Those worrying that the shift in developer for Need for Speed, from Ghost to Criterion, might mean an end to support for Need for Speed Heat need worry no more. A new update arrives in for the game this week, adding a new game mechanic, some quality of life changes, and a bunch of new cars.
The first Need for Speed: Heat update of 2020 is here. With it comes new features, quality of life updates, and bug fixes. Let’s take a closer look at what the update brings to the table when it is released at 09:00 GMT on January 28.
If you’re anything like us, you’ve been putting some time into Need for Speed Heat recently. While not exactly the most faithful driving simulation out there, there’s something that’s just… fun about tanking around a fictional Florida in an outrageously body-kitted Ford GT. Except when a cop in a Rhino smashes you so hard you go back to the 8-bit gaming era.
A quarter of a century. That’s how long Need for Speed has been part of the gaming landscape. In fact the original game — The Need for Speed — predates the PlayStation itself by three months, and initially launched on the 3DO console. If you remember that, you’re showing your age.
When the official first trailer (and name) for Need for Speed Heat dropped in August, it was very difficult to miss the car taking center stage. Leading much of the chase action, and highlighting the game’s customization options, was a heavily modified Polestar 1.
Well that’s awkward. In a new interview with Ulvespill (and noticed by Team VVV), Need for Speed Heat producer John Wikberg has confirmed the upcoming racing game won’t support steering wheel peripherals at launch.
Earlier today, Electronic Arts pulled the curtain back on Need for Speed HEAT. With the first trailer out in the wild, fans of the franchise are eager to know which cars will be part of the game when it launches in November.