Logitech RS50 | Settings and tips

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@A_Higher_Place let me explain that with an example. Project Cars 3 has Trueforce support in it and it worked fine on PS4. When PS5 came out though if you ran it on that platform, even though it’s the same game, it would constantly cut out. However, if you connected the wheel through a hub then it was fine.

Worth a try if you can…
 
This maybe a beginner/silly question.

Last week at BMB and the Citroen C4 the wheel was smooth like butter.

I’ve just jumped on interlagos in the 911 and it’s really fighting back against me.

Is this as simple as the fact the tyres are different/car is fast/track isn’t as smooth?

Do you guys change settings based on combo?
 
Is this as simple as the fact the tyres are different/car is fast/track isn’t as smooth?
I think so. Some tracks offer very different track surfaces too, some parts feel smooth, other rough (like Daytone Road Course). And from cars to cars it varies too.
Do you guys change settings based on combo?
Never. But I am a plug'n'play minded player. Your mileage may vary.
 
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Has anyone used the RS50 with Assetto Corsa Competizione on PS4? The pedals and the buttons on the wheel do work fine, but the steering is all over the place. Instead of turning gradually it jumps from 100% left to 100% right as soon as the wheel is turned beyond the center position. Switching to Pro Compatibility or playing around with the angle setting didn't help.

Any advice on what's wrong here?
 
The PS4 version of ACC can't work with the RS50, I'm afraid. They use a white list system for wheels in that title and if the wheel you're using isn't on that list then the steering does exactly that. As the PS4 version hasn't been updated for many years now, there's no way it will get support for newer wheels.

The PS5 version of ACC does have support for the Pro Wheel, so the compatibility mode on the RS50 works in that version. It may be time to consider upgrading to the PS5...
 
The PS4 version of ACC can't work with the RS50, I'm afraid. They use a white list system for wheels in that title and if the wheel you're using isn't on that list then the steering does exactly that. As the PS4 version hasn't been updated for many years now, there's no way it will get support for newer wheels.

The PS5 version of ACC does have support for the Pro Wheel, so the compatibility mode on the RS50 works in that version. It may be time to consider upgrading to the PS5...
I see. Then probably the same is true for the even older AC. Since the PS4 still has a large user base, i guess it would be useful to many to include that information in the compatibility and settings list.

Considering that the RS50 is marketed with PS4 compatibility that list might be somewhat misleading ;)
 
The original AC is fine and is in the settings list. For ACC on PlayStation we specifically call out PS5 there and most people seemed to understand that this means that the PS4 version isn't compatible, due to it's lack of mention. But we'll be updating it to state that the PS4 version isn't compatible.
 
Whatever the in-game torque is set to becomes the cap/max that the game will output. The Strength on the wheel then acts as a gain adjustment within the level set by that in-game cap.

e.g.
Set in-game to 5 and Strength on base to 8Nm and you'll get around 4Nm output.
Set in-game to 5 and Strength on base to 4Nm and you'll get around 2Nm output.

Set in-game to 10 and Strength on base to 8Nm and you'll get 8Nm output.
Set in-game to 10 and Strength on base to 4Nm and you'll get around 4Nm output.


Hi Rich, so a question then.

if you wanted more detail on losing grip, which is normally a lightness on the wheel... which is better from the above.

Is it better for the game to provide that experience or the wheel? which is more refined and why?

My initial thought was that if the game is on 10, and the wheel on 4nm, then the detail saturation for the wheel will be greater. i.e 4nm has 10 to pick from. Where as if you only use 5 on the game, and 8nm on the wheel the detail bandwidth is more narrow?


sorry, trying to word it in a way that make sense :P
 
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