NFS Shift 2 - Things GT5 could/should implement.

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I have just been watching some of the trailers for NFS Shift 2. I must say it looks pretty good. But on topic, my point in posting, is that some of the features they have implemented in Shift 2, could and should be implemented in GT5.

If anyone else has seen the trailers, when in cockpit view and you are involved in a collision, your vision is hindered. Small collision and your view goes blurry for a split second. Large collision and your vision goes very blurry, black and white and slow. (Quite like in COD when near a large areal bombardment).

Moreover, like arcade mode in GT5 sports head turning with the PS eye, Shift 2 has it permanently. Turning into a corner? You look into the corner. Power sliding/Drifting? You look into the drift.

That is just a simple overview of two of the features I saw in the trailer and thought.. "ooooh."

I think these could quite easily be introduced into GT5 and I believe they would fit in with the game quite well. Point One would make collisions feel more realistic and create an even more simulator type feel. Point two, I, like most people, would love to see, just for the reason when in cockpit view, I could actually hit the apex/not collide with a car on the inside.

Please let me know your opinions/thoughts. If you dont like the idea, say so, but no need to rage if so.

Thanks
 
For me these points are not so simulation related. (You can have the viewing to the sides with the ps3 camera though).

For vision hindering/altering i prefer pc games such as Crysis or Bad Company.
 
I find the cockpit view of Shift 2 pretty unrealistic. It looks like the driver is completely on drugs and drunken.

So much blur and filters, that you don´t know where to look at to conserve your eyes from bleeding.

And before adding this apex-stuff, PD needs to fix the silly shaking. In my opinion, this apex-stuff is anyway pretty useless, because in real life you have the force impact to feel the behaviour of your car so it is much more easier to watch to the apex of turns without loosing precise feeling over your car.

But in a game you just have force feedback on wheels and without a perfect FF (and GT5 doesn´t have) you will not have full controll over your car when the view is always rotating.
 
For me these points are not so simulation related. (You can have the viewing to the sides with the ps3 camera though).

For vision hindering/altering i prefer pc games such as Crysis or Bad Company.

For the vision altering, I just feel there would be more immersion if you hit something/someone and you were "disabled" for just a split second or more with "visual force feedback". Instead of hitting something, reversing straight away and carrying on.

I am by no means a racing driver, but when I was in a car crash, there was no way I could have just reversed and carried on. For that split moment my eyes didn't really see anything and my brain registered nothing.

Just something which appeals to me. More than entitled to your opinion though.

I find the cockpit view of Shift 2 pretty unrealistic. It looks like the driver is completely on drugs and drunken.

So much blur and filters, that you don´t know where to look at to conserve your eyes from bleeding.

And before adding this apex-stuff, PD needs to fix the silly shaking. In my opinion, this apex-stuff is anyway pretty useless, because in real life you have the force impact to feel the behaviour of your car so it is much more easier to watch to the apex of turns without loosing precise feeling over your car.

But in a game you just have force feedback on wheels and without a perfect FF (and GT5 doesn´t have) you will not have full controll over your car when the view is always rotating.

Maybe not as many visual altering effects as Shift, as it is more arcade like than simulation. Maybe somewhere between Shift 2 and the nothing of GT5?

With the head turning, as I do not have a wheel (yet), I struggle in cockpit view. I dont have much spacial or track awareness. Hence mostly using bumper cam. But if my player turned, while turning, like in real life, I may be able to actually use it more often.
 
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Shift 2 looks amazing in trailers, GT5 looked absolutely perfect in trailers. Lesson is, don't judge what a game does good by trailers, because they don't show you the bad things. The first shift had a lot more things wrong with it than GT5, especially when it came to the sim aspects of it. Shift 2 has to show me you can use a wheel properly before I will consider spending money on it. The one thing it has going for it is it's tracklist, though.
 
Shift 2 looks amazing in trailers, GT5 looked absolutely perfect in trailers. Lesson is, don't judge what a game does good by trailers, because they don't show you the bad things. The first shift had a lot more things wrong with it than GT5, especially when it came to the sim aspects of it. Shift 2 has to show me you can use a wheel properly before I will consider spending money on it. The one thing it has going for it is it's tracklist, though.

I havent watched the trailer and thought I saw God by any means. I just thought the graphics (Some are GT5 class) and the little implementations I have discussed were pretty cool... IF... they work as well as the trailer makes out. Not intending to buy it to replace GT, just thought the developers have had some interesting ideas. If they work well when the game is released, I believe GT could implement something similar?
 
I havent watched the trailer and thought I saw God by any means. I just thought the graphics (Some are GT5 class) and the little implementations I have discussed were pretty cool... IF... they work as well as the trailer makes out. Not intending to buy it to replace GT, just thought the developers have had some interesting ideas. If they work well when the game is released, I believe GT could implement something similar?

I suppose another thing to remember is that PD obviously explored all avenues of making GT5 immense and early trials probably included some or many of the things being mentioned in these forums. Maybe with the exception of that guys thread I read earlier that the tree's weren't to his liking, very bizarre, however... as others will point out, such visual icing on the cake comes at a cost, usually frame-rate so I'm guessing these were ultimately left out as not to detract from the overall racing experience which is the point of the game.
 
Yeah, I understand. I intend to buy Shift 2 after I read users comments and if wheel support is fixed. I think looking into the apex sounds cool, but I want to use it before I decide if all games should implement it. My big question is, how well does it work in chicanes, S-turns, and other series of turns? I'm afraid it will be slow to look into the next corner, and I want to be looking into the next corner midway through the one I'm in.
 
Put in full screen and imagine this madness for more than 10 minutes of gameplay:

[youtubehd]kT7HtfyPtUw[/youtubehd]

I can't. That view is more suited for spectacle than for hours of precise sim driving.
 
I think the beauty of Shift 2 is you can use that micheal bay sensory overload helmet cam for sheer kicks, but they also give you a more conventional cockpit view; options and sensibility, that's what PD should learn from SMS.
 
I've got it on preorder and am looking forward to giving it a try. It looks better than the original. It seems "Forza Like", might not be as good a sim but has more game immersion. Who knows? I guess we'll find out soon enough.

As for your question about PD learning something from shift 2, They don't seem to be learning from anyone else, mostly just more of the same. Or considering the size of GT5, less of the same.
 
After rewatching the clip linked in the thread, I honestly really do like the way they have gone with head lurches etc. But Zer0, you are probably right. After 10-15mins of that, it may get too much... Maybe another option which needs an on off switch?

@ Thefasterstig - Frame-rate could be a valid reason not to include this. But I do not know enough about game mechanics to have a valid opinion.

That is shift 2? Looks horrible. As much as i think that GT5 could improve i hope it doesnt go anywhere near that 👎

I dont wish it to go that far. I am thinking 50-50. GT5 has nothing, NFS:S2 has too much.

Yeah, I understand. I intend to buy Shift 2 after I read users comments and if wheel support is fixed. I think looking into the apex sounds cool, but I want to use it before I decide if all games should implement it. My big question is, how well does it work in chicanes, S-turns, and other series of turns? I'm afraid it will be slow to look into the next corner, and I want to be looking into the next corner midway through the one I'm in.

This is one thing I would like to see in game before I said YES to it being in GT5. I am guessing on S turns or chicanes, it would look one turn ahead, as you are supposed too?
 
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That's a part of what makes Shift much more aggressive than GT5.
If those things were introduced into GT5, it would be a confused game.
 
Judging from the video I just saw, Shift Cockpit View is a magnitude times better than GT5 cockpit. The only problem I have with the GT5 cockpit, is the field of view is greatly diminished, whereas by the looks of Shift, the field of view is purely intact. I'm likeing Shift2, but I will forever remain loyal to GT5, but clearly, GT5 is due for a DLC expansion with tracks, cars, and perhaps a proper windshield view.

Too bad Shift2 won't make it to PC platform, I wanted proper wheel support for G25, & make use of the expensive videocard I recently bought.
 
Gotta to be the sounds, which add so much to the imersion factor. Driving in cockpit view in gt5 sounds so bad at times i feel like im driving a 1000hp vacum cleaner rather than a viper. It wouldn't be so bad if they would just tone down the transmission noise and boost the exhaust noise as some cars sound all right when in 3rd person perspective. I'd go as far to say that shift is number 1 when it comes to sounds for a racing game.


I've also seen a couple of trailers where the damage also looks good in this game but I'll need to wait till its released to see how good the damage model is, as gt5 also had good trailers with damage but they turned out to be a lie.
 
Judging from the video I just saw, Shift Cockpit View is a magnitude times better than GT5 cockpit. The only problem I have with the GT5 cockpit, is the field of view is greatly diminished, whereas by the looks of Shift, the field of view is purely intact.

This is where I think it would shine. Online Shift 2 would probably be far more fun/agressive/competetive than GT5 Online. GT5 is beautiful on so many levels, but the "fun factor" is not on the same level as its beauty. In my opinion.

I'm likeing Shift2, but I will forever remain loyal to GT5, but clearly, GT5 is due for a DLC expansion with tracks, cars, and perhaps a proper windshield view.

But as you, I will always be a GT man at heart...

Gotta to be the sounds, which add so much to the imersion factor. Driving in cockpit view in gt5 sounds so bad at times i feel like im driving a 1000hp vacum cleaner rather than a viper. It wouldn't be so bad if they would just tone down the transmission noise and boost the exhaust noise as some cars sound all right when in 3rd person perspective. I'd go as far to say that shift is number 1 when it comes to sounds for a racing game.

I agree with you. Cockpit sounds need to be enhanced to almost 3rd person sounds. I have a Nissan 370z with racing exhaust and in 3rd person view, it sounds AMAZING. I will run it in 3rd person just for that reason. In cockpit? Not so much.

I am liking the constructive thread ensuing. Thanks guys.
 
I think the Insinuation in NFS Shift is that u are on Drugs. I really don't want to have stuff from shift in GT5 unless it involves the Community features. They need to make hosts of races have full control over the Options as well as bringing the offline A-Spec mode online. I'd love to race a 5 race point series online or a Full lap Drift Room where we see who puts up the most points.
 
GT4 (!), GT Concept and the first edition of GT5 Prologue had 900 degrees steering animations too. For some reason however that got removed since GT5 Prologue Spec 2.
 
Other than the more agressive engine sound samples, the full tunning and the 900 degree steering animation, I don´t see how this new Shift is NOT going to be a glitchy and broken game since launch. Nevertheless, I guess it will be a very interresting and fun game to play and I will get it, since I don´t miss a NFS.
 
GT5 looks real.

Shift 2 looks like a hollywood movie.

Both are appealing, but I prefer the realism of GT5. Rather then the spectacle-thrill of Shift.
 
Judging from the video I just saw, Shift Cockpit View is a magnitude times better than GT5 cockpit. The only problem I have with the GT5 cockpit, is the field of view is greatly diminished, whereas by the looks of Shift, the field of view is purely intact. I'm likeing Shift2, but I will forever remain loyal to GT5, but clearly, GT5 is due for a DLC expansion with tracks, cars, and perhaps a proper windshield view.

Too bad Shift2 won't make it to PC platform, I wanted proper wheel support for G25, & make use of the expensive videocard I recently bought.

They have it for PC....
 
I've got it on preorder and am looking forward to giving it a try. It looks better than the original. It seems "Forza Like", might not be as good a sim but has more game immersion. Who knows? I guess we'll find out soon enough.

As for your question about PD learning something from shift 2, They don't seem to be learning from anyone else, mostly just more of the same. Or considering the size of GT5, less of the same.

Explain what you mean by "Forza Like"...I've put countless hours into F3 and if you're talking about appearances this game looks nothing like F3.
 
The last thing PD needs to be doing is trying to copy blurring effects from Shift. Or anything from shift for that matter.

If they're going to copy anything from any game. They should load up Forza Motorsport 2 and copy their leaderboard system. Then they should load up Forza Motorsport 1 and copy their car club system. Then they should take Forza Motorsport 3 and just drop a load on it..lol
 
GT5 looks real.

Shift 2 looks like a hollywood movie.

Well said! Also, Shift 2 runs at a film-ish 30fps. GT5 runs at a TV-style 60fps.

One thing I love about Shift though is how XP points are awarded on the fly for good driving and clean racing. That's a much better XP system than GT5's.
 
Last time I hit a wall at a track day, I am pretty certain I didn't lose my ability to see colour and my vision didn't blur either. I hit the thing hard too...... first NFS Shift deserved about 30 seconds of my time and then it was swiftly returned to the shops because it was rubbish.
 
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