GTPNewsWire
Contributing Writer
- 21,025
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on November 8th, 2019 in the Need for Speed HEAT category.
Just wanna debate a couple bits here. No ill will or anything, just some of my thoughts.Got my hands on an early copy. To be honest i'm still not sure how i feel about it.
It's just okay i think. It's not great & it's not terrible, although personally my negatives outweigh the positives;
Is it better then Payback? Yes.
- Driving mechanics are pretty much the same as Payback which isn't great.
- The game world whilst diverse is fairly bland & lifeless. Fairly tired of these big empty cities, day or night.
- Graphics leave a lot to be desired with comparisons to similar games, they aren't great & noticeably worse then NFS 2015.
- Car & character choice is okay but could be better. Customisation is decent enough.
- The story that i have played so far is pretty throw-away & the writing is god awful. But there is some fun to be had at least.
- The police heat level system is nice but needs some work & balancing.
- AI is pretty dumb.
But that wasn't a difficult task.
I'm just not excited to get back to it to be honest. It feels like a missed opportunity.
Just had a run at it. The handling takes a bit of getting used to. The cops are ott if you don't drive a speed machine. If you're starting out take nibbles and save often.
Basically this, but a slight nuance. I admit to getting help, but there are environmental assists that will help to evade cops. If there is a jump over water or a jump to higher ground you can evade the cops, but you need to get to the places and that ain't easy (check google and youtube for escape locations). That aside you reallay are fighting the alamo with anything less than 180 rating for yor car. All I can say having played the game further the controls are straight forward enough to get used to, and RP is best earned via the races and events. Free Roaming is best saved until you have a 200Lvl+ car (250 lvl to be sure) otherwise you'd best know the best evasion points (again check YT). Other than that the day races are very straight forward and all I want to know are the money makers. The game is very linear compared to 2015, but more in depth than payback imo.It seems a bit odd heat levels are not capped at the beginning of the game, like they were with Most Wanted 2005. If you initiate a chase with your sub-160 starter car, it is not long before you reach heat 3 and cops become virtually impossible to shake off.
Things become more manageable once you have a car rated above 200, but I can imagine casuals being turned off by the difficulty in the early stages of the game.
That seems to be the general consensusI actually managed to escape a heat 4 pursuit with the starter M3 tuned at 140, it took some time to escape them but I found a jump and they all crashed
The speedway jump that goes over the hole in the barrier is best for this - you have to take it straight and vast to avoid getting snagged on the barrier. Take that one, the cops will screw it up, and you can leave them behind in the speedway while they figure out how to get out.I actually managed to escape a heat 4 pursuit with the starter M3 tuned at 140, it took some time to escape them but I found a jump and they all crashed
True. In trying to make the game more racey they've killed the arcadey drifting of the previous two games. Instigating a drift is also more clunky imo. There's work to be done for transitions and holding a drift.So...what the hell have they done to the drift steering? If you set the car up for pure drifting then the moment you make the back end snap out the car either launches itself to 90° which slows it down so much you can't continue the drift, or you try and counter steer and it ends the drift almost immediately. It's absolutely awful!
It seems like a mix of drift and on-road handling is the best combo