Need For Speed (2015)

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But DO you have a source for the polygon numbers for each car for Forza games?
Here are two for Forza 4

Forza 4:
http://egmr.net/2011/10/forza-4-vs-gt-5-a-visual-comparison/
http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever

Now, its two iterations later and a new generation of consoles. It was hard to find anything for FM5 or FH2, but they are undoubtedly updated.

I'll repeat myself though, the big difference in why one is 60 FPs and one is 30FPS is because one is open world. Look at Horizon, that was also open world @ 30FPS. It makes more of a difference then you seem willing to accept @Krakenous
 
Totally ready to accept. BUT, with this so called current gen would it not even be possible just to allow it on PC? It shouldn't be fair that PC keeps getting held back by these already maxed out consoles, that's my biggest gripe with EA, they are all about the money, rather than the customer or technology.
 
Totally ready to accept. BUT, with this so called current gen would it not even be possible just to allow it on PC? It shouldn't be fair that PC keeps getting held back by these already maxed out consoles, that's my biggest gripe with EA, they are all about the money, rather than the customer or technology.
I don't think it's about the money (keep in mind, I'm not defending EA or anything, I kinda loathe them).

Some games such as Dead Rising 3 on PC are capped at 30 fps as well, and that game is from Capcom.
 
Another preview and interesting tidbit:
"The game will also take snapshots of cool things you do and upload them to its media portal so that others can be in awe of your badassitude."

http://wegotthiscovered.com/gaming/speed-handson-preview-e3-2015/
The game will take snapshots? So when you do something cool (like a huge jump or drift) it automatically takes a screenshot? Or is this basically saying you can take screenshots via a possible photo mode
 
I don't think it's about the money (keep in mind, I'm not defending EA or anything, I kinda loathe them).

Some games such as Dead Rising 3 on PC are capped at 30 fps as well, and that game is from Capcom.

In terms of that game, it runs UNCAPPED at 60 FPS perfectly fine, they even said themselves "You can uncap it, it will play fine, but you may get some issues here and there and possibly instability but if your computer is up to it, you can do that" i'm paraphrasing a bit...but that was the jist, runs perfectly fine at 60 and I never had an issue with it 100%ing the game, so in some ways...it's a technicality, if EA design the engine right, it could run uncapped pretty damn well.

DR3 was a great of example "you can do it, but beware" direct from capcom but actually, ran extremely well overall. I was actually very thankful for that, and still am.

NFS on twitter seem to be ingaging in more dialogue today, perhaps we'll get some new info soon before the weekend or next week.
 
Yeah I know. Kei Miura 4 Speedhunters. What I was taking about was the exhausts. It had them listed like an aftermarket brand. I could've sworn I've seen it on something else too but I can't remember.
Oh.


It's probably gonna be used for fictional parts and stuff like that.
 
I don't think it's about the money (keep in mind, I'm not defending EA or anything, I kinda loathe them).

Some games such as Dead Rising 3 on PC are capped at 30 fps as well, and that game is from Capcom.

It is about the money, Game developers are not allowed to release a game that looks better on PC than on the consoles if they want to release games on consoles. It is good old extortion from the console makers.

edit: not talking specifically about nfs rivals but multi platform games in general.
 
It is about the money, Game developers are not allowed to release a game that looks better on PC than on the consoles if they want to release games on consoles. It is good old extortion from the console makers.

edit: not talking specifically about nfs rivals but multi platform games in general.
Since when were game devs "not allowed" to make games look better on PC? Games are meant to look better on PC, that is the point of a gaming PC.
 
Anyone remember this feature on ProStreet?

maxresdefault.jpg

I thought it was pretty nifty. If they added autosculpt to the game I would like seeing this feature again.
 
If NFS requires an internet connection I'll have to buy ps plus (PS4)? And same situation on Xbox gold?
No, it'll be like The Crew where you can play the game without PS Plus and do the campaign (and see other players in free roam) but you'll need to pay to for PVP races and other online stuff.
 
You sure? The Crew required an internet connection but PS Plus wasn't needed to play the story or too see other players.
Odd, I guess we'll have to wait and see. I know on Destiny you cant even log in if you dont have those. Different for each developer I guess?
 
Odd, I guess we'll have to wait and see. I know on Destiny you cant even log in if you dont have those. Different for each developer I guess?
I hope you don't need PS+. Not that it bothers me, I usually renew mine each month.
 
Do you have a source for these number's you're throwing? Forza 3 was using around 50k poly models in-game, So I'm willing to assume that you're numbers are far from accurate. However, I'll retract if you can provide the source for that.


Nurburgring is going to have to render the 24 opponents, the superior physics in comparison to this game, landscape, and weather(with puddles and wet effecting physics).

NFS is going to be rendering the open world(which is most likely the most resource consuming thing), landscape, AI opponents(which we have no count for yet.) The traffic and police cars can be thrown in with AI opponents, because there is only going to be a certain amount aloud on screen at one given time. I'm not sure why traffic lights where thrown in there, lol. It seems like you're just grasping there. Also, what other elements are you talking about? Did you also just throw that in there for the heck of it to try to bring out your point? I'm also not sure if NFS is going to have weather, though.

Either way, the major difference here is that one is open world and one isn't, that's a big difference on its own.


Which ones?

Also, all these things are rendered in the game you're using as a comparison.

Based on this:

http://www.polycount.com/forum/showthread.php?t=126662

(Scroll down to FM3 and FM4) and based on the progressive advancements of next gen hardware...I'd say my poly count numbers are very accurate, if FM3 in game game cars were around 47,000, a 60-70,000 average for FM4 probably is about exact, and if vista car range from 500-800k polys then in game in probably 10th of of that number depending on cars. With FM5 once can only assume the number is at least doubled if not tripled, and FM6 adds maybe another 25% or more on average.

Seeing as FM4 vista cars were "prototypes" by T10 own admissions for FM5 on X1 it's save to say each car is way over the 150k mark in game, and FM6 is more than likely a lot higher than driveclubs 250k.

for Driveclub the source are the developers in an interview, search on google

for Forza my assumption are based on Project CARS that use 60K models in-game on console and it has a sub-60 frame rate with less then 24 cars on tracks.
so you don't have a source about next gen racing either, and then I stand by my opinion that the LOD in-game has not changed much compared to the older generation (as seen in Project CARS) for those games that aim to 60fps with many (>16) cars on the track

ForzaVista LOD aren't use in-game

it's simple math
24 cars 250K at 60fps are more demanding then 12 cars 250K at 30fps by 4 times, and x1 doesn't has so much power
 
for Driveclub the source are the developers in an interview, search on google
That's not how it works. If you claim something, you provide your sources, not tell everyone to look themselves. My questions was concerning Forza, anyways.

for Forza my assumption are based on Project CARS that use 60K models in-game on console and it has a sub-60 frame rate with less then 24 cars on tracks.
so you don't have a source about next gen racing either, and then I stand by my opinion that the LOD in-game has not changed much compared to the older generation (as seen in Project CARS) for those games that aim to 60fps with many (>16) cars on the track
I have a source that shows that the very next iteration pretty much doubled their's and thats even on the same generation of console. If you have even played the games, you would know that 5 looks superior to 4. It is a whole 2 games, and one console generation after your claim about using Fm3's stats as if it is someway relevant to anything today. Project car's uses significantly less polygons and its obvious, if you actually look.

ForzaVista LOD aren't use in-game
Cool, never claimed as much.

it's simple math
24 cars 250K at 60fps are more demanding then 12 cars 250K at 30fps by 4 times,
Thanks for the math, even though no one was confused about it. That's to assume that NFS will get that high a count.

and x1 doesn't has so much power
Lol, this is just showing how little you know about what you're actually talking about. You're just throwing things out for the hell of it with little to no relevance to what's actually going on.
 
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Judging by the physics of the gameplay, its as if you can ONLY drift around corners...

...which is annoying.
 
That's not how it works. If you claim something, you provide your sources, not tell everyone to look themselves. My questions was concerning Forza, anyways.

I have a source that shows that the very next iteration pretty much doubled their's and thats even on the same generation of console. If you have even played the games, you would know that 5 looks superior to 4. It is a whole 2 games, and one console generation after your claim about using Fm3's stats as if it is someway relevant to anything today. Project car's uses significantly less polygons and its obvious, if you actually look.

Cool, never claimed as much.

Thanks for the math, even though no one was confused about it. That's to assume that NFS will get that high a count. It also must not be simple math if you say its by 4 times, lol.


Lol, this is just showing how little you know about what you're actually talking about. You're just throwing things out for the hell of it with little to no relevance to what's actually going on.

so the source for forza 5? , from the dev, old data from forza 4 doesn't count
for driveclub http://www.dualshockers.com/2014/06...gons-per-car-claim-explains-assists-and-more/
 
Already posted it. Although, it is about FM4, showing that poly count has nearly doubled. So why would you assume that Fm3 poly count would be the same as Fm6 poly count? That's just ridiculous. I dont expect it to be much different from FM5, but FM3 to 6 is a big difference.

Still, why would you assume that the 250k poly count is in game for Driveclub, but shoot down another? Driveclub is damn beautiful, I give you that, though.
 
Already posted it. Although, it is about FM4, showing that poly count has nearly doubled. So why would you assume that Fm3 poly count would be the same as Fm6 poly count? That's just ridiculous. I dont expect it to be much different from FM5, but FM3 to 6 is a big difference.

Still, why would you assume that the 250k poly count is in game for Driveclub, but shoot down another? Driveclub is damn beautiful, I give you that, though.

not for forza 5
 
not for forza 5
Going off the source for 4, alone, it's showing that its already doubled from the stats you're using. Its safe to say that it didnt go down if you actually look at the games :lol: Funny that the article you posted says that the cars in the game have a 250k poly count. It doesn't say during gameplay. To assume that a lower LOD isn't used during gameplay is pretty far fetched.

EDIT: need to make a correction, you posted the 60k in game poly count. To point out, FM3 used 45-50k, with Forza 4 going above that, and 5 definetl
 
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