Need for speed Shift 2 Patch 1.2

Discussion in 'Need For Speed' started by Railgun, Jun 16, 2019.

  1. Railgun

    Railgun

    Messages:
    157
    Location:
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    As I said in the mods threat i was trying to solve the problems of the mods created for the game, but the more I checked the mods, the more errors I saw in the base game, until i realized that the game was a disaster from the beginning, so to avoid fill the other thread whit this problem I'm going to make a thread apart, here I'm going to upload exclusively the changes i made for the base game and probably i close the thread when i finish this task. Here you can ask questions about the base game and what i am doing.
    If you had some question about the mods i answer in the best way i can here: https://www.gtplanet.net/forum/threads/need-for-speed-shift-2-mods-thread.385539/
    General (All the cars)
    -Change the weight to its curb weight
    -Change the inertia based on the ptmu's file to be as close as the original
    -Change the base drag to the real coefficient of drag
    -Modify the supercharger to be faster in their reactions
    -Remake the entire gearing system, now that include the race mods too
    A class
    - Modify all the torque curves of the engines in some way.
    ---Being more specific, minor changes in the Porsche Carrera GT and McLaren F1, heavy redesigns in multiple gt3 and gt1 cars, specially in the boss cars, and the rest is in between
    -Put 7-speed transmission n the Koenigsegg Agera, Gumpert Apollo and other cars
    - Make new engines for Koenigsegg Agera, Lamborghini Gallardo GT3 and Mitsubishi Lancer SH
    - Change the drivetrain upgrades, so now the race versions of the A class have a low top speed (By low i mean that the lowest top speed is 320 km/h or 200mph)
    - Make a new suspension and turbo for the lancer sh
    - Make new tires for the some of the boss and sh cars, as well upgrade others because of the low grip
    - Change the class from road to race (GTX) Of the VIP cars and most of the race-like ones
    -Changed the sound of all the Paganis so now you can hear an actual engine and not a hellish scream
    B class

    - Major modifications on all the engines of the class
    -Make a new engine for the Nissan GT-R V spec, the swap corvette (an adapted gt1 engine), the boss 930 and the sh rx-7
    -Make a new turbo for the boss 930
    -Added a 6 speed transmission in both SLR race modification
    -Removed the R8 spyder swap engine
    -Modify some wheels
    -Make new wheels for the Bentley continental
    -Added a new class to the drift boss, so now you can use his car in the muscle class too
    -More things i don't remember and minor changes
    C class

    -Major changes in the engines again
    -Replace the Caterham R500 speedometer, more specifically replaced with the TES3-1B32-01 speedometer
    -Solved a problem with the sound of the Alfa Romeo 8c
    -Modified the best way i can the GT40 engine sound
    -Add a 7-speed transmission in the race Cayman and challenger
    -Make modification to the race gearing on multiple cars
    -Heavy redesign on the gearings
    -New tires for both Nissan fairladys and the supra
     
    Last edited: Dec 7, 2019
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  2. Railgun

    Railgun

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    The first thing you need to know is that this patch only works with the unpacked version, probably (if i can) im going to pack it after i finished it but for now only works unpacked, so here im going to put the links to unpatch the game
    Patch:https://bitbucket.org/ermo/s2u_ucp/downloads/?tab=tags
    Guide:https://bitbucket.org/ermo/s2u_ucp/wiki/Home
    An for those who had the unpacked game, this patch is not compatible with ptmu, it is compatible with the last update of g-tyres, if i had the time, im going to made a compatible version with ptmu.
     
    Last edited: Jul 5, 2019
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  3. Railgun

    Railgun

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    Location:
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    After you finish to unpatch the game i suggest to install the following mod in the following order, if you use a ps controller replace the xbox one for the ps3 one and the marked things is the patch in progress so you need to install the patch instead
    EDIT: Below this post is a new image with an adaptation of the patch, follow that image instead
    Here's the patch link:https://mega.nz/#!7dBG0SbJ!dTITCbLnt0RsTB4M12tmKQAU2jTVpZV6iX2v0fRB4vo
     
    Last edited: Jan 30, 2020
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  4. Railgun

    Railgun

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    157
    Location:
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    One of the first things is visible after solve most of the problems (torque curve, drag coefficient and weight) is the change of the ip range, here is where im going to upload the the new ip's after i solved the problem.
    Ps: The race ip is only an aproximation of the real ip, thats because when you try to put a number in the ip it randomizes sightly (in my point of view, obviously there's a reason) the data.
    IP................................................Normal| Maxed
    Porsche Carrera GT.....................1590 | 2040
    Porsche 911 GT3 RSR..................------| 1645
    Toyota GT86 DMAC..................... ------| 1670
    BMW M3 GT2................................------| 1665
    GT3................................................------| 1650
    Porsche 918 Concept.................1820 | 2190
    McLaren MP4-12C......................1630 | 2060
    Pagani Zonda F Clubsport..........1690 | 2040
    McLaren F1..................................1720 | 2145
    Radical SR3.................................1750 | 2050
    Nissan GTR JWC............................------| 1960
    Mazda RX7 Mad Mike....................------| 1830
    Mazda RX8 Badbull.......................------| 1750
    GT1................................................------| 1900
    Gumpert Apollo...........................1880 | 2230
    Koenigsegg CCX..........................1730 | 1920
    Koenigsegg Agera.......................1740 | 2050
    Bugatti Veyron 16.4....................1770 | 2110
    Pagani Zonda Cinque..................1830 | 2190
    Pagani Huayra.............................1860 | 2000
    Mitsubishi Lancer IX SH................------| 2130
    Scion TC SH...................................------| 2110
    Pagani Zonda R.............................------| 2050
    McLaren MP4-12C SH...................------| 1910
    Pagani Huayra SH..........................------| 2100
    Lexus LFA SH..................................------| 2010
    Mercedes SLS SH...........................------| 1940
    Lamborghini Reventon Cop...........------| 1920
    Pagani Zonda Cinque HP...............------| 2080
    IP................................................Normal| Maxed
    Lamborghini Reventon.................1560| 2160
    Lamborghini Murcielago..............1555| 2250
    Mercedes 190 Evo SH..................------|1500
    Mercedes SLR Stirling Moss.........1550| 2050
    Porsche 997 GT3 Auto Build..... ..------| 1530
    Ford Mustang RTR-X...................-------| 1550
    Nissan 240ZG SH........................-------| 1440
    Lamborghini Gallardo...................1460| 2150
    Ford Mustang Monster/Falken.. -------|1520
    Nissan GT-R NFSE (track day)....-------|1490
    Dodge Viper SRT-10 Convertible 1450|2150
    Nissan 2000 GT-R SH..................------| 1310
    Chevrolet Camaro Dr. Pepper......------|1530
    Chevrolet Corvette......................1480| 2240
    Chevrolet Corvette Swap.............1490| 2280
    Lexus LFA.....................................1440| 2150
    Porsche 911 3.0 RSR Boss..........------| 1570
    Mercedes SLR 722.......................1450| 1970
    Mercedes SLS AMG......................1450| 2180
    Porsche 997 GT2.........................1420| 1960
    Ford GT.........................................1400| 1980
    Nissan GT-R V-spec.....................1520| 2020
    Nissan GT-R V-spec Swap...........1660| 2280
    Audi R8 Spyder............................1430| 2150
    BMW 3.0 CSL Group 5.................------| 1375
    BMW M1 Procar...........................------| 1375
    Mazda RX7 SH.............................------| 1700
    Bentley Continental SS...............1330| 1780
    IP................................................Normal| Maxed
    Aston Martin DBS Volante...........1260| 1900
    Aston Martin DB9 Coupe.............1290| 1920
    Ford Capri RS3100 Group 4.......------| 1380
    Nissan GT-R (R35).......................1400| 1910
    Porsche 997 GT3RS 3.6..............1230| 2070
    Mercedes SL 65 AMG..................1200| 1710
    Porsche 911 RSR '74..................1100| 1560
    Jaguar XK-R.................................1340| 1850
    Audi R8.........................................1330| 2100
    Alfa Romeo 8c Competizione......1290| 2110
    Ford GT40 Mk.1...........................1300| 1780
    Caterham 7 Superlight R500......1160| 1900
    Alfa Romeo 8C Spyder..................1210| 2000
    BMW M6........................................1190| 1930
    Maserati Gran Turismo S..............1130|1850
    Aston Martin V8 Vantage N400...1140|1900
    Ford GT500 S-197 II....................1150| 1800
    Shelby Mustang Terlingua............. 980| 1480
    Porsche Cayman S........................1100| 1840
    Lexus IS-F......................................1070| 1810
    BMW M3 E92.................................1060| 1810
    Chevrolet Camaro SS...................1020| 1810
    Audi RS4.......................................1070| 1880
    Shelby Cobra 427 S/C.................1000| 1650
    Dodge Challenger Concept.............960| 1750
    Shelby Cobra Daytona..................1085| 1690
    BMW Z4 M.....................................1000| 1910
    Nissan Skyline GT-R R34..............1005| 1975
    Nissan 370Z....................................955| 2020
    Lotus Exige PP.................................995| 1920
    Nissan 350Z....................................870| 1840
    Toyota Supra MK.IV........................880| 1900
    Chevrolet Corvette Stingray C2....900| 1810
    Mitsubishi Lancer Evo IX................860| 1870
    BMW M3 E46...................................940| 1860
    Subaru Impreza WRX STI...............790| 1830
     
    Last edited: Jan 3, 2020
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  5. Railgun

    Railgun

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    Location:
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    After some time i finally finish the b class of the patch, tbh i don't expect that this class had more "s class cars" (those cars with an ip of 2k or more) than the a class. Anyway now the patch has more things adapted that is explained in the next
    image 2019-06-27_LI.jpg
    The green things are the core patch, so you don't need that.
    The red mods are the mods that are obligatory to install, because the mod is unpacked
    The yellow mods are optional, but in my opinion this mods are a must to install
    And finally the Blue ones were adapted in the patch so you dont need to install the anymore, except for the reworked sun and headlights by Beethoven, because i adapted only some textures of the mod, in that case become an optional mod
     
    Last edited: Jul 1, 2019
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  6. Railgun

    Railgun

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    Location:
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    An updated image of the order of the mods, the colors are pretty much the same, red obligatory, yellow optional and green unnecessary, but now the blue one is the patch.
    2019-06-30 (4)_LI.jpg
     
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  7. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Hi to all of those who read this thread, initially i didn't expect to need some help, but my luck is awful.
    Long story short i need some archives of the unmoded game i cant have access now.
    To all the guys that have the origin version, I need a copy of the following files:
    Need For Speed Shift 2/Pakfiles/Vehicles/Koenigsegg_Agera_Cockpit.bff
    Need For Speed Shift 2/Pakfiles/Vehicles/Koenigsegg_Agera.bff
    Need For Speed Shift 2/Pakfiles/Vehicles/Alfa_Romeo_8C_Spider_KIT03.bff
    Need For Speed Shift 2/Pakfiles/Vehicles/Alfa_Romeo_8C_Spider.bff
    Need For Speed Shift 2/SHIFT2U.exe

    And for the steam players I need a copy of the following files:
    Need For Speed Shift 2/Pakfiles/IDEMOGPHASEACTIVATE.bff
    Need For Speed Shift 2/Pakfiles/DemoMenuTextures.bff
    Need For Speed Shift 2/Pakfiles/DemoMenuSetup.bff


    This are the files you need to replace and delete respectively of the game in steam to make the online work, the problem is that the unpacked game has the incorrect files too (the steam ones) so i need all the archives to see what is wrong with these files in the unpacked version and modify it, so i hope someone can help me with these
     
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  8. Railgun

    Railgun

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    157
    Location:
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    I forgot To upload this, but thanks to patrao in discord, i obtained the origin data of the game, so even if you don't want to mod the game, if you want to play online and have the game on steam, and don't want to register it on origin, you need to replace the files on the following link:
    https://mega.nz/#!7I4GWawI!U7I6tWZyi6_-HJ4AOaeOOUuP328htiG9Gj8z0t2NFg0
     
  9. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Hi, I'm still alive, so this thread too, Between some personal things and be distracted too much with simpleplanes (good game but you need a lot of time to build something decent) I slowed down a lot, this adding that the C and D classes are gigantic compared with A and specially the B class it looks like I abandoned this.
    So to maintain half-alive this thread I'm going to start writing some impressions of the cars, as well to some details modified in some specific cars
     
  10. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Ford GT40
    20190809145612_1.jpg
    The Ford gt40 is a nice car, relative agile with a good acceleration and decent top speed (300 km/h or 180 mph), but because its Cd its very high, it limited the top speed.
    20190809150036_1.jpg
    Fortunately the cars was ready to accept upgrades, now with some tweaks the car can be upgraded except the wheels making the car an acceleration monster, even with only 320 km/h of top speed (200 mph) the car can easily surpass the acceleration of the Bugatti Veyron, the maxed handling upgrades makes the car slightly better but with a more nervous handling, making the car a good overall choice for that races it can enter (now muscle included) but it excels in long-straight roads like Brno or Road America.
    20190809145603_1.jpg
     
    Last edited: Aug 10, 2019
  11. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Caterham 7 Superlight R500
    20190809212051_1.jpg
    The next car to review is the Caterham, as one expect is a nimble, agile car, but with the new inertia values is more nervous than before, it has a good accel, but its major problem is that is a 4-wheeled brick, don't expect that in the stock form go to its top speed (240 km/h or 150 mph).
    The original race form doesn't solve nothing only make the car faster, so i modified some data, now instead of the anemic 350 CV of the original race car, now the car has a healthy 540-ish CV so now the car is a very powerful one.
    20190809213148_1.jpg
    Now in the stock form the car is a nervous one but at the end in the race mods, that transforms in pure hostility towards you, now the car hates you and is going to take any chance to kill you. And now when the car start to jump, it wants to be a CLR so be careful in bumpy roads with jumps like Shangai
    20190809214540_1.jpg
    Despite all of the previous flaws, is by far the funniest non-modded car i tested until now, even if the car goes in a spawn of a few seconds to go full grip, to no grip in the rear wheels to want to french kiss a wall, and not in that exact order.
    20190809214147_1.jpg
    (A gentlemen battle)
     
    Last edited: Sep 27, 2019
  12. Railgun

    Railgun

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    157
    Location:
    Mexico
    The next car was supposed to be the Alfa Romeo 8C but the only thing i can say is that is a "meh" car that is represented by the following phrase: If you want a car that reach the podium buy this car, if you want to win races buy something else.
    So.... next car
     
  13. Railgun

    Railgun

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    157
    Location:
    Mexico
    BMW M6
    20190810215943_1.jpg
    From a light and nimble British car to an a German boat, surprisingly both cars has similar performance but are completely opposites, the BMW has a surprisingly high grip and now the car has something that the caterham doesn't have, power.
    Even if doesn't have a lot of power compared to the S class monsters, thanks to its low Cd can keep up with a lot of the cars of the category and even has one of the highest top speed of the GTX category, only beaten by a couple of cars, and the highest in its class.
    20190810214223_1.jpg
    Here I'm beating a modified lambo... uphill with the stock weight

    Even if the car sound good on paper it has its flaws, the worst of the is the terrible brakes, even if are good, in a couple of minutes the brake rotors are melting, even when the brakes are almost 50% better that the og modified ones, so this car is a little bit bad in street and small tracks, it can handle in general 2 or 3 laps but after that the car refuses to brake.
    The other flaw i found is that sometime the car suspension is too soft for its own good, but that is nothing that a tune can help.
    20190810214031_1.jpg
    In conclusion other good car to drive, this is more tamed than the caterham but it has similar performance
     
    Last edited: Aug 11, 2019
  14. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Maserati Gran Turismo S
    20190812202819_1.jpg
    I'm not going to talk about much of this car, primarily because i have to check the engine swap, but the other reason is because this car is boring as hell.
    In its stock form is an under powered, heavy as hell car that doesn't going to win anything, at least the Alfas can secure you a third place but this is almost certain that you are going to finish 4th or 5th if you have luck.
    So if this car is so horrible, why I am making a review of this instead of the Alfas? Well that's because of it race form.
    20190812203526_1.jpg
    Even with an horrible engine the car can be a decent one in its race form, sure you're going to win only by a miracle but at least you can fight, the only thing apart from everything that can hold it down is it tires so be careful with that
    Conclusion: Don't buy this
     
    Last edited: Aug 15, 2019
  15. Railgun

    Railgun

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    157
    Location:
    Mexico
    Aston Martin V8 Vantage
    20190815003420_1.jpg
    In Almost 40 cars that I checked and make some modifications, there are a couple of car that it really looks like the devs were working with their butt (the expression sound "better" in Spanish (que trabajan con las nalgas)) that I need to entirely had to remake something, in almost all cases the engine, this is one of those.
    For almost all the cars that looks like this i can make an exception because there are race cars, but sometimes there are some extremely stupid choices that i cannot pass, cough, cough ... Z4 GT3.
    But enough with the rant, so to the car.
    To be honest i don't like a lot the British cars, but with this I have to praise the engineers of the engine, so it can keep a lot of its torque until the rev limit, this added with a well balanced weight makes the car a very stable one, is not a potent car, but it can brake and turn very well.
    20190815002800_1.jpg
    Because of the torque curve, the car begged for a supercharger, but for some reason has a turbo, so to avoid the car win a lot of power in its race form, i make a new, small supercharger, the result? 2 seconds faster in Nordschleife than with the turbo, so now in its race form is a very capable one, but because a high Cd, and a short gearing the car can barely has 200mph in top speed (320 km/h) so is not exactly a good choice for tracks with longs straights, and even if it has a very good grip the MP4 destroys him in turns, so defend very well in the turns if you challenge one of these cars.
    20190815004448_1.jpg
    So my recommendation is to use this one in medium length tracks, if you want a British car with similar ip for long tracks, use the DBS Volante
     
    Last edited: Aug 18, 2019
  16. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Ford Shelby Mustang GT500
    20190830001620_1.jpg
    Well now we are on low b class (surprisingly I expect that the car stay in high c) so this is the next car.
    This car was a annoying one to found info, because there was a lot but all the data was different in a slightly way, so I use the ol' reliable, use the data on Wikipedia.
    This one has an interesting one because this specific version has an electronic switch of 155mph, but because this is a video game that kind of switches are useless (same applies to the sl65) but thanks to an article i forgot the name i can have the real top speed that it was 185 mph aprox.
    20190830002157_1.jpg
    This is good and bad in it's own way, because provides the car with a massive acceleration, but because this is a muscle car and this car has an horrible weight distribution (58 F/42 R) this make a car horrible to drive, or more specifically, horrible to turn, brake, make slaloms (seriously , you need to file an application to change from direction) etc, etc 20190830001750_1.jpg
    (An imminent disaster incoming)
    In its race form at least the car don't want to crash into a crowd, but that doesn't mean that the car still wants to turn, in general the car is a bad one, it can win races, but only if the race is in a long straight 20190830003506_1.jpg
    So that bring me to this point, even if the car is horrible turning that doesn't matter, because in a 1/4 mile race you don't need to turn, and despite being a heavy RWD car the car is a monster in this discipline, at least in the test i make.
    In it's level 3 form (all upgrades before the race conversion) with the stock configuration the car can make low 10's in the best runs, maintaining mid 10's, with nitro the car barely surpass the 9 second mark an its race form it can make low 9's, obviously this thing can't win vs the drag boss (i modified it so now at its best can make mid 8's) but is a very good drag car.
    20190830002405_1.jpg
     
    Last edited: Aug 31, 2019
  17. Ewgenij1984

    Ewgenij1984

    Messages:
    11
    Hey man...so i do it right u Show on the picture...but the gt40 is still not upgradeable...hope u can make other cars make to upgrade how can not be...how I find out that everything is working like yours?
    Thank u for te whole work and restoration...still best 20190902_121711.jpg racing game out there
     
  18. Railgun

    Railgun

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    157
    Location:
    Mexico
    That's because I upgrade the file when i finish a class, but this time I think im going to put in the half, so when i put the review of the camaro shortly after im going to upload the upgrade
     
  19. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    A little pic of what I'm doing currently, because this is going to take a while.
    20190902233748_1.jpg
     
  20. Ewgenij1984

    Ewgenij1984

    Messages:
    11
    Wow...i find out that i have do slmeru6ing wrong...and all u stuff was nor working...now got it right..I must say
    ..its awesome...I can finally drive all cars like it must be...with a wheel...full control...best game ever...could u say how I can upgrade cars who are not upgradeable? Or could u do a new update? Its kind of amazing what h do with the game...u know about that career mod? It's a big mod with cool stuff...new damage system and alot more...maybe u could take some thing from that mode...thank u so much for u work
     
  21. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    That depends of the data of the vehicle, and because almost all vehicles has a very similar sheet is certain that almost all the cars has the ability to be upgraded, the exceptions are the gtx and gt cars. and as i said i need to solve more cars but after i post the camaro review i update the mod.

    I'm not exactly sure about the mod you're talking about, and probably i don't have it, because of the dead of nogrip and the backstabbing of raceroom
     
  22. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Ford Shelby Terlingua Mustang
    20190906204648_1.jpg

    And finally the first C class of the game (blow party horn), and in a related note this is me when i discovered this.

    So this is the second mustang in the game an boy this was a surprise.
    For context, this is tribute from the shelby race team make in the 60's and basically is a supercharged v6 mustang and i know that it sound bad but is surprisingly not.
    Because of the V6 the car has a way better weight distribution vs the GT500 and it can take better the corners
    And now thanks to a bit of luck we have NEW COLORS for the car, for now its only the white rabbit and and the silver version, but later I'm going to add the gold, yellow and black versions.
    20190906210337_1.jpg
    If I praised the British engineers for the torque curve of the vantage, the Shelby engineers need an standing ovation for the basically the flat torque curve of the car making the car a very predictable and consequently, a more stable car.
    And all of this it gets better in its maxed out version, because with all the engine upgrades it looks like they installed a Triton under the hood, giving it a massive acceleration (and arguably better than the GT500)
    20190906210949_1.jpg
    But unfortunately not all is beautiful and it has it's (predictable) flaws
    First of all is their horrible brakes, this ones are the exact opposite of the M6, at least without modifications, it can withstand a lot of punish, but are horrible braking, locking it very easily.
    And the other one is that sometimes the car remembers that is a muscle car and refuses to turn from time to time, so be careful with that 20190906210252_1.jpg
    Finally we need to talk about 1/4 times, because muscle car, so my results maxed out are:

    Low 11's without nitro
    Mid 10's with nitro

    So in general a good overall car, very fun to drive and a good choice in the B class
     
    Last edited: Sep 7, 2019
  23. Ewgenij1984

    Ewgenij1984

    Messages:
    11
    Ok cool I'll wait...if u interested in I can send u that mod...its really great one...and thank u again
     
  24. Ewgenij1984

    Ewgenij1984

    Messages:
    11
    1) Career mode Features

    ===========

    · qualifying sesions for each career race (class D and class C so far)

    · custom made posters for the new event sets by Nachtwache and me

    · 11 to 16 cars on the grid in each career race

    · ai uses racing vinyls for the season and league events

    · slower profile leveling

    · limited edition events unlocked as you level up

    · limited edition cars to buy in the car lot

    · the money you get from quick races was multiplied by 10 so 2000 for 1st place 1400 for 2nd and so on

    · a league chamionship for modern c and retro c classes unlocked after you finish enough events in that class

    · disqualification for reckless driving in races

    · you won't be able to continue the race if you smash your car hard against the wall or another car

    · limited edition, eliminator and hot lap gauntlet fully integrated into their performance classes (meaning that class d performance LE races are selectable from class d etc.)

    · dlc legend , dlc 3 cars are in the car lot and have prices

    · dlc speedhunters cars unlocked as you level up and unlocked for winning league championship and season races

    · drag and standing mile career events made a lot tougher and with increased prize money

    · 58 races on 37 different tracks in class D

    · 104 races in class C on 49 different tracks

    · all vinyls and paint kinds unlocked from the start of career to costumize your car, also there are a few additional vinyl categories available that couldn't be unlocked in the original game for some reason

    · reworked carrer layout:

    -1st branch - Class D, Drag, Standing mile, Legends

    -2nd branch - Class C invitational

    -3rd branch - Modern C, Drift, Retro C

    -4rd branch - Class B Invitational

    -5th branch - Modern B ,TimeAttack

    -6th branch - Muscle, Class A invitational

    -7th branch - Modern A, Endurance

    -8th branch - GT3, Works, Retro GTX

    -9th branch - GT1

    -drag, standing mile and legends will appear under class d when you reach :

    -level 5 for drag

    -level 6 for stanfing mile

    -level 8 for legends

    ===========

    2) Physics Features

    ===========

    · real torque, hp, weight, gear ratios, for all the game cars

    · updated menu stats reflecting the above + 0-62 acceleration, 62-0, top speed values

    · recalculated inertia values based on the real car weight, it's wheelbase, front track, rear track and engine placement

    · updated performance index values for stock, upgraded, race, engine swapped cars

    · individuall upgrade files for each car

    · engine related upgrades are less powerfull and adjusted towards the PI rating increases

    · updated menu stats for all the upgraded cars and race cars ,when upgraded each value will show what the car can actually do right now(0-62; 62-0; top speed) and its new power

    · Fixes all the upgrade issues reported for the game, like the broken J-port upgrade for rotary engines

    · if your car hits the top speed too fast with the stock gear ratios, buying a level 3 trany will add new adjusted gear ratios for an optimal top speed (ex. engine swapped golf mk1)

    · reduced the global tire grip from 1.20 to 1.05

    · adjusted aerodynamics to match each car and the aerodynamic parts it has installed

    · more realistic settings for the aerodynamics in the tuning screen ( less "ticks" for the front wing vs rear wing + if you can't see any aero parts on a car then no adjustments are available.

    · increased tire stiffnes for a more responsive handling

    · new slip curves for car tires

    · adjusted tire heating values for each car to ensure that the tires don't overheat with the new slip curves and tire stiffness values

    · car left right sway (oscilation effect) greatly reduced for all the game cars

    · increased curb grip (so you can use them to corner)

    ===========

    3) AI and other Features

    ===========

    · keep in mind that the only playable events in this version are the class d events, modern c invitational events and retro c events

    · best line adjusted to show the fastest path around the tracks

    · adjusted AI paths

    · adjusted AI braking distances and cornering speeds for each turn of each circuit

    · improved AI starting reactions

    · The Hard Ai is adjusted to match my racing performance both for career mode and quick race

    · the AI was adjusted individually for each car and track to accurately match the players performance (AI adjustments per track are not finished yet - some tracks not included yet)

    · new scenes for the race ending where the driver shows a winning gesture when won or a loosing gesture when lost

    · removed speed depth of field(optional)

    · removed collision greyscale(optional)

    · removed collision stickiness

    · better naming system for the cars: ex. 1983 Volkswagen Golf GTI 1800 (Mk1)

    · Nitrous replaced with KERS - 6.67s of boost time, recharges after 2-3 mins)

    · works cars added as new standalone race cars

    · race cars added to the GTX class, so you can have a race against "race cars only" in quick race mode when selecting "same class" option

    · All Race cars can have KERS installed via upgrades (doesn't include gt3 and gt1)

    · All Race cars use slick tire textures (Michelin, Dunlop)

    · All cars above class C can have KERS installed

    · many texture fixes for vanilla game cars

    · adjusted tire sounds

    · adjusted transmission sounds

    · a fix for the broken speedometers of the audi cars, the vw cars, seat leon cupra, bentley continetal

    · added a body part to the alfa 8c spider which was missing when upgrading to level 3 cockpit

    · a fix for the flickering interior guages of the dlc3 cars

    · each valvetrain upgrade will increase your revlimit + adjusted engine sounds to go with it

    · menu stats don't show a torque and hp increase from installing a flywheel

    · menu stats don't show a torque and hp increase from installing KERS

    · new hud KERS icon that looks like a battery instead of a NOS bottle

    · The AI has been overhauled on the following tracks:

    - alpental

    - ambush canyon

    - autopolis lakeside

    - autopolis gp

    - brands hatch gp

    - brno

    - dijon-prenois short

    - dijon-prenois gp

    - zolder

    - catalunya national

    - catalunya gp

    - spa

    - Dakota gp

    - donington national

    - donington gp

    - dubai club

    - dubai national

    - dubai international

    - dubai gp

    - ebisu west

    - ebisu touge

    - ebisu south

    - enna pergusa

    - hockenheim short

    - hockenheim national

    - hockenheim gp

    - hockenheim 1982

    - london club

    - london river

    - london royal mile

    - london embankment loop

    - laguna seca

    - miami biscayne boulevard

    - Miami bayside run

    - monza jr

    - monza gp

    - oschersleben b

    - oschersleben gp

    - bathurst

    - nuerburgring sprint

    - nuerburgring gp

    - monte grande

    - road america

    - rouen gp

    - shanghai road circuit

    - shanghai najing

    - shanghai gp

    - silverstone international

    - silverstone bridge gp

    - silverstone gp

    - suzuka east

    - suzuka west

    - suzuka gp

    - Tokyo dockside

    - tokyo circuit

    - tokyo westbound expressway

    - willow spring horse thief

    - willow springs gp


    ===========

    4) Important info about the new AI adjustment feature

    ===========

    The latest mod version includes six optional AI strength increase packs. Ultimately it will allow a player to adjust the AI strength to any value from 86%-100%.

    100% stands for hard, 86% stands for easy and 93% stands for medium. Now it is very likely that your skill level doesn't ideally fit any of those 3 levels and you require something in-between.

    Let's say you find hard as too much while medium is too easy. In that case select your in-game difficulty to medium, exit the game, launch JSGME and choose one of the optional packs, experiment with them to

    find your perfect AI level. Remember to disable the previously used pack before enabling a new one. Once you get a hang of it you'll be able to customize the AI to anything you want.
     
  25. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Well I think that is a good idea to have it, but if i have it im going to check after I finish, and this is going to take a very long time because baiscally i have to re-remake the 2 point, but i'll be grateful if you can send me the mod
     
  26. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Porsche Cayman S
    20190910194205_1.jpg
    And another B class car, yay.
    In reality there isn't a lot of things that you can say about the car, is a light, sport coupe with a relative high ( too much for its own good in my opinion) top speed, so its an agile and very balanced car.
    20190910213421_1.jpg
    The problem with the car is it stupid top speed of 277 km/h (or 172 mph) that added to a hiccup in the torque curve, maker the car somewhat bad in the turns, but with a proper tune is not a unsolvable issue.
    20190910213315_1.jpg
    In its race form, i added an extra gear to the car and shortened the final gear so now it have a top speed of 330 km/h aprox, with that now the car has a very nice accel, improving its top speed. 20190910214910_1.jpg
    So in conclusion, this is a nice car to buy
     
  27. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    Lexus IS-F
    20190912011743_1.jpg
    This is a car that is supposed to fight vs the sports car of its era, and in my opinion it both fails an succeed in an spectacular way.
    This car is a luxury sedan that is supposed to be sporty too, an its accomplish that, but in a weird way (more on that later).
    20190912012155_1.jpg
    Thanks to its 8 speed transmission (side note: for that era i can say that seriously wtf, do you want a truck or a car) it has a massive acceleration, and thanks to a "low" top speed of 275 km/h (or 171mph) this is one of the few cars that can reach its top speed in the nurburgring döttinger höhe.
    But being a luxury car has it cost, its stupidly (and probably very comfortable) soft suspension make the car impossible to turn at any speed, ESPECIALLY during long soft turns, and because basically there is no upgrade of top speed until the race form in the long straights you're going to be outclassed by the other cars, specially by the supercars.
    20190912183059_1.jpg
    For all this in my opinion (and i remark this IN MY OPINION), the japanese actually, and accidentally (maybe) make an muscle car. Obviously this is probably a very controversial phrase to a lot of people and i want to make another note for my definition, so im going to keep reviewing the car.
    20190912182756_1.jpg
    Even with the bad driving of the car (if you brake during a climb o a fall you're going to lock the brakes) is a little bit tail happy making it a dorifto machine, but that's all, if you don't correct fast enough you're going to spin, the car is unforgiving in this aspect too.
    20190912182308_1.jpg
    (Me in a nearly life & death situation... again in the same exact place as the GT500).
    In its race form it has the same flaws as stock but it was diminished at a certain range.
    20190912184054_1.jpg
    First of all now the speed is 330 km/h (around 210 mph) and it can reach it without major problems.
    The handling is better, but still has a soft suspension so it's still bad in curves, but if you believe in the heart of the car, you can actually more less overcome this with a combination of drifting and power sliding, but be careful because the car is like a cat when you touch its belly, it maybe like it but when comes the time when it doesn't it's going to bite.
    20190912230838_1.jpg
    So in conclusion, the car is a very good one, and it has a lot of potential, but you need to tune it to unlock all its power.
    20190912232312_1.jpg
     
    Last edited: Sep 19, 2019
  28. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico
    About my definition of a muscle car is this:
    "A muscle car is a 2+2, sedan or an sport coupe that accomplish the following aspects in the stock form:
    -It need to be a RWD
    -It can be mid engine, but preferably needs to be front engine
    -The chassis need to be as clean as possible (minimum aero features, depending the power it handles) and it can't have installed a wing
    -The engine needs to be a V8 naturally aspirated or supercharged
    -The engine needs to have lot of torque (relative to its power(in other words, the max torque and the max power can only have a maximum 2k rpm difference) )"
    And because I forget to put in the review f the IS. The 1/4 mile results in stage 3 and race for was the following:
    High 9's and mid 9's respectively
     
    Last edited: Sep 15, 2019
  29. Ewgenij1984

    Ewgenij1984

    Messages:
    11
  30. Railgun

    Railgun

    Messages:
    157
    Location:
    Mexico