Lunar roving vehicle????!!!!!

  • Thread starter Thread starter Aphelion
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That's a little too deep for this forum.
Actually, GTPlanet is quite an intelligent place on the whole.
Ahh, it's gone back up to 6 man-months again. Well, that's Premiums and interiors for you. With the modelling team of 35-or-so, you're looking at a model every 5ish days then.
So Famine, do you believe this content is worth the development time? You think this content should be given priority over other projects?
The alternative to not spending the development time on this content is not spending it on any content. If PD do not have a licence to model something else, or they can't get hold of one, they can't do it and it's not in the game. If they can, they will and it is.

Would I prefer they put in something wacky rather than leave an empty space? Yep.
Not "my" as in physical ownership. "My" as in, I would like to see more RUF's, others would like to see more BMW's. A few people might want more realistic sounds. This is the content we as individuals want and would prioritize, while PD develops a random novel concept.
That's smashing and all, but the sound development team aren't the modelling team - and I doubt the sound development team were involved much on a battery powered, 1hp car that operates in a near-vacuum.

The modelling team, meanwhile, can only work with the cars they get and the licences they have. If they don't have the licences or examples of Rufs and BMWs to model, they can't do it - regardless of what you want.
@Famine , you got me curious. This numbers are real?

Because, if they are, 200 cars in three years is really a small achievement.
Remember that the modelling process starts with the real car - and that is a long, long way down the line after all the legal paperwork.

They need to get either the capture team to the cars or the cars to the capture team. It's generally the former and it takes place at sites around the world - with a whole host of manufacturers bringing press fleet cars along, museums dragging along historic models and even owners' clubs for some oddities. Once the cars are captured, the relevant data goes back to the modelling teams who'll start putting the models together - I don't know if it's done as a production line (a guy is responsible for one aspect and he passes it down the line to the next guy) or a dude per car at a time - but it's some time into the development process before that even starts.

If PD are saying it currently takes 6 man months to model a car from scratch and they have a 35 man capture/modelling team, it takes 5.2 days per car. If they, by some miracle, had licences and on-site capture teams the day GT5 was released and have been working non-stop since then with no lulls, the most they could have managed would be 213 - in fact they've had way less time than that.

Seems reasonable to me.
 
@Famine Thank you for summing that up! Ive been telling people this stuff, but no-one listens because i some random 13 YA kid from Australia! Hopefully they will listen to you!👍
 
@Famine Thank you for summing that up! Ive been telling people this stuff, but no-one listens because i some random 13 YA kid from Australia! Hopefully they will listen to you!👍

Some free advice - no-one knew your age until just then. People can otherwise only assume your age from the maturity of your posts. So work on that if you think it is a concern.
 
Some free advice - no-one knew your age until just then. People can otherwise only assume your age from the maturity of your posts. So work on that if you think it is a concern.
Naah its not realy that. its mostly due to the fact that ive only been on for... i dont know, a few months.
 
To win the lunar rover, you have to launch the Delorean over Cape Ring Jump at 88mph whilst wearing a Doc Brown nascar helmet and race suit
 
Doubt many of us would be buying it ahead of much else really quickly, either.

True, true.

I'm half-way expecting it to not even be buyable or sellable; just a bragging rights reward for doing something crazy (for example, driving the distance from Earth to the moon)
 
After drafting a number of replies, I came to realization that this is indeed, serious business. And I was about to get in an argument on the internet over a video game.

Instead, I will simply say thank you Famine. I do so much look forward to your next post.

Is that sarcasm I and surely others detect? Also what is wrong about arguing over video games?
 
So because you disagree with me I should get over it? How about, no? The point is PD spent time modeling all of that when they could have worked on something more worthwhile that more people would enjoy.
+1

edit:
I'll still end up driving it at least once XD
 
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I think they could have modeled both a Chevette and a Pinto in the time they spent making that thing,

Both of which I would love to have in the game.
 
All this talk about production priority has me thinking twice about the virtue of doing everything in house... I'm starting to look over at out-sourcing as more of an advantage.
 
The lunar rover is an awesome addition. Haters gonna hate.
So tell me what will you do with your Lunar Rover if the moon is actually missing from the game? Drive it on the Mulsanne straight and count the trees? :D
 
I find myself become more and more concerned that PD have done a good job with the engine sound of this car, although of course if we're using it on the moon, it should, in reality, be silent. But what if I want to use it at the Nurburgring... what will it sound like? Did they get a recording of it..? Was it under full load?

I'm also quite concerned about the tyre model given that its a wire mesh. How is that going to behave at the limit round the Porshe curves?

Good god, the aerodynamics..! It was designed for use in a vaccuum... Maybe they will restrict its usage to the moon alone. Ok I feel a little better with that thought.

I'm a nervous wreck I tell you. If they got this wrong it could ruin the entire game. And they spent actual time doing too. Time they could've spent eating or going to the toilet or even sleeping should the need arise.

I need a distraction before this drives me over the edge. I should read this thread again maybe... that will no doubt give me a better perspective. 👍
 
Posted this in the car list thread, but this is a more appropriate thread - I think PD's train of thoughts was to include the Lunar Rover to showcase their sky engine (it seems like the sort of package that would be approved in a meeting). Without Earth's atmosphere, it should be interesting to go around the moon environment and look up at the sky. Now I hope they included a text-to-speech engine because there's competition in the matter.

 
Sorry to rain on your parade, but would you do if the sun never went down?
You mean 'would i drive the lunar rover at the mulsanne straight and count the trees if the sun never went down'? Not sure i understand what you mean here but driving some gimmick at 20k's an hour on a long straight is not very appealing to me.

My lunar rover will gather dust; moon dust!
 
👍

Maybe that's the solution to the sounds issue - just move the entire game out in space :D

:lol:

However, you would still "hear" "sounds". You're physically sat in the thing, so all the bumps, creaks, whines etc. will be felt through your body and radiated from your suit (or transduced to your skull), to a degree. That might be a fun bit of experimenting / research one day, because it's useful for fattening up the sound of cars here on Earth, too...
 
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