Need For Speed: Most Wanted 2012

  • Thread starter Thread starter Ddrizle
  • 4,285 comments
  • 421,938 views
As a matter of fact, I got the Platinum Trophy yesterday! Wow, 11 days of playing the game (incl. launch day) and I've already gotten the trophy.

Also, I just hit Concours and currently now at SpeedLevel 10. If anyone wants to know how to get SP quicker, try doing pursuits in the Ford F-150 SVT Raptor and just wreck the cops, get Heat Level 6 and escape. You'll easily get 50,000 SP in just around 15 minutes.

I got 60kSP in the Agera with the strengthening mods on, about 4x now
Add me if anyone wants (might not always be on, Between Fifa and Black Ops II soon)
 
What did you expect when you keep taking me down in your "tank"? I was just using the Agera R for fun but I still enjoyed playing with you again.
I was using the Vette. I like how some cars can stop others in their tracks then Powershot them over a guardrail. :lol:
Is there a list anywhere of what you get for each online level, specifically when you unlock each car?
Go to Driver Details > Multiplayer Milestones > Car Milestones. That shows every car online with it's unlock level if you haven't unlocked it already.
 
Last edited:
Rantview:

NFS:MW is honestly one of the worst NFS games I have ever played. The entire game is style over substance. You can hardly even call this game a "racing game", it's more like a "crashing game" than anything else.

From the sloppy controls, to the game stuttering offline while you race, the poor frame rate, the city not loading properly while you race, to the utter lack of content, there is simply not much here.

And the cops, talk about annoying. I would be trying to get from 1 event to another and then have to deal with the cops and by the time I lost them, I'd be even further from the race destination. After a couple of times I just let the cops catch me, no point in running, it's faster if they catch you and you can get on with what you were trying to do. Also, you don't lose anything for being caught.

Finally the crash cam. If you so much as gently nudge something you're going to be in for 3-8 secs of watching the crash cam. Not only are the crashes not very detailed, so you'll see the same exact damage over and over, but it happens way to frequently and there is no way to skip it. 3-8 secs doesn't sound long, but at the frequency that it occurs you'll be pulling your hair out.

There is almost zero single player content, unless you count smashing bill boards and gates as fulfilling content. And the multiplayer is a novelty at best. It's more of a circus than anything else. I never thought I'd be jealous of Xbox owners ( I don't have one, but play one at a friends house regularly) but Forza Horizon is about 500 times better.

What really gets me is that NFS:HP was so good. The best arcade racer I'd played in years. I don't understand how they could go from HP to MW.

I returned my copy of MW and am going back to HP as we speak. Hopefully, we'll get a sequel to HP someday. Until then, have fun racing!
 
Rantview:

NFS:MW is honestly one of the worst NFS games I have ever played. The entire game is style over substance. You can hardly even call this game a "racing game", it's more like a "crashing game" than anything else.

From the sloppy controls, to the game stuttering offline while you race, the poor frame rate, the city not loading properly while you race, to the utter lack of content, there is simply not much here.

And the cops, talk about annoying. I would be trying to get from 1 event to another and then have to deal with the cops and by the time I lost them, I'd be even further from the race destination. After a couple of times I just let the cops catch me, no point in running, it's faster if they catch you and you can get on with what you were trying to do. Also, you don't lose anything for being caught.

Finally the crash cam. If you so much as gently nudge something you're going to be in for 3-8 secs of watching the crash cam. Not only are the crashes not very detailed, so you'll see the same exact damage over and over, but it happens way to frequently and there is no way to skip it. 3-8 secs doesn't sound long, but at the frequency that it occurs you'll be pulling your hair out.

There is almost zero single player content, unless you count smashing bill boards and gates as fulfilling content. And the multiplayer is a novelty at best. It's more of a circus than anything else. I never thought I'd be jealous of Xbox owners ( I don't have one, but play one at a friends house regularly) but Forza Horizon is about 500 times better.

What really gets me is that NFS:HP was so good. The best arcade racer I'd played in years. I don't understand how they could go from HP to MW.

I returned my copy of MW and am going back to HP as we speak. Hopefully, we'll get a sequel to HP someday. Until then, have fun racing!

I agree 100% I get sooo angry!
 
I would agree with anyone who says that CG should of just made another Burnout instead of this but I won't agree with anyone who says this game sucks. It delivers on what CG was going for & that's a social game. This game is just meant for people to party up & drive around aimlessly bulls***ing.
 
Great, the game just wiped all my advancement in the game after switching profiles on x360 : all cars get locked again (including all most wanted ones) ; although the game kept my SP solo score. This is all what it left to me...
 
Last edited:
That's pretty narrow minded. Impact Protection Body is better than Aero Body on some cars. Like the LF-A for example. That car loses control often after jumps & Impact Protection Body helps that out.

I thought Impact Protection only dealt with cars colliding.
Also has anyone notice that a car shares at least one event with the car above & below it in the list.
Have you spotted this one section where the 3D modeling left out? They literally left out a section of a concrete wall and you can see empty digital space.
I find that i only Find Aventadors on Servers, and everyone crashes everyone its liek Demolition Derby for god sake
Sorry; I got a Powershot Pro to unlock.
 
I thought Impact Protection only dealt with cars colliding.
It deals with all impacts. That's why it increases the control stat because it makes the car more stable going over bumps & dips. Like the mod is prefect for Import Duty.
 
I see. Then I'm not narrow-minded; I was just ignorant. :p

Oh. Level 65 now... when was the last time we played? When I was 41? Never had such a leap in ranks, ever.
 
I'm Level 55. I barely get 2 hours a day on this game. I barely game 2 hours a day & Black Ops 2 comes out tomorrow. Guess I'll have a NFS session before the midnight release.

I did however got 20+ Powershot takedowns in those 2 hours I did yesterday. Only need 11 more for pro then I need to burnout until I get re-inflates pro & all mods pro'd.
 
Oh, didn't anyone notice that the Track tyres & Off-road tyres changes your ride height? Track lowers it & off-road raises it.
 
You know what's funny? Only last night did it tell me that I got 15 Powershot takedowns... I've got a LONG way to go, but I was committed to doing about 10 each time I was online, so I'd be done pretty quick- yet not feel like it was a burden.

Reflates are pretty useless for online since there aren't any spike strips online...if any tires burst, just put on re-inflates and then switch back to what you had before.

Would've been nice if we got races with pursuits half way through... or Ambush events to see who loses the cops first.


I just need to record that broken map location tomorrow. The thought of being the first to find it is driving me crazy.

Also:



I don't know about you guys, but at times, I always reach a location where the map hasn't finished loading yet and since that one time I hit the border between the ground and empty digital space, I get scared and slow down to let the game load the map, because the one time I drove faster than the map loaded, I had a huge pause so that it could load. BP didn't have this issue :grumpy:
 
I was doing 220MPH+ in my Vette online for a couple miles & the map didn't not load in time. Also BP had map load issues when driving the Street Rod. The car would go so fast it caused the game to lock up for a second so it can catch up.
 
This needs to be fixed. I just find it dumb that they didn't think about how fast the cars would go and what technical issues would arise. Of course you wouldn't see a problem on paper; this is something you'd find from product testing and it seems like Criterion doesn't do a good of a job as I believe they could have. Or we could just blame EA for not giving enough time to their devs to perfect a game.
 
I think that video there was more of the person's system hiccuping. I experienced no loading issues at all in this game & I been moving faster than that guy in that video a lot of times. You have to think of people's consoles are the problem.
 
Yup. I felt my console was probably to blame for it... which kind of sucks, but sometimes, I don't feel that was entirely the case.

Do you recall playing The Fugitive? The race (with pursuit) where there was a gaping variety of classes? From slowpoke sports to the top tier Agera? In any of the cars I drove, when I was driving back to the start of the line upon completing a lap, the area around the last corner wasn't loaded yet until I got there, and the corner after that. It wasn't only the case with the Agera; it also happened when I was driving a Countach or Ariel.
 
I get that problem with the road not loading sometimes, although not often and never online, so I'm not too bothered by it. I feel as if the best way to fix the problem would be to allow us to install NFSMW to our hard drives and let the world be loaded as a whole from there.
 
An install would actually consume less RAM since your console doesn't always have to grab the data from the disc all the time which is where the slow downs spawn from. EA doesn't care about that though.

I never had one problem yet besides for my camera glitching thru a wall when I crashed..

That happens pretty often for me. I think they set the camera to be at a specific spot when you crash, and you just so happen to wreck in such a way that the camera will have to be through a polysurface.
 
An install would actually consume less RAM since your console doesn't always have to grab the data from the disc all the time which is where the slow downs spawn from. EA doesn't care about that though.
Pulling from a disc or HDD still takes a lot with games nowadays. This ain't cartridge games where everything is instant load.
 
Not by much. I have the downloaded version & it takes a good while for this game to load from start & transiting from offline to online & vise versa. Granted it's not unbearably long but it takes a minute or so.
 
An install would actually consume less RAM since your console doesn't always have to grab the data from the disc all the time which is where the slow downs spawn from. EA doesn't care about that though.
I found an interesting answer regarding this on the new EA forums, even though I doubt what he 'thinks'.

No, the option to install to hard drive was sort of a short termed thing for the PS3... I think the scrapped the idea since it was a bit too easy to run pirated versions of the game on the console. It will install whatever necessary parts on your drive but for the rest you're stuck with the optical drive and the noise it makes when jumping between sectors on the disc.
http://answers.ea.com/t5/Need-for-S...PlayStation-3-s-hard-drive/m-p/181184#U181184

Although, the difference between the console versions are even more interesting. It's obvious that the PS3 version would clearly benefit from having an optional installation on the harddrive.
On the point of streaming, it bears mention that Most Wanted works around any kind of mandatory install for PS3, and does so without so much as a stutter. It's a respectable effort to avoid over-encumbering new 12GB Super Slim model owners with too much data. However, the off-shoot of this approach is that loading times are noticeably longer on boot-up than that of the 360's. In timing each, we find a cold boot with no prior saves takes the 360 version installed to HDD 20 seconds to reach the first CG cut-scene, while our new PS3 takes 49 seconds in total. Not ideal.
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-face-off
 

I don't know about you guys, but at times, I always reach a location where the map hasn't finished loading yet and since that one time I hit the border between the ground and empty digital space, I get scared and slow down to let the game load the map, because the one time I drove faster than the map loaded, I had a huge pause so that it could load. BP didn't have this issue :grumpy:

I been dealing with this ever since I first started driving fast cars or maintaining a high speed since I got the game. I actually had to retry races because of it sometimes with the Veyron and Agera. Out of curiousity I looked at the previews and stuff over again, and I noticed that not once did I see these guys hit over 150 mph. Now I see why, this game feels rushed and it feels like they needed an extra year to POLISH the game.

I've also had an issue where cars would literally just spawn right ontop of me while driving as well. I didn't have any of this in BP, I've honestly taken a break in the hopes that Criterion will sort this crap out.

edit:: Anyone else feel like this is becoming somewhat of a beta that you paid for? cause' I do.
 
Do these issues occur only with the fastests cars, because up to now, I have yet to have any issues at all?
 
On a general NFS Note: Was playing The Run again for a while last night and I still don't understand why it was completely slaughtered. It certainly has the most polish of a NFS game for a loooong time and the gameplay is as decent as I remembered before.
 
On a general NFS Note: Was playing The Run again for a while last night and I still don't understand why it was completely slaughtered. It certainly has the most polish of a NFS game for a loooong time and the gameplay is as decent as I remembered before.
As much as I believe that the gameplay was decent, The Run was not the most polished game ever. You aren't one of those affected by one invisible wall in the first section of the game making your game freeze everytime you reach that location, don't forget the terrible sync issues online.
 
You know what's funny? Only last night did it tell me that I got 15 Powershot takedowns... I've got a LONG way to go, but I was committed to doing about 10 each time I was online, so I'd be done pretty quick- yet not feel like it was a burden.

Reflates are pretty useless for online since there aren't any spike strips online...if any tires burst, just put on re-inflates and then switch back to what you had before.

Would've been nice if we got races with pursuits half way through... or Ambush events to see who loses the cops first.


I just need to record that broken map location tomorrow. The thought of being the first to find it is driving me crazy.

Also:



I don't know about you guys, but at times, I always reach a location where the map hasn't finished loading yet and since that one time I hit the border between the ground and empty digital space, I get scared and slow down to let the game load the map, because the one time I drove faster than the map loaded, I had a huge pause so that it could load. BP didn't have this issue :grumpy:



That video you showed is exactly what I was talking about in my Rantview. The game is poorly made. This happened to me a lot. What happened most though is the game freezing for a moment to load, not sure if i was going too fast or what, by it's inexcusable in my book.

As much as I believe that the gameplay was decent, The Run was not the most polished game ever. You aren't one of those affected by one invisible wall in the first section of the game making your game freeze everytime you reach that location, don't forget the terrible sync issues online.

I think NFS:HP was much better than The Run. HP, imo, is not only the best NFS game in years, but the best arcade racer in years.
 
Last edited:
Back