@TiZzla, I was hoping for something with Steam tbh, but from what I recall when I last fiddled with Origin (long time ago, can't even remember what game it was), it came across as another pay-service-like thing similar to XBL or PS+, which I wasn't interested in then.
What is Origin like these days ?, quick Google seems to show a Steam-alike deal apparently.
EDIT* - Looks like it is EA's 'Steam', more-or-less, not that bad I suppose, though I'd still prefer a Steam release of some sort since that's where my friends/chat-buddies are.
That whole first sentence, the 'Allah' one, if you will (where did he come into that anyway ?). It comes across as you having a thing against PC gamers, tossing me in with that though I don't recall personally rubbing 'muh PC mastir rayce' in anyone's face outside of a sarcastic manner over in the AC forums I think. Same with calling me an elitist, simply for my opinion.
But, can we do any of this in-game?. Because that's the issue here, not what could be done in the real world, but what EA/Ghost is actually going to let us do, if at all.
The last 'tuner' NFS games (NFSU I & II) I recall having a Supra RZ at launch, now that their spiritual-successor is coming, why drop the RZ ?, that's my grievance. The time spread here also doesn't change the fact that, at this time, 'part-swaps' are highly unlikely to come in a manner, that will allow SZ-R to RZ conversions.
Plus remembering how these games go, I do wonder if 'the cost' to get the Supra up to what it should be, will add overhead to the overall cost of it, versus other cars like the Spirit-R RX7 which is good to go from the start.
It's just a very basic version of steam, but without the community aspect of it. The only thing I don't like is that it lacks a multi-drive install system so all of your Origin games have to be installed on the same drive that Origin is installed on.
Origin used to be a ****** platform, but it got much better with time, and even offers full game trials and refunds.
All of your Origin games's installation path can be changed in the settings. I installed mine in C: Drive, while Origin Games folder is in another drive. However, unlike Steam, Origin does not allow multiple installation paths, only one. So if you want to install on two different paths, you have to do it one at a time.
Origin used to be a ****** platform, but it got much better with time, and even offers full game trials and refunds.
All of your Origin games's installation path can be changed in the settings. I installed mine in C: Drive, while Origin Games folder is in another drive. However, unlike Steam, Origin does not allow multiple installation paths, only one. So if you want to install on two different paths, you have to do it one at a time.
Yeah that's what I meant, so if I change my install path now and then install a game will the other games already installed on the old path work fine?
But, can we do any of this in-game?. Because that's the issue here, not what could be done in the real world, but what EA/Ghost is actually going to let us do, if at all.
The last 'tuner' NFS games (NFSU I & II) I recall having a Supra RZ at launch, now that their spiritual-successor is coming, why drop the RZ ?, that's my grievance. The time spread here also doesn't change the fact that, at this time, 'part-swaps' are highly unlikely to come in a manner, that will allow SZ-R to RZ conversions.
Plus remembering how these games go, I do wonder if 'the cost' to get the Supra up to what it should be, will add overhead to the overall cost of it, versus other cars like the Spirit-R RX7 which is good to go from the start.
There was an F40 in Rivals so it was almost always going to be in this game after we saw the Diablo.
NFS Latam FB just posted this story: http://www.speedhunters.com/2015/06/ff-dori-the-honda-civic-drifter/?sf40902189=1
Something something FF drifts.
Actually not badHe's pretty much using the handbrake the entire way through the drift but that looks fairly legit 👍
Handling Customisation
Front and Rear Tire Pressure
Changing tire pressure is a way to fine-tune the grip relationships between front and rear. Whether adding more grip to the front or less grip to the rear it will result in a car that initiates drift more easily. Likewise removing grip from the front or adding grip to the rear will result in a car that is less likely to lose its back end when turning.
Steer Response
A fast steer response enables more reactive, twitchier steering suited to drift. A slower steer response is steadier and more controlled.
Steer Range
A wider steer range makes it easier to maintain a deep drift. A narrow steer range produces less lateral slip making it less likely.
Braking Drift Assist
Braking Drift Assist ON increases the possibility to initiate a braking drift. Turning this OFF decreases the possibility to initiate a braking drift.
Drift Stability Assist
Drifting Stability Assist makes maintaining & controlling drifts easier. Turning this OFF disables stability controls when drifting. Proceed with caution!
Launch Control
Launch Control enables stability controls when taking off, reducing fish tailing & wheel spin.
Differential
A locked differential will mean the left and right wheels consistently spin at the same rate. This results in more wheel spin and therefore encourages drifting.
Downforce
Downforce enhances traction at high speeds, encouraging stability when cornering.
Brake Strength
Strong brakes lock the wheels earlier producing slip which can encourage drifting.
Brake Bias
Adjusting the brake bias increases weight transference when braking. When this is moved towards the front it can destabilise the car more easily transitioning into a drift.
Tire Traction
Equipping tires with less/more traction will result in the vehicle transitioning into drift more/less easily when steering.
Handbrake Strength
A strong handbrake makes it easier to turn 180 degrees. A weaker handbrake can be used for drift initiation with less loss of speed & potentially a method for chaining drifts.
Spring Stiffness
Spring Stiffness can be used to tune the squat and dive behaviour of the vehicle. This is its forwards/backwards suspension movement.
Sway Bars
Sway Bars can be used to tune the amount of body roll the vehicle produces. This is its left/right suspension movement.
Nitrous
Tuning towards Power will make the nitrous more powerful, but its duration is decreased. Increasing Duration will make the nitrous less powerful, but it lasts longer.
The level of detail is insane and they haven't even touched performance customisation yet.![]()
This I didn't expect. Will roll cages increase stiffness? Will adding carbon fibre parts lighten the car more than standard parts?Don't know if it's been mentioned, but spoilers will effect downforce.
I don't know, I guess we'll just have to weight and see.This I didn't expect. Will roll cages increase stiffness? Will adding carbon fibre parts lighten the car more than standard parts?
I hope it refills for driving fast (above 80MPH) and you get more for skills (oncoming, near miss, jumps etc.).I wonder how NOS will be refilled in the game? Are they going to do the same thing as Rivals or are they going to require you to do skills just like in UG2?
And lose NOS when you crash into traffic cars? That's a good idea.I hope it refills for driving fast (above 80MPH) and you get more for skills (oncoming, near miss, jumps etc.).
Yeah, would be a better idea than punishing us with annoying, unskippable crash cutscenes.And lose NOS when you crash into traffic cars? That's a good idea.
Actually, crash cutscenes are back. Try watching AR12Gaming's NFS2015 Gamescom Gameplay.Yeah, would be a better idea than punishing us with annoying, unskippable crash cutscenes.