- 67
- Ontario
- Avetorian
The reason for the cars looking all wet and slick is to make the game prettier.
Worked in Rivals, would argue that it works in this one too. Showing off the rain droplets as a graphical showcase does have it results, as the cars would look "realistic".
However, its unrealistic to have it all the time, so I wonder why NFS didn't know this and made the cars wet ONLY when it just rained or give the game a dynamic weather so the roads will be dry, wet, snow, what have you and have the car follow suit. (Speaking of which, does the game HAVE dynamic weather?)
As for pedestrians, could argue that previous NFS never had peds, also peds are a rare occurrence in racing games except in Midnight Club. Doesn't mean they should refrain from doing so. Make them good enough to see from a driving point of view.
And of course, make the peds with no damage model.
Yes, and prettier isn't always better, See drive club, It has a nice color fade that shows more realism. Cars aren't overly shiny and aren't always wet, that is photo realism right there. Of course though, I guess I'm among the few here who actually like immersion in a racing game, whether it's arcadey or not. I want to be inside the car, (Which I can't do in NFS since high stakes) And I also want manual transmission, which I can't have since Carbon.
I like immersion, It's why I bought Project cars, The crew, and will look into getting the wild run for it. It's why I play other games like Elite Dangerous, The flying of a space ship isn't realistic, but it's immersive. So immersion doesn't have to be realistic. I want to drive these cars, in harsh and hostile environments , police chases etc. Just like the old NFS days of the 90's they put you right at the steering wheel. Now they just want you to stare at the cars from a distance. Just like a lot of us do in real life, lol.
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