed PS4 wheel considering they already have drivers developed for the old wheels.
 
No security chip for PS4 is reason why it won't function fully, GIMX uses PS4 controller to enable full support as PS4 authentication device. Gets around no drivers by emulating G29 which there is PS4 support for. Technically I think if one could emulate the Thrustmaster wheels, then you could get in-game support without needing a PS4 controller connected to device to authenticate which should make it more stable instead of potential disconnection problems when PS4 does a security check.

Still full in-game support is possible if Logitech wanted to support the older wheels like Thrustmaster have done, just won't function for OS controls.
Hmm, then what I was told was incorrect - and bafflingly so. Cheers though 👍

Doesn't one of the old Logitechs have a PS button (DFGT?)?
 
Hmm, then what I was told was incorrect - and bafflingly so. Cheers though 👍

Doesn't one of the old Logitechs have a PS button (DFGT?)?
i'm glad we could set you on the right path 👍
 
No security chip for PS4 is reason why it won't function fully, GIMX uses PS4 controller to enable full support as PS4 authentication device. Gets around no drivers by emulating G29 which there is PS4 support for. Technically I think if one could emulate the Thrustmaster wheels, then you could get in-game support without needing a PS4 controller connected to device to authenticate which should make it more stable instead of potential disconnection problems when PS4 does a security check.

Still full in-game support is possible if Logitech wanted to support the older wheels like Thrustmaster have done, just won't function for OS controls. It will be interesting to see what Fanatec will do once they release their licensed PS4 wheel considering they already have drivers developed for the old wheels.
There is no security chip. That lie, by Logitech I think to fob off G27 owners asking for PS4 compatibility, was debunked ages ago.
 
There is no security chip. That lie, by Logitech I think to fob off G27 owners asking for PS4 compatibility, was debunked ages ago.
it's not really a chip, it's access, this forum post is the best explanation i have seen. I think people started saying security chip because that's what xbox uses, and it's almost the same effect as a chip just a different way of doing it.

http://www.neogaf.com/forum/showpost.php?p=124896335&postcount=107

Is linking to another forum ok, or will i get a warning?
 
Hmm, then what I was told was incorrect - and bafflingly so. Cheers though 👍

Doesn't one of the old Logitechs have a PS button (DFGT?)?
Yep the DFGT has it. Needs a security chip and drivers though for PS4 to recognise it on a system level due to being a high polling rate USB device but still even if Sony would get rid of need for security chip authentication, still require driver support which Logitech need to provide or some other developer and games to enable support for such a wheel.

Mouse and Keyboard work fine on PS4 due to generic support for such devices on OS level and doesn't require security chip, will be interesting though as Microsoft seem to want to enable such devices on Xbox One so might be getting HID support on that platform soon. Also if they support something like Oculus VR, I imagine they will need to support HID devices. Logitech got already drivers that work on Windows so probably not require much work to enable support on Xbox One. Forza already works with Logitech wheels so who knows, might have more chance at the moment of G27 working in Forza 7 on Xbox One or just a pipe dream. Should work natively on PC though.
There is no security chip. That lie, by Logitech I think to fob off G27 owners asking for PS4 compatibility, was debunked ages ago.
Security chip is needed for full PS4 support, full support in-game is possible without it though.
 
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