Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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Ground Zeroes To Have Day & Night Cycle + Loading Screens

Eurogamer
Stealth adventure Metal Gear Solid: Ground Zeroes will include loading screens as players sneak about its open world map.

Metal Gear Solid creator Hideo Kojima divulged the information to Eurogamer after the game's recent unveiling.

Ground Zeroes will also offer a day and night cycle, something that will boost replayability, Kojima added. Players will see differences throughout the world depending on the time of day, such as changes in enemy troop patterns.
 
That twitter photo looks really odd because his hair has way more color to it than in the gameplay they've shown. It's like he became younger again.

Or is Big Boss endorsing Revlon hair dye?:dopey:
 
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That twitter photo looks really odd because his hair has way more color to it than in the gameplay they've shown. It's like he became younger again.

Or is Big Boss endorsing Revlon hair dye?:dopey:

That is why he tweeted it, he wanted to make it clear that BB isn't greying, it was just the lighting that made it look like that.
 
Kojima Pro shares new details at Tokyo Game Show.


Gematsu
During a special stage event at the Tokyo Game Show today, Kojima Productions shared new details on Metal Gear Solid: Ground Zeroes.

Here’s the breakdown:

-Loading is always done in the background, so it’s basically an open world where loading screens do not exist.

-The exception to this is when you travel by helicopter—there a loading screen will be inserted.

-There will be many Grand Theft Auto-style open worlds, and these are connected by helicopter.

-The video that has been released is of the prologue stage, so it’s a small open world. There are bigger ones.

-The game has a concept of time, so it varies from morning to afternoon, and then to night in real time. [This could mean "game time," I'm not sure.]

-Before using the FOX Engine on other titles going forward, they want to create the standard with open worlds.
 
Hello chaps.

What an interesting thread I have stumbled into this evening.

I have read everything you have all typed, and of course, watched the trailers and the gameplay.

Something occurred to me which doesn't seem to have been mentioned yet, but I could be way off.

In the game's video footage, the burned man mentions a nuclear element to his strategy, and his concerns over the UN coming to give them an inspection.

Is it Kojima-san playing the game in the trailer?
Whoever it is, is speaking, and a japanese-to-american translator is relaying what's being said.
Near the end of the gameplay, the speaker explains that you will be able to call in helicopters like the one seen, to: "provide covering fire/backup, or to get around from level to level, quickly".

Or words to that effect.

It strikes me that with this being a prologue to 5, we will be using the game engine that MGS5 is going to use, but we will have mini infiltration missions to complete, perhaps to eradicate potential nuclear threats, in a sort of MGS1 stylee.

The most fun part of Guns of the Patriots for me, was when I had to revisit Shadow Moses. It brought all the good feelings I had of being careful not to be discovered and infiltrating effectively back to me that I experienced from MGS1.

I think that Kojima has kind of lost his way with the franchise, and he intends to drag us right back to that feeling of working our way into somewhere without being seen at all, despite the odds being stacked against us.

I would like to think that this Ground Zeroes game will give us lots of opportunities to break into places, scupper them, make safe, and scarper quick.

Then we'll get some sort of story-based-cutscene-play every now and then-game when MGS5 comes along, that we can get our teeth into properly.

I'm not that hot on the whole universe and timeline thing, so maybe someone could see how my interpretation could fit, or totally not fit at all....

Either way, I'm not saying I'm right one little bit.

It's just what occurred to me.

Disprove me please.....

:irked:👍
 
Whoever it is, is speaking, and a japanese-to-american translator is relaying what's being said.
The trailer itself was dubbed in several languages, so there's no real secret hidden behind Japanese.

EDIT: Forget it, got you wrong at first, sorry.
 
SimonK
Ugh, this is exactly what I didn't want to hear about this game.

http://www.eurogamer.net/articles/2012-09-27-metal-gear-solid-ground-zeroes-to-feature-base-building-will-support-multiple-devices

I absolutely hated all of that stuff in the PSP game. I just want to concentrate on my sneaking missions, not developing buildings and hiring someone to make better weapons for me.

I hate to say it but I kind of liked it. It's very Japanesely (coined it) implemented in PW, requiring so much grinding and an artificial way of slowing your progress through the game, but... For some reason I liked it. Maybe it's just me being a huge fanboy.
 
Kojima Productions developing new Metal Gear Online title

Gamer Center Online
At his Eurogamer Expo development session, director Hideo Kojima hinted at the possibility of a new Metal Gear Online title being developed at the Kojima Productions Los Angeles studios.

Kojima said that Kojima Productions LA would be handling the online end of Metal Gear Solid: Ground Zeroes, which leads itself to being another Metal Gear Online installment.

Metal Gear Online was originally the online multiplayer component of Metal Gear Solid 4: Guns of the Patriots. However, besides its popularity in Japan, the mode didn’t achieve much success here in the Wes
 
Not sure what to make of that. Kojima admitting that Westerners are better at making online games or just spreading the work load?

The last MGO, though fun, was inherently flawed via it's own coding.
 
sumbrownkid
Not sure what to make of that. Kojima admitting that Westerners are better at making online games or just spreading the work load?

The last MGO, though fun, was inherently flawed via it's own coding.

As far as I'm aware Kojima has never liked either MGO, so I'd assume that this is his way of letting Konami get the online aspect without Kojima having to be directly involved.... Just a guess though =P
 
MGSGZ Info

Metal Gear Solid.nl
-‘Here’s to You’ was playing again, so apparently legal issues over the copyright have been settled

-They had to make a lot of visual comprises to be able to create an open world, but not in the lighting

-The day and night cycle will be a 24 hour cycle

-You can return to your base at any time using the helicopter. The helicopter can get shot down though

-After you board your helicopter, you travel in real time

-You can walk around your base, and design it, maybe possible from your smartphone. Designing your base is optional, and will not be required

-Gameplay is stealth, but with more options. You will still be awarded for using stealth, but how you infiltrate the base is up to you

-The story unravels as you go through the game’s mission structure

-The hub system consists of smaller open worlds within a larger universe.

-Peace Walker’s Research & Design element may also return in this game
‘It’s hard to compare to anything else out there’
 
Perhaps this doesn't belong here, but I figured I'd place it here. I'm not sure what to make of this Phantom Pain trailer. Maybe Kojima/KojiPro are up to something.....or maybe not.
 
Ddrizle
Perhaps this doesn't belong here, but I figured I'd place it here. I'm not sure what to make of this Phantom Pain trailer. Maybe Kojima/KojiPro are up to something.....or maybe not.
<a href="http://www.youtube.com/watch?v=nSfajBs2nyQ">YouTube Link</a>

Whatever it is, it looks absolutely incredible!
 
That doctor at the start could be Dr. Kio Marv (as he sounds Eastern European and is bald) or Dr. Madnar and that definitely does look like Big Boss and Psycho Mantis at the end... And does the guy who says 'On your feet, soldier' sound like Kiefer Sutherland to anyone else? I'd love to know what the flaming unicorn and whale were about.

But isn't it a bit odd that they've just announced Ground Zeroes and now this is apparently a teaser for MGS5? Could it not be that this is also Ground Zeroes?


Edit: Just found this bit of blurb on a different forum:
Moby Dick Studio is a game developing company operating out of Stockholm, Sweden. Moby Dick Studio was founded by CEO Joakim Mogren who after years of working for a major American developer brought together people out of various game studios from around the Scandinavian area to start something new.
Our goal is to deliver an uncompromising, exciting and touching game experience to people all around the globe.
We will shortly be disclosing information regarding our first major release.

Joakim Mogren. Joakim. Kojima!


Also found this:
Oops, never mind, I didn't see that Wicken's first image was animated (I think you have to click to enlarge to see it)!


And some more speculation: It could be a dream sequence; the flaming unicorn could be a nod to Blade Runner (where Deckard dreams of unicorns), you see white petals when he lifts his prosthetic arm and Volgin is alive despite being fried... Though it's nothing new for Metal Gear characters to survive exploding or indeed being dead, or both (Grey Fox and The Sorrow, for instance). There's also two title cards which say 'Open your eyes' and 'Open your eyes, already' which could suggest it's a dream. You can see a Union Jack (UK flag) on the wall at the start, that could be a reference to Major Zero's involvement in the Les Enfants Terribles project.

I think that's about all I've gleaned from the video. I wonder what the significance of 'Moby Dick Studio' is? There's definitely something to it, knowing Kojima. And Mogren, the blatantly fake surname; that must mean something too.
 
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Main character looks like Solid Snake but why with no left hand? Maybe another spin off
 
Main character looks like Solid Snake but why with no left hand? Maybe another spin off

Could be Big Boss after the fight with Snake during Metal Gear (the game, not the machine), could also be set some time between Peace Walker and Metal Gear. It's not Snake, though, because he was older than that in MGS4 but still had his arm.

I wonder if there's any chance it could be Liquid? I'm sure it was his left arm that ended up on Ocelot.
 
I wonder if there's any chance it could be Liquid? I'm sure it was his left arm that ended up on Ocelot.

I don't think so as that would mean "The Phantom Pain" woudl take place between MGS1 and 2.

That also wouldn't explain why there was supposedly "Kid Mantis" in this trailer.

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dice1998
I don't think so as that would mean "The Phantom Pain" woudl take place between MGS1 and 2.

That also wouldn't explain why there was supposedly "Kid Mantis" in this trailer.

Oh of course, oops.
 
It was Ocelot's right arm that got sliced off and replaced with Liquid's.

And as wicken posted, it seems Volgin is in there.
This could be some whack, online game that doesn't follow the stories and just lets you play as the characters in various game modes, or perhaps took place after the events of MG2:SS (msx).

A bit odd to be having two Metal Gear games coming soon though, plus that MGR Revengeance game that will get ignored.
 
A bit odd to be having two Metal Gear games coming soon though, plus that MGR Revengeance game that will get ignored.
Not likely because MGR Revengeance releases in the end of this year and Ground Zeroes still doesn't have a release date but I think we can expect it next year anyway.
 
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