Need For Speed: Most Wanted 2012

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Photoshooting in HP was a neat idea, but the lack of fine-tune photo adjustments sucked... 99% of the time, the contrast and brightness were either on default or +1, those settings were hella coarse, and there was no anti-aliasing.
Agreed. But neat nonetheless.
Most Wanted Cars aren't anywhere to be "found". You have to race the guy, take him out, and then their jack spots will be available across town- no searching is required.

Non-Most Wanted cars are all scattered around Fairhaven and these are the ones you go searching for. If you can't find it, you can't drive it.

The point I was making before was a suggestion to win all MW races so that all their jack spots that will show up and you now have less to look for. If you're going to cave and find an image online that shows all jack spots (like me), this will make it easier to indicate which spots you haven't found yet.
Allright, I thought you were talking about the regular cars as well, which would've been weird.

By the way, does anybody know if it's possible to cheat in multiplayer on the PS3? I spotted a guy with 27K speedpoints before starting the five events and he eventually ended up with 55K and obviosuly winning. Or is it perhaps a possible online glitch? I could however not see whether he kept the points until the next round as I got disconnected.
 
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Agreed. But neat nonetheless.

Allright, I thought you were talking about the regular cars as well, which would've been weird.

By the way, does anybody know if it's possible to cheat in multiplayer on the PS3? I spotted a guy with 27K speedpoints before starting the five events and he eventually ended up with 55K and obviosuly winning. Or is it perhaps a possible online glitch? I could however not see whether he kept the points until the next round as I got disconnected.


He was probably ramming everyone or he had 2x SP or something ive never see it
 
He was probably ramming everyone or he had 2x SP or something ive never see it
Someone just posted this on the EA boards. Seems to be bug.

Here's how it looked like before we started the events:
34ooait.png
 
Not that I'm not pleased with the game at all, I love it with all its pros and cons, but a demo two weeks after the release? Great for those who haven't bought it yet, on the other hand...what the hell? Come on!

peter-griffin-1.jpg
 
Disregard what he wrote about Standard mods because it's all different for each car.

And some of those pro mods are for some cars.

The variety to my memory are:

Short Gears: 25 Near misses
Long Gears: 9000-something km oncoming (think this may have been offline)
Track Tires: Drift X amount.



And the magic number to "driving a certain distance" are: 8km, I think 16km, and 321km. Usually for standard mods and paints. For paints, there's that and specific number of takedowns, the highest number being 50.

For Muscle cars it's 200 miles for short gears for Exotics it's 5 miles etc. You unlock the mods that benefit the car class the most last. Like the exotics are weak & can't offroad for s*** so you unlock those mods last since they have higher requires to unlock. Muscle cars aren't aero & have crappy control so you unlock those mods last since they have higher requires to unlock.

Has anyone else notice this?
 
I only noticed similar requirements but I didn't draw the connection by class.

By the way, does anybody know if it's possible to cheat in multiplayer on the PS3? I spotted a guy with 27K speedpoints before starting the five events and he eventually ended up with 55K and obviosuly winning.

Glitches... there was a jump challenge and some guy did over 1000m when it was clearly impossible to.
 
I would love to see a 1000m jump. :lol: :lol:

Think this will be my weekend game now, got the GT5 bug back.
 
News report:

-I'm now level 68
-Unlocked the Focus ST
-Unlocked the yellow paint w/black stripes for the Cobra
-Destroyed all your times for RED SHIFT with the SL65 with a time of 3:08.
 
I haven't driven the SLS at all online.There's so many cars I want to be using online but there's just so much stuff you got to do to unlock all their mods.
 
I love how lazy the demo actually is. It's just the full game with a bunch of padlocks over events and cars that they don't want you to play unless you buy the game. Also invisible walls everywhere so you don't escape the confines of Mcclane. :lol: The 50,000 SP that can be transferred over to the full game is nice though.
 
I just played the demo on my PS3 and I have to ask you guys before I decide to buy the game. Does this game have a single race mode where you pick a car and a track or you can only race on pre determined races like in Hot Pursuit? (Single player, of course)
I thought the game was cool, but the lack of this option is the main reason why Hot Pursuit spends so much time in my drawer after I finished it...
 
Pre-determine races. The days of "setting up" a game is pretty much over for NFS (don't know about Shift).

And considering how the demo was released after the full release, I'm not surprised if it was done haphazardly like that. It's not timed though, is it?
 
No single race option & it's unneeded. Just get a group of people online & pick a race. Same thing.
 
It's needed if you have poor network connection or if you don't enjoy playing online with others. Remember how people loved NFS and it had nothing to do with playing with others or going online? Criterion now has shoved that aside and seem to always push multiplayer as the highest priority for their games. "Finished single player? Go online now!" If it wasn't for my competitive nature, I don't see a point of playing single player in this game anymore. The AI gets dumbed down halfway through races, nor do I get 12000 SP for winning events anymore...
 
It's not timed though, is it?

It is timed. 10-15 minutes, I forget how long exactly because it only warns you about the time limit when there's 5 minutes left to go. Once it times out you get shown a trailer about how good multiplayer is and then you're kicked back to the start screen, instead of the XMB, which is nice. You may press start and continue playing but you'll lose all progress apart from your SP, which is capped at 50,000.
 
It's just one big tease. Also another thing that is ridiculous is that you can't drive the Focus RS unless you have another friend playing the demo. I don't think any of my friends are going to play the demo when the game is already out, unless they desperately want 50,000 SP. :dopey:
 
It's needed if you have poor network connection or if you don't enjoy playing online with others. Remember how people loved NFS and it had nothing to do with playing with others or going online? Criterion now has shoved that aside and seem to always push multiplayer as the highest priority for their games. "Finished single player? Go online now!" If it wasn't for my competitive nature, I don't see a point of playing single player in this game anymore. The AI gets dumbed down halfway through races, nor do I get 12000 SP for winning events anymore...
The days of playing with yourself, no pun intended, died when we went into this console gen. Back in the day it was only single player or splitscreen. Now we have online so singleplayer is last priority for game devs. Games now sell off multiplayer not single player. If you think other wise then you don't understand the game industry. Multiplayer makes money not singleplayer.
 
The days of playing with yourself, no pun intended, died when we went into this console gen. Back in the day it was only single player or splitscreen. Now we have online so singleplayer is last priority for game devs. Games now sell off multiplayer not single player. If you think other wise then you don't understand the game industry. Multiplayer makes money not singleplayer.

Unless its called "Grand Theft Auto"
 
Unless they desperately want 50,000 SP. :dopey:
Which you can get from playing 5 events which probably takes less time than downloading the demo.

If you think other wise then you don't understand the game industry.

I don't think you don't understand quite a bit of stuff in general yourself. :p Not in this case, but everything else in life. That's irrelevant though.
 
Only to you anyway. Don't think you'll get why though.

Moving on, I haven't decided whether or not I'll really go through with an educational long-panel comic teaching people how to play this game properly yet. Other than venting about how people can't read instructions, there have only been about about 2 or 3 specific challenges people don't quite understand- or simply just don't read. Either way, that's not enough to make an informative comic. Will have to play online some more.

Also, I like how this game kicks inactive players and I also like how the game cuts off the challenge if people aren't getting it done, but for goodness sake, I'm getting quite tired of people being unable to read instructions, or even realize they're doing is not the objective via earning a checkmark. I'm also getting really annoyed with people getting so carried away with exacting "revenge" takedowns at the meeting spot. All we had to do was meet up at one spot, and we couldn't even do that.... somehow BP wasn't as bad.
 
somehow BP wasn't as bad.
You haven't played BP in the beginning then. People were idiots with challenges & just took people down always. I just kicked people like that getting me many hate messages.
 
Games now sell off multiplayer not single player. If you think other wise then you don't understand the game industry. Multiplayer makes money not singleplayer.

Funny.
Batman Arkham City, Just Cause 2, or the last new IP gaming giant, Skyrim, are a just a few examples among recent popular (and excellent) solo games. In fact most games are still built on single player experience, even today, with multiplayer mode added as something to check on the game features list just to avoid the "what!? no mp lol" reactions.

99% of my time in this Most Wanted has been spent offline (ok, with online ingame leaderboard, which matters), and the other percent didn't really enjoyed me, to be honest.
 
RPG, Platformers, & Action/Adventure type games don't really have multiplayer like never. All the other genres sell off MP. People want to race, shoot, etc with other real people. Not with crappy AI.
 
False: There is only a very small number of games that have a large Multiplayer following. compared to the large number of games that simply are finished within 10-20 hours then are tossed aside until the "Next one." and are mainly sold based on how popular the I.P. is, Final Fantasy, Diablo, And the games mentioned above.

The games that make money are the games that are tied to a well known I.P. and are something the developer does not spend a lot of time on just so they can hoard all the players into buying their product, while the publishers insist on rushing everything regardless of it being an SP or MP game (There are exceptions).

It is up to the indie games (See Star Citizen, Planetary Annihilation, Elite:Dangerous, Distance etc) to bring back the gaming industry to what it was when developers were willing to try something new, do a good job, and not be rushed by publishers.

Anyway I apologize for the off-topic post.

The multiplayer in NFS:MW isn't as good as what the trailers aim it to be for the exact reasons AOS stated. Players are too hell bent on smashing into each other and you, and not necessarily focused on the co-operative objectives, This is why I HATE any mode that is not a race or team race. Obviously Criterion probably did not consider these issues, I wish they spent more time on this, giving a beta test and a proper shake down of what the multiplayer would be like. Way to go QA team!
 
Obviously Criterion probably did not consider these issues

Oh but they did; "takedown players while you wait for 100 SP!" hurray! 100SP!

That's pocket change for crying out loud.

Meet ups to start an event is nice though. Once you were in the area, you couldn't be taken down, but they decided to make "Part 1" yet another "meet up at this place". I really don't see why there was a need for this redundancy, but has jammed up productive playing by likely up to 80% than it would have if there was no "part 1; meet up" task.

Criterion even did everyone the favour of colour-coding, highlighting and bolding the key terms; "JUMP INTO", meaning to jump into to this place, and; "THE PARKING LOT BY USING THESE RAMPS"; meaning to complete the task specifically as told. I was the first one to jump, luckily made it onto the 3rd floor scraping the roof... 3 people drifted around the loop, one jumped- didn't make it, the rest drove straight into the parking lot form the first floor.......
 

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