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I have never had good luck with look to apex... the problem is that one way or another suddenly your perspective is changed and without momentum to aid your senses it becomes very hard to maintain attitude correlation.
It becomes a game of do something, see what happens and respond when trying to figure out if you are turning strong enough and I find the result to be about equivalent to having mouse acceleration turned on when playing an FPS... the controls feel floaty.
The only time look to Apex works for me is in a multimonitor/wraparound setup where you can turn your head and the image stays aligned to your body so you know immediately how far your vision is skewed from center.
I am pretty sure last time you bumped someone from behind your engine wasn't cut for 8 seconds either or when you hit a barrier you it wasn't cut for 5 seconds.
Sometimes the effects are put into place to make up for the fact that the game can't really rattle your head like an impact would.
I think the guys making Shift said they wanted to include the "fear" of racing... while I am not sure the effect is exactly fear inducing, I think it does give a very tangible desire not to have an impact above and beyond the obvious fact that the impact slows you down.
In GT5 I can go 120mph into a wall outside a banked curve that drops me to 40mps instantly and immediately and realigning myself in the right directly... that doesn't seem right.
It brings the question, is precise driving really a good represntation of the real thing? I know that my first time karting I was blown away by what just doing 45mph 3 inches from the ground can do to your senses... Karting in GT5 at 75mph doesn't make me feel the same at all...
At 120mph you should be getting some tunnel vision and your even good cars are going to be getting some serious bouncing from wind bufeting and road bumps...
When I see videos like that I think that can't be what real drivers see, but then I look at something like the Frex Force Dynamics chair and all the coments from people who say "thats more like a spaceship, real cars don't tip like that!" and have to realize that sometimes doing what they really do isn't what translates into feeling like it really feels...
BTW I love how they include this line in the FAQ
Logitech G25 Racing Wheel
Logitech G27 Racing Wheel – full support for all buttons
Logitech Driving Force GT
As if to drive home what crap it is that GT5 is pretty much the only game that doesn't do this...
It becomes a game of do something, see what happens and respond when trying to figure out if you are turning strong enough and I find the result to be about equivalent to having mouse acceleration turned on when playing an FPS... the controls feel floaty.
The only time look to Apex works for me is in a multimonitor/wraparound setup where you can turn your head and the image stays aligned to your body so you know immediately how far your vision is skewed from center.
Last time I hit a wall at a track day, I am pretty certain I didn't lose my ability to see colour and my vision didn't blur either. I hit the thing hard too...... first NFS Shift deserved about 30 seconds of my time and then it was swiftly returned to the shops because it was rubbish.
I am pretty sure last time you bumped someone from behind your engine wasn't cut for 8 seconds either or when you hit a barrier you it wasn't cut for 5 seconds.
Sometimes the effects are put into place to make up for the fact that the game can't really rattle your head like an impact would.
I think the guys making Shift said they wanted to include the "fear" of racing... while I am not sure the effect is exactly fear inducing, I think it does give a very tangible desire not to have an impact above and beyond the obvious fact that the impact slows you down.
In GT5 I can go 120mph into a wall outside a banked curve that drops me to 40mps instantly and immediately and realigning myself in the right directly... that doesn't seem right.
Put in full screen and imagine this madness for more than 10 minutes of gameplay:
[youtubehd]kT7HtfyPtUw[/youtubehd]
I can't. That view is more suited for spectacle than for hours of precise sim driving.
It brings the question, is precise driving really a good represntation of the real thing? I know that my first time karting I was blown away by what just doing 45mph 3 inches from the ground can do to your senses... Karting in GT5 at 75mph doesn't make me feel the same at all...
At 120mph you should be getting some tunnel vision and your even good cars are going to be getting some serious bouncing from wind bufeting and road bumps...
When I see videos like that I think that can't be what real drivers see, but then I look at something like the Frex Force Dynamics chair and all the coments from people who say "thats more like a spaceship, real cars don't tip like that!" and have to realize that sometimes doing what they really do isn't what translates into feeling like it really feels...
BTW I love how they include this line in the FAQ
Logitech G25 Racing Wheel
Logitech G27 Racing Wheel – full support for all buttons
Logitech Driving Force GT
As if to drive home what crap it is that GT5 is pretty much the only game that doesn't do this...
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