That really looks fake. His head is bigger than the head in the boxart which means its an instant giveaway.
What boxart? I've only seen posters.
That really looks fake. His head is bigger than the head in the boxart which means its an instant giveaway.
EurogamerStealth adventure Metal Gear Solid: Ground Zeroes will include loading screens as players sneak about its open world map.
Metal Gear Solid creator Hideo Kojima divulged the information to Eurogamer after the game's recent unveiling.
Ground Zeroes will also offer a day and night cycle, something that will boost replayability, Kojima added. Players will see differences throughout the world depending on the time of day, such as changes in enemy troop patterns.
That twitter photo looks really odd because his hair has way more color to it than in the gameplay they've shown. It's like he became younger again.
Or is Big Boss endorsing Revlon hair dye?
GematsuDuring a special stage event at the Tokyo Game Show today, Kojima Productions shared new details on Metal Gear Solid: Ground Zeroes.
Here’s the breakdown:
-Loading is always done in the background, so it’s basically an open world where loading screens do not exist.
-The exception to this is when you travel by helicopter—there a loading screen will be inserted.
-There will be many Grand Theft Auto-style open worlds, and these are connected by helicopter.
-The video that has been released is of the prologue stage, so it’s a small open world. There are bigger ones.
-The game has a concept of time, so it varies from morning to afternoon, and then to night in real time. [This could mean "game time," I'm not sure.]
-Before using the FOX Engine on other titles going forward, they want to create the standard with open worlds.
The trailer itself was dubbed in several languages, so there's no real secret hidden behind Japanese.Whoever it is, is speaking, and a japanese-to-american translator is relaying what's being said.
SimonKUgh, this is exactly what I didn't want to hear about this game.
http://www.eurogamer.net/articles/2012-09-27-metal-gear-solid-ground-zeroes-to-feature-base-building-will-support-multiple-devices
I absolutely hated all of that stuff in the PSP game. I just want to concentrate on my sneaking missions, not developing buildings and hiring someone to make better weapons for me.
Gamer Center OnlineAt his Eurogamer Expo development session, director Hideo Kojima hinted at the possibility of a new Metal Gear Online title being developed at the Kojima Productions Los Angeles studios.
Kojima said that Kojima Productions LA would be handling the online end of Metal Gear Solid: Ground Zeroes, which leads itself to being another Metal Gear Online installment.
Metal Gear Online was originally the online multiplayer component of Metal Gear Solid 4: Guns of the Patriots. However, besides its popularity in Japan, the mode didn’t achieve much success here in the Wes
sumbrownkidNot sure what to make of that. Kojima admitting that Westerners are better at making online games or just spreading the work load?
The last MGO, though fun, was inherently flawed via it's own coding.
Metal Gear Solid.nl-‘Here’s to You’ was playing again, so apparently legal issues over the copyright have been settled
-They had to make a lot of visual comprises to be able to create an open world, but not in the lighting
-The day and night cycle will be a 24 hour cycle
-You can return to your base at any time using the helicopter. The helicopter can get shot down though
-After you board your helicopter, you travel in real time
-You can walk around your base, and design it, maybe possible from your smartphone. Designing your base is optional, and will not be required
-Gameplay is stealth, but with more options. You will still be awarded for using stealth, but how you infiltrate the base is up to you
-The story unravels as you go through the game’s mission structure
-The hub system consists of smaller open worlds within a larger universe.
-Peace Walker’s Research & Design element may also return in this game
‘It’s hard to compare to anything else out there’
DdrizlePerhaps this doesn't belong here, but I figured I'd place it here. I'm not sure what to make of this Phantom Pain trailer. Maybe Kojima/KojiPro are up to something.....or maybe not.
<a href="http://www.youtube.com/watch?v=nSfajBs2nyQ">YouTube Link</a>
Moby Dick Studio is a game developing company operating out of Stockholm, Sweden. Moby Dick Studio was founded by CEO Joakim Mogren who after years of working for a major American developer brought together people out of various game studios from around the Scandinavian area to start something new.
Our goal is to deliver an uncompromising, exciting and touching game experience to people all around the globe.
We will shortly be disclosing information regarding our first major release.
Main character looks like Solid Snake but why with no left hand? Maybe another spin off
I wonder if there's any chance it could be Liquid? I'm sure it was his left arm that ended up on Ocelot.
dice1998I don't think so as that would mean "The Phantom Pain" woudl take place between MGS1 and 2.
That also wouldn't explain why there was supposedly "Kid Mantis" in this trailer.
Not likely because MGR Revengeance releases in the end of this year and Ground Zeroes still doesn't have a release date but I think we can expect it next year anyway.A bit odd to be having two Metal Gear games coming soon though, plus that MGR Revengeance game that will get ignored.