Loss of Grip on curbs is extremely irritating.

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Maybe the videos are not the best example since the OP does run wide over the curbs and touches the gras, but you gotta admit from your own experience there are often weird things happening with curbs. I also have the feeling it often feels as if they are made of slippery ice or brown soap.
 
Maybe the videos are not the best example since the OP does run wide over the curbs and touches the gras, but you gotta admit from your own experience there are often weird things happening with curbs. I also have the feeling it often feels as if they are made of slippery ice or brown soap.
It could be the curbs or it could be the curbs exaggerating GTS's poor longitudinal grip properties.
 
This happened to me the other night.



And I'm perfectly OK with it. The car did what I thought it should once it started riding up the kerb.


At least you ended up facing the right direction. Would have been tough turning around there. :)
 
This happened to me the other night.



And I'm perfectly OK with it. The car did what I thought it should once it started riding up the kerb.

Exact same thing happened to me in that race, low and behold - what do I do next time around that corner, I made sure I was tighter to the wall - and if I wasn't sure about my exit speed I eased off the throttle.

Some tracks the curbs are really forgiving, other places they aren't - learn to adjust your driving.
 
Just like in real life! 8D
Noooo nono nooooo not really lol. At this Speed it cant flip around like that with almost no or no throttle and steering. This game just seem to ignore the weight of a fast car when it comes to drift or slipping. It is uncontrollable at the moment. Not even close to reality and that is really bad for a simulation :(. One of my biggest complains about the game. But there is also a lot of good stuff i like. But still it is like when a car start flipping as if the inner front tire gets 10x to much grip in a instant... braking the car down ridiculous fast and making countersteering or any saving reaction impossible.
 
I also get frustrated from spinning due to putting just a hair's edge of the outside tire on the grass. But I'm learning more and more... if I am already on the very edge of traction, and some of that traction goes away, I'm gonna have a bad time :D It's like going straight with full throttle, then the rear tires hit a patch of grass, or ice or whatever... what do I think is going to happen? I just need to drive more carefully and learn when to feather the throttle, or just let off completely and use decel to stabilize. Good thread.
 
Curb is one thing, grass is another completely different
You are smashing your throtlle on the grass, in some cases there isn't even a curb between the track and the grass!
 
The first and last spin I was going straight with no steering or throttle input and the car still just turned around.

Thats whats frustrating me, I know I've made a mistake and I try to get out of it by getting off the throttle and reducing steering input but nothing works, the car just gets turned around like its on a pivot on ice

Same "bug" happens on real-life and any other sims, only way to reduce it without staying out of curbs/grass is:
A) zero toe on wheels
B) zero camber
C) heavy lock, close to spool

But still you would be in risk to do same again.
 
Think it's been covered by now but yeah I don't see any bugs there. Just curbs and grass working as they should. GT has traditionally been super forgiving when it comes to abusing curbs and finally they've made the physics a bit more realistic in that regard. If you try other games like Project Cars, Assetto Corsa, or even Forza you'll notice the curbs are super unforgiving. Was actually a pretty big deal for me going from GT6 to FM6 when I realized I couldn't abuse the curbs like I always did in GT games. Instead you have to respect them and learn how to best utilize them without going over the limit.
 
You can use them partially on other tracks but on Suzuka you gotta be extra careful the cars unsettle easy. Everyone seems to be crashing that way in every online race I've been in on Suzuka.
 
Well probably it's not that clear to you how curves are supposed to work: you have to touch it only with the external part of the wheel in order to get just a little bit of bonus g force. You shouldn't go up them with the whole wheel.
Now it's quite common to cut very low curbs in F1 tracks, but it's risky, it has to be done with very low degrees of steering input.
In real life you could also damage suspension
 
Noooo nono nooooo not really lol. At this Speed it cant flip around like that with almost no or no throttle and steering. This game just seem to ignore the weight of a fast car when it comes to drift or slipping. It is uncontrollable at the moment. Not even close to reality and that is really bad for a simulation :(. One of my biggest complains about the game. But there is also a lot of good stuff i like. But still it is like when a car start flipping as if the inner front tire gets 10x to much grip in a instant... braking the car down ridiculous fast and making countersteering or any saving reaction impossible.
Race cars spinning with slick tires is really uncontrollable. Just matter of luck. After 2-3 g of lateral acceleration is very very hard to control a drift.
 
I'm just here to confirm that the green tarmac at the side of the track on is extremely slippery, especially on Suzuka.
Reason: it's astroturf and not just green painted tarmac as you see on Nurburgring GP.
So try to be more careful when exiting corners ;)
 
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Race cars spinning with slick tires is really uncontrollable. Just matter of luck. After 2-3 g of lateral acceleration is very very hard to control a drift.
Yes thats true, but it does not happen like in the game. It is hard to not spinn once it happens, but it happens in this game in a strange way. The car almost imediatly stops and this is so strange to me. It feels like the car has no weight.
 
Some curbs can also bottom out your car too, take that into consideration when pushing the track limits.

I’ve noticed in cars like the Gtr, beetle and lancer you can whack it wide and drift back in, but try it in a Ferrari or mclaren and your in **** city
 
True dat
Some curbs can also bottom out your car too, take that into consideration when pushing the track limits.

I’ve noticed in cars like the Gtr, beetle and lancer you can whack it wide and drift back in, but try it in a Ferrari or mclaren and your in **** city
 
The "inconcistency" of the curbs can be justified by some factors (or not, an just bad programming)
1st - The curbs differ from track to track, some are higher than others, some are smoother than others and all that messes with car suspension, affecting in different degrees the car balance. People referred Suzuka not having very friendly curbs, if you pay attention F1 cars use a lot less curbs on Suzuka than in other tracks, usually abuses in corners like Degner or Spoon lead to accidents. This season Bottas and Raikkonen lost control of their cars and crashed after being caught by astroturf in Suzuka, on practice.
2nd - The curbs are painted and they aren't painted all around the world with the same kind of paint. Some paint has more adhesion than others. Also, some curbs have rubber accumulated over the paint, others don't. Some people talk they can ride the curbs on Nurburgring quite easily, well in the old ring many aren't event painted, having almost as grip as the tarmac and the track is used almost every day of the year by hundreds of cars, apart when is snowing, so lots of rubber accumulated.
3rd - After the curb, the green stuff can be quite different. In some tracks it is painted tarmac, others painted concrete, others astroturf and, in some cases grass with concrete grids, to keep it in place, at least in the video, is noticeable one case of it.
modelo_54.jpg


All of this interfere with grip and car balance (in my case, using DS4 also have different TCS and brake balance settings, depending on the car). But, of course, not knowing the curbs in every track on real world (and after all, many are fictional tracks), can't assure that is all ok with programming. :)
 
Maybe its time to check if GT:Sport has any lawn mowers you spent more of your time trying to cut the grass as opposed to staying on the island, Sorry :sly:
They do have the Civic in-game as well as other small Hondas. :D
 
the only time I can get away with going over grass is if my inertia is throwing over onto the tarmac and the two tires in the grass are just floating over the grass. the way you hit the grass, your inertia was going towards the grass meaning that you are planting all of the cars weight into the lawn.


Actually I dont personally get how grip in the curbs work in this game.
Sometimes you get no grip,other times you have too much grip going over curbs.A good example is Nordschleife.
You can pretty much go full throttle in every curb without losing the car.Its imo too unrealistic.In RL no car can do that.But in the world of GTS,if you want to get a good lap time there,you have to push hard-riding every curb there is in the track.If you try the same "lines" in AC,iRacing,Pcars (or other similar sims) you wont even get to finish half a lap.Your car is gonna get wrecked.

the curb physics are even different compared to GT6. In GT6 I would always hook my tire over the curb and hook the car around. In Sport (or maybe due to the cars I've used) the top of the curb has less traction and you slip out if you try to drive directly on top of the curb. So now, I just stay on the inside banking of the curb.. I almost hit them like wrestling ring ropes, where I turn into the curb and then rebound off of the banked side of the curb to turn hard into the next turn. So far I can really dig into the angled side of the curb and get lots of traction like it's an extra 2 feet of tarmac, but If my tire goes over the bank and onto the top, it's slippery.
 
The first and last spin I was going straight with no steering or throttle input and the car still just turned around.

Thats whats frustrating me, I know I've made a mistake and I try to get out of it by getting off the throttle and reducing steering input but nothing works, the car just gets turned around like its on a pivot on ice
Because you slipped off the rumble strip and got caught on the lip and got thrown into a spin. It happens to me at times also. There is nothing wrong with how slippery the curbs are. Like someone above said they will slow you down compared to tarmac. They aren’t meant to be completely negated or driven over like that. They are more of a reference point and a safety net Incase you overshoot a turn.
 
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