These are the settings logirich provided for the rs50 on PC. Having trouble dialing in a good centering force. Feels really loose and disconnected from the car. FFB detail is awesome though.
I'm on PC with the Logitech G Pro. I started with my Track Wheel/RS Wheel Hub, but it felt exceptionally heavy at 1.0 FFB scale. I could barely turn the wheel on a fast turn. Then I switched the original G Pro D Wheel, and the same settings felt better and more connected.
I'm on PC with the Logitech G Pro. I started with my Track Wheel/RS Wheel Hub, but it felt exceptionally heavy at 1.0 FFB scale. I could barely turn the wheel on a fast turn. Then I switched the original G Pro D Wheel, and the same settings felt better and more connected.
Correction, it was late at night and I did lower Max Torque on the wheel for the other rim (~6-7nm). Full FFB (1.0) is a bit much, but when it's lowered, it does have that vague feeling in the center. Feels a little more prominent on the track wheel, though the full rim feels more appropriate for the varying surfaces and race types in FH6. I'll dial it in more and share.
Never really felt like I was able to dial in the lettings enough to be competitive at expert level. Also many of the buttons on the gpro are not recognized (r2/l2, rb/lb, + the 2 extra buttons) and both rotary dials aren't used.
Guess I'll run on controller until the wheel is actually recognized by the game
That would require use of the Trueforce SDK - it's how we've worked around the button limitation that's otherwise present in the standard Xbox wheel spec. Playground have said that they will continue to work on wheel support going forwards, so let's see.
I'm on PC with the Logitech G Pro. I started with my Track Wheel/RS Wheel Hub, but it felt exceptionally heavy at 1.0 FFB scale. I could barely turn the wheel on a fast turn. Then I switched the original G Pro D Wheel, and the same settings felt better and more connected.