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Heartbeat sensors usually make me play worse, since I'm usually rushing around and looking at the sensor takes my concentration away from the battle and I can get killed. :/
Always haters always people just refuse to concede that there view isnt the only view.
Cowboys965Heartbeat sensors usually make me play worse, since I'm usually rushing around and looking at the sensor takes my concentration away from the battle and I can get killed. :/
The whole "quick scope, no scope, hard scope" nonsense has spawned a sub-community of idiots IMO. People who will criticize you for using a sniper rifle the way it was meant to be used - at range, from a concealed position while aiming down the sight but would rather you hop around in a circle and hip fire for a "no scope" are just plain stupid.And then if they see your scope for like 1 second in the killcam or the final killcam, you get people saying "Hardscope! Hardscope!" and maybe even "noob!" But I can use a sniper and I can sort of quickscope and hardscopebut when I quickscope if I aim to the side I will swing the crosshairs and shoot when they go over him
But I don't do this as a primary method, I usually hardscope at long range I think, and pull out my secondary at close![]()
This. bevo it's all well and good to say you can camp with a bunch of friends in a match and get good results against a group of random players. But what happens when you're up against an organized team. They spam the 🤬 out of your position with nades, semtex, grenade launchers and rpgs, kill you all, take the lead and roll out. You gonna go back there and camp again when they chill somewhere else with the lead and wait for the game to end? CoD games give you so many options to safely dispose of campers that I don't think it should ever be someones main "tactic". They've even got a death streak that shows the enemy player on the map now lol.I'm mostly just saying that locking yourself into a certain style will often limit your options and development as a player.
Their.
Anyhow, I acknowledge lots of ways to play. But it isn't good to just stick to one style. I had 10 classes in MW2 and almost none had the same guns, and I could adjust to play any role as needed in a match. Ask anyone that has played with me, I versatile and handy to have around.
I'm mostly just saying that locking yourself into a certain style will often limit your options and development as a player.
bevo, from the sounds of it, you'd enjoy the Battlefield series.
I do like that play type though. I find playing tactical is a lot of fun. Particularly when you're playing tactical and working as a team.
Why dint you add me, I'd like to try playing with you a bit.
Note that I don't have a mic, though.
Well I have one, but I don't use it unless there's either nobody else in the house or everyone's asleep.
I just finished running around each map in private games and I am not liking what I am seeing. There seems to be a lot of unnecessary clutter spread throughout each map. There are very few mid or long length lines of sight. Lots of small rooms and outdoor areas seem to be a very common design goal. Many narrow routes through each room and area also seems to be common.
Every map feels to be on a small scale, not to the smallness of Nuketown or Rust, but what either of those small would be if there were many more clusters of random stuff strewn throughout the map.
Maybe what I am feeling of each map will change when I am playing with other players on them. My initial impressions are definitely not good, especially since I am getting a Black Ops-ish map design feel at the moment and I did not like Black Ops map design.
I was told that the M14 was good and it's awesome. Also been having a blast using using the MSR.
I just finished running around each map in private games and I am not liking what I am seeing. There seems to be a lot of unnecessary clutter spread throughout each map. There are very few mid or long length lines of sight. Lots of small rooms and outdoor areas seem to be a very common design goal. Many narrow routes through each room and area also seems to be common.
Every map feels to be on a small scale, not to the smallness of Nuketown or Rust, but what either of those small would be if there were many more clusters of random stuff strewn throughout the map.
Maybe what I am feeling of each map will change when I am playing with other players on them. My initial impressions are definitely not good, especially since I am getting a Black Ops-ish map design feel at the moment and I did not like Black Ops map design.
DanielI think I was about 5-7 kills away from a MOAB in a Kill Confirmed match today, it's a bit unfair that there's no Title/Emblem from getting one... stupid wannabe boosters
EDIT: Holy crap, I'm rank 643 for Stay Sharp on PS3 in the world... 22.0 seconds.
slimsYoutube vids of it have been posted in here at least twice. It's a 25 kill streak that kills everyone on the enemy team, calls in an EMP and gives everyone on your team double xp until the match is over. Not game ending like the Nuke in MW2 and killstreak kills don't count towards it.