New Details about GTA:SA!

  • Thread starter Thread starter BillCosby316
  • 1,748 comments
  • 74,018 views
Status
Not open for further replies.
hey jimmy enslashay how do you know my name is steve?

on another not "mr.curns me want money bad.... me sick" lol just joking. i was talking to a kid at my school, and he said that when he was at micro play where my game is reserved, on the game it said " release date oct.29th", i am in canada isnt it sapossed to be there on the 26th??
 
hey jimmy enslashay how do you know my name is steve?[/Quote
Well I AM talking to you on MSN...

---------
steve-0 SO BORED!!!!!!!!!!! says:
are u on gtplanet??
Matt says:
yeah
Matt says:
why?
steve-0 SO BORED!!!!!!!!!!! says:
whats your screen name
Matt says:
Jimmy Enslashay
steve-0 SO BORED!!!!!!!!!!! says:
o o.k **** i jus asked how you knew my name was steve in the new details on gta sa forum o well
steve-0 SO BORED!!!!!!!!!!! says:
lol
steve-0 SO BORED!!!!!!!!!!! says:
i thaught that sum guy was stalking me internationally
steve-0 SO BORED!!!!!!!!!!! says:
lol

-------------

Well I thought so too, as I would assume you would get it at the same time as the US. Plus, I think October 26th is the date set for North America, which would include Canada. But usually they don't put the release dates on game covers anymore, since alot of games have delays these days.
 
thank you jimmy enslashay. i hate how they dont call you, i had reserved my copy and the date got moved, they didnt even call, i would have showed up on the 19th to pay for it, luckily i got introduced to gtplanet.
 
GTA:SA taking sales away from Halo 2? I think so. OK, sorry for going off-topic there and here, but I'll be busy with this instead of Halo 2.
 
McLaren F1GTR
GTA:SA taking sales away from Halo 2? I think so. OK, sorry for going off-topic there and here, but I'll be busy with this instead of Halo 2.

Halo2?? Isnt that for that strange Microsoft device?. Yeah we don't talk about that in this forum.
 
R32GTST/M
Halo2?? Isnt that for that strange Microsoft device?. Yeah we don't talk about that in this forum.
Took the words right out of my mouth. Off-Topic GTA Thread is for this kinda stuff. ;)
 
Jimmy Enslashay
:lol:

Leave Steve alone, he's Canadian!

QUOTE]


Im from Canada, They say I'm slow....eye.
Sorry too much simpsons.

I'll definately being keeping an eye on IGN and Gamespot for new info. I hope it is on the desert, I cant wait to roam the desert.
 
I'm wary on the desert as to what will be out there. But, then again, I don't know much about American deserts, so I don't know what to expect to be out there.

But as always, I'm sure Rockstar will impress.
 
i agree, i think it would rock if there are rattle snakes, i would purposly go out and attack them with a shovel.i am also wondering if anyone knows how you control helicopters and planes?? i think it would be similar to gta vice city.
 
I would be almost certain. I don't think there's really any new features control-wise specifically for flight, except for the planes, some of them can perform tricks.

Shovels are in. I'll be whacking people, putting them in the boot (well you can put other objects in the boot, why not a body? Rockstar have to have put that in!) and digging them a grave (new feature). I bet this is a mission from Salvatore Leone.
 
Some Info Only JUST In:
The Official Playstation 2 Magazine UK has included a four page San Andreas preview in their latest issue. There are no new screenshots, but we were able to squeeze some new info out:


Included in the game will be hundreds of interiors.
There will be a non-pilotable nuclear submarine in San Andreas. (Perhaps docked in the harbor somewhere!)
In order to learn new moves in the gym, you will have to beat the master of the specific sport you are learning (eg. Dojo, boxing).
You will be able to dig holes in the desert. (Purpose unknown)
Using the Pay 'n Spray will not overwrite any previous custom paint jobs you have from Transfender.
While crouched, you will still be able to strafe, roll and shuffle.
Trees, branches and bushes break if they are hit hard enough.

---------------

The Dojo, as I said before, will be much like True Crimes: Streets of LA. If the Driving School and Shooting Practice are included, I suspect these will be much like it, too. These will hopefully cost money for realism purposes.

The crouching information is great. I hoped for this. Think that news has been in before though...
 
Go-Karts!
Once on the deck of the ship, Carl borrows the second element taken from Rockstar's brutal island horror game Manhunt with a very similar stealth kill mechanic. Now able to hide in darkened corners or alleyways, Carl can use the silence to his advantage. And silence is what he'll need, as noise is the number one method by which enemies will be able to spot you. To aid players as they try and avoid such a fate, the mini-map will turn CJ's location dot blue when he's hidden the shadows. If he walks slowly (or crouches and walks slowly), then he'll probably stay undetected. Once behind an enemy and is ready for a kill, though, he'll be given a number of specific methodologies to do so.

Two of those methodologies were revealed to us pretty convincingly. The first of which being the always-useful knife kill -- which you can be done when CJ's arm raises ever so slightly near his face to signify that he's within striking distance. One quick tap of the circle button after that and the knife is immediately plunged into the enemy's neck; keeping the area quiet and keeping Carl undetected. The other kill technique is just as useful but far more powerful. Utilized with a silenced pistol, this eliminator allows players to take headshots from a distance via the analog targeting system or via auto-lock at close range. There's an un-silenced version of this kill too, but it would likely alert your enemies if you perform it.
Yay stealth! Sounds fun.
 
http://www.gamespot.com/ps2/action/gta4/preview_6110172.html

It's hot off the presses, I'll edit a summary into this post in a few minutes.

*edit* It's mostly the same as the IGN article, but it is more in depth and it has new info, and new screens.

The driving school will teach CJ new techniques such as stopping faster, turning faster, driving on a flat tire, barrel rolls, and mid air car control! There will also be a boating school.

A 3.5 inch floppy will be the savepoint logo.

Freight trains will not only be hijackable, but they will also have R3 missions!

And finally, an NSX will be in the game!

*edit #2* Some stuff I forgot to mention.

Double barreled shotguns will be in the game, and they will be capable of being held akimbo if CJ is skilled enough.

CJ can build his firearms skills at Ammunation shooting ranges in shooting competitions. You can press L1 to check CJ's weapons skills. His skills with a weapon can range from 'poor' to 'hitman' or 'gangster'.

CJ's first safe house will be his mother's house. As you progress through the game, some safehouses will be purchased as property, and some will be given to you free.

There is a mention of driving off a canyon in the driving school section.


And R32, where did you get that picture of a Skyline wagon?
 
914983_10092004_screen009.jpg

I found my car. 👍
 
It looks like its been stretched a few inches.....
 
Here is the IGN Article in it's Entirety:

October 09, 2004 - Our last couple of months with Rockstar Games' epic Grand Theft Auto: San Andreas has been quite the big adventure. Impressively larger each and every time we see it, the sheer scope of the game is nothing short of intimidating. After all, with San Andreas being five times bigger than 2002's Grand Theft Auto: Vice City, this latest effort brings new meaning to the word "immense." Yet despite all these different features, areas, and gameplay extras that we've been privy to so far, none of them have gotten us as excited as the mock version of our hometown of San Francisco did. Known as San Fierro in the game, this faux metropolis appears to be ripped right out of reality -- with eerie recreations of the same landmarks, streets, and neighborhoods that we're lucky enough to pass by each and every day.


More of a caricature than a true reproduction of San Francisco, San Fierro has all the proper ingredients of one of the most famous and distinguishable cities in the world. Making sure to get everything correct right from the beginning, an early focus of Rockstar's was to capture all the little microclimates that citizens of San Francisco constantly deal with. So while it may be sunny and warm on one side of San Fierro at any given time, it may also be freezing cold and foggy on the other end at exactly the same time. But the weather isn't the only aspect of San Francisco that Rockstar wanted to simulate accurately; it also wanted to capture the city's culture and architecture.

Dojos and Local Color
For the purposes of our demo, CJ first traveled to San Fierro to help one of his friends out with some trouble, and began his day on the busy streets of Hashbury -- the fantasy amalgamation of the iconic Haight-Ashbury section of San Francisco. Described as one of the most colorful areas in the entire city, Hashbury is absolutely littered with open air markets, smoke and tobacco shops, and more hippies than you can shake a stick at. But at the moment, its streets are overly populated with all kinds of different people thanks to the celebrations associated with the "Annual Joint Festival" taking place in the area's center. The manner of people in San Fierro is pretty diverse too, with homeless folk, Starbucks Yuppies, and the aforementioned hippie-types scattered all over the sidewalks. We felt nostalgic immediately.

Directly next to Hashbury is the overly Latin neighborhood of Garcia. Known mostly for being the stomping grounds of the feared Rifa Gang, Garcia is pretty much a recreation of the Mission District that's all too close to the IGN home office (and let it be known right now that it has best taquerias in the country!). But in the game, Garcia is believed to be one of the primary focal points for international drug trading and is described by our buds at Rockstar as one of the most hostile areas there can be. Even so, it was our very next destination on the tour as we headed into one of the area's most important landmarks, the Cobra Martial Arts Dojo.

Completely different than the dojo we explored in Los Santos, Cobra Martial Arts offers a weight set, a treadmill, and one badass Japanese sensei that's ready to whip some behind at a moment's notice. But instead of teaching Carl the street fighting techniques he grew up with (and expanded upon in Los Santos), this particular sensei can teach CJ a much more refined technique. A quick conversation with the potential teacher brings up a dialog box that then allows you to choose which types of moves you'd like to learn -- but not until you can first defeat him in unarmed combat to prove your worth. How very Kung Fu!

Anyhow, the San Fierro sensei's primary strength seems to be teaching kicks, as his principal list of moves included front kicks, roundhouses, and drop heels. But rather than just give your character an automatic move and be done with it, the sensei actually walks you through the proper button pressing procedures; followed by an instructional lecture on when's the best time to use those attacks. Furthermore, once the new move has been learned can then be switched out with existing moves in your repertoire; allowing players to literally create their own fighting combos and styles as they continue to their reflex education. You can even practice your moves on sparring partners in each dojo!

Jumps, Trolleys, and Earthquakes
After learning a couple of foot chops, our next destination took us through the remnants of the historic 1989 earthquake. But along the way we ran into some cool little hotspots and bonus areas. San Francisco's famous trolley tracks, for instance, have been implanted into San Fierro as well -- and just like the city-to-city trains that players can hop on to save travel time from the game's various train stations, the trolleys can be ridden too. Of course, if you want to hijack one of them and take it for a ride all by yourself you can do that too; the choice is entirely yours.

One thing we noticed as we traveled through San Fierro is that there are an awful lot of jump locations along the way. Located all over the hilly environments, it was hinted by Rockstar representatives that you'd probably find more Insane Stunt Jumps here than in any other location in the game. Whether or not that's actually true, we'll have to wait and see. But based on the time we spent moving from place to place, it certainly seems pretty likely.

Mission Time
After that quick run-through of the surrounding areas, it was off to witness our first San Fierro-based mission that took us back to Hashbury. Hooking up with CJ's sister's car-obsessed boyfriend Caesar, the mission itself was actually pretty straightforward: just team up with Caesar and steal some expensive imported vehicles from "Otto's Autos" on the Embarcadero (known simply as Fierro Bay) and make a quick escape. Along the way, we sped through the financial district located downtown and passed several immediately recognizable buildings. We were told that an almost exact recreation of the always-crazy Lombard Street was somewhere in this areas too (known now as the Windy, Windy, Windy, Windy Street), but we didn't have the chance to check it out. We did, however, spot an accessible helipad that we can come back to at another point in the game, as well as the GTA version of the Bay Bridge that's been renamed the Garver Bridge.

Once arrived at Otto's Autos, Caesar and CJ steal a couple of cars right off the second floor and jump right into the next leg of the mission which is all about racing. In it, players are required to follow Caesar back through the streets of San Fierro, but not before CJ runs into all sorts of traffic and environmental problems that are admittedly pretty crazy. Supposedly, this layout of this particular mission had some deep inspiration taken from the classic Steve McQueen movie, Bullitt. The mission is finally over when the duo returns to a brand new garage they've created known as "The Hub;" But not before Caesar reveals an important new addition to the GTA universe -- Nitro.

Nitrous Oxide and Vehicle Physics
Used as a tool to help him go faster, the brand new nitrous feature helps Caesar catch some major velocity. And though the Burnout-like blur effect was still being worked on when we saw it, the scenery-warping tears of the surrounding areas certainly conveyed a sense of speed not really seen before in a Grand Theft Auto game. Now keep in mind, that not all of your cars can be equipped with a Nitrous Oxide kit -- only specific ones that meet a certain criteria. Unfortunately, which cars those are weren't revealed to us. But we do know, however, that you'll have the opportunity to add these kits at your local Mod Garage (more on that later) in addition to being able to dictate how much Nitrous goes in them.

The cost of Nitrous is dependant on how big the bottle is and how many charges you want for them. But once the Nitro is purchased, a special canister graphic appears in the back seat or trunk of whatever car CJ is driving. And the more Nitro he purchases, the bigger the visual becomes. Apparently, the most powerful Nitrous upgrade is what's called the N20 -- and it's supposedly incredibly fast.

To activate the Nitrous, players simply need to press the circle or L1 button while driving around and BOOM! Instant rapidity! Once moving, the aforementioned blur effect and glowing blue-flame tailpipes are pretty much all you're going to notice -- with an average nitrous burst of about 10-15 seconds each. As an added bonus, the momentum that CJ acquires will actually help him crash through destructible objects that normally wouldn't be able to be destroyed had he been going a normal speed. But should he miss such an object and want to try it again, it usually takes around 60 seconds to recharge.

Before moving on to the next area, Rockstar did touch on one last aspect of how the transportation works -- particularly in the field of their physics. The company reps wanted to make it perfectly clear to IGN's readers that not only has San Andreas expanded its horizons with an assortment of all-new vehicles like bicycles, monster trucks, and go-karts, but that each and every one of them has been built and rebuilt from the ground up. And since these modes of transportation all handle differently with their own unique physics models, it means that braking, turning, accelerating, and interacting with the surrounding environments are all entirely distinctive based on which vehicle you're using. Apparently, these kinds of aspects will play into how well you can drive through certain areas too. With some cars best suited for lengthy trips on the freeway and others meant to climb the many hills of San Fierro.

Mod Garages
As we mentioned earlier, another one of the new features in San Andreas this year is the inclusion of what's being called Mod Garages. Located all over the state of San Andreas, these garages allow players to pimp out their rides in any number of ways. Though it's not a feature that's available to all cars inherently, it still supports a nice collection of them -- and in the San Fierro Mod Garages known as Transfender and Wheel Angels, users will be able to upgrade their exhaust pipes, front and rear bumpers, roofs, wings, and wheels in addition to getting brand new paint jobs.

Rockstar's pretty hopeful that users are going to eat this new mode up too. As the ability to grab customized flaming paintjobs or blend multiple color types together for a nice combination are just a few of the options available to them. You can even specify if you want a hard top, soft top, or open top roof and increase the bass in your car's stereo!

This expensive process also allows for specific customization types if you're looking for a particular kind of ride. Wheels Angels, for example, specializes in doing street racing mods while one of Los Santos' garages has experts in creating high-end low-riders. But if that's not what you're looking for, then there more garages all over the state that sport different fortes of their. So if it's a general practitioner or a master of a specific trade, your number of choices is favorable.

Helicopters, Tankers, and Hostages, Oh My!
As you may have guessed by now, our tour guide customized his own car and threw us directly into another mission. This time, our group was off to Chinatown to meet up with a local Triad leader named Wu Zi Mu, but the locals call him Woozie for short. The goal here is to save a bunch of refugees from certain doom as they're being held as prisoners aboard a tanker in the middle of San Fierro Bay. To get them, Carl has to hop aboard a helicopter and head off to save them.

On our way there, we learned that at some point there will be a series of brand new tow truck missions that allows players to tow cars whether they want to be pulled or not. And as has been mentioned before, the Taxi and Ambulance missions have returned as well. We also finally got to see the dead-on recreation of Lombard Street we heard about earlier as well as the Trans-American building that has been appropriately renamed "Big Pointy."

Unfortunately once we hit the ship, the helicopter was immediately shot down which forced Carl into doing something that players had hoped they could do forever: swim. And though we already covered the specificities of swimming in a previous article, it was another experience entirely to see it first hand. Just like when shooting his guns, Carl can improve his swimming ability by doing it more often -- be it his speed, his ability to hold his breath or whatever. But now wasn't the time to worry about upgrading: he had a mission to complete. Swimming all the way to the tanker by himself, he'll need to employ an all-new gameplay mechanic to survive... stealth!

Stealth Kills
Once on the deck of the ship, Carl borrows the second element taken from Rockstar's brutal island horror game Manhunt with a very similar stealth kill mechanic. Now able to hide in darkened corners or alleyways, Carl can use the silence to his advantage. And silence is what he'll need, as noise is the number one method by which enemies will be able to spot you. To aid players as they try and avoid such a fate, the mini-map will turn CJ's location dot blue when he's hidden the shadows. If he walks slowly (or crouches and walks slowly), then he'll probably stay undetected. Once behind an enemy and is ready for a kill, though, he'll be given a number of specific methodologies to do so.

Two of those methodologies were revealed to us pretty convincingly. The first of which being the always-useful knife kill -- which you can be done when CJ's arm raises ever so slightly near his face to signify that he's within striking distance. One quick tap of the circle button after that and the knife is immediately plunged into the enemy's neck; keeping the area quiet and keeping Carl undetected. The other kill technique is just as useful but far more powerful. Utilized with a silenced pistol, this eliminator allows players to take headshots from a distance via the analog targeting system or via auto-lock at close range. There's an un-silenced version of this kill too, but it would likely alert your enemies if you perform it.

A good majority of this mission focuses on the stealth kill aspect. And whether it's sneaking up behind your unsuspecting victim or using the all new climb feature to crawl over boxes and obstacles to get to other areas, silence and patience are your primary ally for this challenge. Eventually, though, there is a scripted event that sparks CJ getting caught and a good old-fashioned blast fest ensues. Once Carl escapes the craziness and gets to the refugee's prison, however, he can shoot out the padlock and let 'em out. Sadly for him, CJ comes face-to-face with a dual-katana wielding warrior named Snake Head, who also happens to be the guy who kidnapped the refugees in the first place. In a nice nod to old samurai movies, Snake Head actually gives CJ one of the katanas to fight him with and a battle to the death begins. Once the boss fight's over, it's onto a boat and back into the city you go.

City Sights, City Lights
The final bit of our time in San Fierro was spent seeing a landmark that San Franciscan natives are sure to recognize: the Golden Gate Bridge. Known as the Gant Bridge in this game, the structure is detailed down to the last rivet and looks just like the real thing. Had our guides really wanted to, they could have easily grabbed a car and driven across it to explore yet another big city. Unfortunately for us that trip was meant for another time.

Even so, we still didn't even begin to scratch the surface of what San Fierro has to offer, as there are still a number of other areas left for us to explore. Corvin Stadium, for instance, is a massive arena that serves as a home to the San Fierro Sixty Niners, while the industrial neighborhood of Doherty (which we were briefly in for one of the earlier missions) has a lot more to look through. And yet there's still even more to be found here. Juniper Hollow, the Docklands, and the Waterfront have an abundance of cool things to find as well, and we never got to stop at one of the many Alex's Hot Dog Stands that populate the entire state of San Andreas.

Amazingly, Rockstar representatives tell us that there's still an incalculable list of stuff we have yet to see; including Las Venturas, the remaining small towns, hundreds of other missions, and additional gameplay elements that have yet to be revealed. Based on the size and scope of this game already, it's already mind boggling -- but I still can't wait to finally get my hands on it. Just when that day will be exactly, I really cannot say: but rest assured, we'll be back with more on Grand Theft Auto: San Andreas very, very soon. In the meantime, check the media page below for almost 20 new screenshots taken from San Fierro. Enjoy!

---------------------

I haven't properly read this myself, so when I'm done I'll give some of my own feedback. I'll also post all of the screenshots in Attachment form in that very same post. I'm not posting the Gamespot article as it looks almost identical, information-wise.
 
Well, the Stealth seems to be excellently done. I can't wait to try this out. This, like a far amount of things lately, have been a little like True Crimes: Streets of LA. I believe they will be a little better though.

Now we know that Cesar is CJ's sister's boyfriend. You will be stealing cars with him...wonder if these missions will involve cops more, as car-thieving in previous GTA games have been too easy in my opinion.

For me, there's not really much I can say at the moment, except "Wow". Which is unusual for me, seeing that I seem to have alot to say about Grand Theft Auto. :lol:


The screenshots below are the new screenshots. There seem to be a lot of remastered screenshots thanks to IGN's imaging team, but I won't post them. If you really need them, click on the link that GTChamp2003 posted on the previous page.

In the images below, there seem to be a couple of stand-out points. Firstly, there seems to be a never-ending array of clothing to be worn. Also, the modifications seem to be in plenty at TransFender and the other Garages. The thing that caught my eye the most was that you seem to be able to tow things, or at least catch them on your car (properly) when driving through things. It seems that the Monster Truck in one of the screenshots below is dragging a fence along for the ride, after, it seems, it has made a detour.

That's all for now. I may post the Gamespot preview in a while if I feel it is necessary, but it seems to be the same information really. There aren't any new screens from there either, so IGN seems to be the way to go.

Keep an eye out for the Gamespy San Fierro preview coming soon!
 

Attachments

  • San Fierro - Alex's Hot Dogs 2.jpg
    San Fierro - Alex's Hot Dogs 2.jpg
    34.8 KB · Views: 23
  • San Fierro - Riced Out Car.jpg
    San Fierro - Riced Out Car.jpg
    46.7 KB · Views: 24
  • Places - TransFender 2.jpg
    Places - TransFender 2.jpg
    41.8 KB · Views: 24
  • grand-theft-auto-san-andreas-20040903031618890.jpg
    grand-theft-auto-san-andreas-20040903031618890.jpg
    62.4 KB · Views: 23
  • Places - TransFender 3.jpg
    Places - TransFender 3.jpg
    44.3 KB · Views: 24
  • grand-theft-auto-san-andreas-20041009005411653.jpg
    grand-theft-auto-san-andreas-20041009005411653.jpg
    24.7 KB · Views: 23
  • grand-theft-auto-san-andreas-20041009005412590.jpg
    grand-theft-auto-san-andreas-20041009005412590.jpg
    43.9 KB · Views: 21
Okay, GTANet.com have posted up the little extras Gamespot have in their preview.

Gamespot's Extras:
--Your first safehouse will be CJ's mother's old house. Here you will be able to save your game (in an icon the shape of a floppy disk) and change your clothes.
--As the game moves on, more safehouses will be available to you, some of which you will have to purchase.
--In CJ's apartment there is a naked picture of Candy Suxxx on the wall, just as in Tommy's office in VC.
--By drawing a weapon and pressing L1 you will be able to view your skill level with that weapon. You will start out with "Poor" with all weapons, but will be able to progress to "Gangster" and even "Hitman."
--Walking up to a red marker in front of a schooling facility, you will be able to partake in challenges of the school and increase your proficiency in that area. (For example driving school and boating school)
--Cranberry Station of San Fierro will be a place where you can see trains. As opposed to sitting inside as a passenger and travelling around, you will also be able to jack the train and perform freight train missions, which consist of you driving trains to the right station to drop off cargo.
--You can derail trains.

----------

This information is surprisingly great. Boat School? There will be more schools than I thought. CJ has individual abilities with each individual weapon? Outstanding. You stay in Mother's old place, which hopefully will be in Grove Street. I don't care if it's not in the cul-de-sac, I'm not planning on being a top guy in the OGF for mine and Blake's "storylines". But I still have lock on the first save house at the moment! And it's good to know what the save place looks like, a Floppy Disk! So it's no longer a Save Tape, rather a Save Disk? And derailing trains...that can be smoe fun I bet.

These little extras are great. Still, keep an eye out for Gamespy's San Fierro preview coming soon.
 
yah i asked for a supra based car and i got it, as for weapon skills, i dont think i would want to be hitman style, i dont like being quite and stealthy. I bet i will be gangster style shooting. just run in shoot out there knee caps, than do some executionary style murders one by on. i think in this game i will be one sick twisted @$$ mofo.
 
Well, you don't actually have to be Stealth I'm sure. There might be an earlier mission that may require you to be stealth, but that would only be to get you used to the controls.

Run and gun all you like.

And I posted ages ago, a screenshot of a Supra-style car. There are a few. There are so many more cars in this game, it will be interesting to see just how many.
 
I think the hi-jacking airplanes will be a cut-scene. Maybe not, only god and R* knows.

Train De-railing sounds fun. I wonder if people will actually try and beat you to get acorss the tracks.
 
jimmy enslashay i think that McLaren F1GTR means that you wont actually be able to walk into the front and take over the plane, he thinks it will just be a video. i dont get the train derailing thing he said at all.
 
Jimmy Enslashay
Here is the IGN Article in it's Entirety:

Why did you feel it necasary to post the entire article when the link was posted above?. Then post the pictures that were also linked in the aforementioned thread.

Ev0
And R32, where did you get that picture of a Skyline wagon?
(sorry of topic)- It was on a japanese importers website, for sale. Its the only Stagea 260 RSR in the country with a full R34 front conversion, and im a skyline fanatic so I chose it as my new Avatar.

Also on another note, the new screens of the car mods look so ****in cool!. Its NFS: Underground meets GTA!. Its heaven in a black sony manufactured box!!, A nirvana for lovers of the automotive modification world!.

Oh yeah and a kiwi one bathurst today!, again!. :)

Here is a link to Gamespots new images one shows the new save floppy disk quite well!.
-It looks like you can purchase items from vending machines.
-And another way you could get better with weapons is the shooting range.

http://www.gamespot.com/ps2/action/gta4/screenindex.html
 
Off-topic: Go Murphy!!!!!!!!!!!!!!!!!!

Ahem. This new info is great, I hope the stealth is done really well and the climbing sounds like it's good also.

I hope the steal isn't annoying like in "The Getaway" where if someone heard you the mission failed. I'm almost sure it won't be because I believe the article said that they would be alerted which I interpret as they come after you and it turns into run and gun :D

All these schools, ahh, I'll be failing real school with this let alone boat school :lol:
 
Status
Not open for further replies.
Back