Need For Speed (2015)

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If manual is excluded from a game, it's probably because there's too many things going at once. Wonder what the case is here.
It could also be done to button mappings. Maybe there wasn't room for MT controls on a controller with all of the other stuff you'll need to be using.
 
If manual is excluded from a game, it's probably because there's too many things going at once. Wonder what the case is here.
As in there is something stopping a manual transmission from working, from a technical side of things?

It could also be done to button mappings. Maybe there wasn't room for MT controls on a controller with all of the other stuff you'll need to be using.
I dont really see that as a plausible explanation. The thing is, it just should be one of those things that should always have a button mapping available. If almost every modern racing game can do it without this being a problem, I don't see why they wouldn't be able to. It is one of the things that should be a priority, not just excluded all together.

I would be pretty annoyed if the game ships and we find out we have a button to look at the left profile of your car, and a button to look at the right profile of your car. :lol:
 
So? MT is not really a hardware thing. It's just a small feature that could be added to any game. Hell, Burnout could've had MT if Criterion put it in, but they didn't because it was unnecessary.

Small feature? Have you not read what I've said about how much dynamic it adds to the game besides simply control of gears? Let's be reasonable here, choice is better than no choice.

If manual is excluded from a game, it's probably because there's too many things going at once. Wonder what the case is here.

That sounds bizzare. Like cops? Np in carbon and MW. Like HP2010 with weapons? Np with the mod that was added and this could of been fine. A technical aspect that means cars are programmed around to use an automatic variation between ratios based on the customization and performance level of the cars? Possible...but all that could be sorted out with a proper tuning menu like FH2/carbon/prostreet/uderground 2 for gear ratios etc.

It could also be done to button mappings. Maybe there wasn't room for MT controls on a controller with all of the other stuff you'll need to be using.

Button mappings? Not enough room? LOL!

NFS games have been about 8 controls. Go, Stop, turn, shift up, shift down, change view, look behind, nitrous at most, FH2 in case:

http://123kinect.com/wp-content/gallery/fh_smartglass/fh_sg2_0.jpg

Hmmm? In this case, I have "handbrake" on "B" and shift up and shift down set to X and A which has been the case for all driving games i've played in the past 5 years, The Crew...Dirt Rally...GRID...Forza 3 to 5 and Horizon 1 + 2, NFSU2-carbon and Undercover and ProStreet and Shift and any game, too many controls is not the issue as you can clearly see Nitrous (whcih was added in F&F expansion) can be added, gear up/down can be added and even clutch to d-pad down can be added if you'd want that (yes, plenty of arcade games have clutch options)

Unless it's some weird ass coding magic that really means the entire game is build around automatic transmission then...wow, what kinda racing arcade game is this lol.
 
It could also be done to button mappings. Maybe there wasn't room for MT controls on a controller with all of the other stuff you'll need to be using.

What do you think the right analog stick is for? Probably to look around the car... Don't need it. Could be used as a slapstick gear shift. And clicking it down could be to look behind you
 
What do you think the right analog stick is for? Probably to look around the car... Don't need it. Could be used as a slapstick gear shift. And clicking it down could be to look behind you

And as I said, X and A on controllers has been common for years. There is plenty of room on any gamepad of the last 10 years.
 
Just give the option to remap and literally nothing will be a problem. I would remove rewind, and map upshift/downshift to the bumpers.
 
That is correct.
That is unfortunate too, because that means I have to have PS+ just to play the game. I forgot about how the PS4 requires PS+ to play online which obviously costs and isn't free. We have a good while before the game releases and I really hope they change it so we don't need to be online to play it, but I may be expecting too much.
 
That is unfortunate too, because that means I have to have PS+ just to play the game. I forgot about how the PS4 requires PS+ to play online which obviously costs and isn't free. We have a good while before the game releases and I really hope they change it so we don't need to be online to play it, but I may be expecting too much.
@JASON_ROCKS1998 brought to my attention that you where able to cruise around the world and encounter people on The Crew even without PS+, but what I read is that you just wont be able to play with them. I was talking off of experience from Destiny, which doesn't allow you to do that. It seems to be case by case, concerning games.
 
As in it would be very inconvenient during gameplay.
Ah, I've seen someone post that before, and I still don't understand it. Looking back is just as inconvenient as pressing a button to change your gears, and can and will cause more problems and interruptions then just pressing said button.
 
@JASON_ROCKS1998 brought to my attention that you where able to cruise around the world and encounter people on The Crew even without PS+, but what I read is that you just wont be able to play with them. I was talking off of experience from Destiny, which doesn't allow you to do that. It seems to be case by case, concerning games.
Sounds to me like you can at least enter the game and drive around some, but you can't really race or do anything besides that. (Feel free to prove me wrong). The question is, will Need for Speed have this assuming it remains as an online only game? Only time will tell I guess.
 
Sounds to me like you can at least enter the game and drive around some, but you can't really race or do anything besides that. (Feel free to prove me wrong). The question is, will Need for Speed have this assuming it remains as an online only game? Only time will tell I guess.
I could have sworn that I read that you can still play solo single player missions, but for the life of me cant recall where I read it. Perhaps someone can chime in with a more useful post :lol:.
 
Sounds to me like you can at least enter the game and drive around some, but you can't really race or do anything besides that. (Feel free to prove me wrong). The question is, will Need for Speed have this assuming it remains as an online only game? Only time will tell I guess.
For The Crew you can play the entirety of the single player side and can play with other players in free roam, but no PVP racing. If NFS is like this you will be able to play through the story and see other players in the game world and interact with them BUT you will not be able to do any online races or events.
 
For The Crew you can play the entirety of the single player side and can play with other players in free roam, but no PVP racing. If NFS is like this you will be able to play through the story and see other players in the game world and interact with them BUT you will not be able to do any online races or events.
Well if it is the way I am imagining it, I could probably live with that. If I don't have to worry about getting PS+ upon buying the game just to play it, I guess that would work. Would I still prefer the game to be playable offline like the previous titles? Definitely. Online play never has been a big thing for me.
 
I do hate this "always online" thing, it only benefits the developer, and that is only to see if you are playing a legit version and possibly to prevent people modding your game, and I'm not even sure of the actual numbers for NFS games being pirated. Don't even get why people pirate games anyway, if you are willing to risk pirating something, why not pay for it or wait for it to come on sale or get a price reduction? Anyway, regarding MT there are a million reason Ghost/EA could come up with as reasons as to why MT wasn't included and those saying it is a necessary feature, does it really change the game that much? I mean, really? It's doing what the game would be doing for you anyway, if someone can post a video of an old NFS game with the same car going around one of the games tracks in AT and MT and IF the lap times are more than 3 seconds apart I will concede that MT is a necessary feature in NFS games.
 
Personally I am not bothered by the fact they don't have manual in the game because I never have cared to use it for as long as I have been a gamer myself. However, if I was the one at Ghost that made all the decisions, I would include it anyway because I know there are people that still want it and I want to make sure I can appease them.
 
Anyway, regarding MT there are a million reason Ghost/EA could come up with as reasons as to why MT wasn't included and those saying it is a necessary feature, does it really change the game that much? I mean, really? It's doing what the game would be doing for you anyway, if someone can post a video of an old NFS game with the same car going around one of the games tracks in AT and MT and IF the lap times are more than 3 seconds apart I will concede that MT is a necessary feature in NFS games.
For a subject you said you where going to stop talking about it, you approached every post after that in an odd way. A way that talked about it in every instance. So instead of reading and understanding the countless times its been said to you from many people here, you decide to ask the same question, again, and yet you get on @Krakenous for being repetitive.

Go over and read over all our posts, as its getting redundant having to explain to you, again, why we want this feature and what it means to us.

TL;DR - it was never about giving us an advantage, it was wanted for it being more intuitive, immersive, and fun. Imagine racing games came out where you didnt even have to turn, and just press the gas. That would be fine too, right?
 
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At the end of the day, they won't change their minds. Which sucks but, meh. I am happy enough to pick this up maybe on sale around Xmas, as unless something mindblowing happens, I think I'l have plenty of games to play come november, like a TON!
 
Playing Rivals at the moment and the only time I wish it was manual is when I'm cruising and then floor it which can cause the game to down shift when it's not needed and it instantly hits the red line and then changes back to the gear I was already in. The good thing is they allow us to cruise by up shifting a few gears when we start using less than full throttle so we aren't cruising around with high revs which would be very annoying. But yeah given how easy it probably is to implement a manual box they should give us the choice.
 
Midnight Club L.A. had manual gears. As did Test Drive Unlimited 2, Grid (series), and as does Drive Club (all considered arcade racers). I'd use a manual transmission in GTAV if it let me!

What happens when you get spun out at high speed and your automatic transmission gets stuck in a gear that's too high? Or when you brake to take a corner that has a steep uphill slope afterwards and your automatic transmission remains in-gear instead of downshifting to increase torque? Or when you are doing a drift that you want to keep and traction is slowly coming back to the tires that you want to keep spinning?

Anyone who doesn't understand the want for manual in a game that incorporates racing and drifting, obviously doesn't fully comprehend the benefits in using manual over automatic, or doesn't know how to use it properly. Ghost said they were trying to offer an authentic urban racing experience. From my experience, anyone that ever showed up to a street race irl with an automatic, gets laughed at. It's even more important for drifting as well.

Automatics have gears, and all they would have to do is turn over control of the gear shifts from the game to you, the player. I really don't see how it can be that hard. It's akin to a game removing the steering and all you have to do is choose when to brake and when to accelerate. Sure, it can be fun, but it's less immersive and takes the player further out of the experience and limits his control and input in the game.

I'm also disappointed in the lack of a cockpit view, as I wasn't really into them in PS1, PS2, or PS3. But with the increase in graphic fidelity, framerate, and immersion, I'm using it more and more on games with the PS4 (Project CARS, DriveClub, & The Crew). And I find that with proper wheel movement, it gives the player good insight to what the car is doing when played with a controller.

Anyways..., It's very pre-PS2 era-esque to not include MT. And even then, games had manual transmissions! Tokyo Xtreme Racer anyone?
 
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