Ameer67
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Have they said anything about what fps the game will be running at on consoles/PC?
I'm fairly confident we'll be seeing a locked rate of 30 FPS (definitely for consoles). PC, I think it'll be the same too sadly.
Have they said anything about what fps the game will be running at on consoles/PC?
I'm fairly confident we'll be seeing a locked rate of 30 FPS (definitely for consoles). PC, I think it'll be the same too sadly.
Yeah that wouldn't surprise me, 30fps seems unacceptable for next gen games. Isn't Forza 5/6 running at 60?
Didn't it all start with Driveclub?I think FM5/6 run at a stable 60 FPS, yes. I don't know what's up with this generation though. You have plenty of developers going for jaw-dropping graphics but some have been compromising the frame rate to the 30. To add to that you have the whole resolution fiasco going on with the Xbox One and the PS4.
I have no clue since this whole thing is a mess anyways.Didn't it all start with Driveclub?
You expected solid 60FPS with these graphics?I think FM5/6 run at a stable 60 FPS, yes. I don't know what's up with this generation though. You have plenty of developers going for jaw-dropping graphics but some have been compromising the frame rate to the 30. To add to that you have the whole resolution fiasco going on with the Xbox One and the PS4.
If they're going for the whole "next gen" thing like all devs claim to be doing, then yes. But if we're speaking realistically then no.You expected solid 60FPS with these graphics?
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Erm, yeah. About that. EA isn't the only current-gen game company doing something like that.Unfortunately, I doubt it'll be 60fps on PC. EA don't really care about PC gaming, they go for console parity and ports, I wonder ever how good the NFS15 PC port will be because it's not being independantly developed, it has to be paired with consoles and thus "capped" so 30FPS it is. It's awesome and strange that FM6 is managing to go 1080P 60FPS and yes it's a track racer as opposed to NFS15 open world but, clearly the level of detail in FM6 on 500 cars and 26 tracks and night and rain racing is more demanding than what, 40 cars, only at night racing and a world as big as, well, twice that of carbon didn't they say? Which TBH doesn't sound very big to me, unless they meant twice the size of rivals then that's better. But yeah it surprises me that EA are not at the frontline, and trying to push 1080p /60fps themselves.
I have noticed, but at most gaming communities, so many people expect 60 FPS everywhere with this current-gen of game consoles, unfortunately.Concerning the FPS and how all current gen games aren't 60FPS. 60FPS is a big feature, so if it was possible 100% of the time, dont you think publishers would opt for it? Some people seem to be confusing this current gen and thinking they are some sort of super computers.
I've noticed that the games that are particularly beautiful, vast, or have a lot of features, are being brought down to 30fps, and the ones that try to push it to 60fps usually end up with frame rate issues. There has to be some trade off somewhere, and I dont think people realize that.
I don't think it feels sluggish at all, but you do definitely notice a difference when you go back to a 60fps racing game.I have noticed, but at most gaming communities, so many people expect 60 FPS everywhere with this current-gen of game consoles, unfortunately.
While 30 FPS does seem a tad bit sluggish to some whenever it comes to racing games, I don't really mind at all.
You'd be surprised at some comments regarding 30 FPS racing games.I don't think it feels sluggish at all, but you do definitely notice a difference when you go back to a 60fps racing game.
Erm, yeah. About that. EA isn't the only current-gen game company doing something like that.
And regarding FM6...
Remember that it is a track racer, where the zones are smaller and straightforward, with tracks being preloaded and all that, which means allowance to put better detail in many aspects in the game. But hey, whatever floats your boat. Not every game can be Forza.
Also... Forza isn't going to be ported on PC, so how does that pertain to NFS PC?
Still comparing Forza 6 to NFS? Firstly, even the Nurburgring would take less time and resources to load than an entire city, you don't know how detailed the cars are in NFS, there can be 20+ cars on screen in NFS in online multiplayer if a number that high is supported.The comparison was made with the number of cars on screen at once, (24, almost more than likely double that on NFS15), the level of detail in each of the 24 cars compared to NFS15's cars, which still look good, but not as higher poly, the fidelity of the actual track, let's take...nurburgring as the "biggest" environment to load in terms of physical space, throw in a night/wet race with all 24 cars lights on, raining, dark, around that huge track, and then throw in the 1080/60fps number and tell me that's not impressive? Once again, not fangirling forza, just making a valid technical example.
Like i said, i know it's not an "Open" world game, but NFS15 is only twice the size of rivals which wasn't very big anyway, throw in lower detail environments, cars, fewer cars on screen at once and less detail all round, and I see no reason why they can not attempt to push 1080/60 on the PS4/X1/PC altogether. I think, leveling them next to each other, I would rather play at 900p 60 than 1080/30. I think leveling the detail next to each other, both games come out even in terms of processing power, but what do I know? Only as much as something like FH2 or Rivals which glitched out when forced higher than 30.
TL;DR However I realise there is much more "action" going on in NFS15 so that probably tanks the framerate below 60 or more so perhaps that is where the line is lain. So in that case, they should go for 1080/30 on consoles and 1080/60 and PC and none of this "we didn't program the physics or engine to run more than 30" because, in 2015 who the FF programs an engine around the frame rate?! That's like 15+ year old technology at least. I hope for my case, on PC, we allowed the best.
Still comparing Forza 6 to NFS? Firstly, even the Nurburgring would take less time and resources to load than an entire city, you don't know how detailed the cars are in NFS, there can be 20+ cars on screen in NFS in online multiplayer if a number that high is supported.
Not really at all that valid actually. All Nurburgring has in game is the road, the AI opponents, trees, barriers, and mountains in the background. The environment in NFS2015 has the road, the AI opponents, trees, barriers, buildings, traffic cars, police cars, and many other elements that a city would have (such as traffic lights).The comparison was made with the number of cars on screen at once, (24, almost more than likely double that on NFS15), the level of detail in each of the 24 cars compared to NFS15's cars, which still look good, but not as higher poly, the fidelity of the actual track, let's take...nurburgring as the "biggest" environment to load in terms of physical space, throw in a night/wet race with all 24 cars lights on, raining, dark, around that huge track, and then throw in the 1080/60fps number and tell me that's not impressive? Once again, not fangirling forza, just making a valid technical example.
It's still larger than most open-ended racing games. There is a lot of detail to be thrown about in this game, if you haven't noticed, with the wet weather effects on the road and the cars, as well as reflections and whatnot.Like i said, i know it's not an "Open" world game, but NFS15 is only twice the size of rivals which wasn't very big anyway, throw in lower detail environments, cars, fewer cars on screen at once and less detail all round, I would hope they attempt to push 1080/60 on the PS4/X1/PC altogether. I think, leveling them next to each other, I would rather play at 900p 60 than 1080/30. I think leveling the detail next to each other too, both games come out even in terms of processing power, but what do I know? Only as much as something like FH2 or Rivals which glitched out when forced higher than 30.
However, FH2 did a clever job in using it's sense of speed to make it look like a fake "60" which really made the game feel very very solid at 1080 30, probably one of the best examples i can recall on consoles, after a while, you sometimes forget it's running 30.
Which is why they cap it at 30 FPS, to retain a stable flow throughout the entire game.TL;DR However I realise there is much more "action" going on in NFS15 so that probably tanks the framerate below 60 or more so perhaps that is where the line is lain. So in that case, they should go for 1080/30 on consoles and 1080/60 and PC and none of this "we didn't program the physics or engine to run more than 30" because, in 2015 who the FF programs an engine around the frame rate?! That's like 15+ year old technology at least. I hope for my case, on PC, we allowed the best.
it seems that someone think that Forza 6 uses 1 million polygons models in-game, if all goes well it will use 60K/100K polygons models in-game for all of the 24 cars on track, game with less cars on track can use cars with much more polygons in-game like Driveclub (250K) and maybe the new NFS
Do you have a source for these number's you're throwing? Forza 3 was using around 50k poly models in-game, So I'm willing to assume that you're numbers are far from accurate. However, I'll retract if you can provide the source for that.it seems that someone think that Forza 6 uses 1 million polygons models in-game, if all goes well it will use 60K/100K polygons models in-game for all of the 24 cars on track, game with less cars on track can use cars with much more polygons in-game like Driveclub (250K) and maybe the new NFS
Nurburgring is going to have to render the 24 opponents, the superior physics in comparison to this game, landscape, and weather(with puddles and wet effecting physics).Not really at all that valid actually. All Nurburgring has in game is the road, the AI opponents, trees, barriers, and mountains in the background. The environment in NFS2015 has the road, the AI opponents, trees, barriers, buildings, traffic cars, police cars, and many other elements that a city would have (such as traffic lights).
Which ones?It's still larger than most open-ended racing games.
Also, all these things are rendered in the game you're using as a comparison.There is a lot of detail to be thrown about in this game, if you haven't noticed, with the wet weather effects on the road and the cars, as well as reflections and whatnot.
But DO you have a source for the polygon numbers for each car for Forza games?^ lol, well said.
But DO you have a source for the polygon numbers for each car for Forza games?