Motor City Tunes GT6

Discussion in 'GT6 Tuning' started by Motor City Hami, Nov 30, 2013.

  1. randyrockstiff

    randyrockstiff

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    just tried a few cars on the quick tunes and I've got to say they are superb. dunno why I hadn't tried them sooner. very well done. cheers bro
     
  2. RiffleKing

    RiffleKing

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    I've been buying up anything you that have a tune for and remotely interests me. Do you take requests? The Shelby Cobra Daytona is such a cool vehicle and you seem to like muscle, Fords too. ;)

    In your opinion, does wheel size do anything in this game?
     
    Last edited: Dec 31, 2015
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  3. Motor City Hami

    Motor City Hami

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    Requests. No. Not anymore. I have not played GT6 since October. I am currently breaking down the physics of Project Cars and Forza 6.

    Wheel size. In my opinion, there is not handling or gearing difference between wheels sizes. It is purely cosmetic.
     
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  4. Motor City Hami

    Motor City Hami

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    I cannot remember what I used for this race. I agree with you about the annoyance of the GT rabbit chase. It is actually in each and every career mode race and the seasonal events. It is just more pronounced in some races like the Historic Car Cup. I probably ran the 2J just to finish it quickly and be done with it.
     
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  5. Pete05

    Pete05 Premium

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    That GT rabbit chase thing is a complete & utter insult to the intelligence of anyone with half a brain.
    If there's even a hint of that in future editions of the game, which I'll find out by reading reviews, PD won't be getting another red cent out of my pocket.
    It used to be that you could pick a car knowing your opposition and have a damn good race, clueless AI excepted. Now, I spend most of my time doing time trials and making comparisons against my own ghost laps.
     
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  6. Motor City Hami

    Motor City Hami

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    This past summer, I played GT1, GT2, GT3, GT4, GT5 and GT6. I was writing an article describing the tuning differences between the game versions. I found a handful of cars and a few tracks that have been in every title and built the car to as close as the same, down to the rims used, as I possibly could be. The rabbit chase has been in Gran Turismo since GT1. I have extremely high doubts that GT will change this AI race style for GT7. I wish they would make it a slider between a spread out field and a tight pack. That would satisfy everyone.

    I was playing project cars last night. The career mode is set up more like real world where you practice, qualify then race one or two sessions. I had qualified 5th for race one and 1st for race two. In race one, from 5th, I had to work to get through the pack. There were areas of the track where I was fastest and other sectors where each of the top four cars were faster. The AI passed each other and were not afraid to pass me back in their fast sections of the track. It was very, very real world like. The front car jumped ahead enough to win, but not because he was the rabbit, but because of the four car race happening behind him. It was one of the most fun races of the night. I was super excited to finish 2nd. In race two, from the pole, I blew the start with a missed shift dropping me to fourth. I had to work by the three ahead of me one at a time and made the pass for the lead on the last corner of the last lap. In GT6, it is easy to dive bomb the breaking zone on the outside and pass three cars in one corner. That doesn't happen in Project Cars. You win some and you lose some, even when running perfect, mistake free lines, just like real life.
     
  7. Pete05

    Pete05 Premium

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    I've still got GT5 but haven't played it since GT6 came out. Besides, my GT5 is the complete vanilla version without a single update. I've been tempted to revisit it just for the tracks I created without the need to go online.
    Some of the best races I've had in the past playing 2-player, have been with me finishing 2nd & I've heard that plenty of times over the years in the real world.

    If Project Cars keeps on going the way it's going by listening to its audience & making constant improvements, there's a very good chance that'll be the next franchise to get my dollars.
    As far as I'm concerned, PD have done themselves no favors at all over the last 2 years. My 15 year loyalty to the brand has just about been eroded & a lot is riding on how GT7 is released.
     
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  8. Curmudgeon

    Curmudgeon

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    I too, have been enjoying Project Cars and the closer to real world feel on the tracks. I have been struggling with the FFB settings of the G29 in order to make it as close to GT6 as possible. I found those settings right for me. In PC each car also has it's own FFB settings for you to deal with after getting the wheel right for the game and the driver. I have been hoping that you would post some tunes for PC since I always used your tunes in GT5 & GT6. I am glad to hear that you have an interest in Project Cars and I am sure you will give it your masterful attention to tuning.
     
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  9. Lionheart2113

    Lionheart2113

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    It's funny how close racing, no matter what the outcome, will always put a smile on a drivers face. What you described is how all racing sims/games should be in my opinion. The rabbit system is boring and with each GT game it gets closer and closer to Mario Kart. GT6 gave us the power boost mushroom with the ability to install nitrous... maybe GT7 will give us the turtle shells to fire at those rabbits!:dopey:

    Happy New Year
    :cheers:
     
  10. Motor City Hami

    Motor City Hami

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    I started a Project Cars garage here... https://www.gtplanet.net/forum/threads/motor-city-tunes-project-cars.339265/ but have not taken it very seriously yet. So far, tuning in Project Cars has not produced dramatic gains. Tuning seems to make cars more comfortable to drive fast, which is where the lap time gain comes from. Most cars are pretty good right out of the garage.
     
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  11. RiffleKing

    RiffleKing

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    Didn't one of the early versions of the game have qualifying?

    It seems simple for PD to make this a better franchise but they've gone in the wrong direction on a couple things. No more Standard Cars (Simple Interior) even if it means less cars. Qualifying would fix the worst of the rabbit chases by allowing us to run more competitive vehicles in them. And they ABSOLUTELY need to end the micro-transaction and all the nonsense comes with it. I purchased Xbox 360 only to play whatever iteration of Forza it came with in 2010 and shortly put it back in the case. Insanely expensive vehicles, the intense grind and draconian punishment for modding some credits into my gamesave finished it for me. Turn 10 hasn't gotten a dime or a second of time from me since.

    This is the first time I've even heard of Project Cars but it sounds exciting! I'll have to try it out.
     
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  12. Motor City Hami

    Motor City Hami

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    Project Cars has the physics and tuning spot on. The driving experience is incredible with a wheel. I have not tried with a controller. Project Cars does have its issues like clunky menus, having to back out to get to simple settings like abs and traction control, random game crashes. It is not a perfect game, but the driving and career mode is incredible.

    Forza has changed with Forza 6. Money is easily available in the game. I love that all cars can be freely painted with race graphics. I do like the idea of collecting or earning cars if attainable. Forza got the community, menus, and everything that surrounds the game done really well. The game play is pretty good. I give it around an 8 out of 10 for the racing experience.
     
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  13. Motor City Hami

    Motor City Hami

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    In GT6 Career Mode I tend to de-tune the cars by 100 to 150 PP just to make it more challenging. There is a lot of passing done in the braking zones on the outside. More fun, but still annoying to be truly racing only the lead one or two cars.
     
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  14. RiffleKing

    RiffleKing

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    I enjoyed those things about Forza (3?) as well. I also felt that they did better job at making more cars and a more eclectic group of cars competitive. I have no idea whether it was more realistic or not. Aside from some Skyline magic, GT has always seemed to favor lightweight cars above all. The sports car world hasn't gone in that direction. GT6 seems much better about this or maybe I've just improved at driving the bigger ones.

    I wish I could grind seasonals but other than that, the lack of credits hasn't hurt GT6 for me. It isn't nearly as bad in this regard as the version of Forza I played. I had never considered modding a gamesave on the last gen systems until that point. It's good to hear that Forza has improved on this front. Maybe I will pick up an Xbox One when the prices drop.

    Project Cars sounds amazing. It will probably be my next gaming purchase. Do they have anything like Seasonals that I am missing out on in the meantime?
     
    Last edited: Jan 10, 2016
  15. Motor City Hami

    Motor City Hami

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  16. Motor City Hami

    Motor City Hami

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  17. Pete05

    Pete05 Premium

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    Wow! What a time warp that was. It must be over 10 years since I've driven a go-kart & that was a mate's 15hp 100cc 2-stroke. It'd have to be closer to 15 years since I've done the indoor 4-stroke thing.
    I'm guessing that was the final? They perform like around what I remember a 5hp kart to be. Tight little track with not a lot of high speed stuff so a lot of stop'N'go stuff with no opportunity to keep your momentum. Not what you want to deal with when your carrying a weight penalty.
    Cracking effort though :tup:
     
  18. RiffleKing

    RiffleKing

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    Those are some pretty awesome results and it looks like a blast! Jalopnik is a great read too. I never quite got what it was about but I always knew i liked it! :tup: for MCH and the Hoonigans
     
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  19. Pete05

    Pete05 Premium

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    I was signed up to receive the Jalopnik newsletter emails and enjoyed them.
    All of a sudden they stopped for some reason so I tried to sign up again but there's nowhere to do that now on the website :confused:
     
  20. RiffleKing

    RiffleKing

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    The website seems to have changed format to a blog since I was last there. Maybe you need to sign up with its blog service Kinja?
     
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  21. Motor City Hami

    Motor City Hami

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    RUF CTR "Black Bird" '87

    [​IMG]

    PP: 550
    HP: 539 HP
    TORQUE: 461
    WEIGHT:1,110 kg
    WEIGHT DIST: 44:56
    TIRE(S): Sport Soft Tires

    GT Auto:
    Improved Body Rigidity Installed
    Rims: OZ Racing Ultraleggera painted Panther-Black Metallic
    Body paint: Panther-Black Metallic
    Brake caliper paint: Sassy Grass Green

    SUSPENSION: Full Custom // Brakes: Racing
    RIDE HEIGHT - 106/102
    SPRINGS - 5.00/7.25
    COMP - 3/2
    EXT - 7/6
    ARB - 4/2
    CAMBER - 0.0/0.0
    TOE - (-)0.08/(+)0.16
    BRAKES - 7/3

    TRANS: Full Custom (install all power upgrades first!)
    FINAL TO - 5500
    TOP SPEED TO - 137 mph
    1ST - 2.300
    2ND - 1.600
    3RD - 1.240
    4TH - 1.010
    5TH - 0.850
    6TH - 0.740
    FINAL - 4.150

    LSD: Full Custom
    INITIAL - 14
    ACCEL - 7
    DECEL - 35

    CLUTCH TYPE: Triple-Plate Clutch Kit
    CARBON SHAFT: standard

    POWER PARTS:
    ENGINE TUNING - Stage 2
    COMPUTER - Standard
    EXHAUST - Racing Exhaust
    MANIFOLD - Standard
    CATALYTIC CONVERTER - Standard
    INTAKE TUNING - Standard
    SUPERCHARGER/TURBO - Normal
    POWER LIMITER - 100.0%

    WEIGHT REDUCTION - Stage 3
    CARBON HOOD - Installed
    WINDOW WEIGHT - Standard

    DOWNFORCE - 0/0
    BALLAST - 46 kg @ (-)48%

    DRIVER NOTES:
    I got nothin! Just mash the throttle and hope for the best.
     
  22. Pete05

    Pete05 Premium

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    What the hell? It's not lime green :odd: :p :D ;)
     
  23. Motor City Hami

    Motor City Hami

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    It does have lime green brake calipers. You can only see a slight glimpse of that in the photo. I just had to go with the Black Bird name.
     
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  24. Pete05

    Pete05 Premium

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    I wouldn't keep the canary yellow look either.
    Not sure if you know but there's a guy in Japan that obviously wasn't satisfied with his Yellowbird's power or yellow hue. He painted it black and dialed the thing up to 700bhp! Guess what it's called now?
     
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  25. Motor City Hami

    Motor City Hami

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    Black Bird? Nice.
     
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  26. Pete05

    Pete05 Premium

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    You win the carton of beer :D
     
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  27. speedy turtle

    speedy turtle

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    Hi Mr. Hamilton, hi everybody:

    I’m studying in deep your tuning guide and I’m improving very much, thank you for your effort.

    In your guide you follows a path to write its parts: weight, power, wings, downforce… continues with transmission and LSD, and finally: the great chapter “suspension”.

    Inside this part: Ride Height, Spring Rate, Dampers, ARB, Camber, Toe, Brake Balance, Ballast...

    When you start “toe”, you say that it is one of the firsts things you tune because it has stronger effects on the car.

    On the other hand, I’ve read on several threads that you must tune all the things whenever you leaves the “transmission” tune to the end…

    What order do you recommend me?

    1. Weight,
    2. Power,
    3. LSD,
    4. (Suspension),
    a. RH,
    b. SR,
    c. Rear Toe,
    d. Camber,
    e. Front Toe,
    f. Dampers,
    g. ARBs,
    h. Ballast,
    i. BB...
    5. Transmission…

    At least, at first tune.

    Or maybe that’s wrong and you would do it in other order?
    It really doesn’t mind what order you follow while you leave the transmission to the end?

    Thank you for your time and your help.
     
  28. Motor City Hami

    Motor City Hami

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    I always start with weight reduction then power to achieve the desired PP level.
    Next is always the transmission.
    Third is always the LSD.
    After this, it depends upon the information I receive from the car handling. This step is mostly trial and error. Dampers are very important in GT6. I do spend very much time tuning dampers.
     
  29. Lionheart2113

    Lionheart2113

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    Very true about the dampers. My order is about the same...

    Weight & power parts to PP level desired.
    Put on stockish setup.
    If there is weight to be balanced, try to get closer to a 50/50. (But depends on car behavior)
    Transmission... A few different predetermined setups, testing each one.
    LSD... Still have lots to learn, but Hami's interpretation is my fail safe.
    Front springs & Front Ride Height
    Front Compression
    Rear Extension
    Front ARB
    Rear springs & Rear Ride Height
    Rear Compression
    Front Extension
    Rear ARB
    TOE
    Camber
    Brake Balance
    Do you have a preferred tuning order for dampers Hami?
     
  30. Motor City Hami

    Motor City Hami

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    No. I simple react to whichever end of the car is misbehaving.