Yeah, if only overkill let us equip the same weapon twice, that would be a bit easier, delfecting bullets from the back and front.
lol
This is ALMOST sig worthy, but not quite.
otakukid96Only almost?
Anyway, why do so many people avoid getting ballistic vests? It is free armor and can help out with surviving.
Anyway, why do so many people avoid getting ballistic vests? When ever I throw some down, nobody ever gets them.
3.5 seconds of me sitting there waiting to die, as people usually put them in terrible places and I'm too busy murdering the entirety of the other team to take a break.
3.5 seconds of me sitting there waiting to die, as people usually put them in terrible places and I'm too busy murdering the entirety of the other team to take a break.
Flash 'nades cause the screen to go white basically making the victim blind for a few seconds, movement is not compromised so far as I know. Stun 'nades distort the image a bit and slow down player movement. Each one is more effective in certain situations. With a Flash, if they see you throw it they can track your movement and still possibly kill you. With a Stun you have the ability to get out of trouble by slowing the enemy down and flanking or escaping. I would almost say Stuns are a bit more defensive while Flash are a more offensive, that's just my view on them.
I figured that I would play some hardcore TDM, but that idea got thrown out of the window very quickly. Campfest. Noobtuber fest. Not worth playing at all.
Yeah, thats the problem with hardcore game types. The amount of campers go up and every launcher is a 1 hit kill. I guess they camp more because they have less health.
Yeah, thats the problem with hardcore game types. The amount of campers go up and every launcher is a 1 hit kill. I guess they camp more because they have less health.
It's not the campers that kill hardcore for me, it's the tubes and rockets. Why even use them? Every gun is pretty much a one shot kill anyway. It's not like it takes much skill to shoot someone in hardcore, so why break out the launchers?
You playing infected?![]()
otakukid96I'm not sure how many people know this, but unless you end up being the last one, don't activate a MOAB until you become infected. Very cheap way of ending the game and killing everyone who isn't infected.
otakukid96I'm not sure how many people know this, but unless you end up being the last one, don't activate a MOAB until you become infected. Very cheap way of ending the game and killing everyone who isn't infected.
Campers are fine its a strategy and its your job to find a way around it. Thats kinda my take on it stop complaining and become good enough to deal with the issue. Its like playing Street fighter. You know the dude is gonna throw a fireball or do a dragon punch so figure out what you need to do to counter it or stop them.
I can deal with campers fine. It just makes for a very boring game, and thus I prefer to avoid it.
Kind of like cheese in StarCraft - I know how to deal with it but it gets old very fast to deal with regularly.
PS3 1.10 Patch Released.
http://mp1st.com/2012/02/28/modern-warfare-3-patch-1-10-now-live-on-ps3-patch-notes/#comUpdate:
Robert Bowling reassured that the team behind Modern Warfare 3 is aware of some party chat / voice issues since update. Currently looking into it and will address anything found ASAP.
Along with the first two Elite map drops, Piazza and Liberation, PS3 users received patch 1.10 for Modern Warfare 3.
The new maps can be downloaded via the PlayStation Store for paid Elite members. Also, a new patch was released for the PS3. The patch, which should have been 1.09, is now called patch 1.10. Its a mandatory patch for all users, not just paid Elite users. The update will set you back 22MB in memory. The new patch adds five new prestige levels, and optimizes Elite for the platform.
Patch Notes
400 new ranks included in 5 new prestige levels.
Also adds the ability to view Clan Rank on player card in-game when enlisted in a clan on Call of Duty: Elite.
Fix for trophy system glitch.
Ability to select country flags as clan titles.
Additional network optimizations.
Additional ELITE push to game CaC validation.
Support for ELITE Clan Operations end future features.
Fixed PM issue where failed invites were preventing large parties from congregating.
Repair of writing of the games played field of the player stats so the team behind MW3 can sweep LBs and correct averages on the backend. This process will commence shortly.
Credit to Fahed Jaradat